Category Archives: Blizzcon 2010
Fri, Oct 29, 2010 | 10:09 BST
Interview – WoW: Cataclysm’s Alex Afrasiabi on console MMOs, Hero Classes, Cryptic’s “mediocre” MMO comment, more

The funnest part of building a sandcastle? Knocking it down.
With World of Warcraft’s Cataclysm expansion, Blizzard appears to be taking that philosophy to a whole new level. After letting players frolic about in its multi-million dollar sandcastle for nearly six years, the developer’s decided to shatter Azeroth into tiny little pieces and then put it back together again. The result? Suddenly, old is new, up is down, and Stranglethorn Vale doesn’t royally suck anymore. Needless to say, it’s an exciting time to be a WoW player.
Perhaps even more exciting, however, is being a WoW developer. To see years-upon-years’ worth of blood, sweat, and tears finally manifest into a complete experience has to be immensely satisfying, and speaking with lead world designer Alex Afrasiabi during BlizzCon, that was more than evident. It was kind of amazing, if we’re being honest, to see a developer so fired up over his own game – a game that’s been around for more than half a decade, no less.
Click past the break to hear Afrasiabi’s thoughts on the future of WoW expansions, why Cataclysm doesn’t have its own Hero Class, why MMOs and consoles don’t mix, why Cryptic’s wrong to call MMO content “mediocre,” moving the MMO genre forward, and tons more.
[Interview by Nathan Grayson]
Thu, Oct 28, 2010 | 09:22 BST
Interview – StarCraft II’s Kaeo Milker on multiplayer cheating, Real ID, Activision, the E-sport stigma, tons more

StarCraft II finally dropped into the hands of more than three million eager fans this summer, and Heart of the Swarm probably won’t see the light of day until long after we’ve locked horns with an actual race of hiveminded aliens. So, in the meantime, why even bring the game to BlizzCon? What’s left to talk about?
Tons, as it turns out. This year, Blizzard took the wraps off four brand new games it’s developing within StarCraft II – each of which look equal parts excellent and bizarre. Oh, and let’s not forget the “waves and waves” of free content that will continue to zerg rush the game until Heart of the Swarm finally comes out. Also, cheating! That’s always fun to deal with. And what about the fallout from the forum tweak that was heard around the world, Real ID?
We sat down with game director Kaeo Milker to discuss all of the above topics and more. Also puns, briefly. Read the full thing after the break!
[Interview by Nathan Grayson]
Wed, Oct 27, 2010 | 09:03 BST
Diablo III PvP has a “Call of Duty-style progression,” says Blizzard

Diablo III’s recently announced PvP battle arenas have a “Call of Duty-style” progression, senior design Jason Bender has told VG247.
Wed, Oct 27, 2010 | 08:47 BST
Interview – Diablo III’s Jason Bender and Christian Lichtner talk Demon Hunters, PVP, Blizzard on consoles, tons more

BlizzCon has come to a close. We came, we saw, we conquered.
OK, no we didn’t. We actually spent the whole time playing Diablo III. But then, the game’s mix of hack ‘n’ slash demon-dicing and subtle strategy is already – near as we can tell – polished to perfection – even though Blizzard’s still keeping any sort of release schedule so tightly under wraps that we wouldn’t be surprised if there were exploding collars involved. And of course, let’s not forget the Demon Hunter and PVP arenas. Both made incredibly strong debuts at this year’s show, putting new and disturbingly addictive twists on the classic Diablo formula.
Put simply, Blizzard’s Diablo team’s still got it, so we took a couple of its members hostage and demanded a pre-release copy of the gam- er, we mean, we sat down for a nice, polite chat with senior designer Jason Bender and art director Christian Lichtner, and there was no duct tape involved. Read on for their thoughts on why Diablo III still has no release date, the origins of the Demon Hunter, what it’s like to balance a game where each class has 97 billion potential builds, female characters in games, why Diablo III isn’t on consoles, and more.
[Interview by Nathan Grayson]
Tue, Oct 26, 2010 | 10:49 BST
Pardo signals “shift” towards full game PC downloads

Blizzard boss Rob Pardo has given clear indication that he expects full game PC downloading to become more important in the near future, saying we’re now seeing a “shift” away from brick and mortar retail.
Mon, Oct 25, 2010 | 10:54 BST
The Blizzcon 2010 round-up of death – Diablo III, WoW: Cataclysm, StarCraft II, more
Mon, Oct 25, 2010 | 09:06 BST
Blizzcon: Diablo III demon hunter, PvP impressions round-up

So. Diablo III looked hot before Friday’s opening ceremony at Blizzcon. By the end of the weekend, it would be looking “hawt”.
Mon, Oct 25, 2010 | 08:27 BST
Blizzard still making “significant changes” to SCII story arc

Did you think Blizzard had the whole StarCraft II story arc sorted out a long, long time ago? You thought wrong, friend.
Mon, Oct 25, 2010 | 07:15 BST
Blizzard mentions fourth WoW expansion, will be “pretty f’ing awesome”

Third expansion Cataclysm isn’t even out the door yet, but already, Blizzard are chatting up a fourth World of Warcraft expansion.
Sun, Oct 24, 2010 | 02:13 BST
First Heart of the Swarm concept art gets shown off

It might be at least another two years out, but Blizzard’s started teasing the second StarCraft II expansion Heart of the Swarm.
Sat, Oct 23, 2010 | 22:13 BST
Blizzard: “We’d happily put a game on console if it played well on console”
Sat, Oct 23, 2010 | 21:50 BST
Blizzard: Diablo III “way over half-way” done

Another BlizzCon, another year without a concrete date for Diablo III.
But hey, here’s the next best thing.
Sat, Oct 23, 2010 | 05:11 BST
Blizzard: “Waves and waves” of new StarCraft II features to come out before Heart of the Swarm

StarCraft II’s done and dusted. Time to settle in for a long, cold 18-month winter before Heart of the Swarm, right?
Wrong.
Wed, Mar 06, 2013 | 00:54 GMT
Metzen on WoW movie: “We are going to do it right”

Did you think we were going to get some crappy tie-in for World of Warcraft with Sam Raimi at the realm? This is Blizzard we’re talking about.










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