Category Archives: TGS 2009

Fri, Oct 02, 2009 | 17:53 BST

Square release English dub of TGS FFXIII trailer

ffxiii3

Square Enix has released the English dub of the Final Fantasy XIII trailer released earlier this week from the Tokyo Game Show.

Everything makes sense now, what with the confusing translation and even more confusing Japanese out the window. Still looks awesome though.

It’s after the jump.

December 17 in Japan for PS3. Spring 2010 in the West for PS3 and 360.

More »

Wed, Sep 30, 2009 | 15:09 BST

Assassin’s Creed II TGS detail explosion – round-up

assassinscreed234

A ton of Assassin’s Creed II previews went live last week from TGS. We didn’t cover them at the time, because we were up to our ears in Japanese news. To celebrate the fact that we’ve finally managed to finally type up all the answers to the reader questions we asked director Benoit Lambert just before the show, we thought we’d round up the lot for you. Just to be nice and handy, like.

And here they are:

Wed, Sep 30, 2009 | 07:23 BST

Inafune: “It’s my desire” for Dead Rising 2 to have multiple endings

deadrising27

Dead Rising 2 will have more than one ending, if producer Keiji Inafune gets his way, although the anticipated undead-annihilator is still too early in development to say for definite if multiple conclusions will be added.

“Definitely one of the things people seemed to like with the first Dead Rising game was that there were multiple endings, and so I personally would love to be able to put in multiple endings in this game,” he said in an IGN vid interview you can see after the break.

“We haven’t officially gotten to that point in the game where we decide one way or the other, so all I can say right now that it’s my desire to do that in the game, but at this point I can’t officially say yes or no.”

There’s tons of gameplay footage in that video, so you’d do well to watch. There’s no date on it yet.

More »

Tue, Sep 29, 2009 | 08:06 BST

Resi Evil 5 Director’s Cut – sketchy video from Tokyo

residentevil522

Someone filmed a trailer for the Director’s Cut of Resident Evil 5 at TGS last week. Then they put it on the internet. Then we put it below the break.

It shows a house. And some tension. And some guns. Play through it again? You will.

Look and see.

More »

Mon, Sep 28, 2009 | 20:00 BST

Final Fantasy XIII – 15 minutes of demo footage from TGS

ffxiii31

Gamersyde has for your viewing pleasure nearly 15 minutes worth of footage of the TGS Final Fantasy XIII demo.

Seven minutes for Lightning, seven minutes for Snow. They’re both amazing looking.

Go find them through their respective names.

The TGS trailer was release this morning as well. Stunning is what we call it. You can find it here.

Mon, Sep 28, 2009 | 11:41 BST

Ueda hopes to see Last Guardian EU/JP sim-ship, Trico leak was “slightly disappointing”

uedaa

Team ICO boss Fumito Ueda has revealed that he would “hope” to see a simultaneous release between Europe and Japan for The Last Guardian.

“I hope to see that, yes,” said Ueda to Eurogamer on the sim-ship.

He also revealed it was “slightly disappointing” to see the internal Project Trico video leak back in May, just before E3.

“Yes, it was slightly disappointing. Everybody was working so hard to make that trailer for E3, staying up the whole night – then the next day it was leaked, and everybody was so surprised.”

More through the link.

Mon, Sep 28, 2009 | 10:14 BST

The Last Guardian – yet more screens

lastguardian

Game Watch has posted up a few new shots of The Last Guardian. They’re down the bottom of that Ueda interview. Get busy with the translation, Japanese types.

It’s doubtful we could want this any more. Every shot makes us feel nauseous.

Mon, Sep 28, 2009 | 08:22 BST

Gran Turismo 5 damage model in video action

gt5

There’s a movie after the break of the GT5 damage model doing the do. Looks great, but that car appears to be made of very stern stuff.

It’s off-screen footage shot at TGS. The game’s out in Japan next March.

More »

Mon, Sep 28, 2009 | 08:05 BST

Square publicly releases stunning TGS FFXIII trailer

FFXIII Serah

Square Enix has publicly released a new trailer of Final Fantasy XIII, showcased at the Premiere Party in Tokyo a while back and at TGS this past weekend.

How do we describe the trailer? In one word: incredible.

A new character is revealed too in the form of an unnamed tattooed woman. What part she plays is currently unknown.

The whole trailer is now available to download from the Japanese PlayStation Store if you have an account, but you can catch it after the jump.

It’s out on December 17 for PlayStation 3 in Japan. For the US and Europe, spring 2010 is when you can expect it for PS3 and Xbox 360.

More »

Sat, Sep 26, 2009 | 17:33 BST

Capcom: No plans for RE5 Wii port, no producer for RE6 yet

residentevil524

Capcom has not decided on a producer for Resident Evil 6 yet, according to RE5 producer Jun Takeuchi.

“The producer for Resident Evil 6 hasn’t been decided yet,” Takeuchi told Kotaku. “I think, while Resident Evil 4 is a great game, its appeal was limited somewhat to maniac players. With RE5, I wanted to bring the series to a larger audience. I think its important to do the same for the next RE.”

Also, while possible, the gaming house has no plans to port RE5 to Wii due to the hardware.

“With the difference between hardware specs for the Wii and the PS3, porting might be hard,” he said. “We currently have no plans.”

Bummer.

Thanks, GoNintendo.

Sat, Sep 26, 2009 | 17:24 BST

Day two of TGS saw over 24K people walk through the door

tgs09

TGS organizer CESA has reported that day two totals for the event accounted for 24,605 attendees, which beats out last year’s second day total of 24,178.

Day one this year saw 27,434 people walk through the door, compared to day one’s 27,305 in 2008.

Tthe first two days of the show are only open to press and industry insiders, but today and tomorrow the public shall be able to attend.

Total attendance for last year’s show, including all business and public days, was 194,288.

More over on Andriasang.

Sat, Sep 26, 2009 | 16:17 BST

Ueda would like to see a ICO and Shadow of the Colossus bundle for PS3

shadowofthecolossus

Fumito Ueda has told 1UP that he would like to see ICO and Shadow of the Colossus bundled together for PS3, a la the God of War Collection.

“I always thought they were designed for PS2 and should stay there, he told the site. “But lately, I’ve been thinking it would be nice to provide the games to other platforms to reach more users.”

One can dream, we suppose. Start yelling about it and maybe it will happen.

Via D’toid.

Sat, Sep 26, 2009 | 16:09 BST

Koei Tecmo teases new Fist of the North Star game

fistofthenorthstar

Koei Tecmo has teased a new Hokuto no Ken game at TGS.

Based on the magna/amie, translated in English as Fist of the North Star, it’s a sequel to the PS2 fighter and does not have an announced name as of yet.

However, the teaser site is showing an October 14 date on it, so hopefully more will be revealed then.

Via D’toid.

Sat, Sep 26, 2009 | 16:25 BST

Sony: There are several candidates for Motion Controller name

sonywand

Sony head Shuhei Yoshida said during TGS that for now, the motion controller debuted at E3 is being dubbed the Wand Controller.

Until Sony can come up with a proper name, that is.

“There are several candidates for the name of the controller,” said Yoshida. “The SIXAXIS and the DualShock 3 — while great product names — are based on the actual tech. The name we pick for the Wand Controller maybe won’t be so techy.”

Sony is hoping to appeal to both the casual and core market with the controller, therefore Sony is eager to convey the image instead of the tech.

Rumors that Sony already has a Nunchuk peripheral in the design phase are floating about, but Yoshida refused to comment on it. Instead, he said that using the DualShock 3 as a Nunchuk was “the cheapest solution”.

More through Kotaku.

Photo credit: GameWatchImpress.

Fri, Sep 25, 2009 | 23:02 BST

Imaizmu reveals that Kojima tried his hand at creating a controller

hideokojima

Kenichiro Imaizmu, producer of the Metal Gear Solid series at Kojima Productions, has revealed that Hideo Kojima had tried to build his own controller for Metal Gear Solid 4.

“We tried running electric shock waves, install a pulse reader … we also tried to build a controller that’s receptive to the strength of the [player's] grip,” he said. “We tried a lot, even a transforming controller.”

Sounds a bit painful, that shocking bit.

More over on Joystiq.

Fri, Sep 25, 2009 | 21:47 BST

Inafune: Japan’s “game industry is finished”

inafune2b

During today’s TGS Dead Rising 2 event, Capcom producer Keiji Inafune gave a damning appraisal of the state of the Japanese games trade based on the country’s offerings in Tokyo this week.

“Personally when I looked around [at] all the different games at the TGS floor,”he stated, “I said ‘Man, Japan is over. We’re done. Our game industry is finished.’”

However, he said that Capcom’s “kick ass” Japanese games were all good.

Seems word on the showroom floor doesn’t differ in opinion, as many attendees, according to D’toid, have expressed the same feelings as Inafune.

More through the link.

Fri, Sep 25, 2009 | 19:44 BST

The Last Guardian: Ueda explains reasoning behind Torico’s appearance

thelastguardian

Fumito Ueda has elaborated a bit more on Torico, the creature in The Last Guardian, and Eurogamer was lucky enough to be the site he explained it to, plus get some screens out of the deal.

Turns out, Ueda wanted the animal to be both cute and fit in well with the game’s design.

“When we came up with this animal, we wanted to make an attractive and cute kind of character. We also created this design to match up with and comply with the game design itself,” he said. “So that’s how we decided on the size, the quality of the character and its physical capabilities – it was about fitting with the game design.

“We ended up having this animal which was much closer in style to the cat, but we also had some other options – a dog-type of cat and also a camel-type character.”

Since you can’t control Torico directly, you use food or objects to get the animal to so what’s necessary. Ueda explained, that these are thrown “to a place where you wouldn’t be able to go in normal circumstances.”

Ueda also said that the team is hoping for a simultaneous release in both Europe and Japan.

More through the link.

Fri, Sep 25, 2009 | 18:31 BST

Ubisoft releases another Assassin’s Creed II video

asscreed2

Ubisoft has released another video for Assassin’s Creed II, this one straight from TGS.

CVG has it here.

Revenge never looked so damn good.

Go watch.

Fri, Sep 25, 2009 | 17:21 BST

Phil Spencer wouldn’t be “surprised” if Fable 3 used Natal

fable3

Microsoft’s corporate vice president, Phil Spencer, has told Joystiq that since Lionhead’s such an “innovation studio”, it would not surprise him if Natal was incorporated into Fable 3.

“You know, Lionhead’s been a real innovation studio for us,” said Spencer. “We have the release of Fable 2 episodic this week, where they’re taking Fable 2 and breaking it up into chunks, allowing people to buy the content at their pace. Fable 2, I thought, was a great release, with the orbs they added with Live, adding new functionality to the franchise.

“It wouldn’t surprise me in the least if Natal found its way into future iterations of Fable.”

Knowing Six Gun Pete the way we all do, it would only surprise the public if it didn’t, Phil.

More through the link.

Fri, Sep 25, 2009 | 16:55 BST

Older 360 games cannot be patched to work with Natal

natal4

Microsoft’s Kudo Tsunoda has said that it’s not possible to release a patch in order to make older 360 games work with Natal.

Speaking during a Natal demo of Space Invaders Extreme and Beautiful Katamari at TGS, Tsunoda told D’toid that a “significant amount of code” would have to be altered in the games, therefore, a “simple update wouldn’t be enough”, forcing a publisher to re-release the game entirely.

Sorry kids. No Bomberman: Act Zero Natal for you.

More through the links.