Category Archives: study
Wed, Nov 06, 2013 | 03:50 GMT
Researchers in Berlin report that regularly playing video games can increase the power of certain sections of the brain, and may be able to help counteract mental diseases such as schizophrenia, Parkinson’s and Alzheimer’s.
Wed, Jul 17, 2013 | 14:48 BST
Digi-Capital has just published the Q2 2013 update to its global Games Investment Review, and according to the firm’s findings, games investment is recovering from the 2012 decline; however, it is still well-below the $2 billion record logged in 2011 and mobile development is “fundamentally disrupting the games market” on a global scale.
Tue, Jul 16, 2013 | 15:52 BST
A GDC Europe survey has revealed that developers who create console titles in the region are more apt to develop for PS4, with the Steam Box concept coming in close behind it.
Wed, Jun 12, 2013 | 01:46 BST
The ESA has released a report which states that 31% of video game players are adult women, and 17 year old boys make up only 19%. This makes women 45% of the entire game playing population and 46% of the time they are the most frequent game purchasers.
Tue, Jun 04, 2013 | 17:54 BST
A national study by the Research Strategy Group, has found Rocksmith is “the fastest way to learn how to play the guitar.
Thu, May 02, 2013 | 15:12 BST
NPD has released its Online Gaming 2013 report, and it finds that 72% of US gamers play video games online, a 5% increase year-over-year.
Tue, Apr 30, 2013 | 20:27 BST
Guardian analysis of top 50 games sold in 2012 found “more than half contain violent content labels”
The Guardian has posted a graph and a video, which shows information the site compiled through research regarding guns and violence in games. According to the site, an analysis of the top 50 video games sold in 2012 found that “more than half contain violent content labels,” and “one-third have weapons that depict real-life firearms.” According to the firm’s analysis, 68% of the games looked at contained violence while 32% contained none. Realistic firearms were found in less than half of of the 50 games of 2012, with 38% having guns in general. 62% having no guns. You can watch the video and run your mouse over the interactive chart through the link.
Thu, Mar 14, 2013 | 19:45 GMT
A new study from Nielsen has found that most US PS3 owners use the console mainly for streaming services instead of gaming.
Thu, Feb 28, 2013 | 21:14 GMT
GDC organizers have released results from its State of the Industry survey, which independently polled 2,500 North American developers which attended the conference in 2012 or had plans to attend in 2013. Turns out, 4.6% have developed titles for Wii U; 6.4% are currently developing a title for Wii U; 13.2% are currently developing for Xbox 360; 14% plan on releasing a new title on Xbox 360; 13% are releasing a game for PS3; and 12.4% plan to launch a new development title on the platform.
More figures are below.
Fri, Jan 11, 2013 | 14:51 GMT
Common Sense Media has released the results of a study conducted in the US, which found that 75% of parents surveyed believe violence in video games contributes to violence in
the United States.
Fri, Feb 15, 2013 | 01:14 GMT
A survey conducted by Emily Matthew over on the Pricecharting blog, found that 80% of 874 respondents polled believe sexism is rampant in the gaming community, and 35% have been on the receiving end of sexual harassment while playing online.
Wed, Sep 05, 2012 | 15:52 BST
NPD Group has released a report citing a decline in the number of gamers in the US during 2012.
Sat, Jul 14, 2012 | 18:02 BST
Media research group Nielsen has posted results from its latest survey of 2012’s most anticipated video games, and it appears participants are looking forward to more of the same.
Sat, Jun 09, 2012 | 22:16 BST
A new study from market research firm DFC Intelligence predicts industry revenue across consoles, mobile, PC and the web will grow from $52 billion in 2011 to $70 billion in 2017.
Fri, Jun 01, 2012 | 16:17 BST
A survey conducted by UK’s AskMen.com asked participants what the most important innovations were in the modern world. With over 30,000 votes cast, the Internet won out over everything else, and Sony’s PlayStation came in at number four on the list followed by PC. Microsoft’s Xbox Live came in at 20th. Via IGN.
Thu, May 24, 2012 | 10:00 BST
A new book by creator of the 1971 Stanford Prison Experiment and retired Stanford University professor Dr. Phillip Zimbardo cites addiction to video games and pornography as the cause of what he calls the “demise” of young men.
Thu, Apr 26, 2012 | 19:21 BST
The British Psychology Society Annual Conference has released a study which shows Tetris can help treat Post Traumatic Stress Disorder. Too bad our dad wasn’t aware of this upon returning from Vietnam. Seriously, though, the firm tested the effects of playing the arcade classic over many week and found participants suffered significantly fewer flashbacks when watching a traumatic film shown to them than those who did not play Tetris. Lead researcher on the study,Emily Holmes, said “the visual-spatial demands of Tetris disrupt the formation of the mental imagery involved in flashbacks.” There’s more on GamePolitics.
Sat, Apr 14, 2012 | 18:48 BST
Tue, Apr 10, 2012 | 20:52 BST
Nielsen’s latest research has found that the most anticipated sequels in the US for 2012 are mostly comprised of sequels and entries continuing current franchises on the market.
Tue, Apr 03, 2012 | 20:59 BST
A study polling 500 people conducted by Niko Partners had found that 64% of China’s 180 million casual and core gamers pay for their pleasure each month, and the country is outpacing other countries in terms of money spent. The age of those playing games each month is up as well, with those ages 40 and up making up 10% of those surveyed, which suggested a rise in causal games, while the firm denoted a decline in core gamers – which consume over 22 hours of game time a week. Thanks, GI International.