Category Archives: TGS 2008
Fri, Oct 10, 2008 | 07:26 BST
After the break. We missed this yesterday, for some reason. The Square RPG’s out for 360, PS3 and PC, the 360 version coming first this “winter”.
Take a look.
Fri, Oct 10, 2008 | 07:14 BST
Speaking to Eurogamer, Bungie PR boss Brian Jarrard has confirmed that Halo 3 Recon isn’t a full game, as many had hoped yesterday.
“It’s hard to put a number on it,” he said when asked how long the campaign would be.
“It’s going to represent hours of new campaign gameplay, but it’s not a full, entire game like Halo 3. I think we have a lot of value on the disc.”
Developer Luke Smith added that Recon was essentially fan service.
“This project is one that we just had to do,” he said. “It’s a project that is for our fans. Just like pretty much everything we do at Bungie, it’s always about how we can serve our fans best.”
More through there. Recon’s out next year.
Fri, Oct 10, 2008 | 08:17 BST
Speaking to GI in Tokyo, Bungie PR director Brian Jarrard said that Halo 3 Recon would signal an end to Bungie’s work on the current Halo trilogy.
“I don’t think so,” he said when asked if we can expect more from the developer on the series.
“We’ve already put a couple of map packs out, we do have more maps on the way. We actually have a Mythic map pack coming out early next year. We don’t have firm details or a date yet, but we do have one more map pack coming out, and then we do have some maps associated with the actual Recon retail release.
“But I think when this project wraps up in a couple of months that will be the time when that team moves on to something else – part of that team will move on to something else and part of them will probably be absorbed into one of the other projects that are already on the way.”
More through there. Recon’s out next year.
Fri, Oct 10, 2008 | 06:49 BST
As reported by Kotaku, SCEJ’s announced a slew of LittleBigPlanet bundles at TGS, featuring the game and a DualShock controller. There are some shots of them through there.
The package will cost 7,980 yen, which is about $79 or £47.
More through the link.
Thu, Oct 09, 2008 | 21:06 BST
IGN’s posted up some fresh screens of Sega’s Bayonetta, showing the bonkers, hair-based action game doing the do.
It’s out next year for PS3 and 360. Take a look.
Thu, Oct 09, 2008 | 20:58 BST
According to this Gamasutra report, Prope boss Yuji Naka is going back to his roots with a Sonic-style project.
“At Prope,” Naka told the site, “we’re actually planning on making a game like Sonic right now. We want to keep trying to make various kinds of games.”
Proper’s also working on Wii games Let’s Tap! and Let’s Catch! at the moment.
More through the link.
Thu, Oct 09, 2008 | 20:33 BST
It is what it is. And what it is is ninjas on Wii. Snip:
What’s new for Tokyo Game Show? Everything. Motion controls to perform moves like neck-snapping, drowning, and garotting are only part of the fun. Every little detail, like shaking the Wii Remote left and right (with accompanying sword clash sounds) to cycle between game modes and menu options are nicely manicured, and it’s obvious that Acquire are thrilled to be back in control of their baby.
Read and see.
Thu, Oct 09, 2008 | 20:22 BST
IGN’s posted up off-screen movies of the console versions of Street Fighter IV. It looks awesome. End of.
This is the 360 version, but what the hey. It’s out next year. Take a look.
Thu, Oct 09, 2008 | 20:14 BST
Xbox Japan boss Takashi Sensui has told Kotaku that he believes Microsoft’s line-up in Japan means 360′s fortunes in the country are likely to stay on the up and up.
“I see no reason this sales trend won’t continue,” he said. “We have the third party line-up.”
Xbox 360 has now outsold PS3 for four weeks in a row in Japan, and ‘enjoyed’ hardware sell-outs when Tales of Vesperia was released, a situation Xbox production boss Aaron Greenberg said was the real deal.
“Oh, it was totally legit,” he said. “The demand for the console shot up suddenly. How can you plan for that?”
He added: “Everything we’re making, we’re selling straight through. That’s why we’re selling out. The only machines we’re not selling have dents in them or have been accidentally damaged.”
More through the link.
Thu, Oct 09, 2008 | 20:23 BST
Thu, Oct 09, 2008 | 19:45 BST
According to this IGN story, Xbox Live boss John Schappert said at TGS today that there aren’t any plans to remove badly performing titles from Live itself.
If you recall, Microsoft said in May that XBLA games that were either selling poorly or had received bad review scores would be removed from Live.
“We have no immediate plans to act on de-listing,” he said, adding that the firm had merely “set parameters by which we can delist” games.
More through there.
Thu, Oct 09, 2008 | 18:43 BST
Thu, Oct 09, 2008 | 18:35 BST
On CVG. Some shooting and stuff from the map editor there. It’s out on October 24 in Europe. Take a look.
Thu, Oct 09, 2008 | 17:31 BST
On IGN. There’s the RPG’s Tokyo Game Show trailer there, and two off-screen videos of gameplay. It does, in a word, look hot. See for yourself.
Thu, Oct 09, 2008 | 16:10 BST
According to this 1UP piece, Media Molecule’s Alex Evans said at TGS today that all levels made in the LittleBigPlanet beta will be kept live in the retail version.
The developer’s been running a poll on its official site as to whether or not the slate should be wiped clean come the Blu-ray release: sounds as though its mind’s made up.
Full thing through the first link.
Fri, Oct 10, 2008 | 09:11 BST
In case you need to catch up on what’s happened on the first day of 2008′s Tokyo Game Show, you need look no further. Below is everything Japan-related since 3.00am UK this morning.
The biggest stuff was from the opening Microsoft keynote: get it all here.
Aside from that, fill your boots:
- Avatar customization requires 256Mb of storage
- Sony announces Home-backers in Tokyo
- InFamous gets updated impressions and screens
- First Ninety-Nine Nights 2 image released
- TGS: “Riled” Schappert goes on offensive against “innovation criticism”
- R-Type Dimension screenshots and trailer
- Prince of Persia gameplay montage posted
- Sony clears up TGS press conference confusion: there isn’t one
- New Fable II shots released
- New Xbox Experience gets Tokyo-timed hands-on
- Tekken 6 console shots released
- TGS08 – New Prince of Persia trailer released
- Street Fighter IV – Three new videos, new screens
- First Demon’s Souls gameplay footage coms out of Tokyo
- TGS08 – Resident Evil 5 screens released
- Resident Evil 5: IGN posts lengthy direct-feed gameplay footage
- Microsoft raising Xbox 360 forecasts in Japan
- Sonic and the Black Knight gets first footage in Tokyo
- Yakuza 3 gets in-game footage from Tokyo
- PSP Plus will allow PS3 controllers to connect to PSP, says Sony
- White Knight Chronicles trailered in Tokyo
- New FFXIII shot released
- TGS08 – All the news from the Microsoft keynote
- MGS and FF skins confirmed for LBP
- First Quantum Theory trailer released
- PSP PlayStation Store access dated at TGS
- Sony confirms TGS press conference for today? [Update]
- Halo 3 Recon pack art shown at TGS
- Halo 3 Recon – first screens and movie posted
- Microsoft showcases Halo 3 Recon in Tokyo
- NXE dated for November 19
- Xbox Live membership hits 14 million
- R-Type XBLA announced
- Tekken 6 confirmed for 360
- Ninety-Nine Nights 2 confirmed for 360
- Star Ocean: The Last Hope gets date
- Xbox 360 is the best platform for Japanese publishers, says Schappert
- TGS 08 – No More Heroes 2 trailer released
Thu, Oct 09, 2008 | 15:31 BST
Thu, Oct 09, 2008 | 15:18 BST
Sony’s announced a list of companies apparently backing Home at TGS today.
According to this IGN story, the following names have “signed on to produce Home content,” and will be “holding PS Home collaboration events for their games”.
- Irem Software Engineering
- Walt Disney Japan
- AQ Interactive
- SNK Playmore
- Gung Ho Online Entertainment
- Q Entertainment
- Game Republic
- Konami Digital Entertainment
- D3 Publisher
- Nippon Ichi Software
- Bandai Namco
Still no date, though. More through the IGN link.
Thu, Oct 09, 2008 | 15:07 BST
Another playtest from Tokyo, this time in the form of Sucker Punch’s InFamous, as seen by IGN. From the piece:
The representative playing the game also fought against several suicide Reapers, which would attempt to detonate themselves near Cole in a flurry of fire and smoke. The explosions were quite spectacular, even with the game running in such an early state. The ending battle took place inside a giant transformer area, where Cole coated the entire structure in electricity and completely decimated his surroundings — Reapers included.
Although I’ve never been terribly excited about Infamous, seeing the game in person definitely has me excited now. I’m curious as to how the title will look once Sucker Punch begins polishing the overall experience.
We reckon this one’s got legs. New screens and art here. Out for PS3 next year.
Thu, Oct 09, 2008 | 14:49 BST