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GDC 2009 headlines

Spector: I changed Will Wright’s mind on importance of Cloud gaming

Warren Spector convinced Will Wright at GDC that Cloud gaming’s going have a giant impact on the trade. The famed developers went toe-to-toe on the issue during the Luminaries Lunch at the Californian show last month. “For the first time in my life, at least, I actually got Will Wright to admit that I was […]

2
  • Old Republic pricing will depend on MMO "standard," says BioWare

    Star Wars: The Old Republic’s business model will depend on what’s considered to be the norm on other MMOs, BioWare’s told VG247, likely meaning the game will carry a subs model in the West. “The way we look at these things is, ‘What’s the standard at the time?’ Obviously we’re not quite done yet. We’ve […]

    4
  • Gears boss on 360's limits: "There's still more it can do"

    Gears of War 2 executive producer Rod Fergusson has told VG247 that innovations in both games software and Microsoft services mean we’ve yet to see the limit of what can be achieved with Xbox 360. Fergusson was quoted previously as saying the box had been maxed out, a comment he told us was taken out […]

    8
  • SCEA: "Exclusivity is something that doesn't truly exist in this cycle"

    SCEA hardware marketing boss John Koller has claimed that console software “exclusivity” was a a last-gen concept, and that higher development costs have forced game-creators to become platform agnostic. “Exclusivity is something that doesn’t truly exist in this cycle,” the exec told VG247, speaking at GDC. “What does exist is first-party product. That’s your exclusive […]

    48
  • Video: Jaffe, Gerstmann and Pachter talk gaming in the recession

    During GDC, David Jaffe, Jeff Gerstmann, and Michael Pachter sat down with GameTrailers TV to talk about gaming in the recession. Watch the discussion after the break. In it, Jaffe’s weighs in on the used game market, Gerstmann’s talks about OnLive, and Pachter’s looks into his crystal ball for the coming year. It is definitely […]

    0
  • 360 exclusivity has "helped" Gears of War, says dev boss

    Both having Microsoft as a publisher and concentrating on 360 as a single format has aided the Gears of War IP, executive producer Rod Fergusson has told VG247. “Yeah,” said the developer when asked if keeping the franchise exclusive to 360 had been a benefit. “Microsoft is just an awesome publisher. They’re a great partner […]

    23
  • Sony: Microsoft "writes cheques" for games thanks to first-party line-up insecurity

    SCEA hardware marketing boss John Koller has told VG247 that Microsoft’s apparent need to pay for exclusivity on certain products – such as the Lost and Damned – is borne from a self-perceived lack of strength in its first-party line-up. “Microsoft has had a much more lenient policy to writing cheques than we do,” he […]

    28
  • Fable 3: It would be "pretty poor" if See the Future didn't have "some connection," says Molyneux

    Lionhead boss Peter Molyneux has told VG247 that it would be “pretty poor” if upcoming Fable II DLC See the Future didn’t relate to the next Fable game. “Well, while it’s not easy for me to absolutely confirm that, it would be pretty poor to say ‘See the Future’ if it didn’t have some connection, […]

    9
  • Mass Effect 2: We won't "shy away" from controversial moments, says BioWare

    Good news, alien sex fans. Remember the “porn” scene from Mass Effect? The one pop psychologist Cooper Lawrence claimed contained “graphic” shagging? The one that actually didn’t? BioWare’s promising more “emotionally engaging moments” for Mass Effect 2. We know because Steph asked BioWare co-founders Ray Muzyka and Greg Zeschuk at GDC. VG247: Anything controversial this […]

    7
  • PS3 hardware boss: "Blu-ray is really gaining a lot of traction for us"

    SCEA hardware marketing boss John Koller has said that Blu-ray, and the public’s perception of the value it brings to PS3, will be a driving factor in increased sales for the machine this year. “We are looking at a general move by the consumer to understanding the complete value of the PS3, inclusive of Blu-ray […]

    11
  • Gears 2: Match-making problems were "growing pains," says Fergusson

    Gears of War 2 executive producer Rod Fergusson has told VG247 that match-making issues with the title’s multiplayer – which initially saw game-breaking waits to access games on Live – were the result of “growing pains” and treading new ground in terms of scale. “The match-making problems we had at the beginning of Gears 2 […]

    0
  • Molyneux - The greatest story ever told will be in a computer game

    Lionhead boss Peter Molyneux thinks games will surpass the level of storytelling seen in the Godfather. Bold claims. Not bold enough. He’s told VG247 that games will tell the best story in the world. Ever. “The greatest story ever told? I think it’s going to be in a computer game,” he said. “And I think […]

    49
  • Sony: Our first-party dev is as big as Microsoft and Nintendo's combined

    SCEA hardware marketing head John Koller has claimed that Sony’s first-party development division is as big as that employed by Nintendo and Microsoft. In total. “Our development studios – the Worldwide Studios team – is as large as Microsoft and Nintendo’s combined,” he said, talking at GDC. Koller said that Sony’s first-party roster for the […]

    25
  • BioWare: Dragon Age is the launch of a "platform," a "landmark in fantasy"

    BioWare boss Ray Muzyka has told VG247 that fantasy RPG Dragon Age: Origins marks the launch of a fantasy “platform” for the company, one that will last for “years”. “We want this to feel like a living world,” he said, speaking at GDC. “Like a rich, deep, living world. We’re seeing this as the launch […]

    7

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GDC 2009 Latest

  • Spector: I changed Will Wright’s mind on importance of Cloud gaming

    Warren Spector convinced Will Wright at GDC that Cloud gaming’s going have a giant impact on the trade. The famed developers went toe-to-toe on the issue during the Luminaries Lunch at the Californian show last month. “For the first time in my life, at least, I actually got Will Wright to admit that I was […]

  • Old Republic pricing will depend on MMO “standard,” says BioWare

    Star Wars: The Old Republic’s business model will depend on what’s considered to be the norm on other MMOs, BioWare’s told VG247, likely meaning the game will carry a subs model in the West. “The way we look at these things is, ‘What’s the standard at the time?’ Obviously we’re not quite done yet. We’ve […]

  • Gears boss on 360′s limits: “There’s still more it can do”

    Gears of War 2 executive producer Rod Fergusson has told VG247 that innovations in both games software and Microsoft services mean we’ve yet to see the limit of what can be achieved with Xbox 360. Fergusson was quoted previously as saying the box had been maxed out, a comment he told us was taken out […]

  • SCEA: “Exclusivity is something that doesn’t truly exist in this cycle”

    SCEA hardware marketing boss John Koller has claimed that console software “exclusivity” was a a last-gen concept, and that higher development costs have forced game-creators to become platform agnostic. “Exclusivity is something that doesn’t truly exist in this cycle,” the exec told VG247, speaking at GDC. “What does exist is first-party product. That’s your exclusive […]

  • Video: Jaffe, Gerstmann and Pachter talk gaming in the recession

    During GDC, David Jaffe, Jeff Gerstmann, and Michael Pachter sat down with GameTrailers TV to talk about gaming in the recession. Watch the discussion after the break. In it, Jaffe’s weighs in on the used game market, Gerstmann’s talks about OnLive, and Pachter’s looks into his crystal ball for the coming year. It is definitely […]

  • 360 exclusivity has “helped” Gears of War, says dev boss

    Both having Microsoft as a publisher and concentrating on 360 as a single format has aided the Gears of War IP, executive producer Rod Fergusson has told VG247. “Yeah,” said the developer when asked if keeping the franchise exclusive to 360 had been a benefit. “Microsoft is just an awesome publisher. They’re a great partner […]

  • Sony: Microsoft “writes cheques” for games thanks to first-party line-up insecurity

    SCEA hardware marketing boss John Koller has told VG247 that Microsoft’s apparent need to pay for exclusivity on certain products – such as the Lost and Damned – is borne from a self-perceived lack of strength in its first-party line-up. “Microsoft has had a much more lenient policy to writing cheques than we do,” he […]

  • Fable 3: It would be “pretty poor” if See the Future didn’t have “some connection,” says Molyneux

    Lionhead boss Peter Molyneux has told VG247 that it would be “pretty poor” if upcoming Fable II DLC See the Future didn’t relate to the next Fable game. “Well, while it’s not easy for me to absolutely confirm that, it would be pretty poor to say ‘See the Future’ if it didn’t have some connection, […]

  • Mass Effect 2: We won’t “shy away” from controversial moments, says BioWare

    Good news, alien sex fans. Remember the “porn” scene from Mass Effect? The one pop psychologist Cooper Lawrence claimed contained “graphic” shagging? The one that actually didn’t? BioWare’s promising more “emotionally engaging moments” for Mass Effect 2. We know because Steph asked BioWare co-founders Ray Muzyka and Greg Zeschuk at GDC. VG247: Anything controversial this […]

  • PS3 hardware boss: “Blu-ray is really gaining a lot of traction for us”

    SCEA hardware marketing boss John Koller has said that Blu-ray, and the public’s perception of the value it brings to PS3, will be a driving factor in increased sales for the machine this year. “We are looking at a general move by the consumer to understanding the complete value of the PS3, inclusive of Blu-ray […]

  • Gears 2: Match-making problems were “growing pains,” says Fergusson

    Gears of War 2 executive producer Rod Fergusson has told VG247 that match-making issues with the title’s multiplayer – which initially saw game-breaking waits to access games on Live – were the result of “growing pains” and treading new ground in terms of scale. “The match-making problems we had at the beginning of Gears 2 […]

  • Molyneux – The greatest story ever told will be in a computer game

    Lionhead boss Peter Molyneux thinks games will surpass the level of storytelling seen in the Godfather. Bold claims. Not bold enough. He’s told VG247 that games will tell the best story in the world. Ever. “The greatest story ever told? I think it’s going to be in a computer game,” he said. “And I think […]

  • Sony: Our first-party dev is as big as Microsoft and Nintendo’s combined

    SCEA hardware marketing head John Koller has claimed that Sony’s first-party development division is as big as that employed by Nintendo and Microsoft. In total. “Our development studios – the Worldwide Studios team – is as large as Microsoft and Nintendo’s combined,” he said, talking at GDC. Koller said that Sony’s first-party roster for the […]

  • BioWare: Dragon Age is the launch of a “platform,” a “landmark in fantasy”

    BioWare boss Ray Muzyka has told VG247 that fantasy RPG Dragon Age: Origins marks the launch of a fantasy “platform” for the company, one that will last for “years”. “We want this to feel like a living world,” he said, speaking at GDC. “Like a rich, deep, living world. We’re seeing this as the launch […]

  • Molyneux: I was wrong about Godfather’s plot – games will surpass it

    Lionhead boss Peter Molyneux’s has said his previous claim that games will produce a story “equivalent” to Godfather’s quality by 2016 is “wrong”. “I think I was wrong about that Godfather line… I think we can surpass where the Godfather is,” he told VG247, speaking at GDC. The exec expanded, saying gaming’s interactivity is the […]

  • Gran Turismo “to continue on as many platforms as possible,” PC gamers have large party

    SCEA marketing head John Koller has dropped a heavy hint that Gran Turismo’s future may not be limited to just PSP and PS3. “[Polyphony Digital] report directly into our CEO, Kaz Hirai, so it’s a little bit of a ‘wait and see’,” the exec told VG247 when asked when we can expect to see GT5. […]

  • Jason Della Rocca gets one last rant in at IGDA

    Jason Della Rocca closed his stint as the executive director of the International Game Developers Association with a bang during GDC’s annual rant session last week. Here is an excerpt from his speech, which he posted on his blog: Serving the IGDA for the past 9 years has been extremely rewarding and challenging. I helped […]

  • Sony: MAG “only possible on PS3,” is an “iteration of SOCOM” [Update]

    SCEA hardware marketing boss John Koller has claimed that upcoming multiplayer shooter MAG can only be built on PS3. “MAG is a 256 online-player game which is spectacular,” he said, talking to VG247 at GDC last week. “If you look at that competitively, it’s something that’s only possible on PS3. The processor speed, the ability […]

  • Peter Molyneux says “Fable,” “MMO” and “world of Albion” in close proximity

    Uh oh. Lionhead boss Peter Molyneux’s dropped a reasonably unsubtle hint that Fable may have an online future. Like, online online. “Whatever happens in the future of Fable, I don’t want you to think you know exactly what features are going to be in there,” he said to Eurogamer, speaking at GDC. “Don’t think about […]

  • Sony: PS3 and PSP sales to rise “10-15%” globally in coming year

    SCEA marketing boss John Koller has told VG247 that Sony expects both PS3 and PS3 sales to rise up to 15 percent on a global level in the coming year. The company has yet to confirm complete hardware figures for its fiscal year – its fourth quarter ended in March – but said both consoles […]

  • Rumor: 2K Boston to be renamed Irrational Boston

    2K Boston may be changing its moniker to Irrational Boston. This speculatory information is thanks to both a trademark filed by Take-Two,and t-shirts sported by GDC attendees plastered with “jobs@irrationalboston.com” on the back. Joystiq contacted 2K Boston for verification earlier today and the official response was “no comment” with more to be revealed “very soon.”

  • OnLive boss says people had “damn well better be skeptical”

    OnLive boss Steve Perlman has told Joystiq that people had “damn well better be skeptical” about the Cloud-gaming service, but has insisted in a lengthy interview that the concept works. “They damn well better be skeptical. When I set out to build this thing, we looked at it and said, ‘Look, in theory it’s possible […]

  • First-party PS3 game “Project V” is “retro shooter,” confirms JAW

    Just Add Water has confirmed to VG247 that its upcoming first-party PSN title – Project V, a working title, slyly announced last week – is a cross-platform pew-pewer, old skool stylee. “It’s first-party for Sony, so we can’t talk about it too much, but it’s a retro shooting game,” said company boss Stewart Gilray. “It’s […]

  • Next Gears 2 DLC will depend on reaction to Snowblind, says Fergusson

    Gears of War 2′s Rod Fergusson has told VG247 that specifics on upcoming DLC for the game will depend on the community’s reaction to the Snowblind map pack, released yesterday. “The big focus is on Snowblind, which is out Tuesday, and we’ll see how that’s received, along with the title update,” said the title’s executive […]

  • Dead Space wins two awards at 7th Annual GANG Audio Awards

    Dead Space received two awards during the 7th Annual Game Audio Network Guild Awards during GDC last week. Audio of The Year and Sound Design of The Year were accepted by EA Redwood Studios for it’s space-horror shooter, while composer Wataru Hokoyama took home two as well – one for Rookie of the Year and […]

  • Call of Juarez: Bound in Blood gets new screens

    Kotaku’s posted up some lovely-looking screens of of upcoming western sequel Call of Juarez: Bound in Blood, as well as some words from GDC. The Ubi adventure’s out on PC, PS3 and 360 in June.

  • Kojima: Metal Gear Solid 5 “maybe” announced at E3

    Guess everyone missed this in the rush last week. Hideo Kojima specifically addressed a question about Metal Gear Solid 5 at his Apple Store visit following his GDC keynote last Thursday, dropping a not-so-subtle hint that the game will be announced at E3 in June. “I can’t really speak specifically right now,” said the developer, […]

  • Wolfenstein – 15 shots of mental Nazis

    Nazis are brilliant. Yes, we’re aware there’s a pretty solid case for them not being that brilliant, but you know what we mean. These Gamespot screens of mad glowy Nazis are therefore doubly great, especially given the game itself is shaping up so well. Get out impressions here.

  • Blizzard in talks for Xbox 720? “We aren’t,” says rep

    Blizzard’s flattened a GI report from GDC, which claimed that Rob Pardo said the firm’s in talk with Microsoft regarding the next Xbox. He didn’t say anything of the sort, apparently. “In the Lunch with Luminaries discussion, Rob said that Microsoft occasionally bounces ideas off of us, with no specific reference to any possible future […]

  • GDC: Wolfenstein has a Veil, upgradable weapons, is completely freakin’ awesome

    What’s great? Wolfenstein is. We were shown the Raven shooter at GDC and, without a doubt, it was one of the coolest games we saw during the entire conference. Want to know why? Get full details on weapons, plot, mechanics and dominatrix Nazi women through the link.