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Develop 2009 headlines

Media Molecule’s co-founders on LBP DLC, working with Sony and more

LittleBigPlanet is nothing if not unique. Media Molecule’s game-building cuteathon is headed up by company founders Mark Healy and Kareem Ettouney, and you can get a good idea as to why the game turned out the way it did by watching our interview with the developers after the break. We filmed this at Develop earlier […]

1
  • Media Molecule was "worried" Kojima wouldn't like LBP's Metal Gear content

    Media Molecule boss Mark Healy was worried the firm’s take on Metal Gear Solid for LittleBigPlanet wasn’t going to sit well with Kojima Productions, the developer’s admitted to VG247. “We were slightly worried that our first attempts weren’t going to go down too well,” he said. “We see Metal Gear Solid as quite serious, a […]

    5
  • Hello, LittleBigPlanet bosses: are you working on a sequel?

    Want to see what happens when you ask Media Molecule co-founders Kareem Ettouney and Mark Healy if they’re working on a disc-based sequel to LittleBigPlanet? Hit the link.

    23
  • Frontier's David Braben defends Lionhead's Milo & Kate

    Frontier’s David Braben, creator of Elite and the upcoming sequel to LostWinds, has defended Lionhead’s Milo & Kate and the reputed “smoke and mirrors” aspect of it. “I think there is absolutely nothing to be ashamed of with good, complex smoke and mirrors,” he told Eurogamer during Develop. “With all of these things, we’re building […]

    4
  • Develop: One-day event to be held in Liverpool this November

    The Develop conference has added a new one-day event in Liverpool for studios in the North. Develop Liverpool will be held November 5 with Merseyside ICT’s Software City event, and will feature tracks and networking events at the Arena and Conference Center Liverpool. “With such an active and vibrant development community north of Birmingham it […]

    1
  • APB will last five to ten years, according to Dave Jones

    Dave Jones has told Videogamer that his main goal for APB, is for it to last for five to ten years. “That’s ultimately the goal. The method I looked at, the kind of ideas I looked at was more like Counter-Strike,” he said at Develop. “There is a game which kept people playing for years […]

    4
  • Mark Rein: New Unreal Engine features "will blow people away"

    Epic boss Mark Rein sat down with VG247 at Develop in Brighton, England last week to chat about the firm’s Unreal Engine. Rein revealed that the engine behind APB (and many others) is due for an update and the new features “will blow people away.” “It’s a very mature engine and we’re adding great new […]

    16
  • "I'll be disappointed if we can't sell a million plus," says APB's Dave Jones

    Realtime Worlds boss Dave Jones told VG247 that he’d be disappointed if action MMO, APB didn’t shift over a million units. “I’ll be disappointed if we can’t sell a million plus,” he told us at Develop in Brighton last week. One million copices would certainly go some way to recoup the $30m dollars that APB […]

    6
  • Pro Gotham Racing series has sold over 7 million units, Acti to pay $40m if Blur hits target

    Bizzare Creations associate producer Chris Pickford has revealed that the franchise has sold over seven million units to date. “We were absolutely astounded at how well Gotham 1 sold,” said Bizarre Creations associate producer Chris Pickford at Develop last week. “I think we projected that the game would sell around 500,000 units, but we absolutely […]

    4
  • Matsuura thinks Natal would be great for music games

    Masaya Matsuura thinks Natal would be a great platform to create new styles of music games. Creator of PaRappa The Rapper, Matsuura told attendees at Develop that NanaOn-Sha is currently thinking up ways to make use of Microsoft’s latest gadget. “It’s very interesting. We are thinking about ideas. I think any kind of interaction with […]

    0
  • Dyack says games are art, "gameplay is not everything"

    During his talk at Develop, Denis Dyack stated that gameplay is not everything when it comes to developing a title, and the aesthetic value must be considered an integral part. Basically, games are art. “Gameplay is not everything,” said Dyack. “If you look at the most popular games today, they are far more narrative-focused. If […]

    26
  • PS3 motion tech is "very, very precise," says Sony

    SCEE R&D boss Paul Holman told Edge at Develop this week that PS3′s upcoming motion technology will cause advancement in games thanks to its precision. “I think we can just say that it’s very, very precise,” he said. “People are going to be able to take games in this space forward because of the precision […]

    11
  • Jones: APB has cost $30 million, won't have "normal" subs model

    Upcoming Realtime Worlds MMO APB has cost around $30 million so far, company boss Dave Jones told VG247 at Develop this week, and won’t be covered by a “normal” subscription model when it releases next spring. “It’s not just a game any more,” said Jones. “We’ve got data centres, we’ve got all the hardware. But […]

    5
  • PS Eye has facial recognition right now

    In case you missed it in the PS motion tech keynote liveblog from Develop yesterday, Sony confirmed that PS Eye can already recognise faces. The SCEE research and development guys said the peripheral is capable of detecting the “position and direction” of your head, the “gender and age of face” and smiles. It can also […]

    4

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Develop 2009 Latest

  • Media Molecule’s co-founders on LBP DLC, working with Sony and more

    LittleBigPlanet is nothing if not unique. Media Molecule’s game-building cuteathon is headed up by company founders Mark Healy and Kareem Ettouney, and you can get a good idea as to why the game turned out the way it did by watching our interview with the developers after the break. We filmed this at Develop earlier […]

  • Media Molecule was “worried” Kojima wouldn’t like LBP’s Metal Gear content

    Media Molecule boss Mark Healy was worried the firm’s take on Metal Gear Solid for LittleBigPlanet wasn’t going to sit well with Kojima Productions, the developer’s admitted to VG247. “We were slightly worried that our first attempts weren’t going to go down too well,” he said. “We see Metal Gear Solid as quite serious, a […]

  • Hello, LittleBigPlanet bosses: are you working on a sequel?

    Want to see what happens when you ask Media Molecule co-founders Kareem Ettouney and Mark Healy if they’re working on a disc-based sequel to LittleBigPlanet? Hit the link.

  • Frontier’s David Braben defends Lionhead’s Milo & Kate

    Frontier’s David Braben, creator of Elite and the upcoming sequel to LostWinds, has defended Lionhead’s Milo & Kate and the reputed “smoke and mirrors” aspect of it. “I think there is absolutely nothing to be ashamed of with good, complex smoke and mirrors,” he told Eurogamer during Develop. “With all of these things, we’re building […]

  • Develop: One-day event to be held in Liverpool this November

    The Develop conference has added a new one-day event in Liverpool for studios in the North. Develop Liverpool will be held November 5 with Merseyside ICT’s Software City event, and will feature tracks and networking events at the Arena and Conference Center Liverpool. “With such an active and vibrant development community north of Birmingham it […]

  • APB will last five to ten years, according to Dave Jones

    Dave Jones has told Videogamer that his main goal for APB, is for it to last for five to ten years. “That’s ultimately the goal. The method I looked at, the kind of ideas I looked at was more like Counter-Strike,” he said at Develop. “There is a game which kept people playing for years […]

  • Mark Rein: New Unreal Engine features “will blow people away”

    Epic boss Mark Rein sat down with VG247 at Develop in Brighton, England last week to chat about the firm’s Unreal Engine. Rein revealed that the engine behind APB (and many others) is due for an update and the new features “will blow people away.” “It’s a very mature engine and we’re adding great new […]

  • “I’ll be disappointed if we can’t sell a million plus,” says APB’s Dave Jones

    Realtime Worlds boss Dave Jones told VG247 that he’d be disappointed if action MMO, APB didn’t shift over a million units. “I’ll be disappointed if we can’t sell a million plus,” he told us at Develop in Brighton last week. One million copices would certainly go some way to recoup the $30m dollars that APB […]

  • Pro Gotham Racing series has sold over 7 million units, Acti to pay $40m if Blur hits target

    Bizzare Creations associate producer Chris Pickford has revealed that the franchise has sold over seven million units to date. “We were absolutely astounded at how well Gotham 1 sold,” said Bizarre Creations associate producer Chris Pickford at Develop last week. “I think we projected that the game would sell around 500,000 units, but we absolutely […]

  • Matsuura thinks Natal would be great for music games

    Masaya Matsuura thinks Natal would be a great platform to create new styles of music games. Creator of PaRappa The Rapper, Matsuura told attendees at Develop that NanaOn-Sha is currently thinking up ways to make use of Microsoft’s latest gadget. “It’s very interesting. We are thinking about ideas. I think any kind of interaction with […]

  • Dyack says games are art, “gameplay is not everything”

    During his talk at Develop, Denis Dyack stated that gameplay is not everything when it comes to developing a title, and the aesthetic value must be considered an integral part. Basically, games are art. “Gameplay is not everything,” said Dyack. “If you look at the most popular games today, they are far more narrative-focused. If […]

  • PS3 motion tech is “very, very precise,” says Sony

    SCEE R&D boss Paul Holman told Edge at Develop this week that PS3′s upcoming motion technology will cause advancement in games thanks to its precision. “I think we can just say that it’s very, very precise,” he said. “People are going to be able to take games in this space forward because of the precision […]

  • Jones: APB has cost $30 million, won’t have “normal” subs model

    Upcoming Realtime Worlds MMO APB has cost around $30 million so far, company boss Dave Jones told VG247 at Develop this week, and won’t be covered by a “normal” subscription model when it releases next spring. “It’s not just a game any more,” said Jones. “We’ve got data centres, we’ve got all the hardware. But […]

  • PS Eye has facial recognition right now

    In case you missed it in the PS motion tech keynote liveblog from Develop yesterday, Sony confirmed that PS Eye can already recognise faces. The SCEE research and development guys said the peripheral is capable of detecting the “position and direction” of your head, the “gender and age of face” and smiles. It can also […]

  • Crackdown only managed to break even, says Dave Jones

    Crackdown may have been a huge hit with gamers, but apparently the game only broke even money-wise for the developers and Microsoft. “With Crackdown we sold about 1.5 million copies, but even at that we pretty much only managed to break even,” Dave Jones told Gamasutra. “It was due to the amount of factors that […]

  • Dyack: Single platform future is “inevitable”

    Speaking at Develop today, Silicon Knights’ Denis Dyack reiterated his claim that a single-format future is the way forward for the games industry. Questioned if a sole platform industry could ever become a reality, Dyack said it is “inevitable”. “The value of technology is becoming less and less significant compared to the games that are […]

  • Liveblog – Sony motion controller session, Develop 2009

    SCEE will show its Sony motion tech at Develop in Brighton this morning, and we’re liveblogging the session after the link. The firm promises to show “a lot more about the new PS3 controller shown at E3,” giving “several real-world examples of such techniques as used in recent and soon to be released PS3 and […]

  • Exclusive Dave Jones vid interview – APB laid bare

    We were lucky enough to get nearly 20 minutes with Realtime Worlds boss and original GTA creator Dave Jones at Develop yesterday, the result of which you can see after the break. We talked almost exclusively about APB, Jones telling us when the game will release, how much it’s cost to make and going into […]

  • Dave Jones was ‘keen’ to work on Crackdown 2

    Dave Jones revealed during Develop that Realtime World’s was ‘keen’ to work on Crackdown 2, but Microsoft wanted to see how the first one turned out before letting the firm loose. Unfortunately, the development team was busy with APB by the time Microsoft decided to move forward with the franchise, thus Ruffian Games got the […]

  • “Games need to have more mature content”, says thatgamecompany’s Jenova Chen

    While speaking at develop regarding thatgamecompany’s flOw and Flower, Jenova Chen told attendees that games need more mature content by way of emotional engagement, not necessarily violence. Otherwise titles become nothing more than “toys”. “I never see that sense of thrill any more in today’s games,” he said. “Yes, today’s games are more real and […]

  • Liveblog – LittleBigPlanet art session, Develop 2009

    Media Molecule’s about to kick off its art keynote at Develop in Brighton. We’re covering it live after the break. It’s co-founders Kareem and Mark in a talk titled “The Art of LittleBigPlanet”. Watch for hints on the franchise’s future. We hope.

  • New in-game APB video – 20 minutes from Dave Jones’ Develop keynote

    Here you go. Get the last 20 minutes from Dave Jones’ keynote from Develop this morning, in which he talked exclusively about APB, after the break. There’s tons of new game footage in there, a look at the title’s ridiculous music system, everything he showed on character customisation and the new three-minute trailer. The one […]

  • PSP App Store confirmed

    PSP and PSP Go are to get an App Store, as previously rumoured, Sony confirmed at Develop today. “We’re introducing new initiatives for the PSP which take it beyond traditional gaming, but still includes elements from gaming, and also includes new developers,” SCEE’s head of developer relations, Zeno Colaço, told Develop. He said Sony has […]

  • Only 25-30% ever use Home more than once

    Sony’s Peter Edwards said at Develop today that as little as 25-30 percent of the 7 million people that have downloaded Home ever return after the first visit. Edwards, European director for the service, said that the total amount of users includes 3 million Europeans. There’s more on GI.

  • Natal could add “Minority Report-type feeling” to console RTS

    Speaking to VG247 at Develop today, Endwar dev boss Michael de Plater has suggested that Natal could breathe new life into the difficult world of console RTS. “Natal doesn’t only have the camera, but the microphone as well,” he said. “The combination of voice and gesture could be really powerful and immersive. “You could definitely […]

  • Liveblog – Dave Jones Develop 2009 keynote

    We’re coming to you live from Realtime Worlds boss Dave Jones’ keynote at Develop in Brighton. Hit the break for all the updates, pics included. The event kicks off at 9.30am BST. Watch carefully for news on APB, and hopefully a first look at gameplay. If it happens, we’ll snap it. We’re interviewing Dave later […]

  • Vid interview – Alien Breed to appeal to Gears and Halo fans, says Team 17′s Brown

    Team 17 boss Martyn Brown’s told VG247 that downloadable actioner Alien Breed Evolution should appeal to Xbox 360 fans’ traditional loves in Halo and Gears of War. The UK studio manager said the title, the first of a trilogy that’s cost $2.5 million to develop so far, could replicate the company’s significant online console success […]

  • id will not be creating a new game for Bethesda

    Bethesda bossman Pete Hines has said that id will not be creating a new IP for the firm any time soon, as it has its own projects in the fryer for the moment. The fact that id has hired a third team has more to do with current titles in development and nothing to do […]

  • Alien Breed Evolution – 5 minutes of gameplay video

    There’s a five-minute, off-screen movie of Team 17′s Alien Breed Evolution after the break. We saw the frankly awesome-looking shooter today at Develop in Brighton. The detail really doesn’t come over in this video, but it’s a joy to behold in the flesh. You’ll get a good idea of what’s going on in the footage. […]

  • Video interview – Perry on Gaikai, service for Q1 2010 launch after closed beta

    Cloud gaming service Gaikai is aiming for launch in early 2010 after a closed beta, creator David Perry told VG247 at Develop in Brighton today. “If it all goes to plan we’re looking at the first quarter of 2010, and there’ll be a closed beta before that,” he said. “As of last night we have […]