Category Archives: E3 2013
Thu, Jun 20, 2013 | 11:25 BST
Killzone: Mercenary gameplay was showcased at E3 last week, and Sony has released a 17-minute video full of raw footage of the game running in real-time, as well as insight from Tom Jones, the art director at Guerrilla Cambridge, not the Welsh crooner.
Fri, Jun 21, 2013 | 10:20 BST
“The internet” is currently involved in a frenzy of self-congratulation over Microsoft’s abandonment of Xbox One’s various DRM restrictions. We did it, the Ouroboros cries. Actually, you didn’t. Sony did.
Thu, Jun 20, 2013 | 08:12 BST
Far Cry 4, Beyond Good & Evil 2 and a new Prince of Persia are either being considered or worked on right now at Ubisoft, as part of its aim to constantly be thinking forward on new titles. Ubisoft European head Alain Corre has confirmed that all three games are being considered at the publisher.
Wed, Jun 19, 2013 | 22:08 BST
Phil Owen finds something to love in Murdered: Soul Suspect – a break from the non-stop shooting action requiring a bit more grey matter and few less twitch reflexes.
Wed, Jun 19, 2013 | 13:11 BST
Mirror’s Edge has been gunning for a re-emergence for some time, and it’s no secret fans have been eager for a second game since the first instalment dropped. DICE’s executive producer Patrick Bach has shed light on why the studio is rebooting the franchise, how it hopes to right the wrongs of the original, and why it’s taken so long to emerge.
Wed, Jun 19, 2013 | 12:23 BST
Hotline Miami 2: Wrong Number is the second and final game in Dennaton Game’s self-proclaimed ‘fuck-em-up’ series. The team has showcased the sequel running, and discussed the game’s plot, combat and motivations in a new interview.
Wed, Jun 19, 2013 | 08:57 BST
The Walking Dead lead writer Sean Vanaman and 22 Cans founder Peter Molyneux have interviewed each other on topics such as writing, character, story and emotion.
Wed, Jun 19, 2013 | 08:27 BST
Destiny’s persistent world is full of online features running constantly in the background, but Bungie doesn’t necessarily see it as an MMO. Lead engineer Chris Butcher has discussed how the game’s match-making, public areas, dynamic events and social features work within its ambitious world.
Tue, Jun 18, 2013 | 20:57 BST
Tue, Jun 18, 2013 | 15:34 BST
Warner Bros. Interactive Entertainment president Martin Tremblay has said the firm is still confident in Wii U, it’s just the console got off to a slow start.
Tue, Jun 18, 2013 | 15:18 BST
Fallout 4 is the rumor du jour today, with Bubblenews reporting that Bethesda showed the game behind-closed-doors to select press at E3 last week. Follow through the break for more on this, along with your daily dose of salt.
Tue, Jun 18, 2013 | 13:15 BST
Call of Duty: Ghosts is heading to PS4 and Xbox One some time after the game hits current-gen formats on November 5. However, Infinity Ward’s executive producer Mark Rubin has said that the creation of next-gen AI is taking longer than the game’s visuals due to the studio not having final consoles yet.
Tue, Jun 18, 2013 | 12:05 BST
Killer Instinct has received a bit of flack since it was announced for Xbox One, mainly because it’s now a free-to-play game that charges players for additional character. Everyone gets Jago for free, but developer Double Helix Games has argued that the game’s fight roster has been kept small because gamers don’t want a lot of fighters.
Tue, Jun 18, 2013 | 10:25 BST
Titanfall developer Respawn Entertainment is using Xbox One and Windows 8′s cloud computing technology to enhance its debut shooter. Announced at E3, the game is heavily interwoven with online aspects, and studio founder Vince Zampella has discussed the power of the cloud in a new interview.
Tue, Jun 18, 2013 | 10:11 BST
Thief developer Eidos Montreal has published a 33-minute presentation of its next-gen stealth title running on PS4. The clip has insight from the team and plenty of gameplay to tide you over for now.
Tue, Jun 18, 2013 | 09:08 BST
Microsoft’s ecosystem across Windows and Xbox formats isn’t encouraging the influx of indie-to-small developments as it should, former Microsoft Game Studios exec Peter Molyneux has cautioned.
Mon, Jun 17, 2013 | 19:39 BST
Former Epic Games designer Cliff Bleszinski has been on something of a Twitter crusade lately, stating that the used games and AAA markets cannot co-exist while big budget games cost so much to make. Bleszinski has now suggested that Sony does have anti-used measures up its sleeve, and is using outrage over Microsoft’s Xbox One policies as a free PR tactic.
Mon, Jun 17, 2013 | 16:21 BST
Mon, Jun 17, 2013 | 15:34 BST
Mad Max and Just Cause developer Avalanche Studios makes massive games, and founder Christofer Sundberg has suggested that the reason so many games get traded in is because they’re too short or offer little motivation to return.
Mon, Jun 17, 2013 | 15:17 BST
PS4 had a good showing at E3 last week, but SCE UK chief Fergal Gara has stressed that while he feels Sony won the day,he has stressed that the winner of next-gen will be determined on a much longer time-scale.