Category Archives: Develop 2012
Tue, Jul 17, 2012 | 16:25 BST
Valve’s Jason Holtman has said the firm isn’t too keen on platform exclusives, thus the reason the firm doesn’t purposely set out to create Steam exclusives.
Tue, Jul 17, 2012 | 15:31 BST
Tue, Jul 17, 2012 | 23:18 BST
During Develop, RPS sat down with Gearbox frontman Randy Pitchford to discuss Borderlands 2, where it was noted the physics of the moon where rather noticeable when running on PC, and when using the NVIDIA GTX 680, the world of Pandora pops, sparkles and buzzes electric.
Tue, Jul 17, 2012 | 13:59 BST
Sat, Jul 14, 2012 | 17:46 BST
Epic VP Mark Rein has said the firm doesn’t intend to “bring Unreal Engine 4 to Wii U,” the console will, however, support ported games developed with the tech.
Thu, Jul 12, 2012 | 23:11 BST
Without the years of pre-production work put into it, Dishonoured wouldn’t exist, claim Arkane Studios’ art team.
Thu, Jul 12, 2012 | 22:14 BST
David Perry has said he regrets selling Shiny Entertainment to Atari in 2002.
Thu, Jul 12, 2012 | 17:51 BST
Thu, Jul 12, 2012 | 17:40 BST
During a session at Develop, Epic’s Mark Rein said the idea for Infinity Blade was derived from “a rehash of an idea,” Chair Entertainment had for Kinect.
Wed, Jul 11, 2012 | 22:41 BST
Valve has said it doesn’t have plans at present get into the streaming technology business.
Wed, Jul 11, 2012 | 19:19 BST
Valve has said Steam Big Picture Mode is “coming soon,” according to the firm’s Jason Holtman. Speaking to PCGamesN at Develop, Holtman said: “We have all this great content, and it’s super good looking. You own Skyrim on Steam, and a huge television, and 5.1 Surround, why wouldn’t you want to see it there. Customers are constantly saying, ‘I’ve got all this content from you, and I’ve got this other great display device and sound device – can you make this work?’ We’ll ship and see what happens. We’re agnostic as to how people plug that in and how they use it. We’re trying to make it a really good initial experience, and then see what happens.” Valve announced Steam Big Picture Mode during GDC 2011.
Wed, Jul 11, 2012 | 18:01 BST
Wed, Jul 11, 2012 | 18:05 BST
SCE producer Pete Smith has told Eurogamer that a company once pitched using the EyeToy to create a Kama Sutra-type application. “Seriously, this was a genuine pitch,” he said. “Obviously we didn’t sign it and it never ever saw the light of day. But we were going, how exactly would we QA it? You can imagine these two big hairy testers going, ‘No, you’re the bitch tonight’. How would you demo the game to press? In one sense I think, god, I wish it would have been done. We could have maybe got some celebrity endorsements and stuff like that. This guy – I can remember it, I will never forget him – he was like, ‘We want to do this. We think it could be great’. We get all kinds of pitches, but that’s definitely the one that stands out for me.” Takes all sorts, we reckon.
Wed, Jul 11, 2012 | 15:07 BST
BioWare Mythic will announce a new free-to-play online game tomorrow during Develop, according to EA’s general manager Eugene Evans. No word on what it is just yet, but CVG thinks it’s based on a classic EA franchise. The PvP online game Warhammer Online: Wrath of Heroes was released by the firm last year, and other titles from the Mythic end include Age of Reckoning, Ultima Online, and Dark Age of Camelot. Stay tuned for tomorrow, we reckon.
Wed, Jul 11, 2012 | 14:04 BST
BioWare Mythic general manager, Eugene Evans, has predicted that successful migration of existing online communities will be one of the key fronts on which the next-gen console battle will be won or lost.
Tue, Jul 10, 2012 | 21:44 BST
Michael Pachter believes the next Xbox console will have a low price point and charge a monthly service fee, and the console will make having a “smart TV” rather redundant.
Tue, Jul 10, 2012 | 16:38 BST
Valve business development director, Jason Holtman, has said the idea for the firm’s Greenlight was inspired by Team Fortress 2, its “hat manufacturing game… that’s awesome.”
Tue, Jul 10, 2012 | 14:19 BST
“As an artist and producer you want to find other ways to spread your creativity. A game seemed a good way to do that. It’s no less rewarding than getting up on stage and doing a Shakespeare play.” – Actor Warwick Davis at Develop on working with studio Matmi on Pocket Warwick, currently in development.
Thu, Jun 14, 2012 | 00:38 BST
If there weren’t enough reasons to check out Develop, the Brighton based conference which runs July 10-12, this year’s event will be headlined by Eugene Evans, vice president and general manager of BioWare Mythic. Evans will cover a diverse range of topics including the changing face of the industry and how EA and the BioWare label are adapting. Visit Develop for more information.
Mon, May 28, 2012 | 12:35 BST
Develop organisers have announced the inclusion of Gaikai founder David Perry, Eidos life-president Ian Livingstone, Blitz’s Phillip Oliver and Frontier’s David Braben to the event’s Visionaries Track.