Category Archives: Interview

Tue, Aug 07, 2012 | 16:23 BST

Crytek interview: what’s next for games development?

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As the chasm between high-end PC tech and off-the-shelf consoles widens, Dave Cook asks Crytek CEO Cevat Yerli for opinion on what lies next in PlayStation and Xbox development.

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Mon, Aug 06, 2012 | 08:21 BST

Assassin’s Creed 3 interview: Ubi aims bigger, better

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Assassin’s Creed 3 is just a few short months away. Creative director Alex Hutchinson and multiplayer director Damien Kieken answer our questions about Desmond, new modes and more.

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Sat, Aug 04, 2012 | 07:51 BST

The Far Cry 3 approach: damned to die, born to kill

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Far Cry 3 is able to survive 2012′s FPS crowd with a unique take on action and a brutally simple ideal of the concept of killing. Lead designer Mark Thompson speaks to VG247′s Dave Cook.

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Mon, Jul 30, 2012 | 17:51 BST

3DS XL: Nintendo UK’s super-sized handheld strategy

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Nintendo 3DS XL is out now, but will a larger screen be enough to capture the minds and wallets of the gaming public in these cash-strapped times? We asked Nintendo UK’s Ben Taylor.

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Fri, Jul 13, 2012 | 15:17 BST

Tim Schafer on Kickstarter, freemium and well-off fans

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Tim ‘Adventure Game’ Schafer is never short of an opinion or two and in an interview with MCV Pacific he shared his views on the viability of Kickstarter: “There’s no turning back” – freemium: “You don’t have to be so sleazy” – and wealthy fans: “Just keep tweeting and eventually, someone will come and give you a whole bunch of money.”

Head through the break for more from Schafer and some context to boot.

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Thu, Jul 12, 2012 | 11:28 BST

Iwata: “smartphones and tablets have changed the environment that we operate in”

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Ahead of the launch of the 3DS XL later this month, Nintendo president Satoru Iwata has conceded that the rise of smartphones and tablets has altered the landscape in which Nintendo operates.

In an interview with The Independent newspaper, he said, “we can no longer offer some kinds of games experiences that couldn’t also easily be offered on a smartphone, so we need to differentiate and offer something exclusive.

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Wed, Jun 27, 2012 | 14:56 BST

Moving on: Cox and Mercury Steam aim for Contra reboot

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Fans have embraced the Castlevania reboots and sales are strong, but Dave Cox and the team at Mercury Steam are ready to leave the Belmonts behind.

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Fri, Jun 15, 2012 | 16:36 BST

EA Sports: gamer ‘interest’ in single-plat declining

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VG247 catches EA Sports boss Andrew Wilson on camera to discuss UFC, yearly updates, Kinect and the varied palette of today’s gamer.

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Mon, Mar 19, 2012 | 08:47 GMT

Sleight of hand: Peter Molyneux’s final Journey

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Peter Molyneux’s final PR effort before quitting Microsoft was with Fable: The Journey in the US earlier this month. In this VG247 interview he talks the future of Kinect, Milo and more.

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Sat, Mar 24, 2012 | 20:11 GMT

Kojima argues that Japan is acting locally instead of thinking globally

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A lot has been said recently about the impending doom facing the Japanese game industry. Now, Hideo Kojima has weighed in on the matter.

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Mon, Mar 19, 2012 | 01:15 GMT

Warren Spector says Human Revolution “captured the spirit” of Deus Ex

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Critics in general are tough to please, but what about when your critic is the man who created the very franchise that you’ve worked so tirelessly to reboot?

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Fri, Mar 16, 2012 | 18:13 GMT

Runic CEO looks forward to the end of boxes and discs, says “Kill them with fire”

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Yeah, you tell ‘em! We don’t need no stinkin’ boxes or discs! Not as long as Runic Games can continue to sell millions of copies of Torchlight digitally, right?! More »

Mon, Mar 05, 2012 | 07:46 GMT

Party Warmers: Third-parties welcome Vita with smiles

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Johnny Cullen talks to Ubisoft, Namco Bandai, Square Enix and more about their experiences with PlayStation Vita.

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Mon, Feb 27, 2012 | 09:46 GMT

Embracing change: EA’s Hilleman on the real next gen

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Nathan Grayson speaks to EA CCO Richard Hilleman on everything from social games to the PC revival, through SOPA to new portable hardware – and more.

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Wed, Feb 15, 2012 | 12:15 GMT

Shadow warrior: playing with light in The Darkness II

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We discuss how pigs were harmed in the making of the game, the difficulties of light-based game mechanics, and how relationships matter in the finalé of our chat with Seth Olshfski, producer on The Darkness II.

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Tue, Feb 14, 2012 | 14:06 GMT

Worshipping The Darkness II: “Let’s not fuck it up”

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The buzz around The Darkness II has grown to a roar. We braved the noise to ask producer Seth Olshfski about story-driven gaming, immersion and ‘not fucking it up’.

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Fri, Feb 10, 2012 | 13:27 GMT

Ultimate Marvel vs Capcom 3: a Vita system-seller

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The Vita launch line-up is a treasure chest of goodies, and Ultimate Marvel vs Capcom 3 is one of the brightest gems therein. We went straight to the source – Capcom’s Seth Killian – for the lowdown on this system-seller.

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Thu, Feb 09, 2012 | 20:01 GMT

No rest for the wicked: Ted Price on Insomniac’s future

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With three successive IP launches under its belt, Insomniac looks to be one of the surest bets for innovation in the industry. Nathan Grayson talks to CEO Ted Price about the shape of things to come.

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Mon, Nov 14, 2011 | 12:54 GMT

Hack, Slash, Suffering: Hayashi talks Ninja Gaiden 3

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Team Ninja boss Yosuke Hyashi has a hell of a reputation to live up to. Brenna Hillier cornered him to get the word on the genuinely hardcore Ninja Gaiden 3.

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Mon, Nov 07, 2011 | 09:00 GMT

Beyond the Brand: DICE’s Lars Gustavsson, Pt. 2

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DICE’s love affair with modern combat isn’t exclusive. Patrick Garratt talks to creative director Lars Gustavsson about the developer’s other paramours.

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