Category Archives: E3 2010
Sun, Jun 27, 2010 | 11:35 BST
Penello on Kinect: We don’t want “shovelware”

Albert Penello, director of platform marketing for Xbox, has said Microsoft doesn’t want Kinect games to be “shovelware.”
Sat, Jun 26, 2010 | 22:59 BST
Crysis 2 is “more pleasing” in 3D than Killzone 3, says Yerli

Crytek’s Cevat Yerli has said when it comes to 3D, he’s heard Crysis 2 offers players a “more pleasing experience” than Killzone 3.
Fri, Jun 25, 2010 | 23:38 BST
Interview – XCOM’s Jonathan Pelling

With the exception of a certain single most popular subscription-based fantasy MMO in the entire world, radical genre reinventions and videogames have something of a checkered past. In the eyes of many, it’s like tracking mud all over holy ground, lighting a national flag on fire, or saying Firefly was overrated. In other words, a criminal offense of the highest order.
That, however, did nothing to dissuade 2K from taking the reigns to XCOM and steering it in an entirely new direction. Bye bye, turn-based strategy game. Hello, first-person shooter. 2K just painted a big red target on its back, angered a bull, then allowed itself to be chased into a minefield full of hornets’ nests. But was it worth it?
Creative director Jonathan Pelling sure seems to think so. We had a chance to sit down with him during E3, and – while we’re not entirely convinced just yet – he spoke with the kind of conviction that only plenty of thought and a determined, consistent direction can produce. From the sound of things, XCOM is in good hands. But enough from us. Pelling’s words speak for themselves. Click past the break to hear his thoughts on why XCOM may be truer to the franchise than the original X-Com, what the deal is with those blob aliens, what 2K’s doing to create a strategic first-person shooter, and tons more.
[Interview by Nathan Grayson]
Fri, Jun 25, 2010 | 15:57 BST
Hayes: 3D is “very exciting” but could make you nauseous

SEGA’s Mike Hayes has said in a recent interview that he’s very excited about 3D technology, although he points out that it has its bad points too.
Fri, Jun 25, 2010 | 15:08 BST
Inafune: Gaming’s largely a western market

Capcom’s Kenji Inafune has said that gaming’s becoming largely a western market, which is why Capcom is “fighting the good fight,” in order to get its games to work.
Fri, Jun 25, 2010 | 14:41 BST
Microsoft: iPlayer is not a priority for Xbox 360

Microsoft’s senior regional director for Northern Europe, Neil Thompson, has said bringing BBC iPlayer to Xbox 360 is not a top priority.
Fri, Jun 25, 2010 | 13:51 BST
Molyneux: Wii and Move are essentially the same

Peter Molyneux has said that he feels Sony’s Move and Nintendo’s Wii are essentially the same product.
Fri, Jun 25, 2010 | 12:09 BST
Civilization V to allow imports of Civilization IV maps

Civilization V is to come with mod and editing tools, as well as having the ability to import maps from Civilization IV.
Fri, Jun 25, 2010 | 12:03 BST
Civilization V to ship with basic multiplayer, more on way

Civilization V producer Dennis Shirk has said the game will have “basic” multiplayer modes “out of the gate,” although he promised three more will follow.
Fri, Jun 25, 2010 | 09:37 BST
Spector gushes with praise for 3DS

Designer Warren Spector, the man behind Deus Ex and Epic Mickey, has been blogging his heart out regarding his love for 3DS.
Fri, Jun 25, 2010 | 08:38 BST
Tsundoa: Kinect’s just like Super Mario Bros.

Kinect creative director Kudo Tsunoda says the Microsoft motion device is just like Mario Bros. – and that’s what makes it so much fun.
Thu, Jun 24, 2010 | 23:05 BST
Castlevania: Harmony of Despair may eventually hit PSN

Castlevania: Harmony of Despair could eventually be released on PSN should the title sell well on Xbox Live, according to Konami’s Koji “IGA” Igarashi.
Thu, Jun 24, 2010 | 19:25 BST
BioWare: Development on PC “less restrictive” than consoles

BioWare believes developing games on PC is “less restrictive” than consoles, and according to Daniel Erickson, it will remain the firm’s “lead” development platform.
Thu, Jun 24, 2010 | 19:01 BST
Square: FFXIV Online skipping 360 due to “closed” online environment

Hiromichi Tanaka has said that Final Fantasy XIV Online skipping an Xbox 360 release was due to the console’s “closed” online environment.
Thu, Jun 24, 2010 | 18:07 BST
Square to bring more social experience to games

Square Enix boss Yoichi Wada has said that every game the company develops in the future will incorporate “some element of multiplayer or social gaming”.
Thu, Jun 24, 2010 | 16:08 BST
Tanaka: MMOs on PSP and DS could work

Hiromichi Tanaka, vice president of software at Square Enix, has said that it’s possible to bring an MMO to PSP and DS.
Thu, Jun 24, 2010 | 16:10 BST
THQ’s strategy is not to acquire studios but “work with talent,” says Bilson

THQ’s core boss, Danny Bilson, has said the company is more concerned with drawing talent into the collaboration fold than acquiring development studios.
Thu, Jun 24, 2010 | 13:24 BST
Platinum: PS3′s a “sports car,” 360′s a “car that everybody’s driving”
Thu, Jun 24, 2010 | 12:37 BST
Interview – Valhalla’s Tomonobu Itagaki and THQ’s Danny Bilson

E3 isn’t exactly “normal,” but only one interview properly blew me away. I’d arrived at THQ’s booth for a meeting about “unannounced game” I made with UK PR weeks before, to be confronted with a screen showing the Devil’s Third logo, Valhalla legend Tomonobu Itagaki and THQ Core boss Danny Bilson, who was finishing off a phone interview with the Wall Street Journal.
Our chat, which saw Itagaki remove his trademark sunglasses and featured some genuinely touching comments from two genuinely sincere men, ended with the most surreal moment of my entire show. I stood up to leave and both Bilson and Itagaki went to shake my hand at the same time. I didn’t know what to do, so I grabbed both their hands simultaneously. For a second we all stood there, in the middle of THQ’s E3 booth, holding hands.
I have no idea if it was the “right” thing to do or not, but it seemed fitting. Bilson and Itagaki are two men on a journey. Bilson is trying to build THQ’s core output by signing the best in the business, and Itagaki was talking about his first project since his very public falling-out with Tecmo and his departure from Team Ninja. There was passion, not arrogance, in the room. There was no cynicism or question-dodging; just a desire to make amazing videogames.
See for yourself.




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