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GDC 2008 headlines • Page 2

  • GDC: Jaffe pulls out of session!

    Just got this from Tom Eurogamer. Guess we won’t be seeing anything from Mr Jaffe this evening. The Eat Sleep Play boss was supposed to be speaking at 6.30pm GMT at GDC. OMG. JAFFE HAS FUCKING PULLED OUT. “Oops.”

    7
  • GDC: David Jaffe session live at 6.30pm

    Eurogamer’s liveblogging David Jaffe’s session at GDC in a little over half an hour, so be sure to take a look here for some swearing and insight. Jaff’es now known to be working on a PS3 version of Twisted Metal, as well as other projects at Eat Sleep Play, and it’s still unknown whether or […]

    0
  • GDC: 18 million 360s sold worldwide, says Schappert

    In this interview, Microsoft’s John Schappert has claimed that more than 18 million Xbox 360s have now been sold worldwide. “I think that we’ve sold 18 million, the last time I’ve checked,” he said. “18 million hardware units worldwide.” In a wide-ranging chat, Schappert also talks about the speed at which Microsoft has reached 10 […]

    1
  • GDC: Bionic Commando: Rearmed scaled back on Live limit

    According to this, Bionic Commando: Rearmed producer Ben Judd has been telling people at GDC that the XBox 360 version of Bionic Commando: Rearmed won’t be as good looking as the PS3 version because of the 150Mb file-size limit placed on Xbox Live content. Microsoft responded today. “That’s surprising to hear,” says John Schappert, Microsoft’s […]

    4
  • GDC: Indiana Jones game "in production"

    According to this, an Indiana Jones game has just gone into production. Apparently, the game has been in pre-production for about two years, but found itself sidelined by Star Wars: The Force Unleashed. Obviously, this is a different beast to Lego – sorry, LEGO – Indiana Jones, which releases in June.

    4
  • GDC: Gears 2 narrative "even more interesting", says Bleszinski

    Epic dev lead Cliff Bleszinski has said that the narrative for Gears of War 2 will be beefed up over the original game, and pointed to the newly released teaser trailer for clues as to what to expect. “Narrative is one of those things that is incredibly important in a video game,” he said. “The […]

    0
  • GDC: Prototype to offer "more than better experiences"

    “Do gamers want better experiences, or more?” That was the question posed by Prototype producer Tim Bennison as he showed off the game to a GDC audience. “We wanted to provide more, and see if that led to new experiences.” “A lot of games are doing the same thing better,” said Bennison, who wanted his […]

    0
  • GDC: Realtime Worlds shows APB, its "MMO Crackdown"

    Didn’t see this coming. Crackdown developer Realtime Worlds has shown off its next project at GDC, a “multiplayer online game” called APB that seemingly has a shot at reinventing the entire MMO “thing”. From the sound of this gushing 1UP report, the game is a PC action title in which teams of cops and robbers […]

    8
  • GDC: "Downloadable content has come of age", says Microsoft's John Schappert

    Speaking to videogaming247 after his Wednesday GDC keynote, John Schappert – “Corporate Vice President LIVE, Software and Services for the Interactive Entertainment Business at Microsoft” – said that he believes downloadable content is now an accepted part of the gamer experience, and a precursor to the advent of “community gaming”. “No, not in any way,” […]

    0
  • GDC: Dave Perry's Luminary Lunch - full report

    Dave “Shiny” Perry decided to arrange lunch at a posh San Francisco hotel for some industry luminaries, and let us sit in on it. The session, which was hosted by ex-PC Gamer editor Gary Whitta, was attended by Sony’s Phil Harrison, EA’s Neil Young, Peter Molyneux, Gas Powered Games’ Chris Taylor, Mr Perry himself, and […]

    7
  • GDC: Microsoft blogger breakfast audio available now

    In short, Microsoft got loads of American bloggers together yesterday for bacon and eggs and talked about XNA, Xbox Live and all the other stuff from the keynote. Kotaku, Joystiq, Destructoid and all the rest were there. Get it here. If you’re at work and you’re employed by headphone Nazis, Kotaku liveblogged it. See here.

    0
  • GDC: Valve confirms Portal 2

    According to this, producer Kim Swift said in a G4TV interview yesterday, “Well, I believe Doug Lombardi who is our lead marketing director at Valve, has announced Portal 2.” Swift was probably referring to Valve’s interview with Eurogamer a couple of weeks ago, in which Lombardi said we can expect to see “more Portal, for […]

    8
  • GDC: Lego Batman guy video interview

    Below. We can’t hear anything, for some reason. Our luck with Flash movies isn’t so great. This does, however, appear to be a developer interview with one of the Lego Batman team. Good luck. Update: We can watch it now. It’s cool. Lots of info. Have a look.

    1
  • GDC: Boom Blox to include head tracking

    It says so here. In his GDC session, Louis Castle, producer of Spielberg game Boom Blox, said by using two Wiimotes it’s possible to control the camera with your head. He was also keen to point out that the “feature” was an easter egg and not something EA was planning on promoting. Which sounds sensible […]

    1

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GDC 2008 Latest

  • GDC: Jaffe pulls out of session!

    Just got this from Tom Eurogamer. Guess we won’t be seeing anything from Mr Jaffe this evening. The Eat Sleep Play boss was supposed to be speaking at 6.30pm GMT at GDC. OMG. JAFFE HAS FUCKING PULLED OUT. “Oops.”

  • GDC: David Jaffe session live at 6.30pm

    Eurogamer’s liveblogging David Jaffe’s session at GDC in a little over half an hour, so be sure to take a look here for some swearing and insight. Jaff’es now known to be working on a PS3 version of Twisted Metal, as well as other projects at Eat Sleep Play, and it’s still unknown whether or […]

  • GDC: 18 million 360s sold worldwide, says Schappert

    In this interview, Microsoft’s John Schappert has claimed that more than 18 million Xbox 360s have now been sold worldwide. “I think that we’ve sold 18 million, the last time I’ve checked,” he said. “18 million hardware units worldwide.” In a wide-ranging chat, Schappert also talks about the speed at which Microsoft has reached 10 […]

  • GDC: Bionic Commando: Rearmed scaled back on Live limit

    According to this, Bionic Commando: Rearmed producer Ben Judd has been telling people at GDC that the XBox 360 version of Bionic Commando: Rearmed won’t be as good looking as the PS3 version because of the 150Mb file-size limit placed on Xbox Live content. Microsoft responded today. “That’s surprising to hear,” says John Schappert, Microsoft’s […]

  • GDC: Indiana Jones game “in production”

    According to this, an Indiana Jones game has just gone into production. Apparently, the game has been in pre-production for about two years, but found itself sidelined by Star Wars: The Force Unleashed. Obviously, this is a different beast to Lego – sorry, LEGO – Indiana Jones, which releases in June.

  • GDC: Gears 2 narrative “even more interesting”, says Bleszinski

    Epic dev lead Cliff Bleszinski has said that the narrative for Gears of War 2 will be beefed up over the original game, and pointed to the newly released teaser trailer for clues as to what to expect. “Narrative is one of those things that is incredibly important in a video game,” he said. “The […]

  • GDC: Prototype to offer “more than better experiences”

    “Do gamers want better experiences, or more?” That was the question posed by Prototype producer Tim Bennison as he showed off the game to a GDC audience. “We wanted to provide more, and see if that led to new experiences.” “A lot of games are doing the same thing better,” said Bennison, who wanted his […]

  • GDC: Realtime Worlds shows APB, its “MMO Crackdown”

    Didn’t see this coming. Crackdown developer Realtime Worlds has shown off its next project at GDC, a “multiplayer online game” called APB that seemingly has a shot at reinventing the entire MMO “thing”. From the sound of this gushing 1UP report, the game is a PC action title in which teams of cops and robbers […]

  • GDC: “Downloadable content has come of age”, says Microsoft’s John Schappert

    Speaking to videogaming247 after his Wednesday GDC keynote, John Schappert – “Corporate Vice President LIVE, Software and Services for the Interactive Entertainment Business at Microsoft” – said that he believes downloadable content is now an accepted part of the gamer experience, and a precursor to the advent of “community gaming”. “No, not in any way,” […]

  • GDC: Dave Perry’s Luminary Lunch – full report

    Dave “Shiny” Perry decided to arrange lunch at a posh San Francisco hotel for some industry luminaries, and let us sit in on it. The session, which was hosted by ex-PC Gamer editor Gary Whitta, was attended by Sony’s Phil Harrison, EA’s Neil Young, Peter Molyneux, Gas Powered Games’ Chris Taylor, Mr Perry himself, and […]

  • GDC: Microsoft blogger breakfast audio available now

    In short, Microsoft got loads of American bloggers together yesterday for bacon and eggs and talked about XNA, Xbox Live and all the other stuff from the keynote. Kotaku, Joystiq, Destructoid and all the rest were there. Get it here. If you’re at work and you’re employed by headphone Nazis, Kotaku liveblogged it. See here.

  • GDC: Valve confirms Portal 2

    According to this, producer Kim Swift said in a G4TV interview yesterday, “Well, I believe Doug Lombardi who is our lead marketing director at Valve, has announced Portal 2.” Swift was probably referring to Valve’s interview with Eurogamer a couple of weeks ago, in which Lombardi said we can expect to see “more Portal, for […]

  • GDC: Lego Batman guy video interview

    Below. We can’t hear anything, for some reason. Our luck with Flash movies isn’t so great. This does, however, appear to be a developer interview with one of the Lego Batman team. Good luck. Update: We can watch it now. It’s cool. Lots of info. Have a look.

  • GDC: Boom Blox to include head tracking

    It says so here. In his GDC session, Louis Castle, producer of Spielberg game Boom Blox, said by using two Wiimotes it’s possible to control the camera with your head. He was also keen to point out that the “feature” was an easter egg and not something EA was planning on promoting. Which sounds sensible […]

  • GDC: Valve confirms Left 4 Dead left off PS3, moots Source for Wii

    Speaking to videogaming247 at GDC today, Valve’s Doug Lombardi has confirmed that highly anticipated zombie shooter Left 4 Dead is definitely not planned for release on PlayStation 3, and said that if the company were to tool up for a format outside PC and Xbox 360 it would be Wii. “We were really crappy at […]

  • GDC: Zombie developing Saw

    According to this, America’s Army developer Zombie is the team working on Brash’s Saw game. We could make a pithy remark about murdering innocents, but we’ll save it. Saw’s planned for release in late 2009.

  • GDC: Giant update to Home beta next week, says Sony

    According to this, Sony’s going to make a major update to the Home beta next week, including changes to the UI, the graphics engine, the addition of the Marketplace building, the first look at game-launching and a resolution bump (back) up to 1080p. There’s absolutely loads of stuff through that link. There’s no set release […]

  • GDC: Premium DLC planned for XBLA Peggle

    So says this. We hate Peggle, but we can’t ignore it, apparently, because everyone else thinks that watching a ball bounce around for hours on end is a good way to use what little life you own. So, begrudgingly, here’s some news about Peggle. The XBLA version of the PopCap game is supposedly going to […]

  • GDC: Kurzweil “looking forward to Spore”

    According to this, inventor and futurist Ray Kurzweil is “looking forward to Spore”. This isn’t newsworthy, but Tom made us link to it, and he’s sending us some proper awesome exlcusive shit later, so we’re being nice to him. Read his article.

  • GDC: “Evil EA” isn’t so evil after all, says Pandemic boss

    Speaking here, Pandemic president Josh Resnick has said that owner EA’s plan to target quality titles is in force, and was the reason behind the delay of Mercenaries 2. “I went looking for the evil side of EA to come down and try and ship it, but they actually believe what they’re saying, which is […]

  • GDC: Aliens: Colonial Marines confirmed and detailed

    Sega just sent over a press release detailing newly-revealed Gearbox shooter Aliens: Colonial Marines. It’s going to ship for 360, PS3 and PC in late 2008, and is to include pulse rifles, flamethrowers and squad combat. First shots popped up in scan form this morning. Full press release after the link.

  • GDC: Street Fighter IV is “only 50-60% complete”

    Capcom has told videogaming247 that Street Fighter IV – even the arcade version – is only 50-60 percent complete, despite how amazingly wickedly amazing it already looks. Speaking to us over a few rounds of networked arcade fighting in the St. Regis Hotel in San Francisco, a Capcom rep also refused to confirm PS3 and […]

  • GDC: Bionic Commando Rearmed simultaneous on PSN, XBLA and PC in May

    Capcom’s upcoming remake of the grapply NES shooter Bionic Commando should be released in May. That’s according to a Capcom representative who spoke to videogaming247 in the publisher’s flashy hotel suite in San Francisco today. Said representative added that it should launch on PlayStation Network, Xbox Live Arcade and PC at the same time. We […]

  • GDC: New Bionic Commando owes a lot to Japanese input, says Capcom

    Capcom producer Ben Judd has told videogaming247 that the upcoming next-gen Bionic Commando game owes a lot to input from the Japanese arm of the developer. Although primarily developed by GRIN in Sweden, Judd admitted that certain elements were directly based on Capcom Japan’s feedback. He said the boss fights were “more typical of Japanese […]

  • GDC: It’s “really important” to back low-priced consoles, says Molyneux

    Speaking here, Peter “The Dog” Molyneux has said he believes that Microsoft’s decision to bring out an Xbox 360 with no hard drive was the right one, and that he’s supporting with Fable 2. “Given the choice, I’d obviously choose a hard drive every day of the week,” he said, “but the balance to that […]

  • GDC: Commodore 64 games heading to VC

    Says so here. The first two games are going to be International Karate and Uridium, adn they’re going to cost 500 Wii Points each. “By working with Nintendo of Europe, we are ensuring that future generations of gamers can play some of the best and most popular titles that kick-started the computer games revolution and […]

  • GDC: Video interview with Epic heads

    Here. Mark Rein, Tim Sweeney and Cliff Bleszinski all being interviewed after last night’s demo of the Unreal Engine and the Gears of War 2 announcement. The picture quality’s very jumpy but you can hear what’s going on well enough.

  • GDC: Starbreeze at work on classic EA franchise

    According to this, The Darkness developer Starbreeze Studios is currently at work on reinventing a classic EA franchise. Going under the title of Project RedLime, the game is currently in development for Xbox 360, PlayStation 3 and PC, said IGN in that report.

  • GDC: Micro-transactions don’t give level playing field, says WoW man

    Speaking here, Blizzard’s Rob Pardo has said that WoW players want a fair financial system once they’re in the game and that micro-transactions would “betray” them. “We chose to go with the subscription-based model instead of that approach,” he said. “We’ve taken the approach that we want players to feel like it’s a level playing […]

  • GDC: Microsoft keynote round-up – all the news in one place

    In case you missed anything, or you weren’t hardcore enough to be watching videogaming news on the internet yesterday evening, here’s a round-up of everything Microsoft-related that happened during and after John Schappert’s keynote yesterday. Obviously, Gears of War 2 is the story of the show, now pegged with a November release date for Xbox […]