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	<title>VG247 &#187; Mobile</title>
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	<link>http://www.vg247.com</link>
	<description>VG247.com</description>
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		<title>Japanese social games firm GREE sets up shop in San Francisco</title>
		<link>http://www.vg247.com/2012/02/11/japanese-social-games-firm-gree-sets-up-shop-in-san-francisco/</link>
		<comments>http://www.vg247.com/2012/02/11/japanese-social-games-firm-gree-sets-up-shop-in-san-francisco/#comments</comments>
		<pubDate>Sat, 11 Feb 2012 16:29:18 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[America]]></category>
		<category><![CDATA[Casual]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Gree]]></category>
		<category><![CDATA[OpenFeint]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=232980</guid>
		<description><![CDATA[GREE is setting up shop in San Francisco in order to facilitate the launch of its global platform during Q4 this year. The Japanese network operator, and social and mobile game developer, plans to use the time before launch to build relationships with local developers and publishers. Titles are to be offered through the firm&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>GREE is setting up shop in San Francisco in order to facilitate the launch of its global platform during Q4 this year. The Japanese network operator, and social and mobile game developer, plans to use the time before launch to build relationships with local developers and publishers. Titles are to be offered through the firm&#8217;s existing service, along with that of OpenFeint &#8211; its most recent acquisition &#8211; and the first two will go live next month. It&#8217;s Japanese service boasts 190 million registered users, and it expects to its fiscal year-end sale to reach $2.1-$2.5 billion. Currently, the service offers over 7,500 games from more than 20,000 partners, and has its own internal development studio. Other offices for the firm are located in Beijing, Dubai, London, Sao Paulo, and Seoul. Thanks, <a href="http://www.gamasutra.com/view/news/40252/Japanese_social_game_giant_Gree_opens_SF_area_dev_studio.php">Gamasutra</a>. </p>
]]></content:encoded>
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		<item>
		<title>Nielsen: More than 50% of US households have a console</title>
		<link>http://www.vg247.com/2012/02/08/nielsen-over-half-of-us-households-have-a-current-gen-console/</link>
		<comments>http://www.vg247.com/2012/02/08/nielsen-over-half-of-us-households-have-a-current-gen-console/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 01:50:42 +0000</pubDate>
		<dc:creator>Brenna Hillier</dc:creator>
				<category><![CDATA[3DS]]></category>
		<category><![CDATA[America]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[DSi]]></category>
		<category><![CDATA[DSiLL/XL]]></category>
		<category><![CDATA[Feature C]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[PSPgo]]></category>
		<category><![CDATA[Tablets]]></category>
		<category><![CDATA[Trade]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=232148</guid>
		<description><![CDATA[Some startling figures have come out of Nielsen Games&#8217; latest exposé of gaming trends in the US. According to the analyst firm, 56% of US households own a seventh generation gaming console. 65% are kept in the living room, although that figure rises to 75% when considering the Wii alone, and 13% in bedrooms. Up [...]]]></description>
			<content:encoded><![CDATA[<p>Some startling figures have come out of Nielsen Games&#8217; latest exposé of gaming trends in the US.</p>
<p><span id="more-232148"></span></p>
<p><img src="http://images.vg247.com/current//2012/02/20120208gaming.jpg" alt="" title="20120208gaming" width="668" height="190" class="alignnone size-full wp-image-232151" /></p>
<p>According to the analyst firm, 56% of US households own a seventh generation gaming console. 65% are kept in the living room, although that figure rises to 75% when considering the Wii alone, and 13% in bedrooms. Up to 45% of all consoles are primed to serve as entertainment hub, being positioned in the living room and connected to the Internet; streaming entertainment usage of consoles climbed over 2010 results.</p>
<p>Time spent gaming is also increasing, with a 7% growth over last year. Tablets and mobiles are growing quickly, but the Wii had dropped by 22%. Nielsen said growth in gaming is being driven by increased engagement, saying more than half of all players use more than one device.</p>
<p>The research firm said gaming spend is largely flat compared to 2010, but what people are spending on is changing &#8211; the Xbox 360 has managed to increase its share by 10% and the digital market is up 8%. The Wii dropped 10%, while sales of both new and used packaged games had decreased by 8%.</p>
<p>Nielsen noted that half of all kids aged between six and 12 play on a DS, and that 39% of all US households have an iOS device. 66% of households with kids who own handheld consoles also have an iOS device. Android gaming is more popular among adults 25-34,but iPhone gaming is popular with all age groups. </p>
<p>Nielsen revealed the figures as part of a webinar on US gaming trends earlier today; the full presentation will be made available soon.</p>
<p>Thanks, <a href="http://www.shacknews.com/article/72354/two-thirds-of-handheld-owners-also-have-ios-device" target="_blank">Shack</a>. <a href="http://consolekings.org/top-games/top-three-video-game-consoles/" target="_blank">[image]</a></p>
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		<title>THQ to publish digital titles from Seamus Blackley&#8217;s new firm Innovative Leisure</title>
		<link>http://www.vg247.com/2012/02/03/thq-to-publish-digital-titles-from-seamus-blackleys-new-firm-innovative-leisure/</link>
		<comments>http://www.vg247.com/2012/02/03/thq-to-publish-digital-titles-from-seamus-blackleys-new-firm-innovative-leisure/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 18:52:28 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Casual]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[THQ]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Innovative Leisure]]></category>
		<category><![CDATA[seamus blackley]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=231292</guid>
		<description><![CDATA[THQ has announced an agreement with digital development studio Innovative Leisure, a new company formed by games veterans which reads like a list of who&#8217;s who of the industry, to publish the firm&#8217;s titles. Innovative Leisure was founded by Seamus ”Father of the Xbox” Blackley, Van Burnham, Ed Logg of Asteroids, Centipede, and Gauntlet fame, [...]]]></description>
			<content:encoded><![CDATA[<p>THQ has announced an agreement with digital development studio Innovative Leisure, a new company formed by games veterans which reads like a list of who&#8217;s who of the industry, to publish the firm&#8217;s titles. </p>
<p><span id="more-231292"></span></p>
<p><img src="http://images.vg247.com/current//2012/02/blackley-vbheader.jpg" alt="" title="blackley-vbheader" width="668" height="190" class="alignnone size-full wp-image-231298" /></p>
<p>Innovative Leisure was founded by Seamus ”Father of the Xbox” Blackley, Van Burnham, Ed Logg of Asteroids, Centipede, and Gauntlet fame, Rich Adam, Tim Skelly, Owen Rubin , and Ed Rotberg.</p>
<p>The agreement will focus on creating and publishing digital games through digital and mobile platforms, as well as social and downloadable platforms.</p>
<p>“We are always looking to work with the best creative talent in the video games industry and we feel this relationship with Innovative Leisure reinforces our goal,” said Danny Bilson, THQ EVP in the press release. “We are committed to delivering creative games through digital distribution and Innovative Leisure has the expertise to deliver remarkable and cutting edge games for a new generation.”</p>
<p>“It’s a great honor (and a lot of fun) to get the opportunity to work with so many of the designers responsible for the gameplay mechanics that form the basis of our whole medium,” said Seamus Blackley, Innovative Leisure president. “We’re excited about getting to make and release a bunch of awesome games.”</p>
<p>More information on Innovative Leisure can be found through a bang-up interview with  Blackley over on <a href="http://venturebeat.com/2012/02/02/seamus-blackley-launches-innovative-leisure-mobile-game-startup-with-atari-arcade-veterans-exclusive/">VentureBeat</a>. </p>
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		<slash:comments>1</slash:comments>
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		<title>Quick Quotes: KISS in talks with Sony, KISS Angry Birds incoming</title>
		<link>http://www.vg247.com/2012/02/02/quick-quotes-kiss-in-talks-with-sony-on-a-game-kiss-angry-birds-incoming/</link>
		<comments>http://www.vg247.com/2012/02/02/quick-quotes-kiss-in-talks-with-sony-on-a-game-kiss-angry-birds-incoming/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 23:13:22 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[Casual]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Platformer]]></category>
		<category><![CDATA[Quick Quotes]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Angry Birds]]></category>
		<category><![CDATA[gene simmons]]></category>
		<category><![CDATA[kiss]]></category>
		<category><![CDATA[rovio]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=231045</guid>
		<description><![CDATA[&#8220;We’re talking with Sony games now. We are really trying to take it in areas that haven’t been done before and have stayed out of the marketplace because the ideas simply weren’t exciting enough. So while the gaming world is waiting for the KISS games that are going to explode, we’re busy taking the brand [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;We’re talking with Sony games now. We are really trying to take it in areas that haven’t been done before and have stayed out of the marketplace because the ideas simply weren’t exciting enough. So while the gaming world is waiting for the KISS games that are going to explode, we’re busy taking the brand to places where no band has gone before. We’re talking with Angry Birds, KISS and Angry Birds, which will become a deal. It’s just endless what we can do, but we only do things when it’s right. Just because there are games, and just because there’s this or that out there, unless the deal is right and unless the content is exciting to our fans, we don’t do it.&#8221; &#8211; Gene Simmons on extending the KISS brand to video games and Angry Birds. Thanks, <a href="http://www.industrygamers.com/news/kiss-frontman-gene-simmons-confirms-angry-birds-game-in-talks-with-playstation/">IndustryGamers</a>. </p>
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		<slash:comments>6</slash:comments>
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		<title>Monster Hunter card battle game hitting Japanese smart phones February 21</title>
		<link>http://www.vg247.com/2012/02/01/monster-hunter-card-battle-game-hitting-japanese-smart-phones-february-21/</link>
		<comments>http://www.vg247.com/2012/02/01/monster-hunter-card-battle-game-hitting-japanese-smart-phones-february-21/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 18:35:49 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[DeNA's Mobage]]></category>
		<category><![CDATA[Minna to Monhan Card Master]]></category>
		<category><![CDATA[Monster Hunter With Everyone: Card Master]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=230588</guid>
		<description><![CDATA[Capcom has announced it will release Monster Hunter With Everyone: Card Master, known as Minna to Monhan Card Master in Japan, via DeNA&#8217;s Mobage mobile social gaming platform. Pre-registrations started today for the card battle game developed by Gloops. Each card is based off characters and monsters from the Monster Hunter series, and it allows [...]]]></description>
			<content:encoded><![CDATA[<p>Capcom has announced it will release Monster Hunter With Everyone: Card Master, known as Minna to Monhan Card Master in Japan, via DeNA&#8217;s Mobage mobile social gaming platform. Pre-registrations started today for the card battle game developed by Gloops. Each card is based off characters and monsters from the Monster Hunter series, and it allows players to form guilds, gather cards, and battle other guilds. The game will be released on feature phones and smart phones with microtransactions starting February 21. Thanks, <a href="http://andriasang.com/comzts/monhan_card_game_mobage/">Andriasang</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Steam mobile app goes live for all</title>
		<link>http://www.vg247.com/2012/01/31/steam-mobile-app-goes-live-for-all/</link>
		<comments>http://www.vg247.com/2012/01/31/steam-mobile-app-goes-live-for-all/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 18:29:11 +0000</pubDate>
		<dc:creator>Patrick Garratt</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Valve]]></category>
		<category><![CDATA[steam]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=230236</guid>
		<description><![CDATA[The iOS and Android Steam app, announced last week, is now openly available. Launched last week in a closed beta, it allows you to chat with Steam friends, browse community groups and user profiles, view screenshots and user-generated content and all the rest of it. It&#8217;s free: install it.]]></description>
			<content:encoded><![CDATA[<p>The iOS and Android Steam app, announced last week, is now openly available. Launched last week in a closed beta, it allows you to chat with Steam friends, browse community groups and user profiles, view screenshots and user-generated content and all the rest of it. It&#8217;s free: install it.</p>
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			<wfw:commentRss>http://www.vg247.com/2012/01/31/steam-mobile-app-goes-live-for-all/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
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		<title>Splash Damage to announce new titles on PC and &#8220;completely new&#8221; platforms</title>
		<link>http://www.vg247.com/2012/01/24/splash-damage-to-announce-new-titles-on-pc-and-completely-new-platforms/</link>
		<comments>http://www.vg247.com/2012/01/24/splash-damage-to-announce-new-titles-on-pc-and-completely-new-platforms/#comments</comments>
		<pubDate>Tue, 24 Jan 2012 12:30:06 +0000</pubDate>
		<dc:creator>Patrick Garratt</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Paul Wedgwood]]></category>
		<category><![CDATA[splash damage]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=228431</guid>
		<description><![CDATA[Splash Damage CEO Paul Wedgwood has said the studio is to announce &#8220;new titles &#8211; both on platforms we&#8217;ve previously visited (including the PC and the world&#8217;s leading consoles), as well as exploring spaces completely new to us,&#8221; speaking in a statement regarding the developer&#8217;s 2012. Wedgwood, head of the UK team behind Brink, Wolfenstein: [...]]]></description>
			<content:encoded><![CDATA[<p>Splash Damage CEO Paul Wedgwood has said the studio is to announce &#8220;new titles &#8211; both on platforms we&#8217;ve previously visited (including the PC and the world&#8217;s leading consoles), as well as exploring spaces completely new to us,&#8221; speaking in a <a href="http://www.splashdamage.com/content/919/2012-message-paul-wedgwood" target="_new">statement</a> regarding the developer&#8217;s 2012.</p>
<p><span id="more-228431"></span><img src="http://images.vg247.com/current//2012/01/brink.jpg" alt="" title="brink" width="668" height="190" class="alignnone size-full wp-image-228435" /></p>
<p>Wedgwood, head of the UK team behind Brink, Wolfenstein: Enemy Territory and Enemy Territory: Quake Wars, said &#8220;2012 is going to be a very special year for Splash Damage. In fact, it&#8217;s going to be the most significant year in our history.&#8221;</p>
<p>He confirmed that news games will come from the studio this year, and that new releases will be geared towards &#8220;enormous changes&#8221; being experienced by the modern games industry.</p>
<p>&#8220;We&#8217;ve got several significant announcements to make in the coming weeks and months,&#8221; he said.</p>
<p>&#8220;We&#8217;ve hired some amazing new talent, strengthening our team in key areas. We&#8217;ll be revealing new titles &#8211; both on platforms we&#8217;ve previously visited (including the PC and the world&#8217;s leading consoles), as well as exploring spaces completely new to us. Finally, we&#8217;ve got some special things planned to take full advantage of the changes our industry is experiencing. This is a hugely exciting time for everyone here at the studio and we can&#8217;t wait to tell you about all the cool things we&#8217;ve got in store for you this year.&#8221;</p>
<p>Splash Damage&#8217;s latest release was Brink, shipped by Bethesda in 2011.</p>
<p>Wedgwood added: &#8220;In 2001 we went from a mod team to a professional developer. In the 10 years that followed, we became an AAA multi-platform developer, shipped three big multiplayer titles, worked on licensed properties and even created an original new universe. We&#8217;ve learned a lot from each of our games, and especially learned from the mistakes that we&#8217;ve made too.</p>
<p>&#8220;As gamers, we&#8217;ve also seen enormous changes in the past decade. We can now play multiplayer games online no matter what the platform is. Thanks to the wonders of digital distribution, we can buy games directly from their developers, and play them immediately. Mobile devices such as smartphones and tablets are more widespread than ever before, and these let us play wherever we are. More recently, the rise of good free-to-play games has allowed players to get their feet wet without demanding a big investment upfront.</p>
<p>&#8220;And, awesomely, despite an entire decade&#8217;s worth of premature obituaries, the PC as a gaming platform is looking healthier than ever. All of this is transforming the ways games are made, sold, and played.&#8221;</p>
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		<slash:comments>3</slash:comments>
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		<title>Minecraft: Pocket Edition has sold over 700,000 copies</title>
		<link>http://www.vg247.com/2012/01/19/minecraft-pocket-edition-has-sold-over-700000-copies/</link>
		<comments>http://www.vg247.com/2012/01/19/minecraft-pocket-edition-has-sold-over-700000-copies/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 18:59:44 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Minecraft]]></category>
		<category><![CDATA[Minecraft Pocket Edition]]></category>
		<category><![CDATA[Mojang]]></category>
		<category><![CDATA[sandbox]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=227613</guid>
		<description><![CDATA[Mojang has announced via Twitter the firm&#8217;s Minecraft: Pocket Edition has sold over 700,000 copies on Android since its launch in August on Xperia Play. The game was released for other Android platforms in September for $6.99. Thanks, Gamasutra.]]></description>
			<content:encoded><![CDATA[<p>Mojang has announced <a href="https://twitter.com/#!/Kappische/status/159744665174806528">via Twitter</a> the firm&#8217;s Minecraft: Pocket Edition has sold over 700,000 copies on Android since its launch in August on Xperia Play. The game was released for other Android platforms in September for $6.99. Thanks, <a href="http://www.gamasutra.com/view/news/39710/Minecraft_Pocket_Edition_sells_700K_copies.php?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+GamasutraNews+%28Gamasutra+News%29">Gamasutra</a>.</p>
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		<slash:comments>1</slash:comments>
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		<title>Zynga snaps up World of Goo iOS port developer</title>
		<link>http://www.vg247.com/2012/01/18/zynga-snaps-up-world-of-goo-ios-port-developer/</link>
		<comments>http://www.vg247.com/2012/01/18/zynga-snaps-up-world-of-goo-ios-port-developer/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 23:30:02 +0000</pubDate>
		<dc:creator>Brenna Hillier</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Trade]]></category>
		<category><![CDATA[Zynga]]></category>
		<category><![CDATA[Astro Ape Studios]]></category>
		<category><![CDATA[Gamedoctors]]></category>
		<category><![CDATA[HipLogic]]></category>
		<category><![CDATA[Page44 Studios]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=227453</guid>
		<description><![CDATA[Reuters reports that Zynga has made four recent acquisitions, all mobile developers. Perhaps the most notable is its September purchase of San Francisco-based Page44, which ported World of Goo to iOS; the port has sold over 1 million copies. In August, Zynga got hold of fellow San Franciscans HipLogic, and New York team Astro Ape. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.reuters.com/article/2012/01/18/us-zynga-idUSTRE80H24V20120118" target="_blank">Reuters</a> reports that Zynga has made four recent acquisitions, all mobile developers. Perhaps the most notable is its September purchase of San Francisco-based Page44, which ported World of Goo to iOS; the port has sold over 1 million copies. In August, Zynga got hold of fellow San Franciscans HipLogic, and New York team Astro Ape. Further afield, a December deal netted the German Gamedoctors in December. Zynga went public in December with the largest tech IPO since Google, but has suffered fluctuating stock price in the interim.</p>
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		<slash:comments>1</slash:comments>
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		<title>PES 2012 Xperia Play promoted with mutilated couch, Kristen Schaal</title>
		<link>http://www.vg247.com/2012/01/17/pes-2012-xperia-play-promoted-with-mutilated-couch-kirstan-schaal/</link>
		<comments>http://www.vg247.com/2012/01/17/pes-2012-xperia-play-promoted-with-mutilated-couch-kirstan-schaal/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 01:45:03 +0000</pubDate>
		<dc:creator>Brenna Hillier</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Sports]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Kristen Schaal]]></category>
		<category><![CDATA[pes 12]]></category>
		<category><![CDATA[Pro Evolution Soccer 2012]]></category>
		<category><![CDATA[XPERIA Play]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=226867</guid>
		<description><![CDATA[Here is a trailer for a video game which made me laugh aloud. This is by way of being a calendar event. That&#8217;s Kristen Schall of Flight of the Conchords, that is. She&#8217;s promoting the version optimised for Sony Ericsson&#8217;s Xperia Play, but Konami probably won&#8217;t mind if you play it on other devices. PES [...]]]></description>
			<content:encoded><![CDATA[<p>Here is a trailer for a video game which made me laugh aloud. This is by way of being a calendar event.</p>
<p><span id="more-226867"></span></p>
<p>That&#8217;s Kristen Schall of Flight of the Conchords, that is. She&#8217;s promoting the version optimised for Sony Ericsson&#8217;s Xperia Play, but Konami probably won&#8217;t mind if you play it on other devices.</p>
<p>PES 2012 is available now on the <a href="https://market.android.com/details?id=com.konami.pes2012&#038;feature=search_result#?t=W251bGwsMSwxLDEsImNvbS5rb25hbWkucGVzMjAxMiJd">Android Marketplace</a>, for AUD $5.76 or regional equivalent, and on iDevice, <a href="http://itunes.apple.com/au/app/pes-2012-pro-evolution-soccer/id460930780?mt=8">a freemium version is available</a>.</p>
<p><iframe width="600" height="343" src="http://www.youtube.com/embed/EhptC_heNIY" frameborder="0" allowfullscreen></iframe></p>
<p>Thanks, <a href="http://www.pocketgamer.co.uk/r/Xperia+Play/PES+2012+-+Pro+Evolution+Soccer/video.asp?c=36958" target="_blank">PocketGamer</a>.</p>
]]></content:encoded>
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		<title>Call of Duty Elite app hits iOS Tuesday, Android next week</title>
		<link>http://www.vg247.com/2012/01/10/call-of-duty-elite-app-hits-ios-tuesday-android-next-week/</link>
		<comments>http://www.vg247.com/2012/01/10/call-of-duty-elite-app-hits-ios-tuesday-android-next-week/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 07:02:57 +0000</pubDate>
		<dc:creator>Brenna Hillier</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Shooter]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[beachhead]]></category>
		<category><![CDATA[beachhead studios]]></category>
		<category><![CDATA[call of duty: elite]]></category>
		<category><![CDATA[Chacko Sonny]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=225524</guid>
		<description><![CDATA[VentureBeat reports the Call of Duty: Elite mobile app will arrive on the App Store on Tuesday, US time, and release for Android one week later. Mobile versions of the social service were expected alongside its Call of Duty: Modern Warfare 3 sim-ship, but were delayed after heavy demand caused launch hiccups. The apps allow [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://venturebeat.com/2012/01/09/call-of-duty-elite-finally-accessible-via-an-iphone-app/" target="_blank">VentureBeat</a> reports the Call of Duty: Elite mobile app will arrive on the App Store on Tuesday, US time, and release for Android one week later. Mobile versions of the social service were expected alongside its Call of Duty: Modern Warfare 3 sim-ship, but were delayed after <a href="http://www.vg247.com/2011/11/12/influx-of-elite-users-hit-us-a-lot-harder-than-we-thought-it-would-says-activision/">heavy demand caused launch hiccups</a>. The apps allow members to check stats, view maps of past encounters, edit load outs, and browse challenges among other useful features.</p>
<p>Thanks, <a href="http://www.computerandvideogames.com/331553/call-of-duty-elite-hits-ios-tomorrow/" target="_blank">CVG</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Tiny Tower clocks up 10 million daily play sessions</title>
		<link>http://www.vg247.com/2012/01/08/tiny-tower-clocks-up-10-million-daily-play-sessions/</link>
		<comments>http://www.vg247.com/2012/01/08/tiny-tower-clocks-up-10-million-daily-play-sessions/#comments</comments>
		<pubDate>Sun, 08 Jan 2012 23:21:38 +0000</pubDate>
		<dc:creator>Brenna Hillier</dc:creator>
				<category><![CDATA[Casual]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Ian Marsh]]></category>
		<category><![CDATA[nimblebit]]></category>
		<category><![CDATA[Tony Tower]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=225209</guid>
		<description><![CDATA[Nimblebit&#8217;s Ian Marsh has revealed iOS smash hit Tiny Tower has over 1 million monthly average users &#8211; and notches up 10 million play sessions per day. That&#8217;s a lot of checking on your tiny, freemium-powered skyscraper, the joys of which netted an Apple game of the year award. Nimblebit&#8217;s SkyBurger is also doing well, [...]]]></description>
			<content:encoded><![CDATA[<p>Nimblebit&#8217;s Ian Marsh has <a href="https://twitter.com/#!/eeen/status/155322395098484738" target="_blank">revealed</a> iOS smash hit Tiny Tower has over 1 million monthly average users &#8211; and notches up 10 million play sessions per day. That&#8217;s a lot of checking on your tiny, freemium-powered skyscraper, the joys of which <a href="http://www.vg247.com/2011/12/09/apple-game-of-the-year-awards-honour-dead-space-tiny-wings-more/">netted an Apple game of the year award</a>. Nimblebit&#8217;s SkyBurger is <a href="https://twitter.com/#!/eeen/status/155373162949906432" target="_blank">also</a> doing well, with 11 million downloads at up to 30,000 per day despite dormant marketing.</p>
<p>Thanks, <a href="http://www.joystiq.com/2012/01/08/tiny-tower-not-so-tiny-has-one-million-daily-users-on-ios/" target="_blank">Joystiq</a>.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Zynga stock drops again</title>
		<link>http://www.vg247.com/2012/01/05/zynga-stock-drops-again/</link>
		<comments>http://www.vg247.com/2012/01/05/zynga-stock-drops-again/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 22:15:49 +0000</pubDate>
		<dc:creator>Brenna Hillier</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Trade]]></category>
		<category><![CDATA[Zynga]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[Hidden Chronicles]]></category>
		<category><![CDATA[Scramble With Friends]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=224917</guid>
		<description><![CDATA[After a turbulent start, sharp drops, and subsequent levelling, Zynga stock has taken another tumble. Investors were apparently not impressed with early 2012 releases, letting shares drop in value by 3% to close at $8.91. Gamasutra reports trading was even worse during the day, coming perilously close to an all-time low. The social games publisher [...]]]></description>
			<content:encoded><![CDATA[<p>After a <a href="http://www.vg247.com/2011/12/16/zynga-stock-surges-plunges-surges-regulates-in-turbulent-first-day/">turbulent</a> start, <a href="http://www.vg247.com/2011/12/16/zynga-stock-surges-plunges-surges-regulates-in-turbulent-first-day/">sharp drops</a>, and subsequent levelling, Zynga stock has taken another tumble. Investors were apparently not impressed with early 2012 releases, letting shares drop in value by 3% to close at $8.91. <a href="http://www.gamasutra.com/view/news/39513/Zynga_stock_dips_as_company_debuts_second_postIPO_game.php" target="_blank">Gamasutra</a> reports trading was even worse during the day, coming perilously close to an all-time low. The social games publisher just released Scramble with Friends, its first mobile and <a href="http://www.vg247.com/2012/01/05/zynga-launches-hidden-chronicles-first-new-title-since-going-public/">second</a> overall release since going public late last year with a record IPO.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Rovio: 6.5 million people downloaded Angry Birds on Christmas Day</title>
		<link>http://www.vg247.com/2012/01/04/rovio-6-5-million-people-downloaded-angry-birds-on-christmas-day/</link>
		<comments>http://www.vg247.com/2012/01/04/rovio-6-5-million-people-downloaded-angry-birds-on-christmas-day/#comments</comments>
		<pubDate>Wed, 04 Jan 2012 15:18:17 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Casual]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Platformer]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Angry Birds]]></category>
		<category><![CDATA[angry birds rio]]></category>
		<category><![CDATA[Angry Birds Seasons]]></category>
		<category><![CDATA[rovio]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=224486</guid>
		<description><![CDATA[Rovio has announced that 6.5 million people downloaded Angry Birds to their smartphones on Christmas Day, double the number of phone activations estimated to have occurred over the holidays. “We’re really excited to have such a massive number of new people get acquainted with Angry Birds over the holidays — we have exciting new releases [...]]]></description>
			<content:encoded><![CDATA[<p>Rovio has announced that 6.5 million people downloaded Angry Birds to their smartphones on Christmas Day, double the number of phone activations estimated to have occurred over the holidays. “We’re really excited to have such a massive number of new people get acquainted with Angry Birds over the holidays — we have exciting new releases lined up for 2012, and can’t wait to introduce them to the public,” Rovio’s Ville Heijari told <a href="http://allthingsd.com/20120103/some-6-5-million-people-found-angry-birds-in-their-stockings/?mod=tweet">AllThingsD</a>. The figure represents all three versions of the game: Angry Birds, Angry Birds Seasons and Angry Birds Rio, in both paid and free downloads. The number of downloads for the game is up over Christmas 2010, when 2 million people acquired the game on both iOS and Android devices. Thanks, <a href="http://www.joystiq.com/2012/01/04/angry-birds-crashed-into-6-5-million-devices-on-christmas-day/">Joystiq</a>. </p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<title>GTA III mobile works with PC mods</title>
		<link>http://www.vg247.com/2012/01/03/gta-iii-mobile-works-with-pc-mods/</link>
		<comments>http://www.vg247.com/2012/01/03/gta-iii-mobile-works-with-pc-mods/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 21:39:18 +0000</pubDate>
		<dc:creator>Brenna Hillier</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Mods]]></category>
		<category><![CDATA[Rockstar]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Grand Theft Auto III]]></category>
		<category><![CDATA[GTA III]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=224349</guid>
		<description><![CDATA[Rockstar&#8217;s Android and iOS release of PS2 era classic Grand Theft Auto III is so faithful to the PC version that a number of existing mods can be used with it. You won&#8217;t need to jailbreak your device or anything like that, but head over to The Tech Erra or XDA Developers for iOS and [...]]]></description>
			<content:encoded><![CDATA[<p>Rockstar&#8217;s <a href="http://www.vg247.com/2011/12/15/psa-gta-iii-10th-anniversary-ed-out-now-gets-trailer/">Android and iOS release</a> of PS2 era classic Grand Theft Auto III is so faithful to the PC version that a number of existing mods can be used with it. You won&#8217;t need to jailbreak your device or anything like that, but head over to <a href="http://thetecherra.com/2011/12/15/tutorial-mod-gta-3-for-ios-with-custom-cars-maps-skins-and-more-no-jailbreak-required-video/" target="_blank">The Tech Erra</a> or <a href="http://forum.xda-developers.com/showthread.php?t=1401932" target="_blank">XDA Developers</a> for iOS and Android users respectively to get a full walkthrough.</p>
<p>Thanks, <a href="http://games.on.net/article/14568/PC_Mods_Work_With_Grand_Theft_Auto_3_on_iOS_and_Android" target="_blank">games.on.net</a>.</p>
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		<slash:comments>0</slash:comments>
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		<title>Shenmue City shuttered</title>
		<link>http://www.vg247.com/2012/01/02/shenmue-city-shuttered/</link>
		<comments>http://www.vg247.com/2012/01/02/shenmue-city-shuttered/#comments</comments>
		<pubDate>Mon, 02 Jan 2012 23:54:14 +0000</pubDate>
		<dc:creator>Brenna Hillier</dc:creator>
				<category><![CDATA[Free-to-Play]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[shenmue]]></category>
		<category><![CDATA[Shenmue City]]></category>
		<category><![CDATA[Shenmue Gai]]></category>
		<category><![CDATA[Shenmue Town]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=224116</guid>
		<description><![CDATA[Another gut punch for faithful fans of the series doomed to never make any money, ever. Andriasang reports Shenmue City closed down on December 26, just one year from launch. Probably another nail in Shenmue 3&#8242;s already thoroughly secured coffin. The Japan-exclusive social title &#8211; also called Shenmue Gai, Town or World &#8211; was restricted [...]]]></description>
			<content:encoded><![CDATA[<p>Another gut punch for faithful fans of the series doomed to never make any money, ever.</p>
<p><span id="more-224116"></span></p>
<p><img src="http://images.vg247.com/current//2012/01/20120103shenmuecity5.jpg" alt="" title="20120103shenmuecity5" width="668" height="190" class="alignnone size-full wp-image-224123" /></p>
<p><a href="http://andriasang.com/comzjx/shenmue_world_dead/">Andriasang</a> reports Shenmue City closed down on December 26, just one year from launch. Probably another nail in Shenmue 3&#8242;s already thoroughly secured coffin.</p>
<p>The Japan-exclusive social title &#8211; also called Shenmue Gai, Town or World &#8211; was restricted to the mobile version of Mobage, but was expected to come to browsers eventually. It was free-to-play and supported by microtransactions.</p>
<p>Shenmue City was the debut title from developer Ys Net, but was directed by series creator Yu Suzuki.</p>
<p>The Shenmue franchise has achieved notoriety over its sporadic history; the first game was the most expensive ever developed at the time of its 1999 launch as a flagship Dreamcast property, and the series&#8217;s critical praise but lacklustre sales have strong analogies with the Dreamcast itself. A promised third entry has become something of a running joke as fans leap on every hint and rumour while Sega repeatedly issues denials.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Dual Shock support added to Sony Tablet S</title>
		<link>http://www.vg247.com/2011/12/20/dual-shock-support-added-to-sony-tablet-s/</link>
		<comments>http://www.vg247.com/2011/12/20/dual-shock-support-added-to-sony-tablet-s/#comments</comments>
		<pubDate>Tue, 20 Dec 2011 06:48:13 +0000</pubDate>
		<dc:creator>Brenna Hillier</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[PlayStation Certified]]></category>
		<category><![CDATA[PlayStation Suite]]></category>
		<category><![CDATA[Tablet S]]></category>
		<category><![CDATA[tablets]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=223255</guid>
		<description><![CDATA[Engadget reports the latest Japanese firmware update for Sony&#8217;s Tablet S added support for the PlayStation 3&#8242;s Dual Shock controllers. The controller apparently works wirelessly after initial, wired ste up and works with PlayStation Suite certified titles. Japanese gamers have been provided with a free game to celebrate the addition. The Tablet P has not [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.engadget.com/2011/12/16/sony-tablet-s-update-lets-you-play-with-ps3-controllers-cable-a/" target="_blank">Engadget</a> reports the latest Japanese firmware update for Sony&#8217;s Tablet S added support for the PlayStation 3&#8242;s Dual Shock controllers. The controller apparently works wirelessly after initial, wired ste up and works with PlayStation Suite certified titles. Japanese gamers have been provided with a free game to celebrate the addition. The Tablet P has not been so fortunate. If your streaming-games-service-sense are tingling, you&#8217;re not alone. That&#8217;s the smell of the future, that is.</p>
<p>Thanks, <a href="http://multiplayerblog.mtv.com/2011/12/19/sony-tablet-s-now-supports-ps3-dualshock-controllers/" target="_blank">MTV Multiplayer</a>. <a href="http://www.unwiredview.com/2011/09/02/sony-tablet-s-doubles-as-a-universal-remote-control-hands-on-video/" target="_blank">[image]</a></p>
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		<slash:comments>2</slash:comments>
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		<title>Modern Combat 3 available on Android</title>
		<link>http://www.vg247.com/2011/12/18/modern-combat-3-available-on-android/</link>
		<comments>http://www.vg247.com/2011/12/18/modern-combat-3-available-on-android/#comments</comments>
		<pubDate>Sun, 18 Dec 2011 23:46:19 +0000</pubDate>
		<dc:creator>Brenna Hillier</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Gameloft]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Modern Combat 3]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=222923</guid>
		<description><![CDATA[Pocket Gamer reports Gameloft&#8217;s third tribute to all things modern and war-like has made the jump from the App Store to the Android Marketplace. As well as a surprisingly lengthy single-player campaign, the mobile release packs in 12-player multiplayer. Modern Combat 3 boasts improvements over its precursor including a sprint button, fancier graphics, and more [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.pocketgamer.co.uk/r/Android/Modern+Combat+3%3A+Fallen+Nation/news.asp?c=36241" target="_blank">Pocket Gamer</a> reports Gameloft&#8217;s third tribute to all things modern and war-like has made the jump from the App Store to the <a href="https://market.android.com/details?id=com.gameloft.android.ANMP.GloftM3HM">Android Marketplace</a>. As well as a surprisingly lengthy single-player campaign, the mobile release packs in 12-player multiplayer. Modern Combat 3 boasts improvements over its precursor including a sprint button, fancier graphics, and more unlockables and bonuses. You can grab it for  £4.99 or territorial equivalent.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>&#8220;Nokia Wii&#8221; used to play Halo, PoP in 2004: pics, details</title>
		<link>http://www.vg247.com/2011/12/15/nokia-wii-used-to-play-halo-pop-in-2004-pics-details/</link>
		<comments>http://www.vg247.com/2011/12/15/nokia-wii-used-to-play-halo-pop-in-2004-pics-details/#comments</comments>
		<pubDate>Thu, 15 Dec 2011 12:23:48 +0000</pubDate>
		<dc:creator>Patrick Garratt</dc:creator>
				<category><![CDATA[Feature B]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Nokia]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=222363</guid>
		<description><![CDATA[Nokia was working on a wireless controller it used for playing Halo and Prince of Persia in 2004, two years before Wii came to market. VG247 has seen the device, as well as an internal video presentation that showed a man covered in various motion sensors playing a snowboarding game on a TV. The unit [...]]]></description>
			<content:encoded><![CDATA[<p>Nokia was working on a wireless controller it used for playing Halo and Prince of Persia in 2004, two years before Wii came to market.</p>
<p><span id="more-222363"></span><img src="http://images.vg247.com/current//2011/12/nokia.jpg" alt="" title="nokia" width="668" height="190" class="alignnone size-full wp-image-222377" /></p>
<p>VG247 has seen the device, as well as an internal video presentation that showed a man covered in various motion sensors playing a snowboarding game on a TV.</p>
<p>The unit itself has a trigger on the bottom and another main button on top, as well as four coloured play buttons under the Nokia logo.</p>
<p>Staff working on the prototypes used to &#8220;wear&#8221; up to seven of them while testing, as well as holding them in two hands.</p>
<p>The unit we saw, which you can see in the gallery below, included gyroscopes, magnetometers and accelerometers. Nokia also created another version with a joystick, giving five degrees of freedom in one hand. The team used to play Halo, Prince of Persia &#8220;and those kind of games&#8221; with the controller.</p>
<p>Nokia&#8217;s well-documented failure in the games space meant the device never came to market, but shows clearly that the firm had designs on the higher end of the market.</p>
<p>Functionality appears to be similar to the <a href="http://www.zeemote.com/uk/controllers/nokia.php">Zeemote</a>, a current third-party peripheral compatible with Nokia&#8217;s phone.</p>

<a href='http://www.vg247.com/2011/12/15/nokia-wii-used-to-play-halo-pop-in-2004-pics-details/2155-2/' title='2155'><img width="93" height="156" src="http://images.vg247.com/current//2011/12/2155-93x156.jpg" class="attachment-thumbnail" alt="2155" title="2155" /></a>
<a href='http://www.vg247.com/2011/12/15/nokia-wii-used-to-play-halo-pop-in-2004-pics-details/attachment/2156/' title='2156'><img width="93" height="156" src="http://images.vg247.com/current//2011/12/2156-93x156.jpg" class="attachment-thumbnail" alt="2156" title="2156" /></a>
<a href='http://www.vg247.com/2011/12/15/nokia-wii-used-to-play-halo-pop-in-2004-pics-details/2157-2/' title='2157'><img width="93" height="156" src="http://images.vg247.com/current//2011/12/2157-93x156.jpg" class="attachment-thumbnail" alt="2157" title="2157" /></a>
<a href='http://www.vg247.com/2011/12/15/nokia-wii-used-to-play-halo-pop-in-2004-pics-details/attachment/2158/' title='2158'><img width="93" height="156" src="http://images.vg247.com/current//2011/12/2158-93x156.jpg" class="attachment-thumbnail" alt="2158" title="2158" /></a>
<a href='http://www.vg247.com/2011/12/15/nokia-wii-used-to-play-halo-pop-in-2004-pics-details/nokia/' title='nokia'><img width="156" height="44" src="http://images.vg247.com/current//2011/12/nokia-156x44.jpg" class="attachment-thumbnail" alt="nokia" title="nokia" /></a>

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		<title>SCE Japan launches PlayStation Game Music service</title>
		<link>http://www.vg247.com/2011/12/15/sce-japan-launches-playstation-game-music-service/</link>
		<comments>http://www.vg247.com/2011/12/15/sce-japan-launches-playstation-game-music-service/#comments</comments>
		<pubDate>Thu, 15 Dec 2011 01:58:41 +0000</pubDate>
		<dc:creator>Brenna Hillier</dc:creator>
				<category><![CDATA[Japan]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[PlayStation Game Music]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=222286</guid>
		<description><![CDATA[Sony Computer Entertainment Japan has launched a new service almost certain never to reach anywhere else. Andriasang reports users of mobile music streaming services can now access the PlayStation Game Music Service. It provides tunes from popular games, ranging from Final Fantasy XIII-2 to Dynasty Warriors to the Yakuza series &#8211; there&#8217;s even a range [...]]]></description>
			<content:encoded><![CDATA[<p>Sony Computer Entertainment Japan has launched a new service almost certain never to reach anywhere else. <a href="http://andriasang.com/comzcm/ps_game_music_service/" target="_blank">Andriasang</a> reports users of mobile music streaming services can now access the PlayStation Game Music Service. It provides tunes from popular games, ranging from Final Fantasy XIII-2 to Dynasty Warriors to the Yakuza series &#8211; there&#8217;s even a range of sound effects, for all those situations when you really have to hear the PS3 start-up chime. Um. Well, it could be useful in D&#038;D games when you really need to rock that chocobo vibe. PlayStation Game Music is available through NTT Communications, MTI, Enterbrain, Oricon and Dwango, with other portals expected to get on board soon.</p>
]]></content:encoded>
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		<title>Bossa Studios head says Vita will die &#8220;horrible premature death&#8221;</title>
		<link>http://www.vg247.com/2011/12/14/bossa-studios-head-says-vita-will-die-horrible-premature-death/</link>
		<comments>http://www.vg247.com/2011/12/14/bossa-studios-head-says-vita-will-die-horrible-premature-death/#comments</comments>
		<pubDate>Wed, 14 Dec 2011 19:53:52 +0000</pubDate>
		<dc:creator>Andrew Groen</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Vita]]></category>
		<category><![CDATA[Bossa Studios]]></category>
		<category><![CDATA[PlayStation Vita]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=222209</guid>
		<description><![CDATA[You can file this story firmly in the &#8220;take it for what it&#8217;s worth&#8221; category. The head of UK game development house Bossa Studios, Henrique Olifiers, said he thinks PlayStation Vita has a rough road ahead. &#8220;&#8221;We&#8217;ll keep on the lookout to see what the next gen will bring, but if they want more focus [...]]]></description>
			<content:encoded><![CDATA[<p>You can file this story firmly in the &#8220;take it for what it&#8217;s worth&#8221; category. The head of UK game development house <a href="http://www.bossastudios.com/">Bossa Studios</a>, Henrique Olifiers, said he thinks PlayStation Vita has a rough road ahead. <span id="more-222209"></span><img src="http://images.vg247.com/current//2011/12/Sony-PS-Vita-playstation-price-in-india.jpg" alt="" title="Sony-PS-Vita-playstation-price-in-india" width="668" height="190" class="alignnone size-full wp-image-222210" /></p>
<p>&#8220;&#8221;We&#8217;ll keep on the lookout to see what the next gen will bring, but if they want more focus on tech specs rather than usability and accessibility, I don&#8217;t think it will be for us,&#8221; Olifiers said. &#8220;I hate the fact you cannot play a game on the PS3 against the same game on the 360 or PC. Walled gardens in a world where people are freely connected all the time is just a dumb idea that limits what is achievable.&#8221;</p>
<p>&#8220;Valve is bang on: proprietary stuff is madness, we should be moving to more open platforms, to interoperability, bringing everyone together. If this is not the motto for the big console manufacturers, not only will we not be there &#8212; they&#8217;re likely to die a horrible premature death, the kind of which I think the Vita will suffer from.&#8221;</p>
<p>It&#8217;s an interesting story, but we&#8217;re taking this with a grain of salt. People who say things along the lines of &#8220;if you don&#8217;t follow my advice, your company will die a horrible death&#8221; don&#8217;t tend to be high up on our list of trustworthy sources. That said, there&#8217;s no question Vita faces a tough road ahead.</p>
<p>Via <a href="http://www.destructoid.com/ps-vita-will-die-a-horrible-premature-death--217857.phtml"target="_blank">Destructoid</a>.</p>
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		<title>Ex-Visceral Melbourne devs open PlaySide</title>
		<link>http://www.vg247.com/2011/12/14/ex-visceral-melbourne-devs-open-playside/</link>
		<comments>http://www.vg247.com/2011/12/14/ex-visceral-melbourne-devs-open-playside/#comments</comments>
		<pubDate>Wed, 14 Dec 2011 10:59:06 +0000</pubDate>
		<dc:creator>Johnny Cullen</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[PlaySide]]></category>
		<category><![CDATA[Visceral Melbourne]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=222094</guid>
		<description><![CDATA[Several ex-developers of the recently shuttered Visceral Games Melbourne have banded together to form mobile games studio PlaySide. Headed by Gerry Sakkas as CEO, PlaySide will begin production on games from January 16 next year. Sakkas said the main aim of creating the company was by bringing in &#8220;people who were accustomed to aiming for [...]]]></description>
			<content:encoded><![CDATA[<p>Several ex-developers of the recently shuttered Visceral Games Melbourne have banded together to form mobile games studio PlaySide. Headed by Gerry Sakkas as CEO, PlaySide will begin production on games from January 16 next year. Sakkas said the main aim of creating the company was by bringing in &#8220;people who were accustomed to aiming for AAA quality, take that talent, and tailor it to a mobile audience.&#8221;</p>
<p>More on <a href="http://www.kotaku.com.au/2011/12/former-visceral-games-developer-opens-new-studio/" target="_new">Kotaku Australia</a>.</p>
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		<title>Angry Birds turns two on December 11, Rovio celebrates by unlocking all levels</title>
		<link>http://www.vg247.com/2011/12/09/angry-birds-turns-two-on-december-11-rovio-celebrates-by-unlocking-all-levels/</link>
		<comments>http://www.vg247.com/2011/12/09/angry-birds-turns-two-on-december-11-rovio-celebrates-by-unlocking-all-levels/#comments</comments>
		<pubDate>Fri, 09 Dec 2011 16:04:22 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[Casual]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Angry Birds]]></category>
		<category><![CDATA[happy birthday]]></category>
		<category><![CDATA[rovio]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=221164</guid>
		<description><![CDATA[Rovio&#8217;s very popular Angry Birds will turn two years old on December 11, and the firm is celebrating with a Happy Birthday update which unlocks all episodes and adds an extra 15 levels. It will also include new menus, achievements and graphics. Various retailers will also be celebrating, with US chains Barnes &#038; Noble hosting [...]]]></description>
			<content:encoded><![CDATA[<p>Rovio&#8217;s very popular Angry Birds will turn two years old on December 11, and the firm is celebrating with a Happy Birthday update which unlocks all episodes and adds an extra 15 levels. </p>
<p><span id="more-221164"></span></p>
<p><img src="http://images.vg247.com/current//2011/12/angry-birds-b-day-cake.jpg" alt="" title="angry birds b-day cake" width="668" height="190" class="alignnone size-full wp-image-221167" /></p>
<p>It will also include new menus, achievements and graphics. </p>
<p>Various retailers will also be celebrating, with US chains Barnes &#038; Noble hosting special events and giveaways on Sunday, December 11 from 11am and 3pm, and Toys &#8216;R&#8217; Us offering Angry Birds merchandise at 25% off, along with a code unlocking a special level in Angry Birds Chrome.</p>
<p>In London, Forbidden Planet will be celebrating, and in Japan, Rovio CMO Peter Vesterbacka will be holding a presentation at the Apple Store in Ginza. A special event will also take place in Tokyo&#8217;s Harajuku.</p>
<p>Angry Birds has been downloaded 500 million times in its two years on the market. </p>
<p>Thanks, <a href="http://www.next-gen.biz/news/angry-birds-turns-two-weekend">Edge</a>. </p>
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		<title>Quick Quotes &#8211; Where&#8217;s Fruit Ninja 2?</title>
		<link>http://www.vg247.com/2011/12/08/quick-quotes-wheres-fruit-ninja-2/</link>
		<comments>http://www.vg247.com/2011/12/08/quick-quotes-wheres-fruit-ninja-2/#comments</comments>
		<pubDate>Thu, 08 Dec 2011 01:28:57 +0000</pubDate>
		<dc:creator>Brenna Hillier</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Casual]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Fruit Ninja]]></category>
		<category><![CDATA[Halfbrick]]></category>
		<category><![CDATA[Luke Muscat]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=220692</guid>
		<description><![CDATA[&#8220;We could knock out a Fruit Ninja 2 in a couple of months and it would probably sell gangbusters, but we wouldn’t be satisfied with that. We put a lot of pressure on ourselves. Even when we were working on licensed titles we were determined to make the best games we could possibly make. We [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;We could knock out a Fruit Ninja 2 in a couple of months and it would probably sell gangbusters, but we wouldn’t be satisfied with that. We put a lot of pressure on ourselves. Even when we were working on licensed titles we were determined to make the best games we could possibly make. We want to make really fantastic games and keep building Halfbrick as a company that people identify as making quality, interesting, unique titles.”</p>
<p>&#8211; Halfbrick&#8217;s Luke Muscat, speaking to <a href="http://www.kotaku.com.au/2011/12/the-game-that-saved-halfbrick/" target="_blank">Kotaku</a>. Fruit Ninja is available for iOS, Kinect, Windows Phone 7, and is part of the Android Marketplace&#8217;s <a href="https://market.android.com/details?id=apps_timed_promotion&#038;feature=banner#?t=W251bGwsMSwyLDIwMSwibnVsbC10b3BfZmVhdHVyZWRfbXVsdGlfX18xX3Byb21vXzEzMjMxOTc4NjA1MzIiXQ.." target="_blank">rotating selection of 10 cent apps</a> today, so no excuses.</p>
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		<title>Survival mode coming to Minecraft Pocket Edition</title>
		<link>http://www.vg247.com/2011/12/06/survival-mode-coming-to-minecraft-pocket-edition/</link>
		<comments>http://www.vg247.com/2011/12/06/survival-mode-coming-to-minecraft-pocket-edition/#comments</comments>
		<pubDate>Tue, 06 Dec 2011 22:22:30 +0000</pubDate>
		<dc:creator>Brenna Hillier</dc:creator>
				<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Daniel Kaplan]]></category>
		<category><![CDATA[Minecraft]]></category>
		<category><![CDATA[Minecraft Pocket Edition]]></category>
		<category><![CDATA[Mojang]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=220416</guid>
		<description><![CDATA[Minecraft Pocket Edition &#8211; which Android users can get for 10 cents, by the way &#8211; will updated with some of the survival features of the core release. In a post on Mojang&#8217;s blog, business developer Daniel Kaplan explained that the Android version has gone without updates since its exclusive launch while the iOS port [...]]]></description>
			<content:encoded><![CDATA[<p>Minecraft Pocket Edition &#8211; which Android users can get for <a href="http://www.vg247.com/2011/12/06/android-apps-pass-10-billion-downloads-discounts-select-games-to-10-cents/">10 cents</a>, by the way &#8211; will updated with some of the survival features of the core release.</p>
<p><span id="more-220416"></span></p>
<p><img src="http://images.vg247.com/current//2011/05/20110525xplay_mc.jpg" alt="" title="20110525xplay_mc" width="668" height="190" class="alignnone size-full wp-image-173033" /></p>
<p>In a <a href="http://mojang.com/2011/12/05/the-plan-for-minecraft-pocket-edition/" target="_blank">post on Mojang&#8217;s blog</a>, business developer Daniel Kaplan explained that the Android version has gone without updates since its exclusive launch while the iOS port was in the works, to avoid the problems of varying feature sets.</p>
<p>Now that the two are nearly on par, Mojang will be working to add new features to both &#8211; without fully replicating the core version on Mac and PC.</p>
<p>While the developer has no dates to share at this time, it does have a to-do list:</p>
<ul>
<li>A new file system – to make sure we can support items and mobs in the world</li>
<li>Item system – to be able to pick up items</li>
<li>Crafting – we know you want this <img src='http://www.vg247.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  This will probably need some iterations since the interface will be customized for the touch devices</li>
<li>Inventory system</li>
<li>Mobs – animals and enemies!</li>
<li>Optimizing rendering code – we are experimenting with caves but need to make it work better before we are able to release it</li>
<li>Clean up of code and overall optimization</li>
</ul>
<p>Thanks, <a href="http://kotaku.com/5865577/mojang-says-that-survival-modes-coming-minecraft-pocket-edition" target="_blank">Kotaku</a>.</p>
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		<title>Square Enix and DeNA unveil Final Fantasy Brigade</title>
		<link>http://www.vg247.com/2011/12/02/square-enix-and-dena-unveil-final-fantasy-brigade/</link>
		<comments>http://www.vg247.com/2011/12/02/square-enix-and-dena-unveil-final-fantasy-brigade/#comments</comments>
		<pubDate>Fri, 02 Dec 2011 10:12:12 +0000</pubDate>
		<dc:creator>Stace Harman</dc:creator>
				<category><![CDATA[Japan]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[DeNA]]></category>
		<category><![CDATA[final fantasy brigade]]></category>
		<category><![CDATA[Final Fantasy x Mobage]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=219767</guid>
		<description><![CDATA[The Final Fantasy collaboration between Sqaure Enix and mobile social game provider DeNA has been unveiled as a PvE and PvP title Final Fantasy Brigade. At a recent press conference, DeNA announced a few details for its upcoming Final Fantasy title for the Japanese Mobage platform. Final Fantasy Brigade will put players in control of [...]]]></description>
			<content:encoded><![CDATA[<p>The Final Fantasy collaboration between Sqaure Enix and mobile social game provider DeNA has been unveiled as a PvE and PvP title Final Fantasy Brigade.</p>
<p><span id="more-219767"></span></p>
<p>At a recent press conference, DeNA announced a few details for its upcoming Final Fantasy title for the Japanese Mobage platform.</p>
<p>Final Fantasy Brigade will put players in control of airships as they seek, in true Final Fantasy tradition, to rebuild a shattered crystal by battling mythical beasties. Levelling, character jobs and battles with rival airship pilots will also feature. <a href="http://www.4gamer.net/games/144/G014446/20111202039/screenshot.html?num=008" target="_blank">4gamer.net</a> has a screen shot or two showing character art that <a href="http://www.siliconera.com/2011/12/02/final-fantasy-brigade-is-all-about-friendly-deathmatches/?">Silconera</a> describes as being in the style of <a href="http://www.vg247.com/2011/11/14/snow-vivi-aerith-and-more-confirmed-for-theatrhythm-final-fantasy/">Theatrhythm: Final Fantasy</a>.</p>
<p>Final Fantasy Brigade is expected to launch in Japan towards the end of this month, no details have been announced concerning the title&#8217;s availability outside of Japan.     </p>
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		<title>Ex-BioWare and Pandemic boss nets $15 million for new studio, Rumble</title>
		<link>http://www.vg247.com/2011/12/01/ex-bioware-and-pandemic-boss-nets-15-million-for-new-studio-rumble/</link>
		<comments>http://www.vg247.com/2011/12/01/ex-bioware-and-pandemic-boss-nets-15-million-for-new-studio-rumble/#comments</comments>
		<pubDate>Thu, 01 Dec 2011 22:54:06 +0000</pubDate>
		<dc:creator>Brenna Hillier</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Trade]]></category>
		<category><![CDATA[Greg Richardson]]></category>
		<category><![CDATA[John Yoo]]></category>
		<category><![CDATA[Mark Spenner]]></category>
		<category><![CDATA[rumble]]></category>
		<category><![CDATA[Rumble Entertainment]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=219596</guid>
		<description><![CDATA[One-time BioWare and Pandemic CEO Greg Richardson leads an all-star veteran team in a new mobile gaming venture. VentureBeat reports Rumble Entertainment has secured $15 million in funding, with the majority contributed by Google Ventures and Khosla Ventures. The new studio in Redwood already has 25 staffers on board. Besides Richardson, other notable names include [...]]]></description>
			<content:encoded><![CDATA[<p>One-time BioWare and Pandemic CEO Greg Richardson leads an all-star veteran team in a new mobile gaming venture.</p>
<p><span id="more-219596"></span></p>
<p><img src="http://images.vg247.com/current//2011/12/20111202rumble.jpg" alt="" title="20111202rumble" width="668" height="190" class="alignnone size-full wp-image-219597" /></p>
<p><a href="http://venturebeat.com/2011/12/01/former-ceo-of-bioware-and-pandemic-raises-15m-in-series-a-funding-for-mobile-and-browser-gaming-studio/" target="_blank">VentureBeat</a> reports Rumble Entertainment has secured $15 million in funding, with the majority contributed by Google Ventures and Khosla Ventures.</p>
<p>The new studio in Redwood already has 25 staffers on board. Besides Richardson, other notable names include Mark Spenner, who founded EA2D before it became BioWare San Francisco, World of Warcraft lead designer John Yoo.</p>
<p>Rumble doesn&#8217;t plan to become just another mobile gaming developer, and isn&#8217;t interested in wooing the FarmVille and Smurfs Village crowd.</p>
<p>“The future of video games points not at the casual audience, but rather people who know they love video games,&#8221; Richardson said, adding that the studio&#8217;s vision is to “marry what makes console and PC games wonderful in terms of engagement and immersion with the lifestyle of not always being in front of a big-screen television.”</p>
<p>&#8220;It’s all about finding the very best developers in the world and letting them do what they do best, which is letting them make great games.”</p>
<p>Asked about Infinity Blade, often considered one of the best core-like mobile experiences, Richardson was complimentary but dismissive.</p>
<p>&#8220;I think they’ve just barely scratched the surface in terms of potential and in terms of game design,&#8221; he said.</p>
<p>&#8220;The thing that they did that’s close to the old world way of thinking is that they’re still charging for the download. They’re not embracing the notion that users, I think, want to play games if they fall in love with them.&#8221;</p>
<p>That said, Rumble&#8217;s aware of the distaste many gamers feel for micro transactions and other new models, and wants to find ways to monetise &#8220;in a way that feels indicative of the kind of value they’re getting&#8221;.</p>
<p>&#8220;Not that they have to pay up front or that they’re feeling manipulated by the game to invite a hundred friends or, you know, just having some silly energy bar being bolted onto the game,&#8221; he added.</p>
<p>The studio has two games in development but isn&#8217;t ready to share details.</p>
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		<title>PSA: World of Goo now available on Android</title>
		<link>http://www.vg247.com/2011/11/29/psa-world-of-goo-now-available-on-android/</link>
		<comments>http://www.vg247.com/2011/11/29/psa-world-of-goo-now-available-on-android/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 20:30:58 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Puzzler]]></category>
		<category><![CDATA[2d boy]]></category>
		<category><![CDATA[world of goo]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=218739</guid>
		<description><![CDATA[2D Boy&#8217;s puzzler World of Goo has been released on the Android Market, and from now until December 5, the game is 40% off and will only run you $2.99. 2D Boys has said the game will run on the majority of devices running Android 2.2 or newer; however, since there are devices out there [...]]]></description>
			<content:encoded><![CDATA[<p>2D Boy&#8217;s puzzler World of Goo has been released on the <a href="https://market.android.com/details?id=com.twodboy.worldofgoofull">Android Market</a>, and from now until December 5, the game is 40% off and will only run you $2.99. 2D Boys has said the game will run on the majority of devices running Android 2.2 or newer; however, since there are devices out there of &#8220;varying capabilities&#8221;, it recommends users <a href="https://market.android.com/details?id=com.twodboy.worldofgoodemo">try the demo first</a>. OpenFeint has also been integrated into the game for those who like to post achievements. Thanks, <a href="http://indiegames.com/2011/11/world_of_goo_now_available_on_.html?utm_source=feedburner&#038;utm_medium=feed&#038;utm_campaign=Feed%3A+IndependentGaming+%28Indie+Games%29&#038;utm_content=Google+Reader">IndieGames</a>. </p>
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		<title>Unity tech surpasses 750,000 registered developers</title>
		<link>http://www.vg247.com/2011/11/29/unity-tech-surpasses-750000-registered-developers/</link>
		<comments>http://www.vg247.com/2011/11/29/unity-tech-surpasses-750000-registered-developers/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 18:25:47 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[Internet]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[unity technologies]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=218719</guid>
		<description><![CDATA[Unity Technologies has announced its Unity platform for 3D on the web, iOS, Android and consoles has surpassed 750,000 registered developers, and that over 200,000 users remain active on a monthly basis. The number of Unity Web Player installs has also doubled over the last year, with 40 million as of November of 2010 and [...]]]></description>
			<content:encoded><![CDATA[<p>Unity Technologies has announced its Unity platform for 3D on the web, iOS, Android and consoles has surpassed 750,000 registered developers, and that over 200,000 users remain active on a monthly basis. The number of Unity Web Player installs has also doubled over the last year, with 40 million as of November of 2010 and at present, over 80 million. </p>
<p><span id="more-218719"></span></p>
<p><img src="http://images.vg247.com/current//2011/11/unitylogo.jpg" alt="" title="unitylogo" width="668" height="190" class="alignnone size-full wp-image-218720" /></p>
<p>“We’re amazed at how rapidly Unity continues to grow in popularity globally,” said David Helgason, CEO of Unity Technologies in the press release. “The continuing growth of the platform demonstrates that when provided with excellent tools, developers will embrace them in numbers that surpass anything anyone imagined.”</p>
<p>This announcement comes amid the one year anniversary of the Unity digital Asset Store and Union distribution service. The Unity Asset Store housed 64 packages for sale when it opened a year ago, and today, over 50,000 registered users can find 2,200 packages ranging from add-ons to art assets. In the opening month, the top vendors were grossing $2,500 a month and at present, more than $10,000 a month.</p>
<p>Thanks, <a href="http://www.gamesindustry.biz/articles/2011-11-29-unity-passes-750-000-registered-users">GI.biz</a>.</p>
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		<title>Breadth in games combatting triple-A &#8220;content-churning&#8221;</title>
		<link>http://www.vg247.com/2011/11/28/breadth-in-games-is-combatting-triple-a-content-churning/</link>
		<comments>http://www.vg247.com/2011/11/28/breadth-in-games-is-combatting-triple-a-content-churning/#comments</comments>
		<pubDate>Mon, 28 Nov 2011 13:05:59 +0000</pubDate>
		<dc:creator>Patrick Garratt</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[battlefield 3]]></category>
		<category><![CDATA[call of duty: modern warfare 3]]></category>
		<category><![CDATA[mw3]]></category>
		<category><![CDATA[Skyrim]]></category>
		<category><![CDATA[The Elder Scrolls V: Skyrim]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=218393</guid>
		<description><![CDATA[In my latest Huffington Post UK piece, I posit that conservativeness at the top-spend end of video gaming has, thankfully, been off-set by increases in internet speeds and the rise of &#8220;bite-size&#8221; gaming formats such as mobile and PC. When I sat down to write the article last week, I couldn&#8217;t quite believe it when [...]]]></description>
			<content:encoded><![CDATA[<p>In my latest <a href="http://www.huffingtonpost.co.uk/patrick-garratt/breadth-stops-video-gamin_b_1111862.html?ref=tw" target="_new">Huffington Post UK piece</a>, I posit that conservativeness at the top-spend end of video gaming has, thankfully, been off-set by increases in internet speeds and the rise of &#8220;bite-size&#8221; gaming formats such as mobile and PC.</p>
<p><span id="more-218393"></span><img src="http://images.vg247.com/current//2011/11/skyrim3.jpg" alt="" title="skyrim3" width="668" height="190" class="alignnone size-full wp-image-218394" /></p>
<p>When I sat down to write the article last week, I couldn&#8217;t quite believe it when I turned up the facts for this paragraph:</p>
<p>&#8220;The bestselling games this Christmas are so entrenched in sequelisation as to border on ridiculousness. We have the Elder Scrolls V: Skyrim, the 14th Elder Scrolls release since 1994; we have Battlefield 3, the 19th Battlefield product published since 2002; and, most obviously, we have Call of Duty: Modern Warfare 3, the Vaz-baiting, industry-crushing super-game built on seven previous releases in the Call of Duty franchise since 2003.&#8221;</p>
<p>Shocking. But not devastating. We aren&#8217;t facing a true crisis in gaming creativity as we&#8217;ve managed to skirt the traditional publisher model thanks to increases in &#8216;net speeds and the rise of digital distribution, and we&#8217;ve seen expansion away from reliance on the traditional, £40 game through the arrival of mobile gaming and the PC as an open platform.</p>
<p>So stop whining about shooting yet another man in the face: there&#8217;s so much variety out there it&#8217;s bewildering. <a href="http://www.huffingtonpost.co.uk/patrick-garratt/breadth-stops-video-gamin_b_1111862.html?ref=tw">Have a read.</a></p>
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