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	<title>VG247 &#187; Austin GDC 2008</title>
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		<title>Valve brand Google talk &#8220;100% rumour&#8221;</title>
		<link>http://www.vg247.com/2008/09/17/valve-brand-google-talk-100-rumour/</link>
		<comments>http://www.vg247.com/2008/09/17/valve-brand-google-talk-100-rumour/#comments</comments>
		<pubDate>Wed, 17 Sep 2008 17:56:50 +0000</pubDate>
		<dc:creator>Patrick Garratt</dc:creator>
				<category><![CDATA[America]]></category>
		<category><![CDATA[Austin GDC 2008]]></category>
		<category><![CDATA[Trade]]></category>
		<category><![CDATA[Valve]]></category>
		<category><![CDATA[buyout]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[takeover]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/17/valve-brand-google-talk-100-rumour/</guid>
		<description><![CDATA[Speaking to Spong, Valve&#8217;s Doug Lombardi has branded speculation of Google being poised to buy the firm as &#8220;100 percent rumour.&#8221; The Inquirer originated the talk, as you can see here.]]></description>
			<content:encoded><![CDATA[<p>Speaking to <a href="http://news.spong.com/article/16230/Valve_Quashes_Google_Buyout_Reports?cb=799" target="_new">Spong</a>, Valve&#8217;s Doug Lombardi has branded speculation of Google being poised to buy the firm as &#8220;100 percent rumour.&#8221;</p>
<p>The Inquirer originated the talk, as you can see <a href="http://www.videogaming247.com/2008/09/17/rumour-google-to-buy-valve/" target="_new">here</a>.</p>
]]></content:encoded>
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		<title>Rumour: Google to buy Valve</title>
		<link>http://www.vg247.com/2008/09/17/rumour-google-to-buy-valve/</link>
		<comments>http://www.vg247.com/2008/09/17/rumour-google-to-buy-valve/#comments</comments>
		<pubDate>Wed, 17 Sep 2008 11:37:43 +0000</pubDate>
		<dc:creator>Patrick Garratt</dc:creator>
				<category><![CDATA[Austin GDC 2008]]></category>
		<category><![CDATA[Rumour]]></category>
		<category><![CDATA[Trade]]></category>
		<category><![CDATA[Valve]]></category>
		<category><![CDATA[buyout]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[takeover]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/17/rumour-google-to-buy-valve/</guid>
		<description><![CDATA[This Inquirer piece is rumouring that Google may be moving to buy Valve. The story cites &#8220;well-placed sources&#8221; and was filed from Austin GDC. If true, Steam is the main target, says the site. Also, it would be contrary to comments from Gabe Newell at Games Convention last month. Snip from the interview: So you’ve [...]]]></description>
			<content:encoded><![CDATA[<p><a href='http://www.videogaming247.com/2008/09/17/rumour-google-to-buy-valve/11240/' rel='attachment wp-att-11240' title='valvelogo.jpg'><img src='http://www.videogaming247.com/wp-content/uploads/2008/09/valvelogo.jpg' alt='valvelogo.jpg' /></a></p>
<p><a href="http://www.theinquirer.net/gb/inquirer/news/2008/09/17/google-valve" target="_new">This Inquirer piece</a> is rumouring that Google may be moving to buy Valve.</p>
<p>The story cites &#8220;well-placed sources&#8221; and was filed from Austin GDC.</p>
<p>If true, Steam is the main target, says the site.</p>
<p>Also, it would be contrary to comments from Gabe Newell at Games Convention last month. Snip from <a href="http://www.videogaming247.com/2008/08/21/gc08-one-on-one-with-valves-gabe-newell/">the interview</a>:</p>
<blockquote><p><strong>So you’ve got no interest in selling Valve?</strong></p>
<p>GN: Right now we’re super-happy. We’ve been an independent company from day one, and we think that that contributes to our good decision-making. We’re much more concerned about finding more people that are like us and want to work with us &#8211; and doing a great job for customers &#8211; than looking for people that want to buy the company.</p>
<p><strong>Have you had any approaches for the company?</strong></p>
<p>GN: I get approached a couple of times a week by people saying, ‘Can we invest in you, can we buy you?’ That’s been true for several years. We’re having too much fun.</p></blockquote>
<p>Full thing through the link.</p>
]]></content:encoded>
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		<slash:comments>8</slash:comments>
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		<item>
		<title>Google Lively getting a boost from game developers</title>
		<link>http://www.vg247.com/2008/09/17/google-lively-getting-a-boost-from-game-developers/</link>
		<comments>http://www.vg247.com/2008/09/17/google-lively-getting-a-boost-from-game-developers/#comments</comments>
		<pubDate>Wed, 17 Sep 2008 06:25:39 +0000</pubDate>
		<dc:creator>Nathan Grayson</dc:creator>
				<category><![CDATA[Austin GDC 2008]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[lively]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/17/google-lively-getting-a-boost-from-game-developers/</guid>
		<description><![CDATA[Google made a few pebble-sized splashes when it waded into the videogame industry with Lively, but as with anything Google does, it won’t remain obscure for long. At the Austin GDC, the ubiquitous online company announced the next step in its plan to expand Lively: opening the gates to game developers. For now, Google plans [...]]]></description>
			<content:encoded><![CDATA[<p>Google made a few pebble-sized splashes when it waded into the videogame industry with Lively, but as with anything Google does, it won’t remain obscure for long. At the Austin GDC, the ubiquitous online company announced the next step in its plan to expand Lively: opening the gates to game developers.</p>
<p>For now, Google plans to provide developers with Lively’s API and go from there, but in time, Google creative director Kevin Hanna noted, the hope is that Lively will become “invisible” – like Java, Flash, or HTML.</p>
<p>&#8220;Google has already been in 3D world space, if you think of like Google Earth &#8211; a tool a lot of us use every day,&#8221; he concluded. &#8220;Google in 3D space and online space is here to stay as much as any online company.&#8221;</p>
<p>Somehow, we doubt that’s very reassuring for those online companies.</p>
<p>Thanks, <a href="http://www.gamesindustry.biz/articles/google-opening-lively-to-game-developers">GI.biz</a>.</p>
<p><em>By <a href="mailto:editorial@videogaming247.com">Nathan Grayson</a></em></p>
]]></content:encoded>
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		<item>
		<title>Rage held back for 360? NO, says Willits, caps lock on</title>
		<link>http://www.vg247.com/2008/09/17/rage-held-back-for-360-no-says-willits-caps-lock-on/</link>
		<comments>http://www.vg247.com/2008/09/17/rage-held-back-for-360-no-says-willits-caps-lock-on/#comments</comments>
		<pubDate>Wed, 17 Sep 2008 05:45:51 +0000</pubDate>
		<dc:creator>Patrick Garratt</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Austin GDC 2008]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Hot]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[1up]]></category>
		<category><![CDATA[caps lock]]></category>
		<category><![CDATA[id software]]></category>
		<category><![CDATA[rage]]></category>
		<category><![CDATA[shacknews]]></category>
		<category><![CDATA[tim willits]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/09/17/rage-held-back-for-360-no-says-willits-caps-lock-on/</guid>
		<description><![CDATA[Seems there was a bit of a scuffle overnight regarding an id Rage talk at Austin GDC. A 1UP story reported that: id Software lead designer Tim Willits the developer is cutting back on the amount of content they would have liked to include in their upcoming shooter Rage. The main reason for limiting the [...]]]></description>
			<content:encoded><![CDATA[<p>Seems there was a bit of a scuffle overnight regarding an id Rage talk at Austin GDC. A <a href="http://www.1up.com/do/newsStory?cId=3169963" target="_new">1UP story</a> reported that:</p>
<blockquote><p>id Software lead designer Tim Willits the developer is cutting back on the amount of content they would have liked to include in their upcoming shooter Rage. The main reason for limiting the game&#8217;s content is the Xbox 360&#8242;s limited disc storage, which allows about six to eight GB of data.</p>
<p>&#8220;The PC is limitless in the amount of data you can put on it,&#8221; said Willits. &#8220;The PS3 has about 25GB. But the Xbox 360 roughly has 6 to 8 GB of data. We&#8217;re hoping we can squeeze the game down to two discs for the 360 version.&#8221;</p>
<p>According to Willits, the game was supposed to feature several wastelands for the player to explore. Because of the limitations of the Xbox 360&#8242;s media, they had to cut down the wastelands to only two, which are themselves split into multiple instances. These changes have been made across all versions of Rage, not just the 360 port. </p></blockquote>
<p>Willits fired back angrily after the story went web-wide, telling <a href="http://www.shacknews.com/onearticle.x/54780" target="_new">Shacknews</a>, &#8220;There was NO CONTENT removed from RAGE because of the 360&#8211;NONE AT ALL. We feel the 360 is a great platform and will provide a fantastic Rage experience.&#8221;</p>
<p>When in doubt, WRITE IN CAPITALS. Follow the links for more.</p>
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		<title>Harvey Smith to keynote Austin GDC</title>
		<link>http://www.vg247.com/2008/08/14/harvey-smith-to-keynote-austin-gdc/</link>
		<comments>http://www.vg247.com/2008/08/14/harvey-smith-to-keynote-austin-gdc/#comments</comments>
		<pubDate>Thu, 14 Aug 2008 10:34:19 +0000</pubDate>
		<dc:creator>Patrick Garratt</dc:creator>
				<category><![CDATA[America]]></category>
		<category><![CDATA[Austin GDC 2008]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Trade]]></category>
		<category><![CDATA[harvey smith]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/08/14/harvey-smith-to-keynote-austin-gdc/</guid>
		<description><![CDATA[Deus Ex designer Harvey Smith has been confirmed as the keynote speaker of Austin GDC this year. His talk&#8217;s entitled, “Luckiest People Alive,” apparently, and is unlikely to focus on plane crash survivors, and such. The event&#8217;s taking place at the Austin Convention Center from September 15-17. Press release after the link. GAME CAREER SEMINAR [...]]]></description>
			<content:encoded><![CDATA[<p><a href='http://www.videogaming247.com/2008/08/14/harvey-smith-to-keynote-austin-gdc/9485/' rel='attachment wp-att-9485' title='austingdc.jpg'><img src='http://www.videogaming247.com/wp-content/uploads/2008/08/austingdc.jpg' alt='austingdc.jpg' /></a></p>
<p>Deus Ex designer Harvey Smith has been confirmed as the keynote speaker of <a href="http://www.austingdc.net/" target="_new">Austin GDC</a> this year.</p>
<p>His talk&#8217;s entitled, “Luckiest People Alive,” apparently, and is unlikely to focus on plane crash survivors, and such.</p>
<p>The event&#8217;s taking place at the Austin Convention Center from September 15-17. Press release after the link.</p>
<p><span id="more-9484"></span></p>
<p>GAME CAREER SEMINAR RETURNS TO AUSTIN GDC 2009 WITH GAME DESIGNER HARVEY SMITH AS KEYNOTE SPEAKER</p>
<p>Deus Ex Lead Game Designer Heads Lineup of Professional Game-Makers at Career Conference</p>
<p>SAN FRANCISCO — Aug. 13, 2008 — Think Services’ Game Career Seminar will return to the Austin Game Developers Conference (Austin GDC) 2009 on September 17th, taking place at the Austin Convention Center. This year the esteemed game director Harvey Smith of Arkane Studios will provide the keynote address, entitled, “Luckiest People Alive.” Smith’s previous works have included the critically-acclaimed Deus Ex for Ion Storm, where he served as the lead designer of the 2000 BAFTA award-winning game. In his talk, Smith will discuss what he sees as an imminent explosion of change, creativity, and possibility within the world of interactive entertainment. The Game Career Seminar presents an opportunity for students, graduates and aspiring game developers to meet and network with human resources personnel from various game developers and learn how to enter the thriving game development world.</p>
<p>Smith was recognized as the winner of the Game Design Challenge at GDC 2006 with his “Peace Bomb” game concept aimed at winning the Nobel Peace Prize. Working on game development professionally since 1993, Smith has served as studio creative director at Midway Games’ Austin office, as lead designer of Fireteam at Multitude, and Origin Systems.</p>
<p>The line-up of speakers at the Game Career Seminar also includes:<br />
• Eduardo Baraf, Director of Product Management at Tabula Digita, Inc.<br />
• Brenda Brathwaite, Game Designer and Instructor at Savannah College of Art and Design<br />
• Jennifer Bullard, Senior Producer, AspyrMedia<br />
• Jill Duffy, Editor of GameCareerGuide.com<br />
• Paula Fellbaum, Vice President of Human Resources, Nexon Publishing NA<br />
• Darius Kazemi, President of Orbus Gameworks<br />
• James Portnow, Game Designer and CCO of Divide by Zero Games<br />
• Ed Roman, CEO, Ghostfire Games<br />
• Brandon Sheffield, Editor-in-Chief of Game Developer Magazine<br />
• Brandon Van Slyke, Game Designer at Vicarious Visions</p>
<p>To register for the Austin Game Career Seminar or for more information, please visit http://www.gamecareerseminar.com.</p>
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		<title>Sc-fi author Bruce Sterling to keynote Austin GDC</title>
		<link>http://www.vg247.com/2008/07/23/sc-fi-author-bruce-sterling-to-keynote-austin-gdc/</link>
		<comments>http://www.vg247.com/2008/07/23/sc-fi-author-bruce-sterling-to-keynote-austin-gdc/#comments</comments>
		<pubDate>Wed, 23 Jul 2008 18:15:57 +0000</pubDate>
		<dc:creator>Patrick Garratt</dc:creator>
				<category><![CDATA[America]]></category>
		<category><![CDATA[Austin GDC 2008]]></category>
		<category><![CDATA[Trade]]></category>
		<category><![CDATA[Bruce Sterling]]></category>
		<category><![CDATA[Susan O'Connor]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/07/23/sc-fi-author-bruce-sterling-to-keynote-austin-gdc/</guid>
		<description><![CDATA[According to GamesIndustry.biz, science fiction author and futurist Bruce Sterling will appear as a keynote speaker at this year&#8217;s Austin Game Developers Conference, which takes place on September 15-17. Sterling&#8217;s keynote will focus on the &#8220;future of computer entertainment and predicting its expansion by 2043.&#8221; &#8220;We are thrilled to have Bruce Sterling as a keynote [...]]]></description>
			<content:encoded><![CDATA[<p>According to <a href="http://www.gamesindustry.biz/articles/sci-fi-author-to-keynote-austin-gdc" target="_new">GamesIndustry.biz</a>, science fiction author and futurist Bruce Sterling will appear as a keynote speaker at this year&#8217;s Austin Game Developers Conference, which takes place on September 15-17.</p>
<p>Sterling&#8217;s keynote will focus on the &#8220;future of computer entertainment and predicting its expansion by 2043.&#8221;</p>
<p>&#8220;We are thrilled to have Bruce Sterling as a keynote speaker this year. He will not only inspire our industry&#8217;s storytellers to see the future of gaming, and their role in shaping that future but also provoke the minds of all of Austin GDC&#8217;s attendees,&#8221; said game writer and GDC advisor Susan O&#8217;Connor.</p>
<p><em>By <a href="mailto:editorial@videogaming247.com">Michael O&#8217;Connor</a></em></p>
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		<item>
		<title>Speaker submission open for Austin GDC</title>
		<link>http://www.vg247.com/2008/03/25/speaker-submission-open-for-austin-gdc/</link>
		<comments>http://www.vg247.com/2008/03/25/speaker-submission-open-for-austin-gdc/#comments</comments>
		<pubDate>Tue, 25 Mar 2008 06:25:30 +0000</pubDate>
		<dc:creator>Patrick Garratt</dc:creator>
				<category><![CDATA[Austin GDC 2008]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Trade]]></category>
		<category><![CDATA[austin game developers conference]]></category>

		<guid isPermaLink="false">http://www.videogaming247.com/2008/03/25/speaker-submission-open-for-austin-gdc/</guid>
		<description><![CDATA[Here. You&#8217;ve got until April 14 to get your session ideas in. The show itself runs from September 5-7 this year.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.austingdc.net/" target="_new">Here</a>. You&#8217;ve got until April 14 to get your session ideas in. The show itself runs from September 5-7 this year.</p>
]]></content:encoded>
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