Category Archives: QuakeCon 2010
Sat, Aug 21, 2010 | 20:55 BST
Loads of people were disappointed to learn Brink was delayed into 2011, but according to Splash Damage CEO Paul Wedgwood, it wasn’t because the team are a bunch of taunting sadists - the game just needed more time in the Beta phase.
Sat, Aug 21, 2010 | 18:22 BST
Paul Wedgwood has said Splash Damage had to hire folks who were familiar with console development to lend a hand with Brink, due to the firm being more of a PC developer.
Sat, Aug 21, 2010 | 10:23 BST
Chatting with Splash Damage CEO Paul Wedgwood is always a treat – even if it comes shortly after the disappointing news that Brink won’t see the light of day in 2010.
We sat down with the lord of all things multiplayer and shooty during last week’s QuakeCon, where we talked shop about why Brink held down its S.M.A.R.T. button and sprinted out of 2010, what form the game’s DLC might take, the difficulties of multiplatform development, putting the color back in shooters, how a truly cross-platform multiplayer game might work, and tons more. Seriously, if you crawled out of bed this morning and thought to yourself, “Gee, I sure want to hear Paul Wedgwood talk about everything ever today,” then you came to the right place.
Read the full interview after the break!
[Interview by Nathan Grayson]
Wed, Aug 18, 2010 | 06:57 BST
RAGE is id’s first – and apparently only – new IP in quite some time, and the developer’s doing it up in style. Yeah, the post-apocalyptic shooter/driver/toy car driver’s got it all – even its own release date. No more teasing, no more “when it’s done,” no more fooling us into staring into Todd Hollenshead’s dreamy blue eyes until we forget what we were talking about. With RAGE, we’re witnessing the emergence of a new id Software, one that’s not afraid to hunker down and commit.
And we can see why. When you’re able to demo your game on three night-and-day different platforms side-by-side, you’re clearly doing something right. With more than a year to go before launch, though, there’s still plenty more to discuss. Is the release date really set in stone? How about multiplayer? Are dedicated servers in or out? What happens if John Carmack goes into space and explodes? We asked RAGE creative director Tim Willits all those questions and more, and he tolerated our shenanigans to the point that we’re pretty sure he wasn’t lying to us!
Check out the interview after the break!
Mon, Aug 16, 2010 | 17:36 BST
Todd Howard has said the unannounced game he and his team of over 90 staffers are currently at work on has been in development for around two years now, and furthermore, Howard said he’s also at work on another unannounced title at Bethesda.
Mon, Aug 16, 2010 | 08:51 BST
Tim Willits told attendees at QuakeCon over the weekend developer id Software does have plans for DLC for RAGE.
Fri, Aug 13, 2010 | 22:54 BST
id Software took the stage with RAGE at QuakeCon this afternoon in Texas, and we had planned to liveblog the presentation for you, but id requested the presentation not be live streamed.
The game’s out on September 13 and 15, 2011 in the US and Europe, respectively, per creative director Tim Willits.
Fri, Aug 13, 2010 | 18:29 BST
Fri, Aug 13, 2010 | 08:52 BST
Fri, Aug 13, 2010 | 06:29 BST
Bethesda’s used it QuakeCon 2010 keynote to announce an acquisition of BioShock 2 developer Arkane Studios and its “unannounced game” tonight, but failed to show off the game everyone wanted to see – DOOM 4.
Thu, Aug 12, 2010 | 21:14 BST
John Carmack has said id Software doesn’t plan on creating a new IP for “at least a decade”.
Thu, Aug 12, 2010 | 18:10 BST
Steam’s having a massive sale with an id and Bethesda games pack in honor of QuakeCon 2010.
Thu, Aug 12, 2010 | 08:56 BST
id Software technical guru John Carmack has told OPM UK anyone expecting to wait a long time for DOOM 4 will have a shorter wait than first thought.
Sat, Jul 31, 2010 | 20:08 BST
Bethesda’s just revealed that ex-Infinity Ward bosses Jason West and Vince Zampella are to speak at QuakeCon this year.