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GAMESCom 2009 headlines

Sony gamescom asset extravaganza II: Smart As, LBP2, LBP Vita, Medieval Moves, more

Sony has released yet another bonanza of screeshots from gamescom, and once again, we’ve put them all here in one lovely post. You still love us for it, right?

0
  • Relic's WH40K trailer talks about being a Space Marine

    THQ has released the gamescom trailer for Relic’s Warhammer 40K: Space Marine.

    7
  • Moore - 360 and PS3 Grand Slam Tennis will be released, will use motion tech

    EA Sports is still planning on releasing 360 and PS3 versions of Grand Slam Tennis, division boss Peter Moore’s told VG247, but only when motion controllers have launched for both systems. Moore delayed the games in August following the release of a MotionPlus-compatible Wii version. “You will do on the new motion technologies,” Moore said […]

    0
  • Creative Assembly chats a bit about Napoleon: Total War

    Creative Assembly community manager, Kieran Brigden, chatted a bit with BigDownload during GamesCom and discussed the development of Napoleon: Total War. Brigden also discusses content by way of some of Napoleon’s career battles, and the ability to play against Napoleon as one of the opposing countries. Game’s out during the first half of 2010. The […]

    12
  • Kitase: DLC being considered for future Final Fantasy projects

    Square’s Yoshi Kitase and Motomu Toriyama told VG247 during GamesCom, that downloadable content is being considered for future Final Fantasy titles, but for now, nothing is set in stone for Final Fantasy XIII. “As far as DLC is concerned, there is no solid plan at the moment for FFXIII,” said Kitase, speaking through his translator. […]

    3
  • Kitase: Final Fantasy titles shouldn't take as long to develop in the future

    At GamesCom, Yoshi Kitase and Motomu Toriyama from Square Enix told VG247 that Final Fantasy games shouldn’t take as long to develop in the future. During the conversation, we mentioned CEO of Square Enix Yoichi Wada’s comment regarding the firm “taking too long to produce games”, to see if they were in agreement. Us at […]

    5
  • Fable III was biggest EG GamesCom traffic driver

    Fable III drew the most traffic for Eurogamer over GamesCom for a single game, according to this GI piece. Which is all very nice, but the real story here is the graphs. Just look at that shit. Pastel shades, italics, extended radial spokes on the pie; a new level. Hit the link to see for […]

    0
  • Ass Creed II boss - "Some juice left in me" for third game

    Assassin’s Creed is a very buyable game. And what happens to buyable games? They get sequels. And sometimes they get second sequels. And sometimes the developers working on them get so engrossed they’re prepared to dump a decade of their careers on one franchise. “No, not yet,” said Patrice Desilets, Assassin’s Creed II’s creative director, […]

    3
  • Rockstar: LA Noire still in development

    It’s been so long since we’ve seen a single thing from the game, but Rockstar has confirmed that LA Noire is still in development over at Team Bondi. The news came from a closed doors press conference for the publisher at GamesCom earlier this month, although nothing more was mentioned on the game. The publisher […]

    2
  • FFXIV non-level system will "make sense," assures Tanaka

    Final Fantasy XIV producer Hiromichi Tanaka has said to VG247 that the MMO’s level system, similar to that of Ultima Online, will “make sense” to players when the game launches next year. “From MMO history, from the beginning, [games like] Ultima Online had a similar, skill-based system, so we do believe it will make sense […]

    1
  • Surnames may help FFXI-FFXIV character name transfer, says Tanaka

    Surnames may be introduced help character name transfers between Final Fantasy XI and Final Fantasy XIV, producer Hironichi Tanaka told VG247 in Cologne two weeks ago. “We’re trying to find a way so people can transfer their names to FFXIV. However, for FFXI we had 32 worlds, and each character had to have a unique […]

    0
  • FFXIV: "Unique" setting to have own religion

    Final Fantasy XIV world Eorzea will have it’s own religion, producer Hiromichi Tanaka told VG247 at GamesCom earlier this month. Remember children: praise Jebus. “It will have its own religion. It’ll be a really unique type of world,” said Tanaka of the MMO. He added: “This time with the world of Eorzea, what we’re trying to […]

    1
  • Tanaka "very pleased" Uematsu agreed to score FFXIV

    Final Fantasy XIV producer Hiromichi Tanaka has told VG247 he’s thrilled famed composer of previous FF musical scores Nobuo Uematsu has taken on the game’s full soundtrack. “Yes, very pleased,” he said when asked if he’s happy Uematsu’s on board for the MMO. “I’ve been working with Uematsu since the beginning of the Final Fantasy […]

    0
  • VG247 podcast #6 - Cryptic boss on Champions Online, Ellie Gibson on GamesCom

    Lots going on this week. The latest episode in our amazing podcast features Cryptic legend Jack Emmert on the imminent launch of anticipated MMO Champions Online, as well as EG.net dep ed Ellie Gibson talking to Steph and I about the mighty GamesCom. There’s mention of sausages and sex with aliens in there, as well. […]

    16

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GAMESCom 2009 Latest

  • Sony gamescom asset extravaganza II: Smart As, LBP2, LBP Vita, Medieval Moves, more

    Sony has released yet another bonanza of screeshots from gamescom, and once again, we’ve put them all here in one lovely post. You still love us for it, right?

  • Relic’s WH40K trailer talks about being a Space Marine

    THQ has released the gamescom trailer for Relic’s Warhammer 40K: Space Marine.

  • Moore – 360 and PS3 Grand Slam Tennis will be released, will use motion tech

    EA Sports is still planning on releasing 360 and PS3 versions of Grand Slam Tennis, division boss Peter Moore’s told VG247, but only when motion controllers have launched for both systems. Moore delayed the games in August following the release of a MotionPlus-compatible Wii version. “You will do on the new motion technologies,” Moore said […]

  • Creative Assembly chats a bit about Napoleon: Total War

    Creative Assembly community manager, Kieran Brigden, chatted a bit with BigDownload during GamesCom and discussed the development of Napoleon: Total War. Brigden also discusses content by way of some of Napoleon’s career battles, and the ability to play against Napoleon as one of the opposing countries. Game’s out during the first half of 2010. The […]

  • Kitase: DLC being considered for future Final Fantasy projects

    Square’s Yoshi Kitase and Motomu Toriyama told VG247 during GamesCom, that downloadable content is being considered for future Final Fantasy titles, but for now, nothing is set in stone for Final Fantasy XIII. “As far as DLC is concerned, there is no solid plan at the moment for FFXIII,” said Kitase, speaking through his translator. […]

  • Kitase: Final Fantasy titles shouldn’t take as long to develop in the future

    At GamesCom, Yoshi Kitase and Motomu Toriyama from Square Enix told VG247 that Final Fantasy games shouldn’t take as long to develop in the future. During the conversation, we mentioned CEO of Square Enix Yoichi Wada’s comment regarding the firm “taking too long to produce games”, to see if they were in agreement. Us at […]

  • Fable III was biggest EG GamesCom traffic driver

    Fable III drew the most traffic for Eurogamer over GamesCom for a single game, according to this GI piece. Which is all very nice, but the real story here is the graphs. Just look at that shit. Pastel shades, italics, extended radial spokes on the pie; a new level. Hit the link to see for […]

  • Ass Creed II boss – “Some juice left in me” for third game

    Assassin’s Creed is a very buyable game. And what happens to buyable games? They get sequels. And sometimes they get second sequels. And sometimes the developers working on them get so engrossed they’re prepared to dump a decade of their careers on one franchise. “No, not yet,” said Patrice Desilets, Assassin’s Creed II’s creative director, […]

  • Rockstar: LA Noire still in development

    It’s been so long since we’ve seen a single thing from the game, but Rockstar has confirmed that LA Noire is still in development over at Team Bondi. The news came from a closed doors press conference for the publisher at GamesCom earlier this month, although nothing more was mentioned on the game. The publisher […]

  • FFXIV non-level system will “make sense,” assures Tanaka

    Final Fantasy XIV producer Hiromichi Tanaka has said to VG247 that the MMO’s level system, similar to that of Ultima Online, will “make sense” to players when the game launches next year. “From MMO history, from the beginning, [games like] Ultima Online had a similar, skill-based system, so we do believe it will make sense […]

  • Surnames may help FFXI-FFXIV character name transfer, says Tanaka

    Surnames may be introduced help character name transfers between Final Fantasy XI and Final Fantasy XIV, producer Hironichi Tanaka told VG247 in Cologne two weeks ago. “We’re trying to find a way so people can transfer their names to FFXIV. However, for FFXI we had 32 worlds, and each character had to have a unique […]

  • FFXIV: “Unique” setting to have own religion

    Final Fantasy XIV world Eorzea will have it’s own religion, producer Hiromichi Tanaka told VG247 at GamesCom earlier this month. Remember children: praise Jebus. “It will have its own religion. It’ll be a really unique type of world,” said Tanaka of the MMO. He added: “This time with the world of Eorzea, what we’re trying to […]

  • Tanaka “very pleased” Uematsu agreed to score FFXIV

    Final Fantasy XIV producer Hiromichi Tanaka has told VG247 he’s thrilled famed composer of previous FF musical scores Nobuo Uematsu has taken on the game’s full soundtrack. “Yes, very pleased,” he said when asked if he’s happy Uematsu’s on board for the MMO. “I’ve been working with Uematsu since the beginning of the Final Fantasy […]

  • VG247 podcast #6 – Cryptic boss on Champions Online, Ellie Gibson on GamesCom

    Lots going on this week. The latest episode in our amazing podcast features Cryptic legend Jack Emmert on the imminent launch of anticipated MMO Champions Online, as well as EG.net dep ed Ellie Gibson talking to Steph and I about the mighty GamesCom. There’s mention of sausages and sex with aliens in there, as well. […]

  • EA prez admits to “unclear” future for music peripherals

    EA president Frank Gibeau has told GI.biz that the future of music peripherals is a bit “unclear” thank to recent weak sales of Rock Band. However, he does feel that the stand alone discs sales are still positive, and will bring about a nice finish to the year. “Plastic’s way down, so a lot of […]

  • Think GoldenEye when console RTS gets tough, says GPG’s Taylor

    RTS is still finding its place on consoles, Gas Powered Games CEO Chris Taylor told VG247 at GamesCom last week, but at one time so were shooters. The developer, currently hard at work on Supreme Commander 2 for both PC and 360, told us that not all gamers wish to go out and purchase a […]

  • Namco Bandai confirms Clash of the Titans for 2010

    Namco Bandai announced during GamesCom that a game based on the movie remake of the Clash of the Titans is in the works for PS3 and Xbox 360. Somehow we missed this last week, but its expected to land on shelves alongside the film March 26. Currently in development with Game Republic, the hack-and-slash action-adventure […]

  • Aliens and Predators still relevant, say Sega and Rebellion

    Aliens and Predators may have been de rigueur back in the 80s, but they’re just as relevant now as they ever were, AvP dev Tim Jones told us at GamesCom. “I think it’s still very much relevant to the younger audience,” said the Rebellion man. “The comics and graphic novels still sell well, and the […]

  • Bayonetta to be region-locked

    Bayonetta won’t be a region-free release, according to this Kotaku story. That means no importing for you, grey market scum. Just checking whether or not this applies to both 360 and PS3 versions now.

  • FF bosses: No FFVII remake project “yet,” play PSN release “for the time being”

    Here, we have a handful of straws. You’re welcome to grasp at some, should you feel the need. Us at GamesCom: Will we ever see a remake of Final Fantasy VII? FFXIII’s Yoshi Kitase and Motomu Toriyama, speaking through a translator: There’s no official project that’s up and running for a remake of Final Fantasy […]

  • Italian setting will help Ass Creed II pass original’s 9 million sales

    Assassin’s Creed II will beat the original game’s 9 million sales, dev boss Patrice Desilets told us at GamesCom last week, thanks to its setting and sequel status. “Why? Because of Italy,” he said. “Italy has something, really. I’ve met a bunch of people, and Italy has something. Italy is one of the most visited […]

  • Ray Muzyka Vs VG247 Vs GamesCom

    BioWare and Mythic boss Ray Muzyka is a pleasure to interview. Undoubtedly one of the most professional and ambitious execs in the global games trade, Muzyka heads up some of the world’s biggest core games projects in Mass Effect, Warhammer Online, Dragon Age and upcoming MMO behemoth, Star Wars: The Old Republic. He consistently uses […]

  • GamesCom attendence pegged at over 245,000, GC 2010 also dated

    Koelnmesse has announced that this year’s attendance for GamesCom came in at a staggering 245,000 visitors. Obviously, a lot more then Leipzig this year anyways. They’ve also confirmed that next year’s dates will be from August 18-22 2010. We already have the flights booked. PR is after the jump.

  • ACII versus Modern Warfare 2 – 9 million original sales say we’ll succeed, says Desilets

    Assassin’s Creed II’s chances will not be hampered by the near-identical release date of Modern Warfare 2, creative director Patrice Desilets told VG247 at GamesCom, thanks to its difference in nature. Did you know the original Assassin’s Creed went head-to-head with Modern Warfare in 2007 and sold 9 million units? We didn’t. “The first game […]

  • Takeuchi: We’re looking at Lost Planet 2 split-screen

    Lost Planet 2 producer Jun Takeuchi has told Joystiq that they are working on implementing split-screen co-op for the game. “It’s not easy, but if we are confident that we can do it, we’ll let you know,” said Takeuchi, who was also producer on Resident Evil 5. He also admitted though that if split-screen was added, some […]

  • GT5 given “quarter four” release date in GamesCom brochure

    Sony Germany’s given GT5 a “4 Quartal 2009″ date in its official GamesCom paraphernalia, as you can see on GTPlanet. The game was actual playable at the Cologne show last week. SCEE boss Andrew House told us that we’re going to see specifics on the game “very soon” in an interview at the event. Polyphony […]

  • GamesCom: Cosplayers attempt to break Guinness record

    GamesCom had loads of cosplayers in attendance, so much so that the group was trying to break a Giuness world record for The Largest Gathering of Games Characters. Over 400 cosplayers are expected to gather at the event today, to try and break the MCM London record of 376 characters. Guinness representatives were dispatched, and […]

  • BioWare: Mass Effect 2 will run at 30FPS, no weird pauses in the game

    BioWare’s Jesse Houston has told VG247 that Mass Effect 2 will run at a solid 30FPS. He also told us that any weird pauses you might have received during the first Mass Effect are now all gone. “If you look at most good shooters, they lock down frame-rate at 30FPS: we’ve done the same thing. […]

  • BioWare explains the interrupt system in Mass Effect 2

    BioWare’s Jesse Houston sat down with VG247 at GamesCom to talk about Mass Effect 2. You can find that here. In that interview, the associate pProducer for ME2 explained a brand new gameplay feature for story conversations of the game, known as “Interrupt”. We’ll let Jesse take it from here: “For example, we now have […]

  • Mass Effect 2 will get simultaneous release for both 360 and PC

    Mass Effect 2 will receive a simultaneous release on both Xbox 360 and PC when it releases in Q1 2010. That’s according to Associate Producer, Jesse Houston, who confirmed the news to VG247 during an interview with him at GamesCom. “We learned a lot from building the PC version before, and having built it six months […]