Category Archives: Interview
Fri, May 17, 2013 | 13:37 BST
The story of NeoGAF part three: money, money, money
Alex Donaldson concludes his discussion with NeoGAF owner Tyler Malka, and discusses the issue of money and how you keep something so big and influential afloat for so long.
Fri, May 17, 2013 | 03:48 BST
Fuse: get ready to flank and spank
Fancy yourself pretty good at shooters, do you? Prepare to be schooled: Fuse is a game that rewards thinking as much as twitch reflexes; demands communication; and punishes those foolish enough to venture in unprepared.
Fri, May 17, 2013 | 00:20 BST
Gran Turismo 6: a commitment to PS3′s installed base
During the Gran Turismo 15th anniversary event at Silverstone Circuit today, VG247′s Sam Clay posed a few questions to SCEE president Jim Ryan, such as why the Polyphony racer is heading to PS3 when PS4 is just around the bend.
Wed, May 15, 2013 | 21:30 BST
The story of NeoGAF part one: humble beginnings
Influential, disruptive and notorious, NeoGAF has been called many things. Alex Donaldson sat down with owner Tyler Malka to discuss the site’s birth, influence and growth over the years.
Fri, May 10, 2013 | 14:56 BST
Jade Raymond interview, part 3: The Future
The third and final part of our exclusive Jade Raymond video interview is below. In it, Raymond discusses her future plans, whether she’ll return to being a stage presence again, and how the games industry is changing.
Tue, Jan 29, 2013 | 01:05 GMT
No holds barred – Deadly Premonition: The Director’s Cut
Deadly Premonition: The Director’s Cut repackages a divisive cult classic. Hidetaka “Swery” Suehiro and Tomio Kanzawa chat about new content, Move controls, high impact content and more.
Fri, Jan 25, 2013 | 13:13 GMT
Tomb Raider: looking good there, Lara
Tomb Raider, a franchise with an iconic look dating back to 1996, is due a makeover. We chat with art director Brian Horton about the process of refreshing such a closely-guarded property.
Wed, Jan 23, 2013 | 11:01 GMT
Fuse – Lighting the match to play with fire
Fuse is Insomniac Games’ take on the recent love affair with co-op action shooters. Creative director Brian Allgeier talks about how Fuse sets itself apart.
Mon, Nov 19, 2012 | 23:15 GMT
Final Fantasy XIV A Realm Reborn: Square’s second chance
Final Fantasy XIV has gone offline ahead of relaunch as A Realm Reborn. Dave Cook speaks with producer and director Naoki Yoshida about its improvements, features and more.
Fri, Nov 02, 2012 | 18:30 GMT
Dreamfall Chapters will turn to Kickstarter for funding
Dreamfall Chapters, the just announced next entry in The Longest Journey saga, will be crowdfunded, according to developer Red Thread Games head Ragnar Tørnquist.
Fri, Nov 02, 2012 | 14:55 GMT
Dishonored’s protagonist wasn’t originally silent
Dishonored’s sometimes stabby protagonist, Corvo, wasn’t initially designed to be mute, according to the game’s co-creator.
Thu, Nov 01, 2012 | 19:03 GMT
Army of Two Devil’s Cartel: ‘no competitive multiplayer’, Visceral confirms
Developer Visceral Games has confirmed that Army of Two: The Devil’s Cartel will not feature competitive multiplayer.
Thu, Oct 18, 2012 | 19:55 BST
Unity interview: engineering democracy
Unity is at the centre of an indie development revolution. VG247′s Dave Cook speaks with CEO David Helgason about empowering indies, and the significance of Unity on Wii U.
Wed, Sep 26, 2012 | 17:17 BST
LittleBigPlanet Karting interview: catch a ride
LittleBigPlanet Karting developer United Front Games is taking Media Molecule’s creative format on the road. VG247′s Dave Cook speaks with the team to learn more.
Wed, Sep 05, 2012 | 17:07 BST
PlanetSide 2 interview: resurrecting the dead
PlanetSide 2 is currently in beta, and the timing couldn’t be better for SOE’s sequel. VG247′s Dave Cook speaks with the studio to find out why round two will be a winner for the team.
Fri, Aug 10, 2012 | 19:53 BST
Vita sales “an acceptable number,” says PlayStation US head
President and CEO of Sony Computer Entertainment America Jack Tretton has said that he finds current sales figures for the PlayStation Vita “acceptable.”
Fri, Aug 10, 2012 | 08:27 BST
WWE ’13 interview: THQ gets ready to lay the smackdown
WWE ’13 is back for another year of brawling and testosterone. Dave Cook asks THQ’s Corey Ledesma about what’s new this year, and why this could be the greatest entry yet.
Thu, Aug 09, 2012 | 15:41 BST
All grown up: how CD Projekt RED treats gamers as people
Many companies claim to put gamers first, but CD Projekt’s mature stories and DLC strategies put it ahead of the pack. Konrad Tomaszkiewicz tells Dave Cook why Poland is pointing the way.
Wed, Aug 08, 2012 | 20:12 BST
2K sheds light on NBA 2K13 partnership with Jay-Z
2K’s Vice President of Marketing Jason Argent has provided some more details about the nature of rapper/mogul Jay-Z’s role as executive producer of the upcoming NBA 2K13.
Tue, Aug 07, 2012 | 16:23 BST
Crytek interview: what’s next for games development?
As the chasm between high-end PC tech and off-the-shelf consoles widens, Dave Cook asks Crytek CEO Cevat Yerli for opinion on what lies next in PlayStation and Xbox development.


Kinect will make its way to PC