Category Archives: E3 2012
Tue, Jun 19, 2012 | 20:45 BST
Miyamoto – Nintendo’s focus is on “bringing fun to the world”
Nintendo’s Shigeru Miyamoto has said Nintendo is more concerned with “bringing fun to the world,” rather than “focusing on competition,” whether in development or when presenting his firm’s offerings at a venue like E3.
Tue, Jun 19, 2012 | 20:18 BST
Technical limits with development can make stories “heavy, dead” says Far Cry 3 writer
Far Cry 3 lead writer Jeffrey Yohalem feels that with game technology progressing, it will get easier for game writers to tell more subtle stories.
Wed, Jun 20, 2012 | 11:42 BST
Ubisoft went “explosive” with Blacklist at E3 to get noticed
Ubisoft’s Patrick Redding has said the reason the developers went with an all-out action debut for Splinter Cell: Blacklist was so the game wouldn’t get lost “in the backdrop,” of other offerings during E3 2012.
Tue, Jun 19, 2012 | 14:58 BST
There isn’t “a need for a re-look,” at Vita says Sony’s House
SCE president and group CEO Andrew House doesn’t think Sony needs to pull a Nintendo by dropping the price of its new handheld in order to sway the market in its favor. At least, not yet.
Mon, Jun 18, 2012 | 07:38 BST
Brothers in arms: Star Trek has Gorn co-op
Stace Harman explores the brotherly love that exists between Star Trek’s iconic protagonists but is left cold by its reptilian antagonists.
Sat, Jun 16, 2012 | 17:34 BST
Video: Interview with FIFA 13 Producer, Santiago Jaramillo
With the football kicking about on the telly this summer (Euro 2012), VG247 thought it would be a good idea to see what is new in this year’s FIFA. We’ve got an interview to tickle your balls after the break.
Fri, Jun 15, 2012 | 20:56 BST
GTTV goes behind closed doors with Dead Space 3
GTTV was given a behind-closed-doors demo of Dead Space 3 show at E3 last week. You can watch it below. Dead Space 3 is out in February 2013 on PC, PS3, and Xbox 360.
Fri, Jun 15, 2012 | 20:30 BST
Quick quotes – The Last Guardian will “ship when it’s absolutely ready”
“I will not give you a detailed update, but I will say one thing and it goes back to innovation and to gamers and to quality. [The Last Guardian] is going to ship when it’s absolutely ready. It’s going to ship at sometime, and it’s going to ship when it’s ready. And I think that’s a really important thing to remember, is that it would be very easy to ship a game when it’s not quite ready because we need to meet a business plan. Gamers are first, and the experiences we provide are first. And that’s why we’re gonna talk about that game when we’re ready to talk about it.” – PlayStation software development head Scott Rohde to Gamespot.
Fri, Jun 15, 2012 | 17:28 BST
“You can’t let business objectives guide your creative decisions,” says Bowling
Robert Bowling has said while working on the Call of Duty franchise for seven years, he learned what works well and what doesn’t.
Fri, Jun 15, 2012 | 16:36 BST
EA Sports: gamer ‘interest’ in single-plat declining
VG247 catches EA Sports boss Andrew Wilson on camera to discuss UFC, yearly updates, Kinect and the varied palette of today’s gamer.
Fri, Jun 15, 2012 | 14:41 BST
EA’s not trying to alienate Dead Space 3 fans with changes, but it has to be “broadly appealing”
EA Labels president Frank Gibeau has said the firm doesn’t want to “piss off our fans” by taking Dead Space 3 too far from its horror origins, but in the same vein, the game needs to be more “broadly appealing” to the masses.
Sat, Jun 16, 2012 | 17:35 BST
Courting the core: how Ubisoft nailed E3 2012
While other publishers ask you to ignore the gaping, next-generational holes in their line-ups, Ubisoft went to E3 with the express intent of capturing the core gamer’s love – and it got it.
Sat, Jun 16, 2012 | 17:35 BST
Borderlands 2: new video on Handsome Jack’s hideout
Head through to see Gearbox VP Steve Gibson talk you through the city of Opportunity, the first look at how Borderlands 2 will take you out of the desert. Brand new gameplay footage included.
Fri, Jun 15, 2012 | 03:12 BST
Spector: Games were “the least interesting” part of E3
Deus Ex and Epic Mickey creator Warren Spector is concerned that E3 2012 presentations spent too much time ignoring games, especially when there’s so much to celebrate.
Thu, Jun 14, 2012 | 20:30 BST
Overstrike skipped E3 2012 to be shown this summer instead, says EA
Insomniac has plans to show Overstrike off later this year, according to EA Labels president Frank Gibeau, who said the game missed E3 this year in order to get a bit more polish before showing it to the press. Speaking with CVG, Gibeau said: “It felt like we would stand out better later in the summer once we’ve hit some key milestones and we’re able to show off more,” he said. gamescom then? Sound like it might be the venue, although EA has yet to announce it’s plans for the European games conference. Overstrike was first announced during E3 2011 as a first-person, four-player co-op shooter in development through EA Partners. A release window has yet to be announced.
Thu, Jun 14, 2012 | 18:49 BST
Todd Howard believes “meaningful” character interaction is the future of RPGs
Bethesda’s Todd Howard believes the future of RPGs will be dependent on the character reacting in a way that’s “meaningful” to the player and the choices they have made.
Thu, Jun 14, 2012 | 15:22 BST
God of War: Ascension videos show single and multiplayer gameplay
Sony has released a single-player and multiplayer trailer for God of War: Ascension. The single-player video, as you will notice, contains many scenes culled from the E3 stage demo Sony showed here last week, while the other video shows off the arena. Watch each below courtesy of Gematsu. Game’s out on PS3 March 12.
Thu, Jun 14, 2012 | 14:31 BST
VG247, CVG and Gamespot heads on the state of E3
Watch VG247′s Patrick Garratt, Future editorial boss Tim Clark and Gamespot UK head Guy Cocker debate E3 2012 and what the future has in store for the show.
Wed, Jun 13, 2012 | 21:37 BST
United Front tapped into various pedigrees when developing Sleeping Dogs
United Front Games’ Stephen Van der Mescht has said the team behind Sleeping Dogs tapped into its racing heritage in order to optimize driving around Hong King “at stupid speeds.”
Wed, Jun 13, 2012 | 21:39 BST
Yoshida: The core “will never leave core gaming consoles,” because consoles “are made for games”
Sony head of Worldwide Studios, Shuhei Yoshida, has admitted to GiantBomb it has been a bit of a challenge attracting third-parties to Vita with publishers also delivering content on Facebook, Android and iOS.


Metal Gear Rising: Revengeance coming to PC