Category Archives: China
Wed, Oct 24, 2012 | 21:23 BST
Nintendo will “continue to carry out on-site inspections” of production partners after Foxconn used underage workers
Nintendo of America’s senior director of corporate communications, Charlie Scibetta, has issued a statement regarding Nintendo’s investigation into underage laborers working at and assembly plant in China.
Wed, Sep 19, 2012 | 08:39 BST
China has had a long-standing love affair with traditional fantasy MMORPGs, but it seems like that relationship is starting to break down, as droves of gamers flock to action-heavy gaming experiences instead. An analyst at Niko Partners has shed light on the exodus.
Wed, Sep 05, 2012 | 21:15 BST
Mists of Pandaria has been approved for release in China by the Chinese government. According to figures crunched by the Chicago Tribune, 60% of China’s 540 million people play games on the Internet, which is a potential 324 million players which World of Warcraft could garner a subscription from. Mists of Pandaria released in the west on September 25, but there isnn’t an announced date for China as of yet. Thanks, PCGamesN.
Mon, Sep 03, 2012 | 09:04 BST
Guild Wars 2 is heading to China, courtesy of developer ArenaNet and KongZhong Corporation, in what is one of the largest western licensing deals in the country.
Wed, Aug 29, 2012 | 08:51 BST
Microsoft has launched a Chinese language Xbox Live site with information on the gaming service and Windows 8.
Fri, Aug 24, 2012 | 21:20 BST
Dungeon & Fighter, as it’s known in China, surpassed 3 million maximum concurrent users in June of this year. Dungeon Fighter Online, as it’s known outside of China, is developed by Nexon, and it’s last concurrent record was 2.6 million users. The free-to-play MMO was released four years ago, and the game was released on Steam June 28. Thanks, GI International.
Thu, Jun 21, 2012 | 10:09 BST
Video game industry veterans Gareth and Martin Edmondson have struck a deal that will enable their mobile games company, Thumbstar, to distribute games in China, whilst protecting IP copyright.
Tue, Jun 19, 2012 | 13:40 BST
Tencent, the China-based Internet, mobile, and telecommunications company, has announced it has acquired a minority stake in Epic Games. “Tencent’s investment will empower Epic to help us do even more of what we do best, which is making great games and game technology, said Epic president Michael Capps. “Their expertise in the global online gaming market is second-to-none, and the opportunity to work with them to bring richer experiences to players all over the world is irresistible. Epic is excited to be full steam ahead on all of its current plans for this generation of games and the next, with the support of a fantastic partner that believes in our strategy and shares our dream.” Epic will continue operating independently while further expanding its franchises across multiple platforms. The deal is expected to close within one month and terms of the investment were not disclosed.
Fri, Jun 08, 2012 | 00:46 BST
The Warface development team seems quite pleased with the reception the free-to-play shooter is getting in Russia.
Tue, May 15, 2012 | 07:40 BST
World of Tanks developer Wargaming.net is making a bid for the mainland Chinese market. Gamasutra reports the company has signed a deal with KongZhong Corporation to publish its range locally. Although Wargaming.net has several popular free to play titles, World of Tanks is the biggie, with up to 450,000 players online simultaneously.
Thu, Apr 12, 2012 | 16:16 BST
EA has announced plans to launch The Sims Social game in China with Playfish Beijing behind the day-to-day operations and Tencent as the online host through its Qzone platform. The title was released through Facebook in August 2011 and reported 50 million MAU within a few weeks. Total monthly active users at present, according to App Data, rests at 17 million. Thanks, Develop.
Tue, Apr 03, 2012 | 20:59 BST
A study polling 500 people conducted by Niko Partners had found that 64% of China’s 180 million casual and core gamers pay for their pleasure each month, and the country is outpacing other countries in terms of money spent. The age of those playing games each month is up as well, with those ages 40 and up making up 10% of those surveyed, which suggested a rise in causal games, while the firm denoted a decline in core gamers – which consume over 22 hours of game time a week. Thanks, GI International.
Wed, Mar 28, 2012 | 22:00 BST
Pearl Research has estimated that during 2011, the online gaming market in China grew 32% to $6.6 billion.
Fri, Mar 16, 2012 | 01:33 GMT
Blacklight Retribution was one of a number of international investments which paid off for Chinese MMO specialists Perfect World this quarter.
Wed, Mar 07, 2012 | 21:33 GMT
The PC Gaming Alliance has some good news to share regarding the ever-growing PC market.
Thu, Feb 09, 2012 | 14:54 GMT
Trion Worlds and Chinese Internet firm Shanda Games have entered into an agreement which will see the release of RIFT in China. Shanda will hold the exclusive license for RIFT localized in Mandarin, a deal which Trion CEO Lars Buttler called “a huge step for Western premium games in China.” Trion’s expansion to Asia follows the firm’s recent $85 million round of equity financing, which will also help the firm along as it develops its consumer platform and full-scale publishing and development platform Red Door, later this year. The release of RIFT in Mainland China will be announced at a later date.
Mon, Nov 28, 2011 | 08:37 GMT
Tue, Nov 22, 2011 | 21:41 GMT
Cryptic’s parent company, Chinese online game developer Perfect World, has reported a rise in profits for the quarter of 587.7 million CNY ($92.1 million), which is up from 486.9 million CNY the prior year. The firm also reported an increase in revenues of 708.9 million CNY ($112 million), up from 579.2 million CNY yoy. All figures were in line with company guidance, reports Gamasutra. “While focusing on further enhancing the content of our portfolio is necessary for our healthy long-term growth, this decision did slow our revenues for the third quarter on a sequential basis. But our third quarter results still represent solid year-over-year revenue growth of 22.4%,” said according to chairman and CEO Michael Chi.
Thu, Nov 17, 2011 | 15:01 GMT
World of Warcraft’s Chinese operator, NetEase, has posted a 39.8% increase in year-over-year revenue, noting a profit rise of 41.3% to $128.2 million and revenues of $308.3 million. The upswing for the quarter ending September 30 is despite the decline in subscription numbers for the Blizzard MMO, which were down 800,000 to 10.3 million for the start of Activision’s Q3 financial period. The publisher attributed the loss of subs to the Asian market, which, at the end of Q2, helped bolster the subscription numbers to 11.1 million. Thanks, Gamasutra.
Thu, Sep 01, 2011 | 09:04 BST
After reading Nathan’s epic David Jaffe interview, I am incapable of digesting anything larger than bite-sized.