Category Archives: Interview

Tue, Aug 09, 2011 | 07:51 BST

Id’s Superego: Todd Hollenshead on all things id Software

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Another QuakeCon’s come and gone, but there are traditions to uphold. Read on for our annual chat with id CEO Todd Hollenshead, wherein we discussed lengthy dev cycles, consoles, the importance of graphics, and tons more.

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Thu, Jul 28, 2011 | 10:34 BST

Female Shepard vocal talent talks voice acting and favourite FemShep

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In an interview with Rock, Paper, Shotgun, FemShep VO actor Jennifer Hale has spoken about her range of videogame roles and which of the potential new looks being put forward for Mass Effect 3′s female protagonist is her favourite.

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Tue, Jul 26, 2011 | 10:57 BST

Hello Games talks making indie development pay

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Sean Murray, CEO of the indie developer responsible for PSN’s Joe Danger, has spoken with GI.biz about the realities of indie development and how to go from part-time hobby to full-time living.

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Tue, Jul 26, 2011 | 08:14 BST

Get your shift together – Driver multiplayer hands-on

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In a little over a month’s time Ubisoft is hoping to restore the Driver brand to its former glory. VG247 spends time with the multiplayer and Martin Edmonson to see how it’s ticking over.

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Thu, Jul 21, 2011 | 13:11 BST

Brighton Rock: Relentless’s Eades on life beyond consoles

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As his company’s name suggests, nothing can halt Relentless Studios co-founder Andrew Eades. Despite cancelling his Develop presentation, the battler found time to talk to Lewie Procter about the shape of things to come.

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Tue, Jul 05, 2011 | 07:23 BST

You had me at Hello – Just Add Water talks all things Odd

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On the verge of the HD release of quirky, Oddworld-based FPS, Stranger’s Wrath, we spoke to the UK developer responsible for the revival of videogames’ oddest franchise. Follow me.

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Mon, Jul 04, 2011 | 07:12 BST

Show-and-Tell at E3: Supergiant’s Rao on Bastion

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Bastion is a video game with its own narrator. A recipe for round-the-clock annoyance? Sheer brilliance? Both? We played the game and spoke with Supergiant Games to find out.

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Mon, Jun 27, 2011 | 07:25 BST

Underground Sensation: Beynon on Metro: Last Light

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More Metro? This is a horrifying Russian apocalypse dream come true. But is Last Light on the right track? We saw the game and spoke with THQ to find out.

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Wed, Jun 22, 2011 | 12:08 BST

THQ’s Haugaard on reclaiming the Space Marine

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Space Marine’s name isn’t doing it any favors, but is it more than meets the eye? Honestly, not really. But believe us: that’s a good thing. After a short demo, Relic’s Morten Haugaard told us why.

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Tue, Jun 21, 2011 | 13:57 BST

Aliens Ate My Neighbors: 2K Marin’s Gray on XCOM

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XCOM went off the grid for nearly a year, and it used the time to do some serious soul-searching. Has it changed for the better? We saw the game and chatted with 2K Marin to find out.

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Tue, Jun 14, 2011 | 13:35 BST

Bats, Cats and Penguins: Hands-on with Arkham City

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The Dark Knight’s returning to the world of gaming, and he’s bringing friends. Sort of. We played Arkham City and quizzed Rocksteady over everything you could ever want to know.

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Thu, Jun 09, 2011 | 13:17 BST

E3: Xbox UK’s McGill: ‘We’ll never leave the core behind’

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As evidenced by its E3 showcase, Microsoft is embracing a wider audience. But is it shafting the hardcore? VG247 spoke with Xbox UK boss Stephen McGill about that, Sony, and much more.

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Thu, Jun 09, 2011 | 13:14 BST

E3: Undivided House – SCEE boss open and optimistic

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The head of Sony Computer Entertainment Europe in a frank interview on Vita, PlayStation Suite, Move and 3D, Sony’s E3 and – of course – the PSN outage.

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Thu, Jun 09, 2011 | 00:06 BST

E3: Molyneux on Fable: The Journey: “It’s not on rails”

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Peter’s latest looks a lot better in the flesh than it did in Microsoft’s presentation. Molyneux explains why he thinks it is “Kinect’s finest game.”

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Wed, Jun 08, 2011 | 20:00 BST

E3: On the edge with Uncharted 3′s single-player

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It’s Sony’s big 2011 ticket for PS3, and what Alex Donaldson saw in LA yesterday left him stunned. Uncharted 3′s single-player impressions and interviews with its director and programmer.

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Wed, Jun 08, 2011 | 22:46 BST

E3: Crystal’s Tomb Raider vies for Game of the Show

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Lara Croft’s going back to the basics, but is her island vacation gone horribly wrong pure brilliance or utter blasphemy? We took a look at the game and spoke with its creators to find out.

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Fri, May 20, 2011 | 14:18 BST

Love among demons: Chatting with Goichi Suda

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Killer 7, No More Heroes, and now Shadows of the Damned – we talked to Goichi Suda about the game that is and isn’t what you’d expect it to be.

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Thu, May 19, 2011 | 09:28 BST

Suda51: Dante’s Inferno is “mainstream,” “standard”

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Grasshopper Manufacture lead Goichi Suda has said Shadows of the Damned’s vision of hell is less generic than Visceral’s efforts in Dante’s Inferno.

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Thu, May 19, 2011 | 16:36 BST

A sense of power: Sucker Punch on inFamous 2

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Sucker Punch has big plans for inFamous 2. The message it hammered into press at a recent event in Sydney is that it doesn’t want to create inFamous 1.5, but a fresh and exciting experience.

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Wed, May 11, 2011 | 16:34 BST

Guild Wars 2: “MMOs at this point are stuck in a rut”

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ArenaNet believes the MMO genre’s apparently endless malaise can be broken with some heady innovation in Guild Wars 2. Steph Nunneley details gaming’s most exciting online prospect.

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