Category Archives: Opinion
Fri, Feb 10, 2012 | 08:05 GMT
Double Fine’s Kickstarter provides a Radiohead moment
It’s not the first studio to go down the Kickstarter route, but it’s the biggest one to do so yet. Double Fine gave the games industry its Radiohead moment today. Johnny Cullen explains.
Wed, Feb 01, 2012 | 01:57 GMT
Beat-up news article is a beat-up
Once again, the mainstream media is banging on about how Gaming Is A Threat To The Youth Of Today, complete with fabricated quotes and comparisons to zombism.
Thu, Jan 19, 2012 | 07:53 GMT
How Chocolate Castle shames triple-A accessibility
Brenna Hillier just wants to play some games, but it’s all so hard. Maybe the traditional games industry could stand to learn a thing or two from the accessibility of indies.
Tue, Jan 17, 2012 | 08:25 GMT
THQ remains in need of its hit, but it’s not dead yet
Despite a swirl of rumour as to THQ’s overall health, now is not the time to lose sight of long term goals. The publisher may have had an incontrovertible off-year, but it hasn’t bought the farm just yet.
Wed, Jan 04, 2012 | 06:46 GMT
2012 New Year’s Resolutions: Try Something New
When was the last time you played a game that really surprised you? If you only make one resolution this New Year, make it something fun: break your bad gaming habits and try something different.
Wed, Dec 21, 2011 | 14:58 GMT
Counting pennies? It could be worse: you could be Danish
Next time you ready a whinge about our mutual hobby, spare a thought for gamers outside Japan, the UK and US – like Mike Bowden, whose lament for our Danish brethren is echoed across Europe.
Mon, Dec 19, 2011 | 13:00 GMT
Dear industry, grow up: Why the VGAs aren’t the problem
Ragging on the VGAs is the in thing, but Nathan Grayson intends to call the critics out for their complicity in a wider-reaching problem.
Fri, Dec 09, 2011 | 16:01 GMT
La Dolce Vita: Why I’m psyched for Sony’s new handheld
This is not just a case of shiny-object-itis. The Vita is a piece of tech engineered to part Brenna Hillier from her precious cashmoney.
Sat, Dec 03, 2011 | 06:11 GMT
Killing in the name of: When does the blame game stop?
Tired of the old chestnut about games causing violence? It’s time for gaming to grow up and stop passing the buck, Julie Horup argues.
Thu, Nov 24, 2011 | 11:50 GMT
Anti-Multi: Online play isn’t necessary for the right game
Skyrim, Deus Ex and Batman have proven this year that the market still supports big budget solo games, but only if they tick certain boxes. Johnny Cullen reports.
Wed, Nov 02, 2011 | 21:55 GMT
Misfire: Implications of Battlefield 3′s troubled launch
Complaints from last week’s Battlefield 3 launch have subsided, but EA needs to raise its release game if it’s to play on the same field as Call of Duty.
Sun, Oct 30, 2011 | 08:56 GMT
Not just a trend: Why queer visibility matters in games
Little drops can turn into a flood. Julie Horup explains why the industry’s growing acceptance of queer themes is more than niche appeal.
Mon, Oct 03, 2011 | 06:44 BST
TouchPad is no gaming giant, but it’s not “fucking shit”
PocketGamer’s Keith Andrew couldn’t stand idly by and watch Adam Hartley thrash HP Touchpad, although he concedes the doomed tablet isn’t exactly the first place gamers should turn.
Sun, Oct 02, 2011 | 08:57 BST
Stop making me learn: I don’t have the time or the will
Mike Bowden has fallen out of love with games: he’s bored of learning maps and button routines, and he has a life. Is core gaming refusing to evolve? Has the time-pressed family man been alienated for good?
Sat, Oct 01, 2011 | 13:54 BST
Reed: Why Dark Souls is the hardest game I’ve ever played
Ex-Eurogamer editor Kristan Reed reckons Dark Souls, released next week, is not only tougher than predecessor Demon’s Souls, but is harder than everything else. Ever.


Guerrilla co-founder Brussee departs for Visceral Games