Category Archives: Aspyr
Fri, Aug 30, 2013 | 00:01 BST
Aspyr’s OS-X port of BioShock Infinite has landed, and can be obtained from Steam or via the Mac App Store, or in Steam code form from various digital distributors including Aspyr itself. The port specialist offers a systems requirement check via its GameAgent service, which you should definitely utilise; my work Mac won’t run it, that’s for sure. Already North America’s best-selling multi-platform title, the Irrational Games effort is also available on PC, PlayStation 3 and Xbox 360.
Fri, Jul 12, 2013 | 00:35 BST
Apple port specialist Aspyr is offering some tasty savings on BioWare’s classic, ten year old RPG, Star Wars: Knights of the Old Republic. You can pick up the iPad version for $5 directly from the App Store, and if you sign into Aspyr’s GameAgent service you’ll see a discount code bringing the OS-X port down to $2.50; otherwise, it’s also on sale at $5, down from $10.
Mon, May 06, 2013 | 00:42 BST
Aspyr has updated the OS-X version of Company of Heroes Complete to add new ways to play.
Fri, Jun 29, 2012 | 01:23 BST
While the world eagerly awaits the release of Black Ops II, Mac gamers will finally get their hands on the original Black Ops later this year care of Aspyr Media.
Fri, Mar 23, 2012 | 00:10 GMT
Obsidian’s classic RPG Neverwinter Nights 2 is on sale on the Mac App Store for 99 cents. That’s a very small amount of money for a highly rated RPG you can play on the office machines. You can grab it here. Neverwinter Nights 2 is the 2006 sequel to the BioWare original, and famously shipped with an extraordinary number of bugs. That’s all been patched to hell and back by now of course, and the game saw several expansions and eventual popularity.
Thu, Feb 23, 2012 | 05:38 GMT
Relic’s WWII RTS series Company of Heroes is heading to the increasingly-not-so-humble Macintosh in compilation form.
Wed, Oct 20, 2010 | 06:34 BST
Tue, Aug 18, 2009 | 00:52 BST
Aspyr Media and Mindware Studios just sent over a trailer of their latest effort, a creepy, chaotic shooter called Dreamkiller. As expected, the trailer primarily focuses on dreams and killing — with an almost 50/50 slice between the two, in fact!
Main character Alice Drake, a psychologist who enters patients disturbed minds and proceeds to fill them with hot lead, narrates the whole thing.
Looks like the gothic-tinged baby of Psychonauts and Painkiller, if you ask us.
Catch the trailer after the break.
Wed, Feb 04, 2009 | 14:11 GMT
A February release date for Puzzle Quest: Galactrix on DS was confirmed today, along with the confirmation that a PC version would arrive simultaneously.
An XBLA version isn’t 100 percent confirmed yet. February 24 lands on a Tuesday, which would mess up “the whole Xbox Live Arcade Wednesday thing” we have come to expect, says Joystiq.
Thu, Jun 26, 2008 | 06:46 BST
IGN has given the Xbox 360 version of Supreme Commander 4.5/10 in one of the game’s first reviews.
Complaints include slowdown, crashing, poor graphics compared to the PC version and impaired AI. The article writer questioned how the game got its certification from Microsoft in such a state.
Along with a limit of four-player multiplayer instead of eight, new interface issues and AI that apparently couldn’t plot its way out of a paper bag, Erik Brudvig closed the review with this line: “The game that PC owners adored in 2007 has received a poor port to Xbox 360 that is more of a disappointment than anything else.”
Tue, Jun 24, 2008 | 09:52 BST
The Xbox 360 version of RTS Supreme Commander launched today, complete with its console-tailored interface.
As well as new controls, the game also features 360-exclusive units, maps and multiplayer modes, although there’s no option to play against owners of the PC version.
Fans of the PC title shouldn’t feel left out, however: another expansion for the desktop SKU – Supreme Commander: Experimentals – is already in the works.
Tue, Mar 25, 2008 | 07:33 GMT
We had no idea this even had a release date. According to this, the Xbox 360 version of Gas Powered Games’ RTS Supreme Commander has been pushed back to early summer.
“The benefit of having independent companies such as Aspyr and its partners working on a project of this magnitude is that decisions like this can be executed quickly,” added Aspyr marketing manager Eric Duncan. “While the game will be hitting shelves later than originally expected, the additional time put into development will result in better gameplay and more fun for gamers.”
No idea if Aspyr’s even handling the port over here: it’s not even listed on Gamespress. We’ll drop THQ a line.