Category Archives: 2K
Tue, Feb 14, 2012 | 14:06 GMT
Worshipping The Darkness II: “Let’s not fuck it up”
The buzz around The Darkness II has grown to a roar. We braved the noise to ask producer Seth Olshfski about story-driven gaming, immersion and ‘not fucking it up’.
Mon, Feb 13, 2012 | 14:34 GMT
Twice as slice: The Darkness II gives 2012 a bloody start
2K has braved a release for a sequel to one of the most underrated gems of this generation. As Johnny Cullen discovered, The Darkness II is more than worthy of the risk.
Thu, Feb 09, 2012 | 21:06 GMT
2K “looking into” FOV controls patch for Darkness II PC
2K Games has said it plans to issue a patch for The Darkness II which will include controls for PC users to change the game’s field of view. This is according to a conversation TotalBiscuit had with 2K, where it was discussed that not allowing PC gamers and option to switch from a narrow, 60 degrees FOV to one that is larger – say 90 degrees – can make things a bit uncomfortable for players. 2K has not formally announced its plans for a patch, but according to the firm’s Elizabeth Tobey, the development is “looking into a solution”. Thanks, GameFront.
Thu, Feb 09, 2012 | 11:52 GMT
2K to launch NBA/MLB 2K12 double-pack in US
2K’s announced it’ll release a double-pack of NBA 2K12 with MLB 2K12 in the US on March 6. Costing $59.99, it’ll launch on Xbox 360 at participating retailers on March 6, the same day that MLB 2K12 separately in America for PS3, 360, Wii, PS2, PC, PSP and DS.
Wed, Feb 08, 2012 | 09:24 GMT
Quick quotes: Vita doesn’t “compromise” traditional gaming experiences, says Levine
“It’s a really interesting platform because, as a gamer, it’s the first platform that really sort of gives of everything. It’s the first time I can play things like shooters on an aeroplane; and I don’t like feeling I’m playing something that’s compromised in any way.” – Ken Levine, speaking to PSM3 (via CVG).
Levine announced BioShock Vita at E3 last year, although details remain scarce.
Tue, Feb 07, 2012 | 20:54 GMT
BioShock Infinite to be 3D-compatible on PS3
According to this tweet from Future Shop Gamer, BioShock Infinite will feature 3D compatibility on PS3.
Tue, Feb 07, 2012 | 14:03 GMT
First Darkness II scores looking good as reviews hit
2K’s lifted the reviews embargo for The Darkness II, with first scores looking great for the Digital Extremes shooter sequel. What’s the overall consensus? Get rounded up below the break. If you have any scores to add, do so below the break.
The Darkness II launches today in the US and on Friday for PS3, 360 and PC.
Tue, Feb 07, 2012 | 05:24 GMT
Spec Ops: The Line fronts spectacular screens, gameplay footage
Don’t overlook 2K’s other 2012 release; Spec Ops is looking pretty amazing in a new batch of screenshots and developer diary.
Mon, Feb 06, 2012 | 23:04 GMT
The Darkness II executions trailer plays organ bingo
Even after three trailers, Digital Extremes still has more executions from The Darkness II to share. This set is called Inside Out; try to guess why.
Mon, Feb 06, 2012 | 22:28 GMT
XCOM: Enemy Unknown developers have all finished X-COM
Firaxis staffers weren’t allowed to work on XCOM: Enemy Unknown until they’d made it through the original X-COM.
Mon, Feb 06, 2012 | 01:08 GMT
The Darkness II trailer checks out brutal executions
There are only so many words you can use to describe death by tentacle demon entities, so this trailer for The Darkness II plumps for “brutalised”.
Fri, Feb 03, 2012 | 18:40 GMT
Darkness II devs discuss how Vendettas co-op intertwines with the single-player campaign
A developer video for The Darkness II has been released by 2K, and in it, Sheldon Carter, Seth Olshfski and Mathieu Bérubé discuss how the Vendettas narrative co-op experience intertwines with the single-player campaign in the game.
Fri, Feb 03, 2012 | 00:19 GMT
Take-Two posts losses, Spec Ops delayed, no GTA V date
Take-Two has released its results for Q3 of fiscal year 2012, and the firm has posted revenue of $236.3 million, compared to $334.3 million year-over-year when Red Dead Redemption was released. For the nine-month period ending December 31, 2011, revenue was $677.7 million, compared to $954.6 million for the same period last year, and losses of $41.7 million.
Wed, Feb 01, 2012 | 22:41 GMT
Firaxis: 2K is a “creatively brave” publisher
Firaxis’s Jake Solomon has given a big thumbs up for 2K as a daring, supportive publisher.
Wed, Feb 01, 2012 | 09:59 GMT
MLB 2K12′s first trailer welcomes you to the majors
You’re not in the minors anymore, gringo. Step it up. Video’s below the break, via Evil Avatar. It’s out on March 6 for PS3, 360, Wii and DS in the US.
Tue, Jan 31, 2012 | 22:24 GMT
The Darkness II trailer plays slice and dice
Enjoy 30 seconds of Jackie Estacado executing his foes in glorious gore, this time focusing on slice attacks.
Tue, Jan 31, 2012 | 00:44 GMT
Meier: Graphics improvements a “two-edged sword”
Legendary Civilization designer Sid Meier believes graphical improvements are one of the most important changes in gaming – but also misses the simple, imagination-fuelled interfaces of yore.
Mon, Jan 30, 2012 | 07:49 GMT
Quick quotes: Elizabeth “the catalyst” for BioShock Infinite’s civil war
“Elizabeth is the catalyst for what sets this revolution that’s going in slow motion into one that’s going at hyperspeed. The fact that you bust her out of this tower where you find her at the beginning of the game… the Queen comes into play on the board. And each side – the Founders on one side, and the Vox Populi on the other side – feels that Elizabeth is essential to them accomplishing their goals. The Founders want to keep her locked up in the tower, and the Vox Populi want to destroy her. This is because she is part of a prophecy: it is believed that if Elizabeth dies, the city falls with her. That’s all the Vox Populi want, to take the symbol of their oppressor and make it tumble from the heavens.” – Irrational’s Ken Levine, speaking to PC Gamer on Elizabeth’s importance to Columbia’s ongoing civil war.
The shooter launches this year on PS3, 360 and PC.
Sun, Jan 29, 2012 | 21:15 GMT
2K Marin staff working on second major project
XCOM isn’t enough for the team at 2K Marin; the busy little bees are cooking up a brand new IP.



Twisted Metal launches in US, reviews rounded-up