Category Archives: Interview

Fri, Jun 14, 2013 | 19:34 BST

Splinter Cell: Blacklist director on terrorism, patriotism

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At E3 2013, Catherine Cai sat down with Splinter Cell: Blacklist creative director Maxime Béland to discuss the game. Eventually, she broached a subject she’d been curious about for a long time.

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Fri, May 17, 2013 | 13:37 BST

The story of NeoGAF part three: money, money, money

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Alex Donaldson concludes his discussion with NeoGAF owner Tyler Malka, and discusses the issue of money and how you keep something so big and influential afloat for so long.

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Fri, May 17, 2013 | 03:48 BST

Fuse: get ready to flank and spank

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Fancy yourself pretty good at shooters, do you? Prepare to be schooled: Fuse is a game that rewards thinking as much as twitch reflexes; demands communication; and punishes those foolish enough to venture in unprepared.

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Fri, May 17, 2013 | 00:20 BST

Gran Turismo 6: a commitment to PS3′s installed base

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During the Gran Turismo 15th anniversary event at Silverstone Circuit today, VG247′s Sam Clay posed a few questions to SCEE president Jim Ryan, such as why the Polyphony racer is heading to PS3 when PS4 is just around the bend.

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Wed, May 15, 2013 | 21:30 BST

The story of NeoGAF part one: humble beginnings

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Influential, disruptive and notorious, NeoGAF has been called many things. Alex Donaldson sat down with owner Tyler Malka to discuss the site’s birth, influence and growth over the years.

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Fri, May 10, 2013 | 14:56 BST

Jade Raymond interview, part 3: The Future

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The third and final part of our exclusive Jade Raymond video interview is below. In it, Raymond discusses her future plans, whether she’ll return to being a stage presence again, and how the games industry is changing.

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Tue, Jan 29, 2013 | 01:05 GMT

No holds barred – Deadly Premonition: The Director’s Cut

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Deadly Premonition: The Director’s Cut repackages a divisive cult classic. Hidetaka “Swery” Suehiro and Tomio Kanzawa chat about new content, Move controls, high impact content and more.

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Fri, Jan 25, 2013 | 13:13 GMT

Tomb Raider: looking good there, Lara

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Tomb Raider, a franchise with an iconic look dating back to 1996, is due a makeover. We chat with art director Brian Horton about the process of refreshing such a closely-guarded property.

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Wed, Jan 23, 2013 | 11:01 GMT

Fuse – Lighting the match to play with fire

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Fuse is Insomniac Games’ take on the recent love affair with co-op action shooters. Creative director Brian Allgeier talks about how Fuse sets itself apart.

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Mon, Nov 19, 2012 | 23:15 GMT

Final Fantasy XIV A Realm Reborn: Square’s second chance

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Final Fantasy XIV has gone offline ahead of relaunch as A Realm Reborn. Dave Cook speaks with producer and director Naoki Yoshida about its improvements, features and more.

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Fri, Nov 02, 2012 | 18:30 GMT

Dreamfall Chapters will turn to Kickstarter for funding

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Dreamfall Chapters, the just announced next entry in The Longest Journey saga, will be crowdfunded, according to developer Red Thread Games head Ragnar Tørnquist.

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Fri, Nov 02, 2012 | 14:55 GMT

Dishonored’s protagonist wasn’t originally silent

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Dishonored’s sometimes stabby protagonist, Corvo, wasn’t initially designed to be mute, according to the game’s co-creator.

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Thu, Nov 01, 2012 | 19:03 GMT

Army of Two Devil’s Cartel: ‘no competitive multiplayer’, Visceral confirms

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Developer Visceral Games has confirmed that Army of Two: The Devil’s Cartel will not feature competitive multiplayer.

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Thu, Oct 18, 2012 | 19:55 BST

Unity interview: engineering democracy

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Unity is at the centre of an indie development revolution. VG247′s Dave Cook speaks with CEO David Helgason about empowering indies, and the significance of Unity on Wii U.

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Wed, Sep 26, 2012 | 17:17 BST

LittleBigPlanet Karting interview: catch a ride

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LittleBigPlanet Karting developer United Front Games is taking Media Molecule’s creative format on the road. VG247′s Dave Cook speaks with the team to learn more.

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Wed, Sep 05, 2012 | 17:07 BST

PlanetSide 2 interview: resurrecting the dead

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PlanetSide 2 is currently in beta, and the timing couldn’t be better for SOE’s sequel. VG247′s Dave Cook speaks with the studio to find out why round two will be a winner for the team.

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Fri, Aug 10, 2012 | 19:53 BST

Vita sales “an acceptable number,” says PlayStation US head

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President and CEO of Sony Computer Entertainment America Jack Tretton has said that he finds current sales figures for the PlayStation Vita “acceptable.”

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Fri, Aug 10, 2012 | 08:27 BST

WWE ’13 interview: THQ gets ready to lay the smackdown

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WWE ’13 is back for another year of brawling and testosterone. Dave Cook asks THQ’s Corey Ledesma about what’s new this year, and why this could be the greatest entry yet.

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Thu, Aug 09, 2012 | 15:41 BST

All grown up: how CD Projekt RED treats gamers as people

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Many companies claim to put gamers first, but CD Projekt’s mature stories and DLC strategies put it ahead of the pack. Konrad Tomaszkiewicz tells Dave Cook why Poland is pointing the way.

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Wed, Aug 08, 2012 | 20:12 BST

2K sheds light on NBA 2K13 partnership with Jay-Z

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2K’s Vice President of Marketing Jason Argent has provided some more details about the nature of rapper/mogul Jay-Z’s role as executive producer of the upcoming NBA 2K13.

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