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	<title>VG247 &#187; MMO</title>
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	<link>http://www.vg247.com</link>
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		<title>Star Wars: The Old Republic Pacific launch set for March 1</title>
		<link>http://www.vg247.com/2012/02/14/star-wars-the-old-republic-pacific-launch-set-for-march-1/</link>
		<comments>http://www.vg247.com/2012/02/14/star-wars-the-old-republic-pacific-launch-set-for-march-1/#comments</comments>
		<pubDate>Tue, 14 Feb 2012 22:18:50 +0000</pubDate>
		<dc:creator>Brenna Hillier</dc:creator>
				<category><![CDATA[Australia]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Hong Kong]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[New Zealand]]></category>
		<category><![CDATA[Origin]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Singapore]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[Greg Zeschuk]]></category>
		<category><![CDATA[Star Wars The Old Republic]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=233534</guid>
		<description><![CDATA[Oh happy day, Australia, Hong Kong, New Zealand and Singapore. BioWare delivers unto you the biggest MMORPG of 2011. Region servers will become available when Star Wars: The Old Republic launches locally on March 1; the official SWTOR Twitter confirmed these servers will be physically located in Australia. Those who have or create an account [...]]]></description>
			<content:encoded><![CDATA[<p>Oh happy day, Australia, Hong Kong, New Zealand and Singapore. BioWare delivers unto you the biggest MMORPG of 2011.</p>
<p><span id="more-233534"></span></p>
<p><img src="http://images.vg247.com/current//2012/02/20120215swtor.jpg" alt="" title="20120215swtor" width="668" height="190" class="alignnone size-full wp-image-233535" /></p>
<p>Region servers will become available when Star Wars: The Old Republic launches locally on March 1; the official SWTOR Twitter <a href="https://twitter.com/swtor/status/169552610234335236" target="_blank">confirmed</a> these servers will be physically located in Australia.</p>
<p>Those who have or create an account on international severs before February 28 will have the chance to transfer characters to local servers for free, after launch. Notifications will be sent to eligible players.</p>
<p>A Standard Edition of the MMORPG will go for AUD$79.99 AUD/NZD$89.99/HK$389.00/S$64.00, with a Digital Deluxe Edition on offer exclusively on Origin for AUD$89.99/NZD$99.99/HK$465.00/S$76.00.</p>
<p>Pre-orders from participating Australian and New Zealand retailers will net an in-game colour crystal, to change their weapon effects, but all players will net a Founders&#8217; medal.</p>
<p>&#8220;We appreciate that our fans in these countries have been patient and we are excited to deliver this same great customer experience to players this March,&#8221; BioWare&#8217;s Greg Zeshuk said.</p>
<p>Star Wars: The Old Republic launched in the US and Europe in December, but while no retail release graced Pacific territories, BioWare and EA gracefully turned a blind eye to extra-territorial sign ups, while promising to work on a local launch. The RPG has been labelled the fastest-growing subscription MMO.</p>
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		<title>Sneak peek beta videos show TERA&#8217;s Lancer and Sorcerer in action</title>
		<link>http://www.vg247.com/2012/02/14/sneak-peek-beta-videos-show-teras-lancer-and-sorcerer-in-action/</link>
		<comments>http://www.vg247.com/2012/02/14/sneak-peek-beta-videos-show-teras-lancer-and-sorcerer-in-action/#comments</comments>
		<pubDate>Tue, 14 Feb 2012 17:31:15 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[Frogster]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[blue hole studios]]></category>
		<category><![CDATA[En Masse Entertainment]]></category>
		<category><![CDATA[TEAR closed beta]]></category>
		<category><![CDATA[TERA]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=233448</guid>
		<description><![CDATA[Videos from the sneak peek beta of TERA have started surfacing on the net thanks to those who are participating in the tester. Below the break, you will find in-game videos of the melee-focused Lancer and the range-focused Sorcerer classes, courtesy of UniLost.com. A sneak peek beta is currently going on now, and the first [...]]]></description>
			<content:encoded><![CDATA[<p>Videos from the sneak peek beta of TERA have started surfacing on the net thanks to those who are participating in the tester. Below the break, you will find in-game videos of the melee-focused <a href="http://tera.enmasse.com/game-guide/classes/lancer/">Lancer</a> and the range-focused <a href="http://tera.enmasse.com/game-guide/classes/sorcerer/">Sorcerer</a> classes, courtesy of <a href="http://www.youtube.com/user/unitlosttube?feature=watch">UniLost.com</a>.  A <a href="http://www.vg247.com/2012/02/07/en-masse-working-on-distributing-tera-beta-codes-after-retail-issues-with-collectors-edition/">sneak peek beta</a> is currently going on now, and the first of five closed beta tests start February 17 run every weekend until April 15. The open beta starts on April 19 and the game releases in May. Thanks, <a href="http://massively.joystiq.com/2012/02/14/see-teras-lancer-and-sorcerer-in-action/?utm_source=feedburner&#038;utm_medium=feed&#038;utm_campaign=Feed%3A+Massively+%28Massively%29">Massively</a>.</p>
<p><span id="more-233448"></span></p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/NTS5Ryq2txY" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/EXY73ZLKwss" frameborder="0" allowfullscreen></iframe></p>
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		<title>WoW Monopoly and StarCraft RISK games hitting stores later this year</title>
		<link>http://www.vg247.com/2012/02/14/wow-monopoly-and-starcraft-risk-games-hitting-store-later-this-year/</link>
		<comments>http://www.vg247.com/2012/02/14/wow-monopoly-and-starcraft-risk-games-hitting-store-later-this-year/#comments</comments>
		<pubDate>Tue, 14 Feb 2012 14:55:23 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[Activision Blizzard]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[board games]]></category>
		<category><![CDATA[monopoly]]></category>
		<category><![CDATA[Monopoly: World of Warcraft]]></category>
		<category><![CDATA[RISK: StarCraft]]></category>
		<category><![CDATA[starcraft]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=233416</guid>
		<description><![CDATA[USAOPOLY and Blizzard have announced a partnership which will see the release of Monopoly: World of Warcraft and RISK: StarCraft board games. Each game will combine the foundations of the original tabletops with new designs and gameplay elements inspired by Blizzard’s universes. MONOPOLY: World of Warcraft will have players vying for control of World of [...]]]></description>
			<content:encoded><![CDATA[<p>USAOPOLY and Blizzard have announced a partnership which will see the release of Monopoly: World of Warcraft and RISK: StarCraft  board games. </p>
<p><span id="more-233416"></span></p>
<p><img src="http://images.vg247.com/current//2012/02/warcraftmonopoly.jpg" alt="" title="warcraftmonopoly" width="668" height="190" class="alignnone size-full wp-image-233417" /></p>
<p>Each game will combine the foundations of the original tabletops with new designs and gameplay elements inspired by Blizzard’s universes. </p>
<p>MONOPOLY: World of Warcraft will have players vying for control of World of Warcraft’s locations, wit such &#8220;coveted&#8221; real estate as Twilight Highlands, Grizzly Hills and the Swamp of Sorrows &#8211; instead of Pennsylvania Avenue, Park Place, and Boardwalk.  </p>
<p>The standard Monopoly rules will apply, and it will include custom sculpted houses designed after Warcraft towns and hotels designed from Warcraft cities. A  red and blue die representing the Horde and Alliance factions will also be included. </p>
<p>The game will debut during the 109th annual Toy Fair going on now in New York City. WoW players can get a <a href="https://www.facebook.com/questions/10150584585744034/?qa_ref=ssp">look at the game through Facebook</a> and<a href="https://www.facebook.com/Warcraft"> also vote on the token designs</a>. Current options, including Murky, Chen’s Keg, Mechagnome, and a Spellbook, are just a few, and the six most popular tokens will be represented in the game when it launches this May in North America for $39.95.</p>
<p>RISK: StarCraft will once again find the StarCraft universe in jeopardy as players choose from the Terran, Protoss or Zerg factions and use one of six heroes to bring order to the galaxy.  </p>
<p>The &#8220;struggles&#8221; portrayed in the RTS game series are adapted in, and the winner will be determined by &#8220;astute deployment of military might and strategic field tactics.&#8221;</p>
<p>It comes with three play modes and over 290 custom playing pieces. More details about the game will be revealed as it moves toward release this summer in North America for $49.45.</p>
]]></content:encoded>
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		<title>Final Fantasy XIV server merge put on hold</title>
		<link>http://www.vg247.com/2012/02/14/final-fantasy-xiv-server-merge-put-on-hold/</link>
		<comments>http://www.vg247.com/2012/02/14/final-fantasy-xiv-server-merge-put-on-hold/#comments</comments>
		<pubDate>Tue, 14 Feb 2012 04:40:09 +0000</pubDate>
		<dc:creator>Brenna Hillier</dc:creator>
				<category><![CDATA[MMO]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[final fantasy XIV]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=233322</guid>
		<description><![CDATA[After a negative reaction from players, Square Enix is reassessing plans to shutter eight of Final Fantasy XIV&#8217;s servers, reducing the number of available worlds to ten. &#8220;We would like to take this opportunity to thank all of you for the wealth of feedback you have provided us with following the announcement made regarding the [...]]]></description>
			<content:encoded><![CDATA[<p>After a negative reaction from players, Square Enix is reassessing <a href="http://www.vg247.com/2012/02/09/final-fantasy-xiv-to-merge-eight-servers-from-march/">plans to shutter eight of Final Fantasy XIV&#8217;s servers</a>, reducing the number of available worlds to ten.</p>
<p><span id="more-233322"></span></p>
<p><img src="http://images.vg247.com/current//2012/02/20120214ffxiv.jpg" alt="" title="20120214ffxiv" width="668" height="190" class="alignnone size-full wp-image-233323" /></p>
<p>&#8220;We would like to take this opportunity to thank all of you for the wealth of feedback you have provided us with following the announcement made regarding the World merge and character transfers,&#8221; a post on the <a href="http://lodestone.finalfantasyxiv.com/pl/index.html?74a6df8f460e958d2ee464f82ac9096b795abf5c" target="_blank">Lodestone</a> blog stated.</p>
<p>&#8220;In order to ensure that the most desirable and effective outcome is achieved, we will be reassessing the method of the merger process.&#8221;</p>
<p>Interestingly, the publisher chose to delete the original announcement. No further details were given, although Square Enix promised an update soon.</p>
<p>The merger had been planned for March 27, ahead of the game&#8217;s version 2.0 update.</p>
<p>Thanks, <a href="http://massively.joystiq.com/2012/02/13/square-enix-reassessing-final-fantasy-xiv-server-merges/" target="_blank">Massively</a>.</p>
]]></content:encoded>
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		<title>SWTOR weekly Q&amp;A details Legacy changes, future content</title>
		<link>http://www.vg247.com/2012/02/11/swtor-weekly-qa-details-legacy-changes-future-content/</link>
		<comments>http://www.vg247.com/2012/02/11/swtor-weekly-qa-details-legacy-changes-future-content/#comments</comments>
		<pubDate>Sat, 11 Feb 2012 18:14:45 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[EA]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[star wars]]></category>
		<category><![CDATA[Star Wars The Old Republic]]></category>
		<category><![CDATA[swtor]]></category>
		<category><![CDATA[The Old Republic]]></category>
		<category><![CDATA[TOR]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=232996</guid>
		<description><![CDATA[Bioware has posted its first weekly developer Q&#38;A over on the SWTOR forums, and in it, the firm addresses questions regarding upcoming content, and fixes currently in the works. According to the post, patch 1.2 will bring about the first rewards to the Legacy System, and will allow players to combine races and classes. More [...]]]></description>
			<content:encoded><![CDATA[<p>Bioware has posted its <a href="http://www.vg247.com/2012/02/04/bioware-to-release-video-guides-and-weekly-blogs-for-star-wars-the-old-republic/">first weekly developer Q&amp;A</a> over on the SWTOR forums, and in it, the firm addresses questions regarding upcoming content, and fixes currently in the works. <a href="http://www.swtor.com/blog/community-qa-feb-10th-2012">According to the post</a>, patch 1.2 will bring about the first rewards to the Legacy System, and will allow players to combine races and classes. More enhancements for the system are planned for future updates. Also, the next major addition to the MMO will add the Hue to Chest feature, social armor for Medium and Heavy wearers, guild banks, and a new same-faction Warzone. Read the Q&amp;A for yourself through appropriate the link. Thanks, <a href="http://massively.joystiq.com/2012/02/10/bioware-kicks-off-star-wars-the-old-republic-qanda-fridays/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+Massively+%28Massively%29">Massively</a>.</p>
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		<title>Salem players can face permadeath even when offline</title>
		<link>http://www.vg247.com/2012/02/11/salem-players-can-face-permadeath-even-when-offline/</link>
		<comments>http://www.vg247.com/2012/02/11/salem-players-can-face-permadeath-even-when-offline/#comments</comments>
		<pubDate>Sat, 11 Feb 2012 17:49:34 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[Free-to-Play]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Paradox]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Björn Johannessen]]></category>
		<category><![CDATA[permadeath]]></category>
		<category><![CDATA[salem]]></category>
		<category><![CDATA[Seatribe]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=232992</guid>
		<description><![CDATA[Seatribe&#8217;s creative director, Björn Johannessen, has said the team decided to add permadeath to its upcoming free-to-play MMORPG, Salem, because for one, it &#8220;enforces a subtle form of roleplaying.&#8221; Speaking with Massively, Johannessen said permadeath allows for the player to make more of an investment in the character created, instead of tossing its life away [...]]]></description>
			<content:encoded><![CDATA[<p>Seatribe&#8217;s creative director, Björn Johannessen, has said the team decided to add permadeath to its upcoming free-to-play MMORPG, Salem, because for one, it &#8220;enforces a subtle form of roleplaying.&#8221;</p>
<p><span id="more-232992"></span></p>
<p><img class="alignnone size-full wp-image-232993" title="salem concept art" src="http://images.vg247.com/current//2012/02/salem-concept-art.jpg" alt="" width="668" height="190" /></p>
<p>Speaking with <a href="http://massively.joystiq.com/2012/02/10/some-assembly-required-salem-dev-talks-permadeath-griefing-an/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+Massively+%28Massively%29&amp;utm_content=Google+Reader">Massively</a>, Johannessen said permadeath allows for the player to make more of an investment in the character created, instead of tossing its life away on &#8220;random acts of griefing&#8221; and expecting the character to respawn.</p>
<p>&#8220;Permadeath prevents griefing more than anything else,&#8221; he said, adding that its implementation is similar to that of the firm&#8217;s <a href="http://www.havenandhearth.com/portal/">Haven &amp; Hearth&#8217;s</a>. Characters in Salem can be summoned and killed if a serious crime has been committed &#8211; even when the player is offline.</p>
<p>&#8220;When you commit a serious-enough crime (e.g., murder, theft, vandalism), you leave a little clue behind that other players can use to track your homestead,&#8221; he explained. &#8220;If they reach the homestead, the clue can then be used to summon you (i.e., the offending character) into the game for some dispensing of justice.</p>
<p>&#8220;Basically you shouldn&#8217;t be running around killing people unless you can protect yourself.&#8221;</p>
<p>Salem is set in New England during the 17 century, and similar to the time frame, the game will be full of alchemy, folklore styled creatures and the prerequisite witches and crafting.</p>
<p>Johannessen said it shouldn&#8217;t be &#8220;too long&#8221; before the game goes into open beta.</p>
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		<title>Pearce: We had no &#8220;idea what we were getting ourselves into&#8221; with WoW</title>
		<link>http://www.vg247.com/2012/02/10/pearce-blizzard-had-no-idea-what-we-were-getting-ourselves-into-with-wow/</link>
		<comments>http://www.vg247.com/2012/02/10/pearce-blizzard-had-no-idea-what-we-were-getting-ourselves-into-with-wow/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 16:33:20 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[Activision Blizzard]]></category>
		<category><![CDATA[DICE Summit 2012]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[frank pearce]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=232912</guid>
		<description><![CDATA[Blizzard co-founder Frank Pearce has the firm had no idea &#8220;what we were getting ourselves into,&#8221; when it launched World of Warcraft 7 years ago. Speaking in a DICE discussion panel with Epic&#8217;s Mike Capps and Insomniac&#8217;s Ted Price, Pearce admitted the firm &#8220;grossly underestimated the demand&#8221; for the MMO when it shipped. &#8220;We had [...]]]></description>
			<content:encoded><![CDATA[<p>Blizzard co-founder Frank Pearce has the firm had no idea &#8220;what we were getting ourselves into,&#8221; when it launched World of Warcraft 7 years ago.</p>
<p><span id="more-232912"></span></p>
<p><img src="http://images.vg247.com/current//2011/03/20110328wow_2.jpg" alt="" title="20110328wow_2" width="668" height="190" class="alignnone size-full wp-image-159098" /></p>
<p>Speaking in a DICE discussion panel with Epic&#8217;s Mike Capps and Insomniac&#8217;s Ted Price, Pearce admitted the firm &#8220;grossly underestimated the demand&#8221; for the MMO when it shipped. </p>
<p>&#8220;We had to stop shipping boxes to stores,&#8221; he explained, and said the firm decided to take a &#8220;more aggressive&#8221; approach in its estimates for future shipments. The new business model came about through contact with the online community, and allowed the firm a better idea of how many allotments to ship through perceived demand. </p>
<p>Pearce also touched upon the subject of addition to videogames, MMOs in particular, saying he felt it was not a phenomenon pertaining to just the games industry as there are cases of &#8220;overindulging&#8221; with all forms of media. </p>
<p>&#8220;We think about it all of the time&#8230; if there&#8217;s something that you&#8217;re really passionate about, whether it&#8217;s video games, a book, a TV series [or something else]&#8230; we have to consume it in moderation,&#8221; he said. </p>
<p>When Blizzard launched World of Warcraft it had around 500 employees, and now, with Mists of Panderia looming, 4,700 staffer across 11 cities work for the firm, the majority in customer support. </p>
<p>On the development end, Blizzard as 750 employees working on WoW, StarCraft II and Diablo III. </p>
<p>Thanks, <a href="http://www.gamasutra.com/view/news/40230/DICE_2012_Blizzards_Pearce_on_World_Of_Warcrafts_launch_hangover.php?utm_source=feedburner&#038;utm_medium=feed&#038;utm_campaign=Feed%3A+GamasutraNews+%28Gamasutra+News%29">Gamasutra</a>. </p>
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		<title>Firefall players to push content expansion</title>
		<link>http://www.vg247.com/2012/02/09/firefall-players-to-push-content-expansion/</link>
		<comments>http://www.vg247.com/2012/02/09/firefall-players-to-push-content-expansion/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 21:29:22 +0000</pubDate>
		<dc:creator>Brenna Hillier</dc:creator>
				<category><![CDATA[Free-to-Play]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Shooter]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[firefall]]></category>
		<category><![CDATA[Red 5]]></category>
		<category><![CDATA[Red 5 Studios]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=232658</guid>
		<description><![CDATA[In Red 5&#8242;s unusual MMO shooter Firefall, players have a chance to decide which direction the world will expand in. According to the latest dev diary, players begin on a map of ten square miles, with about one quarter of it playable, and the rest covered over by something called the &#8220;melding&#8221;. In the exposed [...]]]></description>
			<content:encoded><![CDATA[<p>In Red 5&#8242;s unusual MMO shooter Firefall, players have a chance to decide which direction the world will expand in.</p>
<p><span id="more-232658"></span></p>
<p><img src="http://images.vg247.com/current//2012/02/20120210firefall.jpg" alt="" title="20120210firefall" width="668" height="190" class="alignnone size-full wp-image-232661" /></p>
<p>According to the latest dev diary, players begin on a map of ten square miles, with about one quarter of it playable, and the rest covered over by something called the &#8220;melding&#8221;. In the exposed area, they can adventure, gather resources, craft, and fight against invasions &#8211; but by building special structures, players can push back the melding, revealing more explorable territory. Red5 hopes to eventually expose an entire planet&#8217;s worth of new content, entirely driven by player actions.</p>
<p>Watch the full developer diary below. As well as information about the game which you should absorb promptly, check out the sweet hologram interface special effect. Firefall is in an expanding closed beta; check out <a href="http://www.firefallthegame.com/" target="_blank">the game&#8217;s website</a> to get on board.</p>
<p><iframe width="600" height="343" src="http://www.youtube.com/embed/JQrQWRiXFss" frameborder="0" allowfullscreen></iframe></p>
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		<title>Masthead to shut down Earthrise servers today</title>
		<link>http://www.vg247.com/2012/02/09/masthead-to-shut-down-earthrise-servers-today/</link>
		<comments>http://www.vg247.com/2012/02/09/masthead-to-shut-down-earthrise-servers-today/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 17:15:40 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[MMO]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Atanas Atanasov]]></category>
		<category><![CDATA[earthrise]]></category>
		<category><![CDATA[masthead]]></category>
		<category><![CDATA[sandbox]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=232600</guid>
		<description><![CDATA[Massthead has announced it&#8217;s shutting down its sci-fi, open-world sandbox MMORPG, Earthrise, due to various issues such as quality and lack of financial backing. According to the studio&#8217;s director, Earthrise, which was scheduled to go free-to-play this year, needed at the least another four months before switching over to the new model, and the firm [...]]]></description>
			<content:encoded><![CDATA[<p>Massthead has announced it&#8217;s shutting down its sci-fi, open-world sandbox MMORPG, Earthrise, due to various issues such as quality and lack of financial backing.</p>
<p><span id="more-232600"></span></p>
<p><img src="http://images.vg247.com/current//2012/02/earthrise-shuttering.jpg" alt="" title="earthrise-shuttering" width="668" height="190" class="alignnone size-full wp-image-232604" /></p>
<p>According to the studio&#8217;s director, Earthrise, which was <a href="http://www.vg247.com/2011/11/23/earthrise-to-relaunch-as-free-to-play-in-2012/">scheduled to go free-to-play</a> this year, needed at the least another four months before switching over to the new model, and the firm lacked not onlu the resources required for the extra work but was also in need of an investor. Something the firm has yet to find. </p>
<p>“One year after the launch of the game, we have decided to stop the Earthrise servers,&#8221; said Atanas Atanasov in a statement. &#8220;Earthrise was released too early and did not meet the expectations of its fans. We did our best to revive the game in 2011, but the time was not enough to keep up with the user requirements.</p>
<p>&#8220;We tried to make better game in terms of server and client performance. That means to us that we had to fix over 100 problems, reported by you or by our Q&#038;A team, before we start the F2P model. However the latest internal test showed that we need at least 4 more months to complete this task. It is too long period, and we don&#8217;t have the resources to do that. Atanas did his best to find investors, but it is a very hard task during the world economical crisis.&#8221;</p>
<p>Atanasov went on to say that the developer doesn&#8217;t plan on abandoning the MMO entirely, but it will instead be &#8220;postponed for better times&#8221; should an investor or publishing agreement be reached. </p>
<p>&#8220;We even thought to continue providing services for game for free, but it would still require investments,&#8221; he said. &#8220;Instead of that we decided to focus on other projects. Meanwhile we will keep the Earthrise forums and we will still use them. I hope one day I will put much better news there.</p>
<p>&#8220;I hope that one day an independent studio will be able to release the long-anticipated, open-world sandbox MMO, which everyone is talking about, but no one is making. We tried, but did not succeed. We would like to apologize to those who were disappointed from Earthrise and to thank everyone who supported us during the years.&#8221;</p>
<p>For the time being, though, the game will shutter today. </p>
<p>Thanks, <a href="http://www.tentonhammer.com/earthrise/news/earthrise-servers-shutting-down-today?utm_source=rss&#038;utm_medium=rss">TenTonHammer</a>. </p>
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		<title>Screenshots released to celebrate launch of Guild Wars&#8217; Winds of Change: Part Three</title>
		<link>http://www.vg247.com/2012/02/09/screenshots-released-to-celebrate-launch-of-guild-wars-winds-of-change-part-three/</link>
		<comments>http://www.vg247.com/2012/02/09/screenshots-released-to-celebrate-launch-of-guild-wars-winds-of-change-part-three/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 15:33:50 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[MMO]]></category>
		<category><![CDATA[NCSoft]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Screens]]></category>
		<category><![CDATA[arenanet]]></category>
		<category><![CDATA[guild wars]]></category>
		<category><![CDATA[Guild Wars 2]]></category>
		<category><![CDATA[Guild Wars Beyond]]></category>
		<category><![CDATA[Winds of Change: Part Three]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=232574</guid>
		<description><![CDATA[ArenaNet has released a small batch of screenhots to celebrate today&#8217;s launch of Winds of Change: Part Three. Part of the Guild Wars Beyond series of storylines and events, the content helps bridge the storyline between the original game and Guild Wars 2, which takes place 250 years in the future. Beyond started off with [...]]]></description>
			<content:encoded><![CDATA[<p>ArenaNet has released a small batch of screenhots to celebrate today&#8217;s launch of Winds of Change: Part Three. Part of the Guild Wars Beyond series of storylines and events, the content helps bridge the storyline between the original game and Guild Wars 2, which takes place 250 years in the future. Beyond started off with War in Kryta, and then saw the release of Hearts of the North. The story continued with Winds of Change, and part three is <a href="http://guildwars.com/windsofchange/">the conclusion of the series</a>. Guild Wars 2 will go into public beta this spring and will launch later this year.</p>
<p><span id="more-232574"></span></p>

<a href='http://www.vg247.com/2012/02/09/screenshots-released-to-celebrate-launch-of-guild-wars-winds-of-change-part-three/dragon_guard/' title='Dragon_Guard'><img width="156" height="111" src="http://images.vg247.com/current//2012/02/Dragon_Guard-156x111.jpg" class="attachment-thumbnail" alt="Dragon_Guard" title="Dragon_Guard" /></a>
<a href='http://www.vg247.com/2012/02/09/screenshots-released-to-celebrate-launch-of-guild-wars-winds-of-change-part-three/dragon_guard_ii/' title='Dragon_Guard_II'><img width="156" height="111" src="http://images.vg247.com/current//2012/02/Dragon_Guard_II-156x111.jpg" class="attachment-thumbnail" alt="Dragon_Guard_II" title="Dragon_Guard_II" /></a>
<a href='http://www.vg247.com/2012/02/09/screenshots-released-to-celebrate-launch-of-guild-wars-winds-of-change-part-three/miku/' title='Miku'><img width="156" height="111" src="http://images.vg247.com/current//2012/02/Miku-156x111.jpg" class="attachment-thumbnail" alt="Miku" title="Miku" /></a>
<a href='http://www.vg247.com/2012/02/09/screenshots-released-to-celebrate-launch-of-guild-wars-winds-of-change-part-three/miku_ii/' title='Miku_II'><img width="156" height="111" src="http://images.vg247.com/current//2012/02/Miku_II-156x111.jpg" class="attachment-thumbnail" alt="Miku_II" title="Miku_II" /></a>
<a href='http://www.vg247.com/2012/02/09/screenshots-released-to-celebrate-launch-of-guild-wars-winds-of-change-part-three/ministry/' title='Ministry'><img width="156" height="111" src="http://images.vg247.com/current//2012/02/Ministry-156x111.jpg" class="attachment-thumbnail" alt="Ministry" title="Ministry" /></a>

]]></content:encoded>
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		<slash:comments>7</slash:comments>
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		<title>Trion to release RIFT in China</title>
		<link>http://www.vg247.com/2012/02/09/trion-to-release-rift-in-china/</link>
		<comments>http://www.vg247.com/2012/02/09/trion-to-release-rift-in-china/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 14:54:24 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[China]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Project Red Door]]></category>
		<category><![CDATA[Rift]]></category>
		<category><![CDATA[Trion Worlds]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=232563</guid>
		<description><![CDATA[Trion Worlds and Chinese Internet firm Shanda Games have entered into an agreement which will see the release of RIFT in China. Shanda will hold the exclusive license for RIFT localized in Mandarin, a deal which Trion CEO Lars Buttler called &#8220;a huge step for Western premium games in China.&#8221; Trion’s expansion to Asia follows [...]]]></description>
			<content:encoded><![CDATA[<p>Trion Worlds and Chinese Internet firm Shanda Games have entered into an agreement which will see the release of RIFT in China. Shanda will hold the exclusive license for RIFT localized in Mandarin, a deal which Trion CEO Lars Buttler called &#8220;a huge step for Western premium games in China.&#8221; Trion’s expansion to Asia follows the firm&#8217;s recent $85 million round of equity financing, which will also help the firm along as it develops its consumer platform and full-scale publishing and <a href="http://www.vg247.com/2011/10/06/trion-announces-red-door-gaming-platform-for-mmo-publishing-and-development/">development platform Red Door</a>, later this year. The release of RIFT in Mainland China will be announced at a later date. </p>
]]></content:encoded>
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		<title>Final Fantasy XIV to merge eight servers from March</title>
		<link>http://www.vg247.com/2012/02/09/final-fantasy-xiv-to-merge-eight-servers-from-march/</link>
		<comments>http://www.vg247.com/2012/02/09/final-fantasy-xiv-to-merge-eight-servers-from-march/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 13:56:13 +0000</pubDate>
		<dc:creator>Johnny Cullen</dc:creator>
				<category><![CDATA[MMO]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[FFXIV]]></category>
		<category><![CDATA[final fantasy XIV]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=232543</guid>
		<description><![CDATA[Square Enix has announced it&#8217;ll merge eight of its 18 servers in Final Fantasy XIV, bringing its overall total down to ten. The merger will happen on March 27, with Square players advised to transfer their characters and select a new world for it between March 1 and March 19 otherwise it&#8217;ll be picked for [...]]]></description>
			<content:encoded><![CDATA[<p>Square Enix has announced it&#8217;ll merge eight of its 18 servers in Final Fantasy XIV, bringing its overall total down to ten.</p>
<p><span id="more-232543"></span><img src="http://images.vg247.com/current//2012/02/ffxiv.jpg" alt="" title="ffxiv" width="668" height="190" class="alignnone size-full wp-image-232550" /></p>
<p>The merger will happen on March 27, with Square players advised to transfer their characters and select a new world for it between March 1 and March 19 otherwise it&#8217;ll be picked for them come the transfer deadline on March 19.</p>
<p>The current existing world servers will be renamed New World for a period, with New World 10 advised for French and German-speaking players.</p>
<p>This merger is &#8220;intended to improve the player experience&#8221; ahead of the Version 2.0 update for the MMO later this year.</p>
<p>More details <a href="http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=7e6aa859d3be5c76281c014fe06e17af09e3a5d0http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=7e6aa859d3be5c76281c014fe06e17af09e3a5d0http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=7e6aa859d3be5c76281c014fe06e17af09e3a5d0" target="_new">here</a>.</p>
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		<title>Leydon: High console prices fuelling free-to-play</title>
		<link>http://www.vg247.com/2012/02/09/leydon-high-console-prices-fuelling-free-to-play/</link>
		<comments>http://www.vg247.com/2012/02/09/leydon-high-console-prices-fuelling-free-to-play/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 10:13:45 +0000</pubDate>
		<dc:creator>Patrick Garratt</dc:creator>
				<category><![CDATA[DICE Summit 2012]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Addmired]]></category>
		<category><![CDATA[f2p]]></category>
		<category><![CDATA[free-to-play]]></category>
		<category><![CDATA[Gabriel Leydon]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=232499</guid>
		<description><![CDATA[Gabriel Leydon, CEO of mobile company Addmired, has told a DICE audience that the high cost of console games to consumers is pushing growth in the free-to-play market. Leydon said that the traditional, disc-based model employed by the likes of Microsoft and Sony is allowed free trials to blossom on other platforms. &#8220;It removes the [...]]]></description>
			<content:encoded><![CDATA[<p>Gabriel Leydon, CEO of mobile company Addmired, has told a DICE audience that the high cost of console games to consumers is pushing growth in the free-to-play market.</p>
<p><span id="more-232499"></span><img src="http://images.vg247.com/current//2012/02/dcuo2.jpg" alt="" title="dcuo2" width="668" height="190" class="alignnone size-full wp-image-232500" /></p>
<p>Leydon said that the traditional, disc-based model employed by the likes of Microsoft and Sony is allowed free trials to blossom on other platforms.</p>
<p>&#8220;It removes the risk from the consumer,&#8221; he said of free-to-play, as reported by <a href="http://www.gamesindustry.biz/articles/2012-02-09-inflated-console-prices-are-fuelling-free-to-play-growth" target="_new">GamesIndustry</a>. &#8220;The consumer pays nothing to try out the game. I want the consumer to play for months without paying. Good free to play encourages players to stay and that&#8217;s where the longevity is, because the risk of an online pass, consoles that can&#8217;t play used games, DLC and all this stuff, after I&#8217;ve paid $70; why would do I do that? I can play lots of great games that are free.&#8221;</p>
<p>Leydon said mobile is the future of games.</p>
<p>&#8220;Mobile is the home of free-to-play and that&#8217;s the next big model for video games,&#8221; he added. &#8220;The real problem [for consoles] is price fixing. Consoles set expectations for prices for thirty years.&#8221;</p>
<p>Much is being made of the free-to-play transition in the core market at the moment, with many MMOs enjoying <a href="http://www.vg247.com/2012/02/08/lineage-iis-concurrent-player-base-has-increased-800-since-going-f2p/">huge revenue leaps</a> as they shift away from traditional subs models.</p>
<p>There&#8217;s a bunch more through the GI link.</p>
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		<title>DC Universe Online&#8217;s next update takes out Brainiac</title>
		<link>http://www.vg247.com/2012/02/09/dc-universe-onlines-next-update-takes-out-brainiac/</link>
		<comments>http://www.vg247.com/2012/02/09/dc-universe-onlines-next-update-takes-out-brainiac/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 01:14:53 +0000</pubDate>
		<dc:creator>Brenna Hillier</dc:creator>
				<category><![CDATA[MMO]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Sony Online Entertainment]]></category>
		<category><![CDATA[Warner Bros.]]></category>
		<category><![CDATA[DC Universe Online]]></category>
		<category><![CDATA[Jens Andersen]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=232419</guid>
		<description><![CDATA[The next major update to DC Universe Online has players taking on the primary antagonist of the MMORPG&#8217;s entire first year. Brainiac has been an integral part of the plot since launch in January 2011, introducing the exo-bytes which explain the presence of many player characters &#8211; a factor which contributed to his imminent defeat [...]]]></description>
			<content:encoded><![CDATA[<p>The next major update to DC Universe Online has players taking on the primary antagonist of the MMORPG&#8217;s entire first year.</p>
<p><span id="more-232419"></span></p>
<p><img src="http://images.vg247.com/current//2012/02/20120209dcuo.jpg" alt="" title="20120209dcuo" width="668" height="190" class="alignnone size-full wp-image-232420" /></p>
<p>Brainiac has been an integral part of the plot since launch in January 2011, introducing the exo-bytes which explain the presence of many player characters &#8211; a factor which contributed to his imminent defeat in the next update. Sony Online Entertainment thinks it&#8217;s time to move on from that plot line.</p>
<p>&#8220;Never count a comic book character out, but yes, this is Brainaic’s final push,&#8221; creative director Jens Andersen told <a href="http://www.pcgamer.com/2012/02/08/time-to-take-down-braniac-exclusive-reveal-of-dc-universe-onlines-next-big-update/" target="_blank">PC Gamer</a>.</p>
<p>&#8220;But it will be an ongoing one as he tries to recover from the player’s resistance and future Luthor’s manipulation of everyone, including Brainiac.&#8221;</p>
<p>Although the typical MMORPG pattern is to move onto a new major arc, Andersen&#8217;s next comment suggests SoE is taking the path less travelled.</p>
<p>&#8220;We want to provide a many-colored tapestry for our players. Focusing on one storyline isn’t needed with the pace at which we release content,&#8221; he said.</p>
<p>&#8220;So players can look forward to the next chapter in this story, resolutions to some of our launch stories, as well as totally new things in the years to come.&#8221;</p>
<p>The final attack on Brainiac goes down on Paradise Island, the home realm of Wonder Woman, and involves an epic raid through a looping dungeon.</p>
<p>Thanks, <a href="http://www.evilavatar.com/forums/showthread.php?t=163218" target="_blank">Evil Avatar</a></p>
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		<title>Marvel Super Hero Squad Online to be fully voiced</title>
		<link>http://www.vg247.com/2012/02/08/marvel-super-hero-squad-online-to-be-fully-voiced/</link>
		<comments>http://www.vg247.com/2012/02/08/marvel-super-hero-squad-online-to-be-fully-voiced/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 23:42:48 +0000</pubDate>
		<dc:creator>Brenna Hillier</dc:creator>
				<category><![CDATA[MMO]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[gazillion]]></category>
		<category><![CDATA[gazillion entertainment]]></category>
		<category><![CDATA[marvel]]></category>
		<category><![CDATA[Marvel Super Hero Squad Online]]></category>
		<category><![CDATA[the amazing society]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=232404</guid>
		<description><![CDATA[Gazillion Entertainment is adding full voice overs to family friendly MMO Marvel Super Hero Squad Online, teasing a cast full of familiar names. Marvel Super Hero Squad Online has over 3,000 lines of dialogue across its 70 heroes and 20 villains, with some having up to a dozen each &#8211; Deadpool has over 100. In [...]]]></description>
			<content:encoded><![CDATA[<p>Gazillion Entertainment is adding full voice overs to family friendly MMO Marvel Super Hero Squad Online, teasing a cast full of familiar names.</p>
<p><span id="more-232404"></span></p>
<p><img src="http://images.vg247.com/current//2012/02/20120209mshso.png" alt="" title="20120209mshso" width="668" height="190" class="alignnone size-full wp-image-232405" /></p>
<p>Marvel Super Hero Squad Online has over 3,000 lines of dialogue across its 70 heroes and 20 villains, with some having up to a dozen each &#8211; Deadpool has over 100.</p>
<p>In addition to Marvel voice veterans Chris Cox, Laura Bailey and Phil Lamarr, many cast members of the Super Hero Squad TV show have been signed up:</p>
<ul>
<li>Tom Kenny (Iron Man, Captain America, MODOK)</li>
<li>Alimi Ballard (Falcon)</li>
<li>Antony Del Rio (Reptil)</li>
<li>Charlie Adler (Doctor Doom)</li>
<li>Dave Boat (Thor, Thing)</li>
<li>Grey Delisle (Ms. Marvel, Enchantress)</li>
<li>Mikey Kelley (Silver Surfer)</li>
<li>Steve Blum (Wolverine, Abomination)</li>
<li>Tara Strong (Scarlet Witch)</li>
<li>Travis Willingham (Hulk)</li>
</ul>
<p>Marvel Super Hero Squad Online launched in Europe towards the end of 2011, and is just one of Gazillion&#8217;s Marvel-licensed efforts; MMORPG Marvel Heroes is expected this year.</p>
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		<title>City of Heroes adds new missions to Spring Fling line-up</title>
		<link>http://www.vg247.com/2012/02/08/city-of-heroes-adds-new-missions-to-spring-fling-line-up/</link>
		<comments>http://www.vg247.com/2012/02/08/city-of-heroes-adds-new-missions-to-spring-fling-line-up/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 23:12:00 +0000</pubDate>
		<dc:creator>Brenna Hillier</dc:creator>
				<category><![CDATA[Free-to-Play]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[NCSoft]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[city of heroes]]></category>
		<category><![CDATA[paragon]]></category>
		<category><![CDATA[paragon studios]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=232399</guid>
		<description><![CDATA[NCSoft has detailed its Spring Fling plans for City of Heroes. On top of the three traditional Spring Fling co-op missions , characters of level 30 or above can take on a quest involving the Red Widow to score the Widow Maker badge, while level 20 and above can access Valentines, which awards players with [...]]]></description>
			<content:encoded><![CDATA[<p>NCSoft has <a href="http://na.cityofheroes.com/en/news/news_archive/spring_fling_is_near.php">detailed</a> its Spring Fling plans for City of Heroes. On top of the three traditional Spring Fling co-op missions , characters of level 30 or above can take on a quest involving the Red Widow to score the Widow Maker badge, while level 20 and above can access Valentines, which awards players with the  Match Maker or Missed Connection badges, and grants one of two temporary abilities, Arrows of Romance and Arrows of Jealousy. The fun kicked off this morning in the US and runs through February 27.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.vg247.com/2012/02/08/city-of-heroes-adds-new-missions-to-spring-fling-line-up/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Lineage II&#8217;s concurrent player-base has increased 800% since going F2P</title>
		<link>http://www.vg247.com/2012/02/08/lineage-iis-concurrent-player-base-has-increased-800-since-going-f2p/</link>
		<comments>http://www.vg247.com/2012/02/08/lineage-iis-concurrent-player-base-has-increased-800-since-going-f2p/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 22:39:24 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[Free-to-Play]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[NCSoft]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[lineage II]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=232383</guid>
		<description><![CDATA[NCsoft has revealed some rather nice figures for Lineage II, which changed over from a subscription-based MMO to free-to-play back in November. According to the firm (via MMORPG), the concurrent player-base in the game has increased 800%, more than 250,000 players have used the &#8220;Path to Awakening service&#8221; the web-based system which rewards player for [...]]]></description>
			<content:encoded><![CDATA[<p>NCsoft has revealed some rather nice figures for Lineage II, which changed over from a subscription-based MMO to free-to-play back in November. According to the firm (via <a href="http://www.mmorpg.com/gamelist.cfm/game/46/view/news/read/23470/Lineage-2-The-Numbers-Dont-Lie.html">MMORPG</a>), the concurrent player-base in the game has increased 800%, more than 250,000 players have used the &#8220;Path to Awakening service&#8221; the web-based system which rewards player for game progression and provides free items tofolks level up faster. The firm has had to more than double the number of servers to accommodate the new players, and even better, revenue for NCsoft has &#8220;quadrupled&#8221; in the last two months. Fans have also &#8220;liked&#8221; the game&#8217;s Facebook page more than 280,000 times and the game&#8217;s forums are hopping. Good to hear! </p>
]]></content:encoded>
			<wfw:commentRss>http://www.vg247.com/2012/02/08/lineage-iis-concurrent-player-base-has-increased-800-since-going-f2p/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Mythic announces the return of Night of Murder event in Warhammer Online</title>
		<link>http://www.vg247.com/2012/02/08/mythic-announced-the-return-of-night-of-murder-event-in-warhammer-online/</link>
		<comments>http://www.vg247.com/2012/02/08/mythic-announced-the-return-of-night-of-murder-event-in-warhammer-online/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 22:05:28 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[EA]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[age of reckoning]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[mythic]]></category>
		<category><![CDATA[warhammer online]]></category>
		<category><![CDATA[Wathammer]]></category>
		<category><![CDATA[WHO:AoR]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=232379</guid>
		<description><![CDATA[Mythic has announced the Night of Murder event has returned to Warhammer Online, and those who participate will receive event credit by completing tome tasks such as the &#8220;Marked for Death&#8221; quest given out by Witch Elves and Witch Hunters. The quest givers are located in every warcamp, scenario, and capital city. Members of enemy [...]]]></description>
			<content:encoded><![CDATA[<p>Mythic has <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1725">announced</a> the Night of Murder event has returned to Warhammer Online, and those who participate will receive event credit by completing tome tasks such as the &#8220;Marked for Death&#8221; quest given out by Witch Elves and Witch Hunters. The quest givers are located in every warcamp, scenario, and capital city. Members of enemy realms and NPCs who have been &#8220;marked for death&#8221; will need to be killed in order to earn rewards such as: Butcher&#8217;s Blessing, Khaine&#8217;s Caress, or Lobbin&#8217; Noggin and Burning Blood Potion. The Night of Murder event starts tonight and runs through February 22.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.vg247.com/2012/02/08/mythic-announced-the-return-of-night-of-murder-event-in-warhammer-online/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>SWTOR players reporting issues with PvP since update 1.1.2</title>
		<link>http://www.vg247.com/2012/02/08/swtor-players-reporting-issues-with-pvp-since-update-1-1-2/</link>
		<comments>http://www.vg247.com/2012/02/08/swtor-players-reporting-issues-with-pvp-since-update-1-1-2/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 19:06:33 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[EA]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[Ilum]]></category>
		<category><![CDATA[pvp]]></category>
		<category><![CDATA[star wars]]></category>
		<category><![CDATA[swtor]]></category>
		<category><![CDATA[swtor update 1.1.2]]></category>
		<category><![CDATA[The Old Republic]]></category>
		<category><![CDATA[TOR]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=232341</guid>
		<description><![CDATA[SWTOR players have reported issues with the PVP planet Ilum since update 1.1.2 was released, citing kills not being registered, this daily and weekly quest requirements not being met. At lot of folks who have leveled in the game are participating in PvP until new content is released, and have posted the issue on the [...]]]></description>
			<content:encoded><![CDATA[<p>SWTOR players have reported issues with the PVP planet Ilum since update 1.1.2 was released, citing kills not being registered, this daily and weekly quest requirements not being met. At lot of folks who have leveled in the game are participating in PvP until new content is released, and have posted the issue on the official forum. Bioware&#8217;s Joveth Gonzalez <a href="http://www.swtor.com/community/showthread.php?p=2625272#edit2625272">has responded</a> to users, stating that the development team &#8220;has been investigating the cause&#8221; and are &#8220;closer to figuring out a solution.&#8221;  The firm promised to keep players update as more information is known. Thanks, <a href="http://www.darthhater.com/articles/swtor-news/19927-ilum-issues-after-1-1-2">Darth Hater</a>. </p>
]]></content:encoded>
			<wfw:commentRss>http://www.vg247.com/2012/02/08/swtor-players-reporting-issues-with-pvp-since-update-1-1-2/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<title>Valentine Massacre Event nets you punky-pink guns in APB</title>
		<link>http://www.vg247.com/2012/02/08/valentine-massacre-event-nets-you-punk-guns-in-apb/</link>
		<comments>http://www.vg247.com/2012/02/08/valentine-massacre-event-nets-you-punk-guns-in-apb/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 18:52:41 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[MMO]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Shooter]]></category>
		<category><![CDATA[apb]]></category>
		<category><![CDATA[gamersfirst]]></category>
		<category><![CDATA[Valentine Massacre Event]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=232338</guid>
		<description><![CDATA[GamersFirst has announced that for a limited time, it will be hosting a Valentine&#8217;s Day massacre event in APB Reloaded. Those who log into the game will be sent Valentine-inspired weapons with &#8220;an exciting new modification,&#8221; with pink and white decor complete with hearts. Killing in-game folks with these special weapons will advance two new [...]]]></description>
			<content:encoded><![CDATA[<p>GamersFirst has announced that for a limited time, it will be hosting a <a href="http://forums.gamersfirst.com/topic/253867-valentines-week-massacre-event-162-patch-notes/">Valentine&#8217;s Day massacre event</a> in APB Reloaded. Those who log into the game will be sent Valentine-inspired weapons with &#8220;an exciting new modification,&#8221; with pink and white decor complete with hearts. Killing in-game folks with these special weapons will advance two new roles and and provide new theme music, art, and heart-shaped sunglasses. Nifty. It all starts today and runs through February 20. Thanks, <a href="http://massively.joystiq.com/2012/02/08/gamersfirst-teases-apb-valentines-day-massacre-event/?utm_source=feedburner&#038;utm_medium=feed&#038;utm_campaign=Feed%3A+Massively+%28Massively%29">Massively</a>. </p>
]]></content:encoded>
			<wfw:commentRss>http://www.vg247.com/2012/02/08/valentine-massacre-event-nets-you-punk-guns-in-apb/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Funcom introduces deck system for The Secret World</title>
		<link>http://www.vg247.com/2012/02/08/funcom-introduces-deck-system-for-the-secret-world/</link>
		<comments>http://www.vg247.com/2012/02/08/funcom-introduces-deck-system-for-the-secret-world/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 15:10:09 +0000</pubDate>
		<dc:creator>Johnny Cullen</dc:creator>
				<category><![CDATA[EA]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[ea partners]]></category>
		<category><![CDATA[funcom]]></category>
		<category><![CDATA[Martin Bruusgaard]]></category>
		<category><![CDATA[the secret world]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=232289</guid>
		<description><![CDATA[GamesRadar&#8216;s gone live with an Funcom interview that introduces the deck system for MMO The Secret World. The deck will allow players to combine seven active abilities and seven passive abilities, filling one or several roles while going solo or teaming with others. After getting all 14 roles, the player will unlock a new outfit. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamesradar.com/exclusive-secret-world-introducing-deck-system/" target="_new">GamesRadar</a>&#8216;s gone live with an Funcom interview that introduces the deck system for MMO The Secret World.</p>
<p><span id="more-232289"></span><img class="alignnone size-full wp-image-211269" title="secretworld" src="http://images.vg247.com/current//2011/10/secretworld.jpg" alt="" width="668" height="190" /></p>
<p>The deck will allow players to combine seven active abilities and seven passive abilities, filling one or several roles while going solo or teaming with others. After getting all 14 roles, the player will unlock a new outfit.</p>
<p>Each society will get ten decks per group. Lead designer Martin Bruusgaard said the system allows the game to give those that want it &#8220;a bit of guidance,&#8221; and he isn&#8217;t worried if players decide to stay close to recommended decks.</p>
<p>&#8220;I believe a lot of players will take a look at the decks when they start playing, and start working towards one,&#8221; he said. &#8220;This process has some great treats to it, since we can use it as a tool to teach players the different layers of synergy. Players will soon realize that, in many cases, wielding two weapons is optimal.</p>
<p>&#8220;Later they will realize that the abilities have synergy through the state system, meaning that an ability can do X, but if target is in state Y then X and Z happens.&#8221;</p>
<p>The EA Partners-published MMO launches in April.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.vg247.com/2012/02/08/funcom-introduces-deck-system-for-the-secret-world/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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		<title>EVE Online gets new site, pilot orientation video</title>
		<link>http://www.vg247.com/2012/02/08/eve-online-gets-new-site-pilot-orientation-video/</link>
		<comments>http://www.vg247.com/2012/02/08/eve-online-gets-new-site-pilot-orientation-video/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 09:02:42 +0000</pubDate>
		<dc:creator>Patrick Garratt</dc:creator>
				<category><![CDATA[CCP]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[eve online]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=232199</guid>
		<description><![CDATA[If you still haven&#8217;t succumbed to the temptation of dribbling away 50 trillion hours learning how to be a pretend spaceman in EVE Online, maybe the CCP MMO&#8217;s sparkly new website will push you over the edge. No? What about a nice new video aimed at helping you navigate the notoriously mental first few hours [...]]]></description>
			<content:encoded><![CDATA[<p>If you still haven&#8217;t succumbed to the temptation of dribbling away 50 trillion hours learning how to be a pretend spaceman in EVE Online, maybe the CCP MMO&#8217;s <a href="http://www.eveonline.com/" target="_new">sparkly new website</a> will push you over the edge. No? What about a nice new video aimed at helping you navigate the notoriously mental first few hours of starship pilotdom? Possibly? Watch it below. Then get your ass to Mars, or whatever.</p>
<p><span id="more-232199"></span></p>
<p><iframe width="623" height="347" src="http://www.youtube.com/embed/aI4VkO6qr0U" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
			<wfw:commentRss>http://www.vg247.com/2012/02/08/eve-online-gets-new-site-pilot-orientation-video/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<title>En Masse working on distributing TERA beta codes after retail issues with Collector&#8217;s Edition</title>
		<link>http://www.vg247.com/2012/02/07/en-masse-working-on-distributing-tera-beta-codes-after-retail-issues-with-collectors-edition/</link>
		<comments>http://www.vg247.com/2012/02/07/en-masse-working-on-distributing-tera-beta-codes-after-retail-issues-with-collectors-edition/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 20:17:00 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[Frogster]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[blue hole studios]]></category>
		<category><![CDATA[En Masse]]></category>
		<category><![CDATA[En Masse Entertainment]]></category>
		<category><![CDATA[TERA]]></category>
		<category><![CDATA[tera beta]]></category>
		<category><![CDATA[TERA Collector's Edition]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=232017</guid>
		<description><![CDATA[Those who have tried to pre-order the Collectors Edition of TERA have found that the game is not available for pre-order, thus putting a damper on hopes of guaranteed access to the game&#8217;s closed beta. En Masse has said the codes were &#8220;only recently conveyed to retailers,&#8221; is sorry about the issue, and is looking [...]]]></description>
			<content:encoded><![CDATA[<p>Those who have tried to pre-order the Collectors Edition of TERA have found that the game is not available for pre-order, thus putting a damper on hopes of guaranteed access to the game&#8217;s closed beta. En Masse has said the codes were &#8220;only recently conveyed to retailers,&#8221; <a href="http://tera.enmasse.com/news/posts/for-our-retail-pre-order-customers">is sorry about the issue</a>, and is looking into a fix now. The firm said it is communicating directly with the retailers to see whether there&#8217;s &#8220;anything we can do to speed the process&#8221; up and the codes distributed. It will also provide updates as to when the pre-order availability of the physical collector&#8217;s edition is available, and at which retailers. Seems like the safest route for the time being, would be to purchase the Collector&#8217;s Edition digitally, if you want in the beta that badly. A sneak peek beta is currently going on now, <a href="http://www.vg247.com/2012/02/02/closed-beta-testing-starts-this-weekend-for-tera-and-run-through-april-15/">and the first of five closed beta tests</a> start February 17 run every weekend until April 15. The open beta starts on April 19 and the game releases in May. </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Short video released for Family Guy Online</title>
		<link>http://www.vg247.com/2012/02/07/short-video-released-for-family-guy-online/</link>
		<comments>http://www.vg247.com/2012/02/07/short-video-released-for-family-guy-online/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 19:03:00 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[Browser-Based]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[family guy]]></category>
		<category><![CDATA[Family Guy Online]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=231992</guid>
		<description><![CDATA[Fox has released a trailer for Family Guy Online, which has been in beta since last summer. Still listed as &#8220;to be released soon&#8221;, the video shows glimpses of character creation, gameplay, along with the greased up deaf guy. Check it out below courtesy of IGN.]]></description>
			<content:encoded><![CDATA[<p>Fox has released a trailer for Family Guy Online, which has been in beta since last summer. Still listed as &#8220;to be released soon&#8221;, the video shows glimpses of character creation, gameplay, along with the greased up deaf guy. Check it out below courtesy of IGN. </p>
<p><span id="more-231992"></span></p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/oZ0OzEbaScY" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
			<wfw:commentRss>http://www.vg247.com/2012/02/07/short-video-released-for-family-guy-online/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<title>Quick Quotes: Some monsters in Reckoning are playable races in Copernicus MMO</title>
		<link>http://www.vg247.com/2012/02/04/quick-quotes-some-monsters-in-reckoning-are-playable-races-in-copernicus-mmo/</link>
		<comments>http://www.vg247.com/2012/02/04/quick-quotes-some-monsters-in-reckoning-are-playable-races-in-copernicus-mmo/#comments</comments>
		<pubDate>Sat, 04 Feb 2012 18:30:46 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Quick Quotes]]></category>
		<category><![CDATA[30 Studios]]></category>
		<category><![CDATA[big huge games]]></category>
		<category><![CDATA[Codename Copernicus]]></category>
		<category><![CDATA[Copernicus]]></category>
		<category><![CDATA[curt schilling]]></category>
		<category><![CDATA[Kingdoms of Amalur]]></category>
		<category><![CDATA[Kingdoms of Amalur: Reckoning]]></category>
		<category><![CDATA[Project Copernicus]]></category>
		<category><![CDATA[Reckoning]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=231447</guid>
		<description><![CDATA[&#8220;There&#8217;s just south of 300 maybe in the Providence studio, which is the core of the [Copernicus] MMO team. I’s set in the same universe [as Amalur], so it will become obvious over the next, I don’t know how many months and years of time. This game exists in the same world. In a small [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;There&#8217;s just south of 300 maybe in the Providence studio, which is the core of the [Copernicus] MMO team. I’s set in the same universe [as Amalur], so it will become obvious over the next, I don’t know how many months and years of time. This game exists in the same world. In a small way, if you think of Warcraft: Orcs and Humans, and World of Warcraft, those were tied together because they were in the same IP, but there will be story connectivity between what we’re doing in the games. In the MMO, there will be races that you can play are monsters in the RPG. Things like that. Same locations, there will be cities and places, there will be a familiarity to it that… Nobody else, I think, has gone in with the intent to do that like this.&#8221; &#8211; 38 Studios head Curt Schilling to <a href="http://venturebeat.com/2012/02/03/curt-schilling-anxiously-awaits-his-opening-day-for-games-interview/2/">VentureBeat</a> regarding the Kingdoms of Amalur-based MMO Copernicus.</p>
]]></content:encoded>
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		<slash:comments>9</slash:comments>
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		<title>CCP: &#8220;No shortage of commitment&#8221; to making World of Darkness &#8220;awesome&#8221;</title>
		<link>http://www.vg247.com/2012/02/04/ccp-theres-no-shortage-of-commitment-to-making-world-of-darkness-awesome/</link>
		<comments>http://www.vg247.com/2012/02/04/ccp-theres-no-shortage-of-commitment-to-making-world-of-darkness-awesome/#comments</comments>
		<pubDate>Sat, 04 Feb 2012 16:47:41 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[CCP]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[david reid]]></category>
		<category><![CDATA[Hilmar Pétursson]]></category>
		<category><![CDATA[Vampire The Masquerade]]></category>
		<category><![CDATA[World of Darkness]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=231419</guid>
		<description><![CDATA[CCP CEO Hilmar Pétursson and David Reid, incumbent chief of marketing operations, have reassuringly said that despite recent shake-ups within the firm, it is still committed to making the MMO World of Darkness, and the duo promised it will be &#8220;much more accessible than the EVE universe&#8221; for those who are not into science fiction. [...]]]></description>
			<content:encoded><![CDATA[<p>CCP CEO Hilmar Pétursson and David Reid, <a href="http://www.vg247.com/2012/01/17/trion-worlds-david-reid-joins-ccp-as-chief-marketing-officer/">incumbent chief of marketing operations</a>, have reassuringly said that despite recent shake-ups within the firm, it is <a href="http://www.vg247.com/2011/10/24/ccp-to-continue-work-on-world-of-darkness-at-a-much-slower-pace/">still committed</a> to making the MMO World of Darkness, and the duo promised it will be &#8220;much more accessible than the EVE universe&#8221; for those who are not into science fiction.</p>
<p><span id="more-231419"></span></p>
<p><img class="alignnone size-full wp-image-231420" title="world of darkness concept art" src="http://images.vg247.com/current//2012/02/world-of-darkness-concept-art.jpg" alt="" width="668" height="190" /></p>
<p>Speaking with <a href="http://www.tentonhammer.com/ccp/interviews/world-of-darkness-dust-514-update">Ten Ton Hammer</a>, Pétursson said the developer&#8217;s vision for World of Darkness is to take the experience CCP holds, and combine it with &#8220;all the history and refinement&#8221; of <a href="http://www.vg247.com/2012/01/17/world-of-darkness-inspired-by-pc-classic-bloodlines/">Vampire: The Masquerade</a> in the last two decades and turn it into something &#8220;the world has never seen before.&#8221;</p>
<p>&#8220;People [need to] understand that it’s not so much that CCP is shipping a new game this year, it’s more that CCP is dramatically expanding the EVE universe this year, and we think of World of Darkness as that second universe,&#8221; added Reid.</p>
<p>&#8220;Taking the tech, the human intelligence, methodology, and experience that we’ve got, and building that second universe with a very different flavor of moment-to-moment gameplay [makes] World of Darkness less of a new platform and more of a new universe.&#8221;</p>
<p>&#8220;When they see what we’re able to do with that new universe and that intellectual property… well, it’s a really big opportunity. There is no shortage of commitment here to making World of Darkness awesome.&#8221;</p>
<p>Pétursson said the sixty-person team working on the MMO is making &#8220;fantastic progress,&#8221; and Reid added that the team is making sure it is a &#8220;trans formative&#8221; experience for players.</p>
<p>&#8220;Despite what you hear from us about DUST and EVE, there are more people working on World of Darkness here at CCP than there are working on triple A titles at other companies I’ve worked at for the stage of development it’s at,&#8221; he said. &#8220;Everyone here realizes what a tremendous opportunity we have.</p>
<p>&#8220;To do what’s been done here with EVE – the economy, the persistence, the Machiavellian politics that players do to construct their own content – imagine what that can be like in a modern era intellectual property, in something everyone understands. We don’t all know how to pilot a spaceship, but we all know how to kill a vampire. And that’s the case even if we haven’t played Vampire: The Masquerade.&#8221;</p>
<p>World of Darkness has been development <a href="http://www.vg247.com/2008/02/21/gdc-world-of-darkness-will-be-as-real-as-it-can-be-says-eve-online-creator/">since 2008</a> and doesn&#8217;t have a release window, currently, but is expected sometime this year &#8220;<a href="http://www.vg247.com/2011/09/19/world-of-darkness-details-emerge-from-the-grand-masquerade/">at the earliest</a>.&#8221;</p>
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		<title>STO Episode 4: The 2800 launches February 11</title>
		<link>http://www.vg247.com/2012/02/04/sto-episode-4-the-2800-launches-february-11/</link>
		<comments>http://www.vg247.com/2012/02/04/sto-episode-4-the-2800-launches-february-11/#comments</comments>
		<pubDate>Sat, 04 Feb 2012 12:44:36 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[MMO]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[cryptic studios]]></category>
		<category><![CDATA[perfect world entertainment]]></category>
		<category><![CDATA[star trek online]]></category>
		<category><![CDATA[STO]]></category>
		<category><![CDATA[The 2800]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=231376</guid>
		<description><![CDATA[Perfect World and Cryptic have announced that Episode 4: The 2800 launch on Saturday, February 11. Those versed in their Trekkie lore should be familiar with what the 2800 are &#8211; a fleet of Dominion warships piloted by the Gamma Quadrant&#8217;s Jem&#8217;Hadar. During the Deep Space Nine series, Benjamin Sisko flew the USS Defiant toward [...]]]></description>
			<content:encoded><![CDATA[<p>Perfect World and Cryptic have announced that Episode 4: The 2800 launch on Saturday, February 11. Those versed in their Trekkie lore should be familiar with what the 2800 are &#8211; a fleet of Dominion warships piloted by the Gamma Quadrant&#8217;s Jem&#8217;Hadar. During the Deep Space Nine series, Benjamin Sisko flew the USS Defiant toward a wormhole to intercept this fleet, whereby the prophets Sisko communed with intervened, and made sure the 2800 ships entered the wormhole never to be seen again. In the game, players will be coming to the aide of the Deep Space Nine space station, as the Jem&#8217;Hadar attack. Check out the trailer below. </p>
<p><span id="more-231376"></span></p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/zFAbCMT9xIw" frameborder="0" allowfullscreen></iframe></p>
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		<slash:comments>5</slash:comments>
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		<title>Star Trek Online turns two years old</title>
		<link>http://www.vg247.com/2012/02/03/star-trek-online-turns-two-years-old/</link>
		<comments>http://www.vg247.com/2012/02/03/star-trek-online-turns-two-years-old/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 08:47:33 +0000</pubDate>
		<dc:creator>Johnny Cullen</dc:creator>
				<category><![CDATA[MMO]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[crytpic]]></category>
		<category><![CDATA[star trek online]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=231193</guid>
		<description><![CDATA[Crytpic&#8217;s celebrating the two-year anniversary of Star Trek Online by offering players some awesome goodies. Those who partake in the anniversary shindig, which kicked off yesterday and Monday, February 6 can take part in a special missions where the endgame sees you come away with an Enterprise-F ship. You need to be a level 50 [...]]]></description>
			<content:encoded><![CDATA[<p>Crytpic&#8217;s celebrating the two-year anniversary of Star Trek Online by offering players some awesome goodies. Those who partake in the anniversary shindig, which kicked off yesterday and Monday, February 6 can take part in a special missions where the endgame sees you come away with an Enterprise-F ship. You need to be a level 50 to fly them, however.</p>
<p>More details <a href="http://www.startrekonline.com/node/2838" target="_new">here</a>. Thanks, <a href="http://www.destructoid.com/star-trek-online-turns-2-offers-you-the-next-enterprise-220997.phtml" target="_new">D&#8217;Toid</a>.</p>
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		<title>Closed beta testing starts this weekend for TERA and runs through April 15</title>
		<link>http://www.vg247.com/2012/02/02/closed-beta-testing-starts-this-weekend-for-tera-and-run-through-april-15/</link>
		<comments>http://www.vg247.com/2012/02/02/closed-beta-testing-starts-this-weekend-for-tera-and-run-through-april-15/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 23:37:30 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[Frogster]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[blue hole studios]]></category>
		<category><![CDATA[En Masse Entertainment]]></category>
		<category><![CDATA[TERA]]></category>
		<category><![CDATA[tera beta]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=231060</guid>
		<description><![CDATA[Beta dates have been announced for TERA and those with a special access key distributed by various media outlets in Europe, and through the official TERA community website, will be given the first sneak peek at the game on February 4-5 from 3:00pm CET to midnight on both days. Once the sneak peek has finished, [...]]]></description>
			<content:encoded><![CDATA[<p>Beta dates have been announced for TERA and those with a special access key distributed by various media outlets in Europe, and through the official TERA community website, will be given the first sneak peek at the game on February 4-5 from 3:00pm CET to midnight on both days.</p>
<p><span id="more-231060"></span></p>
<p><img class="alignnone size-full wp-image-231064" title="TERA NEW" src="http://images.vg247.com/current//2012/02/TERA-NEW.jpg" alt="" width="668" height="190" /></p>
<p>Once the sneak peek has finished, accounts will be wiped in preparation for the first of five closed beta tests, which start on February 17 and will run every weekend until April 15.</p>
<p>The open beta will commence on April 19 and you can sign up for all levels of <a href="http://www.tera-europe.com/">the beta here</a>.</p>
<p>Those interested in purchasing the game, will will able to pre-order it digitally or through local retailers soon, and doing so grants the player a spot in every beta session scheduled as well as the following:</p>
<ul>
<li>Access to head start &#8211; Access to the game five days before the launch on the 3rd of May 2012.</li>
<li>CBT &amp; OBT access – Access to closed &amp; open beta tests of TERA in Europe</li>
<li>Name reservation – Before the actual head start, players will be able to create a character and reserve their favorite character name.</li>
<li>Special Items: These vary depending which retailer players chose to purchase from.</li>
</ul>
<p>A collector&#8217;s edition of the MMO is also on the slate, and will include a copy of the game, the soundtrack, a world map, and art book and &#8220;much more.&#8221;</p>
<p>Standard editions of the game will be priced at  €49.95, the digital collector’s edition will be priced at  €59.95 and the retail collector’s edition will be sold for a recommended €69.95.</p>
<p>A trailer for the pre-order offerings is posted below.</p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/jq7aKNVQbH8" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<title>New Wildstar interview focuses on humans, guns</title>
		<link>http://www.vg247.com/2012/02/02/new-wildstar-interview-focuses-on-humans-guns/</link>
		<comments>http://www.vg247.com/2012/02/02/new-wildstar-interview-focuses-on-humans-guns/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 08:31:33 +0000</pubDate>
		<dc:creator>Johnny Cullen</dc:creator>
				<category><![CDATA[MMO]]></category>
		<category><![CDATA[NCSoft]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Carbine Studios]]></category>
		<category><![CDATA[wildstar]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=230760</guid>
		<description><![CDATA[A new interview on the Wildstar website has dropped new info on one of the three main classes introduced in the debut trailer of the Carbine title from gamescom last year, the humans. The interview touches on the lack of a homeland for the human people due to constant roaming, the mission from last summer&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>A new interview on the <a href="http://www.wildstar-online.com/en/blog/wildstar_wednesday_meet_the_human.php" target="_new">Wildstar website</a> has dropped new info on one of the three main classes introduced in the debut trailer of the Carbine title from gamescom last year, the humans. The interview touches on the lack of a homeland for the human people due to constant roaming, the mission from last summer&#8217;s trailer and guns. Lots of guns.</p>
<p>The NCSoft MMO has no date yet. Thanks, <a href="http://www.wildstar-online.com/en/blog/wildstar_wednesday_meet_the_human.php" target="_new">Massively</a>.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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