Category Archives: gamescom 2010

Tue, Aug 24, 2010 | 16:56 BST

FFXIV PS3 delay down to “memory,” says Square Enix

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The PlayStation 3 version of MMO Final Fantasy XIV was delayed due to “memory” issues, producer Hiromichi Tanaka told VG247.

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Tue, Aug 24, 2010 | 13:39 BST

Parasite Eve 1, 2 PSN releases being looked at, says Kitase and Nomura

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Nostalgia, it’s your lucky day. 3rd Birthday producer Yoshinori Kitase’s told VG247 a PSN release of Parasite Eve 1 and 2 is being looked at.

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Tue, Aug 24, 2010 | 14:11 BST

Microsoft: Kinect to see Live-like evolution “over the length of the entire Xbox platform”

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Microsoft has told VG247 that Kinect will see a Live-like evolution “over the length of the entire Xbox platform,” and could be applied across multiple “mediums”.

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Tue, Aug 24, 2010 | 12:40 BST

DeMartini: Game development budgets have “peaked”

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EA Partners GM David DeMartini has said game budgets have peaked. Say goodbye to that $100 million, chap.

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Tue, Aug 24, 2010 | 10:44 BST

Xbox 360 will continue to be offered into 2015, says Lewis

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Microsoft Europe’s VP of interactive business, Chris Lewis, has told BusinessWeek that the company will continue to offer Xbox 360 for another five years.

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Mon, Aug 23, 2010 | 20:15 BST

FFXIII 360 for Japan? No comment, says Kitase

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Everywhere else may have gotten Final Fantasy XIII for 360, but what about Japan, which had the game as a PS3 exclusive?

And what about that Achievements list from the Xbox JP website? What do you say about those, Yoshinori Kitase?

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Mon, Aug 23, 2010 | 17:10 BST

Hocking: Glasses-free 3D PS3 not “for a while,” Home 3D a “possibility”

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Want to live the 3DS dream with your PS3 and a big screen TV? You’re going to be waiting a fair bit, according to Sony.

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Mon, Aug 23, 2010 | 13:41 BST

Fallout: New Vegas has too many “major” events to not have an end, says Obsidian

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If you’re wanting to know if you’ll be able to travel around the Vegas wastelands after the end of Fallout: New Vegas, here’s your answer: you can’t.

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Mon, Aug 23, 2010 | 13:48 BST

gamescom sees 254,000 attendees, GDCE claims record figures

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Koelnmesse just confirmed a gamescom attendance of 254,000 for 2010, and made an outright claim that the German games show is now the world’s largest.

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Mon, Aug 23, 2010 | 12:33 BST

First 10 minutes of Halo: Reach captured from gamescom

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Someone’s posted off-screen footage of the first ten minutes of Halo: Reach being played at gamescom last week. Obviously: SPOILERS.

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Mon, Aug 23, 2010 | 11:55 BST

Suda51, DeMartini hint at TGS reveal for Grasshopper-Mikami horror

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Cologne’s so last week, darlin’. It’s all Tokyo from here on out.

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Mon, Aug 23, 2010 | 11:10 BST

Kudo: Kinect works with sitting, standing and “everything in between”

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Kinect creative chief Kudo Tsunoda has told VG247 that sitting functionality “already works” with Kinect, claiming developers can create games played while seated right now.

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Mon, Aug 23, 2010 | 09:42 BST

EA in talks with Valve on Portal 2 publication

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EA Partners boss David DeMartini’s said his label is in talks with Valve about publishing Portal 2.

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Mon, Aug 23, 2010 | 08:56 BST

gamescom: Kinectimals to feature obstacle course, exploration

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Finally – FINALLY – we get to play with the infamous Skittles. Microsoft was showing off Kinectimals along with all the other Kinect launch titles at its Play Day in Cologne last week.

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Mon, Aug 23, 2010 | 07:39 BST

gamescom: Video and quick impressions of new Halo: Reach multiplayer level

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This is what happens when you’re in an “open” games show event and you’re not quite sure what to do. Keza wrote this.

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Mon, Aug 23, 2010 | 06:50 BST

gamescom: MM pushes limits of Play, Create, Share with LBP2

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Media Molecule was demoing LittleBigPlanet 2 at gamescom this month in a Sony booth full of 3D tech, Move games and very, very weird seating arrangements – and yet it still managed to stand out from the crowd. I got a brief 15 minutes with the level creation suite to see just how far LBP2 can push the “Play, Create, Share” concept.

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Mon, Aug 23, 2010 | 06:55 BST

gamescom: Brink is “offspring of Borderlands and Team Fortress 2,” says Keza

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Brink is what the offspring of Borderlands and Team Fortress 2 would look like, and not just in its tastefully cel-shaded appearance. It’s got both the obsessive character and weapon customisation of Borderlands and the exquisitely balanced team interplay of Valve’s ultimate team shooter (if not its sense of humour). Over the course of a twenty-minute match at gamescom, it was easy to get a feel for the rhythm and pace of Splash Damage’s innovative FPS, but there’s far more to it than can possibly be communicated during a single game.

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Sun, Aug 22, 2010 | 14:57 BST

House: “A few more” PS exclusives to be announced yet

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We missed this on Tuesday. Sorry about that. SCEE boss Andrew House revealed during its gamescom presser the company still have a few more games to share, adding it’s going to be a “stellar year for PlayStation.”

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Sun, Aug 22, 2010 | 14:50 BST

TV Superstars trailer details content

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Sony has released a new gamescom trailer for PlayStation Move title TV Superstars, giving details of what to expect when it’s released.

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Sun, Aug 22, 2010 | 14:39 BST

James Bond: Blood Stone multiplayer detailed

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Bizarre Creations has detailed the multiplayer component of James Bond: Blood Stone, revealing it’s purely team-based and will support up to 16 players.

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