Category Archives: Interview
Thu, Nov 07, 2013 | 00:31 GMT
Turn 10 has fired a shot across Polyphony Digital’s bows in their decision not to carry Xbox 360 level cars over to the Xbox One, referencing the large proportion of Gran Turismo 5 and 6′s “non-premium” cars, which began life as PlayStation 2 models. Additionally, many of Forza 4′s tracks won’t be making the jump to Forza 5 because they were either inaccurate or in a few cases, the tracks themselves have changed.
Wed, Nov 06, 2013 | 23:34 GMT
The original Kinect was “80% magical” according to Rare executive producer Danny Isaac, because it sometimes worked and sometimes couldn’t figure out “what the hell was going on”. Due to the “higher fidelity” of Kinect 2 however, Rare has been able to deal with its “unfinished business” of making a challenging, core-focused Kinect Sports game.
Wed, Nov 06, 2013 | 22:20 GMT
Hisashi Koinuma, Tecmo Koei’s executive vice president and go-to-guy for Dynasty Warriors raised the possibility of an open-world or RPG based Warriors game on the new consoles, with a “focus” on making the game “more realistic”, using more varied terrain and strategy. As well as the most realistic feature of all: “a lot more destroyable objects and things”. After the cut, Koinuma ruminates on his past.
Tue, Nov 05, 2013 | 09:50 GMT
Valve’s Greg Coomer confirmed to IGN the studio will not making an “exclusive killer app for SteamOS”, going on to say it was against Valve’s philosophy to “artificially drive customers” onto a Steambox. However, he did acknowledge that smaller studios might end up making SteamOS exclusive titles if they don’t have the resources to port the game elsewhere.
Mon, Nov 04, 2013 | 22:50 GMT
Speaking with Gamekult, Super Mario 3D World’s producer Yoshiaki Koizumi said that it’s difficult to develop an open world Mario title in the vein of Super Mario Sunshine that doesn’t leave players confused, wondering where to go and for this reason, Nintendo will only consider the idea if fans really demanded it.
Mon, Nov 04, 2013 | 21:59 GMT
Speaking to Kotaku, Electronic Arts’ new CEO Andrew Wilson spoke about why he thinks the company has won Consumerist’s “Worst Company in America” poll two years running and what he intends to do to fix that. In the interview he highlights annual sequelization as one of the potential problems, as well as establishing a “culture of innovation” at the company that “kills” bad projects before they get to market.
Thu, Oct 31, 2013 | 05:59 GMT
Former producer of Journey and co-founder of Funomena Robin Hunicke wants more developers to think about the feelings a game should inspire in the player, rather than designing mechanics first and working down to aesthetics. Clever thoughts after the break.
Wed, Oct 30, 2013 | 21:19 GMT
Speaking at Gamesbeat, Ouya’s CEO Julie Uhrman said major publishers such as Activision or Electronic Arts will inevitably start making games for the Android microconsole. But why they haven’t made the jump yet? “The [major] publishers are always late to the newest business models”. After the break, Uhrman explains why you shouldn’t expect Call of Duty or Grand Theft Auto ports for the Ouya.
Mon, Oct 28, 2013 | 16:19 GMT
Lightning Returns: Final Fantasy 13 gets put through its paces by Alex Donaldson. He reckons it’s both new and exciting, contrary to gamer’s fears that the trilogy has stagnated. Find out why here.
Thu, Oct 24, 2013 | 04:48 BST
Eric Hirshberg, the CEO of Activision Publishing, is a strong believer in games doing “what games do best” and doesn’t share the “strange desire to morph games into movies or have them behave more like movies”. He sat down with Edge for a chat about what the next generation of consoles means for Activision, check out some choice quotes after the break.
Wed, Oct 23, 2013 | 04:21 BST
Razer’s Min-Liang Tan is used to being laughed at and described as crazy, but in his chat with VG247 the CEO explained the company’s constant commitment to doing what it wants to – not what seems most sensible.
Tue, Oct 15, 2013 | 08:05 BST
With just over two days on the clock, sci-fi adventure Emerald is a bona fide Kickstarter success – but with plenty of promise still to unlock. We chat with creator Nick Yonge about hiring cryptographers, responsible crowdfunding, and why Sony is a safer bet for indies than Nintendo.
Sun, Oct 13, 2013 | 23:44 BST
Razer boss Min-Liang Tan admits he does’t run Razer “like a real company”; the PC and peripherals manufacturer ships every product at a loss, for example. Speaking to VG247, the CEO shows off his sense of humour and commitment to gaming, not profits.
Wed, Oct 02, 2013 | 21:49 BST
Beyond: Two Souls writer and director David Cage chats with VG247′s Dave Cook about the game’s writing process, the rise of the digital actor and much more in our new video interview.
Thu, Sep 26, 2013 | 15:06 BST
Beyond: Two Souls is being marketed to film fans, but is that audience really receptive? And does it mean Quantic Dream has stopped talking to gamers? Brenna sat down with studio founder and auteur David Cage to find out.
Wed, Sep 11, 2013 | 14:54 BST
Sony’s ongoing indie push has been spurred on by the enthusiasm of one particular person, Shahid Ahmad. Johnny Cullen talks to the man who’s championed some of the best indie titles on PlayStation.
Thu, Aug 08, 2013 | 09:36 BST
Satellite Reign is the spiritual successor to Syndicate Wars. VG247′s Dave Cook speaks with 5 Lives about how modern tech is helping it realise a grand vision some 16-years in the making.
Fri, Aug 02, 2013 | 08:16 BST
Mon, Jul 15, 2013 | 08:05 BST
PlayStation 4 architect Mark Cerny tells Dave Owen why he feels Sony’s next-gen console will fundamentally alter the gaming landscape at launch.
Wed, Jul 03, 2013 | 10:17 BST
Atari founder Nolan Bushnell has shared his thoughts on the collapse of the company and impending IP sale in a new VG247 interview, in which he said the company has been abused by a succession of shareholders more interested in growing fat off royalties than bringing it into the present with new IP.