Author Archives: Nathan Grayson

Fri, Jun 08, 2012 | 10:26 BST

Ghost-busted – Quantic demos Beyond: Two Souls

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Nathan Grayson casts a critical eye over Quantic Dream’s latest jawdropper, Beyond: Two Souls, looking for an emotional connection beneath all the cinematic Ellen-Page-kung-fu-explosion-possession action.

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Wed, Jun 06, 2012 | 13:14 BST

E3 2012: Sony’s Shuhei Yoshida on Vita and disruption

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Sony’s E3 press conference was startlingly light on hoped-for Vita games, exasperating many. Nathan Grayson caught Sony Worldwide Studios president Shuhei Yoshida to find out where the platform holder’s headed.

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Tue, Jun 05, 2012 | 00:02 BST

Methodical madness: why Far Cry 3′s smarter than you think

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Can a juxtaposition between thought-provocation and in-your-face nudity be taken as seriously as Ubisoft Montreal would like? Nathan Grayson plays the E3 build of Far Cry 3 and talks to lead writer Jeffrey Yohalem.

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Wed, May 09, 2012 | 11:28 BST

Why we’re dropping the ball on mobile game coverage

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Nathan Grayson pulls no punches in his attack on the core gaming press, issuing a rallying cry to promote and support one of the most important sectors of our rapidly transitioning industry.

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Fri, Apr 13, 2012 | 15:40 BST

8-bit wonder: why you should care about Fez

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Long awaited dimension-bending puzzle platformer Fez has now arrived on Xbox Live Arcade today. Nathan Grayson explains why it was worth the wait.

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Wed, Apr 11, 2012 | 07:43 BST

In exile no more: Brian Fargo on Wasteland 2

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Legendary RPG designer Brian Fargo is back in the game he loves – old school RPGs – thanks to the power of crowdfunding. Nathan Grayson tracks the inXile boss to his lair and casts Tell All.

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Wed, Apr 04, 2012 | 08:05 BST

Once upon a time: how Journey nearly became an MMO

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Journey took the path less traveled on its way to becoming a bestselling adventure. Nathan Grayson sojourns with thatgamecompany’s Jenova Chen and Robin Hunicke.

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Fri, Mar 23, 2012 | 08:14 GMT

Warp appears on Steam, but still no EA-Valve agreement

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As handily pointed out by VG247 reader DSB, Warp — a recently released EA-published puzzler — is currently available on Steam with a sizable list of Origin-related restrictions. That, of course, is a bit “Bwaaaah?”-worthy, seeing as EA and Valve spent the better part of last year at each other’s throats over Valve’s “restrictive” terms of service. So then, have the two finally kissed, made up, and sworn to forever be BFFs on Gabe Newell’s beard? No such luck, EA has told VG247.

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Fri, Mar 09, 2012 | 08:17 GMT

I, Robot: David Cage on Kara, why PS3′s not done yet

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David Cage’s Kara demo was always going to be GDC’s headline. Nathan Grayson grills the French maestro on life after Heavy Rain.

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Thu, Mar 08, 2012 | 16:35 GMT

Tiers of war: Medal of Honor: Warfighter’s GDC debut

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During EA’s Gamechangers event, the firm officially pulled the curtains back on Medal of Honor: Warfighter. Nathan Grayson was there to bear witness for VG247 as our next-bout with Teir 1 made it’s debut.

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Wed, Mar 07, 2012 | 09:47 GMT

thatgamecompany: No DLC or sequel for Journey

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So Journey’s pretty much the greatest. It’s a few hours of pure exploratory bliss – short and sweet as its scarves are irresistibly snazzy. It is, to be frank, exactly what it needs to be. And that’s why Jenova Chen and the rest of thatgamecompany aren’t in any hurry to mess with perfection.

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Mon, Feb 27, 2012 | 09:46 GMT

Embracing change: EA’s Hilleman on the real next gen

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Nathan Grayson speaks to EA CCO Richard Hilleman on everything from social games to the PC revival, through SOPA to new portable hardware – and more.

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Sun, Feb 19, 2012 | 08:19 GMT

Attack of the clones: How copycats are killing innovation

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Is Zynga the evil emperor of the social scene, or does the problem extend beyond everyone’s favourite scapegoat? Nathan Grayson reports.

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Thu, Feb 09, 2012 | 20:01 GMT

No rest for the wicked: Ted Price on Insomniac’s future

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With three successive IP launches under its belt, Insomniac looks to be one of the surest bets for innovation in the industry. Nathan Grayson talks to CEO Ted Price about the shape of things to come.

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Thu, Jan 26, 2012 | 10:42 GMT

Insomniac: “We won’t be making any more Resistances”

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Whether you nearly drowned in a tidal wave of closure during Resistance 3′s credits or still – to this very day – spend long, cold nights yearning for the embrace of more guns, one thing’s absolutely certain: Insomniac’s finished with the Resistance franchise.

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Thu, Dec 22, 2011 | 08:00 GMT

High-risk, high-reward: Sony’s play for the indie win

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While other console-makers treat indie developers like second-class citizens, Sony’s making a real push to give exposure to the best out there. But is it enough, or is it too late? Nathan Grayson ventured to Fantastic Arcade in Austin to find out.

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Mon, Dec 19, 2011 | 13:00 GMT

Dear industry, grow up: Why the VGAs aren’t the problem

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Ragging on the VGAs is the in thing, but Nathan Grayson intends to call the critics out for their complicity in a wider-reaching problem.

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Mon, Nov 28, 2011 | 03:51 GMT

RIP, PC: How Ubisoft managed to be wrong and right

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Ubisoft’s continuing struggles with the PC market still draw community ire, but Nathan Grayson believes the publisher may finally be on the right track, even if it isn’t moving quickly enough.

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Mon, Nov 21, 2011 | 02:51 GMT

How Minecraft re-shaped the gaming industry

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Ahead of the full game’s release today, Nathan Grayson takes look at how Minecraft changed the games industry whilst still in its infancy, and how it will further continue to revolutionise it in the future.

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Wed, Nov 09, 2011 | 09:30 GMT

Pandemonium: Blizzard’s Lagrave on Mists of Pandaria

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Pandas in World of Warcraft. Are you freaking kidding me? Nathan Grayson gets the skinny chubby from Blizzard’s John Lagrave.

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