Category Archives: Shows
Wed, Jun 19, 2013 | 19:19 BST
GDC Next talks from thatgamecompany, Adam Orth, Google announced
GDC Next organizers have announced its Los Angeles event will host talks from Google regarding the first six months of its Play service; thatgamecompany will discuss design philosophy; Adam Orth on exploring toxic online behavior in “Mob Rules: The Destructive Power of Opinion and Online Community,” and finally, Disney on heme park design lessons for game developers, GDC Next takes place November 5-7 at the Los Angeles Convention Center. Thanks, Gamasutra.
Wed, Jun 19, 2013 | 15:16 BST
Murdered: Soul Suspect – bucking AAA trends
Phil Owen finds something to love in Murdered: Soul Suspect – a break from the non-stop shooting action requiring a bit more grey matter and few less twitch reflexes.
Wed, Jun 19, 2013 | 14:23 BST
PS4 lead system architect Mark Cerny to deliver keynote at Develop
PS4 lead system architect, Mark Cerny, will deliver the keynote address at Develop in Brighton.
Wed, Jun 19, 2013 | 13:11 BST
Mirror’s Edge reboot to right wrongs of first game, DICE explains reveal timing
Mirror’s Edge has been gunning for a re-emergence for some time, and it’s no secret fans have been eager for a second game since the first instalment dropped. DICE’s executive producer Patrick Bach has shed light on why the studio is rebooting the franchise, how it hopes to right the wrongs of the original, and why it’s taken so long to emerge.
Wed, Jun 19, 2013 | 12:35 BST
The Sims 4 will be revealed at gamescom, EA confirms
The Sims 4 developer Maxis will showcase the next entry to its insanely well-selling franchise during EA’s gamescom conference.
Wed, Jun 19, 2013 | 12:23 BST
Hotline Miami 2: Wrong Number is series finale, plot and combat explained
Hotline Miami 2: Wrong Number is the second and final game in Dennaton Game’s self-proclaimed ‘fuck-em-up’ series. The team has showcased the sequel running, and discussed the game’s plot, combat and motivations in a new interview.
Wed, Jun 19, 2013 | 08:57 BST
Molyneux and Walking Dead writer head-to-head interview talks stories, emotion & more
The Walking Dead lead writer Sean Vanaman and 22 Cans founder Peter Molyneux have interviewed each other on topics such as writing, character, story and emotion.
Wed, Jun 19, 2013 | 08:27 BST
Destiny: match-making, public areas and social interaction discussed by Bungie
Destiny’s persistent world is full of online features running constantly in the background, but Bungie doesn’t necessarily see it as an MMO. Lead engineer Chris Butcher has discussed how the game’s match-making, public areas, dynamic events and social features work within its ambitious world.
Wed, Jun 19, 2013 | 03:24 BST
Mass Effect, Dragon Age staff going to San Diego Comic Con
Hit up the Dark Horse booth at San Diego Comic Con to check in with BioWare and view exclusive merchandise.
Tue, Jun 18, 2013 | 20:57 BST
Dragon Age: Inquisition’s open-world is “pretty ambitious,” says BioWare GM
Dragon Age: Inquisition’s open-world is “pretty ambitious,” according to BioWare general manager Aaryn Flynn.
Tue, Jun 18, 2013 | 15:34 BST
Warner a “believer in the Wii U,” console just “off to a slow start”
Warner Bros. Interactive Entertainment president Martin Tremblay has said the firm is still confident in Wii U, it’s just the console got off to a slow start.
Tue, Jun 18, 2013 | 15:18 BST
Fallout 4 shown behind-closed-doors at E3 – rumor
Fallout 4 is the rumor du jour today, with Bubblenews reporting that Bethesda showed the game behind-closed-doors to select press at E3 last week. Follow through the break for more on this, along with your daily dose of salt.
Tue, Jun 18, 2013 | 13:15 BST
Call of Duty Ghosts: next-gen AI development held-up by lack of final console tech
Call of Duty: Ghosts is heading to PS4 and Xbox One some time after the game hits current-gen formats on November 5. However, Infinity Ward’s executive producer Mark Rubin has said that the creation of next-gen AI is taking longer than the game’s visuals due to the studio not having final consoles yet.
Tue, Jun 18, 2013 | 12:05 BST
Killer Instinct: Xbox One season pass confirmed, paid fight roster discussed
Killer Instinct has received a bit of flack since it was announced for Xbox One, mainly because it’s now a free-to-play game that charges players for additional character. Everyone gets Jago for free, but developer Double Helix Games has argued that the game’s fight roster has been kept small because gamers don’t want a lot of fighters.
Tue, Jun 18, 2013 | 10:25 BST
Titanfall: Xbox One’s cloud computing helped Respawn think differently, says Zampella
Titanfall developer Respawn Entertainment is using Xbox One and Windows 8′s cloud computing technology to enhance its debut shooter. Announced at E3, the game is heavily interwoven with online aspects, and studio founder Vince Zampella has discussed the power of the cloud in a new interview.
Tue, Jun 18, 2013 | 10:11 BST
Thief PS4: 33-minute presentation shows raw gameplay & mechanics
Thief developer Eidos Montreal has published a 33-minute presentation of its next-gen stealth title running on PS4. The clip has insight from the team and plenty of gameplay to tide you over for now.
Tue, Jun 18, 2013 | 09:08 BST
Microsoft’s ecosystem doesn’t encourage small development, says Molyneux
Microsoft’s ecosystem across Windows and Xbox formats isn’t encouraging the influx of indie-to-small developments as it should, former Microsoft Game Studios exec Peter Molyneux has cautioned.
Mon, Jun 17, 2013 | 19:39 BST
“You’re all being played”: Bleszinski slams Sony’s lack of used game blockers as a PR tactic
Former Epic Games designer Cliff Bleszinski has been on something of a Twitter crusade lately, stating that the used games and AAA markets cannot co-exist while big budget games cost so much to make. Bleszinski has now suggested that Sony does have anti-used measures up its sleeve, and is using outrage over Microsoft’s Xbox One policies as a free PR tactic.
Mon, Jun 17, 2013 | 16:21 BST
Call of Duty: Ghosts might not hit Wii U after all
Call of Duty: Ghosts executive producer Mark Rubin said in an interview last week that the Infinity Ward shooter was heading to Wii U. That may no longer be the case.
Mon, Jun 17, 2013 | 15:34 BST
Games are being traded in because they’re too short, says Mad Max dev
Mad Max and Just Cause developer Avalanche Studios makes massive games, and founder Christofer Sundberg has suggested that the reason so many games get traded in is because they’re too short or offer little motivation to return.


Legacy of Kain: Dead Sun concept art released by Square, publisher discusses cancelled game