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	<title>VG247 &#187; Stephany Nunneley</title>
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	<link>http://www.vg247.com</link>
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		<title>It&#8217;s Doomsday in latest Armored Core V video</title>
		<link>http://www.vg247.com/2012/02/14/its-doomsday-in-latest-armored-core-v-video/</link>
		<comments>http://www.vg247.com/2012/02/14/its-doomsday-in-latest-armored-core-v-video/#comments</comments>
		<pubDate>Tue, 14 Feb 2012 21:48:34 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Namco Bandai]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Armored Core V]]></category>
		<category><![CDATA[FromSoftware]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=233524</guid>
		<description><![CDATA[FromSoftware has released a new video for Armored Core V, showing off lots of mechs and explosions in lovely CGI with dubstep music blasting away in the background. Don&#8217;t worry though, dashes of gameplay clips are tossed in here and there for good measure. Enjoy it below. Armored Core V launches in the US on [...]]]></description>
			<content:encoded><![CDATA[<p>FromSoftware has released a new video for Armored Core V, showing off lots of mechs and explosions in lovely CGI with dubstep music blasting away in the background. Don&#8217;t worry though, dashes of gameplay clips are tossed in here and there for good measure. Enjoy it below.  Armored Core V launches in the US on March 20 and March 23 in Europe for PS3 and Xbox 360. </p>
<p><span id="more-233524"></span></p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/05eIrN4B40o" frameborder="0" allowfullscreen></iframe></p>
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		<slash:comments>1</slash:comments>
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		<title>GDC 2012: Games for Change summit talks from Livingstone, others announced</title>
		<link>http://www.vg247.com/2012/02/14/gdc-2012-games-for-change-summit-talks-from-livingstone-others-announced/</link>
		<comments>http://www.vg247.com/2012/02/14/gdc-2012-games-for-change-summit-talks-from-livingstone-others-announced/#comments</comments>
		<pubDate>Tue, 14 Feb 2012 21:06:08 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[GDC 2012]]></category>
		<category><![CDATA[Games for Change]]></category>
		<category><![CDATA[ian livingstone]]></category>
		<category><![CDATA[Jan Plass]]></category>
		<category><![CDATA[Phil Stuart]]></category>
		<category><![CDATA[Preloaded]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=233518</guid>
		<description><![CDATA[GDC organizers have announced details regarding the Game for Change talks from Ian Livingstone, Phil Stuart, and Jan Plass from NYU&#8217;s Games for Learning Institute. Industry vet and life president of Eidos, Ian Livingstone, will host a discussion titled &#8220;From Dungeons to Downing Street &#8211; How Games are Growing Up for Good!&#8221; In it, he [...]]]></description>
			<content:encoded><![CDATA[<p>GDC organizers <a href="http://gdconf.com/conference/gamesforchange.html">have announced</a> details regarding the Game for Change talks from Ian Livingstone, Phil Stuart, and Jan Plass from NYU&#8217;s Games for Learning Institute.</p>
<p><span id="more-233518"></span></p>
<p><img class="alignnone size-full wp-image-233520" title="ian livingstone new for 2012" src="http://images.vg247.com/current//2012/02/ian-livingstone-new-for-2012.jpg" alt="" width="668" height="190" /></p>
<p>Industry vet and life president of Eidos, Ian Livingstone, will host a discussion titled &#8220;From Dungeons to Downing Street &#8211; How Games are Growing Up for Good!&#8221; In it, he will chat about how the mass media often portrays the industry in a negative light, and rarely focuses on the &#8220;good that game can do.&#8221;  Livingstone, will share his experiences in &#8220;raising the profile of the industry with the UK government,&#8221; most recently with the Next Gen report on skills, and how the UK games industry gives back via the GamesAid charity, and mentoring PlayMob, a games start-up with a business model that focuses on &#8220;giving&#8221;.</p>
<p>Jan L. Plass&#8217; offering, &#8220;AAA Game Mechanics Inspiring Learning and Assessment Mechanics&#8221;, will discuss how &#8220;engaging mechanics compensate for shortcomings in aesthetics, musical score, or level design,&#8221; especially with games for learning. Plass will discuss how the his group approaches designing games using custom mechanics and he will present demonstrations from the school&#8217;s library of related learning and assessment mechanics and the foundations.</p>
<p>Finally, Preloaded&#8217;s Phil Stuartwill host a track called &#8220;More Than Fun: Designing Games With Purpose&#8221; which will touch upon the challenges faced when creating games with a specific educational or communication objective. His talk will specifically discuss how to put the &#8220;about&#8221;&#8216; at the beginning of the game design process.</p>
<p>For more details of what to expect out of GDC 2012, visit our <a href="http://www.vg247.com/category/trade-shows/gdc-2012/" target="_blank">event hub</a>.</p>
<p>GDC 2012 runs March 5 through March 9 in San Francisco, California.</p>
<p>[<a href="http://deusex-humanrevolution.blogspot.com/2010/08/edge-issue-218-ian-livingstone.html">image</a>]</p>
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		<slash:comments>0</slash:comments>
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		<title>First set of screens released for Sonic the Hedgehog 4: Episode II</title>
		<link>http://www.vg247.com/2012/02/14/first-set-of-screens-released-for-sonic-the-hedgehog-4-episode-ii/</link>
		<comments>http://www.vg247.com/2012/02/14/first-set-of-screens-released-for-sonic-the-hedgehog-4-episode-ii/#comments</comments>
		<pubDate>Tue, 14 Feb 2012 20:14:10 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Platformer]]></category>
		<category><![CDATA[Screens]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Xbox Live]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[sonic]]></category>
		<category><![CDATA[Sonic the Hedgehog 4]]></category>
		<category><![CDATA[Sonic the Hedgehog 4: Episode II]]></category>
		<category><![CDATA[Tails]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=233505</guid>
		<description><![CDATA[Screenshots for Sonic the Hedgehog 4: Episode II have popped up on XBL Marketplace, showing Sonic and Tails doing what they do best.  You can look them over in the gallery below the break. Episode II takes place following the events of Episode I, where Metal Sonic has returned to form an alliance with Dr. [...]]]></description>
			<content:encoded><![CDATA[<p>Screenshots for Sonic the Hedgehog 4: Episode II have popped up on <a href="http://marketplace.xbox.com/en-GB/Product/SONIC-4-Episode-II/66acd000-77fe-1000-9115-d802584111f2?cid=search">XBL Marketplace</a>, showing Sonic and Tails doing what they do best.  You can look them over in the gallery below the break. Episode II takes place following the events of Episode I, where Metal Sonic has returned to form an alliance with Dr. Eggman, and Sonic and Tails must team up and race four new Zones in order to put an end to their evil plans. Players will be able to play co-op online or locally. Still no date, but hopefully SEGA will provide a release window not that new shots have been released. It&#8217;s out sometime this year at any rate, for XBL, PSN, iOS, and Android. Thanks, <a href="http://www.reddit.com/r/SonicTheHedgehog/comments/ppgzw/leaked_sonic_4_ep_2_screenshots_on_the_xbox_live/">Reddit</a>.</p>
<p><span id="more-233505"></span></p>

<a href='http://www.vg247.com/2012/02/14/first-set-of-screens-released-for-sonic-the-hedgehog-4-episode-ii/screenlg1/' title='screenlg1'><img width="156" height="87" src="http://images.vg247.com/current//2012/02/screenlg1-156x87.jpg" class="attachment-thumbnail" alt="screenlg1" title="screenlg1" /></a>
<a href='http://www.vg247.com/2012/02/14/first-set-of-screens-released-for-sonic-the-hedgehog-4-episode-ii/screenlg2/' title='screenlg2'><img width="156" height="87" src="http://images.vg247.com/current//2012/02/screenlg2-156x87.jpg" class="attachment-thumbnail" alt="screenlg2" title="screenlg2" /></a>
<a href='http://www.vg247.com/2012/02/14/first-set-of-screens-released-for-sonic-the-hedgehog-4-episode-ii/screenlg3/' title='screenlg3'><img width="156" height="87" src="http://images.vg247.com/current//2012/02/screenlg3-156x87.jpg" class="attachment-thumbnail" alt="screenlg3" title="screenlg3" /></a>
<a href='http://www.vg247.com/2012/02/14/first-set-of-screens-released-for-sonic-the-hedgehog-4-episode-ii/screenlg4/' title='screenlg4'><img width="156" height="87" src="http://images.vg247.com/current//2012/02/screenlg4-156x87.jpg" class="attachment-thumbnail" alt="screenlg4" title="screenlg4" /></a>
<a href='http://www.vg247.com/2012/02/14/first-set-of-screens-released-for-sonic-the-hedgehog-4-episode-ii/screenlg5/' title='screenlg5'><img width="156" height="87" src="http://images.vg247.com/current//2012/02/screenlg5-156x87.jpg" class="attachment-thumbnail" alt="screenlg5" title="screenlg5" /></a>
<a href='http://www.vg247.com/2012/02/14/first-set-of-screens-released-for-sonic-the-hedgehog-4-episode-ii/screenlg6/' title='screenlg6'><img width="156" height="87" src="http://images.vg247.com/current//2012/02/screenlg6-156x87.jpg" class="attachment-thumbnail" alt="screenlg6" title="screenlg6" /></a>
<a href='http://www.vg247.com/2012/02/14/first-set-of-screens-released-for-sonic-the-hedgehog-4-episode-ii/screenlg7-2/' title='screenlg7'><img width="156" height="87" src="http://images.vg247.com/current//2012/02/screenlg7-156x87.jpg" class="attachment-thumbnail" alt="screenlg7" title="screenlg7" /></a>
<a href='http://www.vg247.com/2012/02/14/first-set-of-screens-released-for-sonic-the-hedgehog-4-episode-ii/screenlg8/' title='screenlg8'><img width="156" height="87" src="http://images.vg247.com/current//2012/02/screenlg8-156x87.jpg" class="attachment-thumbnail" alt="screenlg8" title="screenlg8" /></a>
<a href='http://www.vg247.com/2012/02/14/first-set-of-screens-released-for-sonic-the-hedgehog-4-episode-ii/screenlg9/' title='screenlg9'><img width="156" height="87" src="http://images.vg247.com/current//2012/02/screenlg9-156x87.jpg" class="attachment-thumbnail" alt="screenlg9" title="screenlg9" /></a>
<a href='http://www.vg247.com/2012/02/14/first-set-of-screens-released-for-sonic-the-hedgehog-4-episode-ii/screenlg10/' title='screenlg10'><img width="156" height="87" src="http://images.vg247.com/current//2012/02/screenlg10-156x87.jpg" class="attachment-thumbnail" alt="screenlg10" title="screenlg10" /></a>

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		<slash:comments>6</slash:comments>
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		<title>Twisted Metal launches in US, reviews rounded-up</title>
		<link>http://www.vg247.com/2012/02/14/twisted-metal-launches-in-us-reviews-rounded-up/</link>
		<comments>http://www.vg247.com/2012/02/14/twisted-metal-launches-in-us-reviews-rounded-up/#comments</comments>
		<pubDate>Tue, 14 Feb 2012 19:42:40 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Top Story]]></category>
		<category><![CDATA[eat sleep play]]></category>
		<category><![CDATA[twisted metal]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=233499</guid>
		<description><![CDATA[Today&#8217;s the day, US masses: Twisted Metal is out on PS3. For those who have yet to purchase Sweet Tooth&#8217;s latest insanity-fueled adventure, we&#8217;ve rounded-up the review scores for you below. So far the game holds a Metacritic score of 77, and review scores are all over the place. It&#8217;s out in the UK on [...]]]></description>
			<content:encoded><![CDATA[<p>Today&#8217;s the day, US masses: Twisted Metal is out on PS3. For those who have yet to purchase Sweet Tooth&#8217;s latest insanity-fueled adventure, we&#8217;ve rounded-up the review scores for you below.</p>
<p><span id="more-233499"></span></p>
<p><img class="alignnone size-full wp-image-233500" title="sweet tooth twisted metal 2-14-12" src="http://images.vg247.com/current//2012/02/sweet-tooth-twisted-metal-2-14-12.jpg" alt="" width="668" height="190" /></p>
<p>So far the game holds a Metacritic score of 77, and review scores are all over the place.</p>
<p>It&#8217;s out in the UK on March 7.</p>
<ul>
<li><a href="http://digitalchumps.com/game-reviews/35-ps3/8888-twisted-metal.html">DigitalChumps &#8211; 9</a></li>
<li><a href="http://www.gameinformer.com/games/twisted_metal/b/ps3/archive/2012/02/14/review.aspx">GameInformer &#8211; 8.5</a></li>
<li><a href="http://www.ugo.com/games/twisted-metal-review">UGO &#8211; B+</a></li>
<li><a href="http://www.gametrailers.com/gamereview.php?id=13390">GameTrailers &#8211; 8.1</a></li>
<li><a href="http://www.gamesradar.com/twisted-metal-review/">GamesRadar &#8211; 8</a></li>
<li><a href="http://www.joystiq.com/2012/02/14/twisted-metal-review/">Joystiq &#8211; 3.5/5</a></li>
<li><a href="http://www.destructoid.com/review-twisted-metal-221647.phtml">Destructoid &#8211; 7</a></li>
<li><a href="http://www.g4tv.com/games/ps3/64114/twisted-metal/review/">G4 &#8211; 3/5</a></li>
</ul>
<p>As usual, if you have any to add, point us in the site&#8217;s direction through the comment section.</p>
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		<slash:comments>6</slash:comments>
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		<item>
		<title>Killing Floor moves 1 million, players log 45 million hours</title>
		<link>http://www.vg247.com/2012/02/14/killing-floor-moves-1-million-copies-on-pc-players-log-45-million-hours/</link>
		<comments>http://www.vg247.com/2012/02/14/killing-floor-moves-1-million-copies-on-pc-players-log-45-million-hours/#comments</comments>
		<pubDate>Tue, 14 Feb 2012 18:55:10 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Shooter]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[killing floor]]></category>
		<category><![CDATA[tripwire interactive]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=233470</guid>
		<description><![CDATA[Tripwire Interactive has announced Killing Floor has sold more than 1 million copies on PC in the two and a half years since releasing on the market. The firm also provided some other nice stats as well: Nearly 2 million Killing Floor DLC packs have been sold. 45 million hours of Killing Floor have been [...]]]></description>
			<content:encoded><![CDATA[<p>Tripwire Interactive has announced Killing Floor has sold more than 1 million copies on PC in the two and a half years since releasing on the market.</p>
<p><span id="more-233470"></span></p>
<p><img class="alignnone size-full wp-image-233494" title="killing floor one million" src="http://images.vg247.com/current//2012/02/killing-floor-one-million.jpg" alt="" width="668" height="190" /></p>
<p>The firm also provided some other nice stats as well:</p>
<ul>
<li>Nearly 2 million Killing Floor DLC packs have been sold.</li>
<li>45 million hours of Killing Floor have been played to date.</li>
<li>440 Million Zeds have been dispatched in Achievements alone &#8211; including more than a quarter-million Christmas Santa.</li>
<li>Zeds are being killed at the rate of over 20,000 an hour.</li>
<li>Hundreds of custom maps have been created by the community.</li>
</ul>
<p>In celebration, the firm has included Killing Floor as part of the Midweek Madness sale on Steam, so if you haven&#8217;t purchased it yet, now&#8217;s the time <a href="http://store.steampowered.com/app/1250/">as it&#8217;s 85% off</a> and will only run you $2.99.</p>
<p>The game is also available through Gamers&#8217; Gate, Gamefly, Green Man Gaming, other digital outlets, and &#8220;stores across the world.&#8221;</p>
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		<slash:comments>9</slash:comments>
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		<title>Sneak peek beta videos show TERA&#8217;s Lancer and Sorcerer in action</title>
		<link>http://www.vg247.com/2012/02/14/sneak-peek-beta-videos-show-teras-lancer-and-sorcerer-in-action/</link>
		<comments>http://www.vg247.com/2012/02/14/sneak-peek-beta-videos-show-teras-lancer-and-sorcerer-in-action/#comments</comments>
		<pubDate>Tue, 14 Feb 2012 17:31:15 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[Frogster]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[blue hole studios]]></category>
		<category><![CDATA[En Masse Entertainment]]></category>
		<category><![CDATA[TEAR closed beta]]></category>
		<category><![CDATA[TERA]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=233448</guid>
		<description><![CDATA[Videos from the sneak peek beta of TERA have started surfacing on the net thanks to those who are participating in the tester. Below the break, you will find in-game videos of the melee-focused Lancer and the range-focused Sorcerer classes, courtesy of UniLost.com. A sneak peek beta is currently going on now, and the first [...]]]></description>
			<content:encoded><![CDATA[<p>Videos from the sneak peek beta of TERA have started surfacing on the net thanks to those who are participating in the tester. Below the break, you will find in-game videos of the melee-focused <a href="http://tera.enmasse.com/game-guide/classes/lancer/">Lancer</a> and the range-focused <a href="http://tera.enmasse.com/game-guide/classes/sorcerer/">Sorcerer</a> classes, courtesy of <a href="http://www.youtube.com/user/unitlosttube?feature=watch">UniLost.com</a>.  A <a href="http://www.vg247.com/2012/02/07/en-masse-working-on-distributing-tera-beta-codes-after-retail-issues-with-collectors-edition/">sneak peek beta</a> is currently going on now, and the first of five closed beta tests start February 17 run every weekend until April 15. The open beta starts on April 19 and the game releases in May. Thanks, <a href="http://massively.joystiq.com/2012/02/14/see-teras-lancer-and-sorcerer-in-action/?utm_source=feedburner&#038;utm_medium=feed&#038;utm_campaign=Feed%3A+Massively+%28Massively%29">Massively</a>.</p>
<p><span id="more-233448"></span></p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/NTS5Ryq2txY" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/EXY73ZLKwss" frameborder="0" allowfullscreen></iframe></p>
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		<slash:comments>0</slash:comments>
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		<title>Anno 2070 DLC Eden Project now availabe</title>
		<link>http://www.vg247.com/2012/02/14/anno-2070-dlc-eden-project-now-availabe/</link>
		<comments>http://www.vg247.com/2012/02/14/anno-2070-dlc-eden-project-now-availabe/#comments</comments>
		<pubDate>Tue, 14 Feb 2012 17:18:49 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[anno 2070]]></category>
		<category><![CDATA[Eden Project]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=233445</guid>
		<description><![CDATA[Ubisoft has announced the Eden Project DLC is now available for Anno 2070. The DLC takes players into the future for the first time, offering new, clean and sustainable technologies, and challenges for the player to manage, along with a &#8220;deep economic system&#8221; and a &#8220;dynamic game world.&#8221; Players can also take advantage of Former [...]]]></description>
			<content:encoded><![CDATA[<p>Ubisoft has announced the Eden Project DLC is now available for Anno 2070. The DLC takes players into the future for the first time, offering new, clean and sustainable technologies, and challenges for the player to manage, along with a &#8220;deep economic system&#8221; and a &#8220;dynamic game world.&#8221; Players can also take advantage of Former Technology to develop new tools in order to keep their island healthy. The DLC is now available <a href="http://store.steampowered.com/app/204283/">through Steam</a> for $3.99.</p>
]]></content:encoded>
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		<title>Far Cry 3 full of crazies, has linear missions, open-world</title>
		<link>http://www.vg247.com/2012/02/14/far-cry-3-full-of-crazies-has-linear-missions-open-world-environment/</link>
		<comments>http://www.vg247.com/2012/02/14/far-cry-3-full-of-crazies-has-linear-missions-open-world-environment/#comments</comments>
		<pubDate>Tue, 14 Feb 2012 17:10:33 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Feature C]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Shooter]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[far cry]]></category>
		<category><![CDATA[far cry 3]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=233441</guid>
		<description><![CDATA[Far Cry 3 details from the latest edition of Edge Magazine have been posted online, and the information gleaned touched upon the game&#8217;s protagonist, the gameplay mechanics, and the game&#8217;s &#8220;open-ended mission&#8221; structure. There&#8217;s also quite a bit of information pertaining to the menu system, how the freedom element from previous entries in the series [...]]]></description>
			<content:encoded><![CDATA[<p>Far Cry 3 details from the latest edition of <a href="http://www.edge-online.com/">Edge Magazine</a> have been posted online, and the information gleaned touched upon the game&#8217;s protagonist, the gameplay mechanics, and the game&#8217;s &#8220;open-ended mission&#8221; structure.</p>
<p><span id="more-233441"></span></p>
<p><img class="alignnone size-full wp-image-233442" title="far cry 3- new" src="http://images.vg247.com/current//2012/02/far-cry-3-new.jpg" alt="" width="668" height="190" /></p>
<p>There&#8217;s also quite a bit of information pertaining to the menu system, how the freedom element from previous entries in the series hasn&#8217;t been neglected, and how you will apparently also be able to throw a knife into a guard&#8217;s skull.</p>
<p>The protagonist in the game, James Brody, has been on the island for years trying to find his kidnapped girlfriend. During his stay, he starts having a mental breakdown, and his actions are accompanied by hallucinations based on an “unreliable perspective.” No word if this is caused by post tramtic stress disorder or not due to his stay on this mad isaland, but surely there is a reason for this strange, mental behavior in the game someplace.</p>
<p>Antagonists on the island are apparently a bit insane as well, as are the allies. Lots of &#8220;crazy&#8221; permeating the place, then.</p>
<p>Edge was shown two different mission demos, one of which showed a stealth assault and another, described by the magazine as scripted, showed the character escaping from a sinking ship and its volatile enemies.</p>
<p>Players will be able to either kill enemies from afar using a sniper rifle, or run in like Rambo without a jockstrap guns-a-blazing. You can apparently get a bit MacGyver-like with more makeshift techniques such as strapping C4 onto a Jeep and pushing it down a hill into an enemy base. Unlike MacGyver though, you will be killing people.</p>
<p>According to the Edge piece, <a href="http://gamingeverything.com/15192/tons-of-new-far-cry-3-details/">put in bulletform</a> by GamingEverything, the demos showed quite a bit of both scripted and linear moments, and Edge noted some platforming and exploration.</p>
<p>Far Cry 3 is slated for release on PC, PS3, and Xbox 360 sometime this year with some pegging it for late March.</p>
<p>Thanks, <a href="http://geek.pikimal.com/2012/02/13/new-far-cry-3-details-show-linear-missions-open-ended-environments/">PikiGeek</a>.</p>
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		<title>Crusader Kings II released with launch trailer</title>
		<link>http://www.vg247.com/2012/02/14/crusader-kings-ii-released-with-launch-trailer/</link>
		<comments>http://www.vg247.com/2012/02/14/crusader-kings-ii-released-with-launch-trailer/#comments</comments>
		<pubDate>Tue, 14 Feb 2012 16:43:33 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Paradox]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Crusader Kings]]></category>
		<category><![CDATA[Crusader Kings II]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=233438</guid>
		<description><![CDATA[Paradox has announced the eight-year wait for a Crusader Kings sequel is over with the release of Crusader Kings II. The game explores &#8220;one of the defining eras in world history,&#8221; covering the period of the 11th to 15th century Medieval Europe. The strategy title can be purchased through most, major digital platforms for $39.99. [...]]]></description>
			<content:encoded><![CDATA[<p>Paradox has announced the eight-year wait for a Crusader Kings sequel is over with the release of Crusader Kings II. The game explores &#8220;one of the defining eras in world history,&#8221; covering the period of the 11th to 15th century Medieval Europe. The strategy title can be purchased through most, major digital platforms for $39.99. Check out the launch trailer below. </p>
<p><span id="more-233438"></span></p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/qzkVTDfxIUI" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Hazama tells the story of Theatrhythm: Final Fantasy in latest Iwata Asks</title>
		<link>http://www.vg247.com/2012/02/14/hazama-tells-the-story-of-theatrhythm-final-fantasy-in-latest-iwata-asks/</link>
		<comments>http://www.vg247.com/2012/02/14/hazama-tells-the-story-of-theatrhythm-final-fantasy-in-latest-iwata-asks/#comments</comments>
		<pubDate>Tue, 14 Feb 2012 16:20:43 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[3DS]]></category>
		<category><![CDATA[Rhythm action]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[final fantasy]]></category>
		<category><![CDATA[Ichiro Hazama]]></category>
		<category><![CDATA[Tetsuya Nomura]]></category>
		<category><![CDATA[Theatrhythm]]></category>
		<category><![CDATA[Theatrhythm: Final Fantasy]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=233435</guid>
		<description><![CDATA[Theatrhythm: Final Fantasy, the debut title from producer Ichiro Hazama, was originally designed for release on DS but due to hardware limitations, the game&#8217;s production was held back. Speaking in the the latest edition of Iwata Asks, Hazama said the idea for the title came after he finished work on the Final Fantasy movie Advent [...]]]></description>
			<content:encoded><![CDATA[<p>Theatrhythm: Final Fantasy, the debut title from producer Ichiro Hazama, was originally designed for release on DS but due to hardware limitations, the game&#8217;s production was held back. Speaking in the the latest edition of <a href="http://andriasang.com/comzxy/iwata_asks_theatrhythm/">Iwata Asks</a>, Hazama said the idea for the title came after he finished work on the  Final Fantasy movie Advent Children, and with the release of 3DS, a handheld with the storage capacity and power was finally available to bring his ideas to fruition. Thus he went to  Indies Zero to finalize his plans for the game, and after getting the all-clear from Tetsuya Nomura, work on the game started that very day. In order to get fans involved, Hazama said Square sent out fan surveys sent, and the 70 songs contained in the game are a direct result of said surveys. The more you know, etcetera.  The rhythm-action game, which contains four-player co-op, will land on 3DS <a href="http://www.vg247.com/2012/02/07/theatrhythm-final-fantasy-will-have-four-player-co-op/">February 16</a>. A western release has yet to be confirmed. </p>
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		<slash:comments>0</slash:comments>
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		<title>The House of the Dead 3 now available on PSN</title>
		<link>http://www.vg247.com/2012/02/14/the-house-of-the-dead-3-now-available-on-psn/</link>
		<comments>http://www.vg247.com/2012/02/14/the-house-of-the-dead-3-now-available-on-psn/#comments</comments>
		<pubDate>Tue, 14 Feb 2012 15:29:02 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[Arcade]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[PlayStation Move]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Shooter]]></category>
		<category><![CDATA[digital distribution]]></category>
		<category><![CDATA[digital downloads]]></category>
		<category><![CDATA[The House of the Dead]]></category>
		<category><![CDATA[The House of the Dead 3]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=233427</guid>
		<description><![CDATA[SEGA has announced the launch of The House of the Dead 3 on PSN. The HD release of the classic horror arcade shooter has been fully updated with trophies and Move support. Newly added features such as interactive “rescue events”, and a ranking and grading system that tracks each agent’s shot accuracy as well as [...]]]></description>
			<content:encoded><![CDATA[<p>SEGA has announced the launch of The House of the Dead 3 on PSN. The HD release of the classic horror arcade shooter has been fully updated with trophies and Move support. Newly added features such as<br />
interactive “rescue events”, and a ranking and grading system that tracks each agent’s shot accuracy as well as the special bonus of a virtual The House of the Dead 3 arcade cabinet for PlayStation Home. The game will run you $6.99. Check out new shots in the gallery below. </p>
<p><span id="more-233427"></span></p>

<a href='http://www.vg247.com/2012/02/14/the-house-of-the-dead-3-now-available-on-psn/hotd3-2bigguys/' title='HOTD3-2bigguys'><img width="156" height="87" src="http://images.vg247.com/current//2012/02/HOTD3-2bigguys-156x87.jpg" class="attachment-thumbnail" alt="HOTD3-2bigguys" title="HOTD3-2bigguys" /></a>
<a href='http://www.vg247.com/2012/02/14/the-house-of-the-dead-3-now-available-on-psn/hotd3-creaturegroup/' title='HOTD3-creaturegroup'><img width="156" height="87" src="http://images.vg247.com/current//2012/02/HOTD3-creaturegroup-156x87.jpg" class="attachment-thumbnail" alt="HOTD3-creaturegroup" title="HOTD3-creaturegroup" /></a>
<a href='http://www.vg247.com/2012/02/14/the-house-of-the-dead-3-now-available-on-psn/hotd3-lisa_20rogan_20and_20g_202/' title='HOTD3-lisa_20rogan_20and_20g_202'><img width="156" height="87" src="http://images.vg247.com/current//2012/02/HOTD3-lisa_20rogan_20and_20g_202-156x87.jpg" class="attachment-thumbnail" alt="HOTD3-lisa_20rogan_20and_20g_202" title="HOTD3-lisa_20rogan_20and_20g_202" /></a>
<a href='http://www.vg247.com/2012/02/14/the-house-of-the-dead-3-now-available-on-psn/hotd3-lisa_20rogan_20and_20g_203/' title='HOTD3-lisa_20rogan_20and_20g_203'><img width="156" height="87" src="http://images.vg247.com/current//2012/02/HOTD3-lisa_20rogan_20and_20g_203-156x87.jpg" class="attachment-thumbnail" alt="HOTD3-lisa_20rogan_20and_20g_203" title="HOTD3-lisa_20rogan_20and_20g_203" /></a>

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		<slash:comments>2</slash:comments>
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		<title>Special video for Kingdom Hearts: Dream Drop Distance released</title>
		<link>http://www.vg247.com/2012/02/14/special-video-for-kingdom-hearts-dream-drop-distance-released/</link>
		<comments>http://www.vg247.com/2012/02/14/special-video-for-kingdom-hearts-dream-drop-distance-released/#comments</comments>
		<pubDate>Tue, 14 Feb 2012 15:18:47 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[3DS]]></category>
		<category><![CDATA[Disney]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[Dream Drop Distance]]></category>
		<category><![CDATA[kingdom hearts]]></category>
		<category><![CDATA[kingdom hearts 3d]]></category>
		<category><![CDATA[Kingdom Hearts: Dream Drop Distance]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=233419</guid>
		<description><![CDATA[Square has released a new video for Kingdom Hearts: Dream Drop Distance, and it runs around the 10-minute mark. The 3DS title has Sora and Rikku as duel playable protagonists, and will feature familiar characters and locations from IPs such as Final Fantasy, Winnie the Pooh, Tron, Pinocchio, Notre Dame, Three Musketeers and more Square/Disney [...]]]></description>
			<content:encoded><![CDATA[<p>Square has released a new video for Kingdom Hearts: Dream Drop Distance, and it runs around the 10-minute mark. The 3DS title has Sora and Rikku as duel playable protagonists, and will feature familiar characters and locations from IPs such as Final Fantasy, Winnie the Pooh, Tron, Pinocchio, Notre Dame, Three Musketeers and more Square/Disney offerings. It launches March 29 in Japan, and is slated for release this year in Europe and the US. The video is posted below.</p>
<p><span id="more-233419"></span></p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/rAPBAm1GkHE" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>WoW Monopoly and StarCraft RISK games hitting stores later this year</title>
		<link>http://www.vg247.com/2012/02/14/wow-monopoly-and-starcraft-risk-games-hitting-store-later-this-year/</link>
		<comments>http://www.vg247.com/2012/02/14/wow-monopoly-and-starcraft-risk-games-hitting-store-later-this-year/#comments</comments>
		<pubDate>Tue, 14 Feb 2012 14:55:23 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[Activision Blizzard]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[board games]]></category>
		<category><![CDATA[monopoly]]></category>
		<category><![CDATA[Monopoly: World of Warcraft]]></category>
		<category><![CDATA[RISK: StarCraft]]></category>
		<category><![CDATA[starcraft]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=233416</guid>
		<description><![CDATA[USAOPOLY and Blizzard have announced a partnership which will see the release of Monopoly: World of Warcraft and RISK: StarCraft board games. Each game will combine the foundations of the original tabletops with new designs and gameplay elements inspired by Blizzard’s universes. MONOPOLY: World of Warcraft will have players vying for control of World of [...]]]></description>
			<content:encoded><![CDATA[<p>USAOPOLY and Blizzard have announced a partnership which will see the release of Monopoly: World of Warcraft and RISK: StarCraft  board games. </p>
<p><span id="more-233416"></span></p>
<p><img src="http://images.vg247.com/current//2012/02/warcraftmonopoly.jpg" alt="" title="warcraftmonopoly" width="668" height="190" class="alignnone size-full wp-image-233417" /></p>
<p>Each game will combine the foundations of the original tabletops with new designs and gameplay elements inspired by Blizzard’s universes. </p>
<p>MONOPOLY: World of Warcraft will have players vying for control of World of Warcraft’s locations, wit such &#8220;coveted&#8221; real estate as Twilight Highlands, Grizzly Hills and the Swamp of Sorrows &#8211; instead of Pennsylvania Avenue, Park Place, and Boardwalk.  </p>
<p>The standard Monopoly rules will apply, and it will include custom sculpted houses designed after Warcraft towns and hotels designed from Warcraft cities. A  red and blue die representing the Horde and Alliance factions will also be included. </p>
<p>The game will debut during the 109th annual Toy Fair going on now in New York City. WoW players can get a <a href="https://www.facebook.com/questions/10150584585744034/?qa_ref=ssp">look at the game through Facebook</a> and<a href="https://www.facebook.com/Warcraft"> also vote on the token designs</a>. Current options, including Murky, Chen’s Keg, Mechagnome, and a Spellbook, are just a few, and the six most popular tokens will be represented in the game when it launches this May in North America for $39.95.</p>
<p>RISK: StarCraft will once again find the StarCraft universe in jeopardy as players choose from the Terran, Protoss or Zerg factions and use one of six heroes to bring order to the galaxy.  </p>
<p>The &#8220;struggles&#8221; portrayed in the RTS game series are adapted in, and the winner will be determined by &#8220;astute deployment of military might and strategic field tactics.&#8221;</p>
<p>It comes with three play modes and over 290 custom playing pieces. More details about the game will be revealed as it moves toward release this summer in North America for $49.45.</p>
]]></content:encoded>
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		<title>Kung Fu Factory&#8217;s Girl Fight to &#8220;lick the competition&#8221; this spring on PSN and XBL</title>
		<link>http://www.vg247.com/2012/02/14/kung-fu-factorys-girl-fight-to-lick-the-competition-this-spring-on-psn-and-xbl/</link>
		<comments>http://www.vg247.com/2012/02/14/kung-fu-factorys-girl-fight-to-lick-the-competition-this-spring-on-psn-and-xbl/#comments</comments>
		<pubDate>Tue, 14 Feb 2012 14:24:05 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[Fighter]]></category>
		<category><![CDATA[Majesco]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Xbox Live]]></category>
		<category><![CDATA[Girl Fight]]></category>
		<category><![CDATA[Kung Fu Factory]]></category>
		<category><![CDATA[Microprose]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=233405</guid>
		<description><![CDATA[Executive producer Microprose and developer Kung Fu Factory have announced Girl Fight will be published on PSN and XBL by Majesco Entertainment. &#8220;With hair flying, long legs kicking and the ear-piercing shrill of deadly vixens, Girl Fight is a unique all-female, fast-paced spin on arcade-style fighting games,&#8221; so says the press release. Apparently, the game [...]]]></description>
			<content:encoded><![CDATA[<p>Executive producer Microprose and developer Kung Fu Factory have announced Girl Fight will be published on PSN and XBL by Majesco Entertainment.</p>
<p><span id="more-233405"></span></p>
<p><img src="http://images.vg247.com/current//2012/02/girlfightlogo.jpg" alt="" title="girlfightlogo" width="668" height="190" class="alignnone size-full wp-image-233413" /></p>
<p>&#8220;With hair flying, long legs kicking and the ear-piercing shrill of deadly vixens, Girl Fight is a unique all-female, fast-paced spin on arcade-style fighting games,&#8221; so says the press release.</p>
<p>Apparently, the game allows players to choose from &#8220;an array of sexy fighters to battle their way out of The Foundation,&#8221; which is a &#8220;shadowy, scientific organization&#8221; which is looking to weaponize the &#8220;psionic fighting abilities of the cast of gorgeous, all-female fighters.&#8221;</p>
<p>And here&#8217;s more from the press release: &#8220;With unlimited funding and no moral or ethical compass, The Foundation collects its test subjects from all around the world, often abducting and plugging women into their virtual construct known as The Mainframe. To make it back to reality, the women must utilize their fighting and psionic abilities in an all-out battle for survival.&#8221;</p>
<p>In other words, abducted, attractive females fighting in a ring for their freedom using their bodies as well as telepathy, telekinesis, and other workings of the psyche. Right.</p>
<p>Here are the game&#8217;s features:</p>
<ul>
<li>Fighting Styles and Character Options: Players can select from a wide range of distinct fighters, each with their own fighting style. Players can even create their own experience by customizing their fighter’s appearance and abilities.</li>
<li>Unlockables and Customization: Players will find a robust set of unlockables to further customize their characters by proving themselves as the ultimate femme fatale in the ring. Points can unlock new character skins, more varied abilities and codex entries.</li>
<li>Arenas: Girl Fight takes the players all across a virtual globe in many different arenas, filled in by augmented reality constructs. From war-ravaged San Francisco to the rubble of demolished Foundry buildings, reality and fiction blur in the virtual arenas.</li>
</ul>
<p>Get ready to &#8220;lick the competition&#8221; <a href="http://sphotos.xx.fbcdn.net/hphotos-ash4/425943_315428711837171_315329631847079_847843_384677417_n.jpg">this spring</a>.</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<title>Tales from Space: Mutant Blobs Attack all set for Vita launch at $7.99</title>
		<link>http://www.vg247.com/2012/02/14/tales-from-space-mutant-blobs-attack-all-set-for-vita-launch-at-7-99/</link>
		<comments>http://www.vg247.com/2012/02/14/tales-from-space-mutant-blobs-attack-all-set-for-vita-launch-at-7-99/#comments</comments>
		<pubDate>Tue, 14 Feb 2012 13:59:51 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Platformer]]></category>
		<category><![CDATA[Vita]]></category>
		<category><![CDATA[About A Blob]]></category>
		<category><![CDATA[DrinkBox Studios]]></category>
		<category><![CDATA[Mutant Blobs Attack]]></category>
		<category><![CDATA[Ryan Maclean]]></category>
		<category><![CDATA[Tales from Space]]></category>
		<category><![CDATA[tales from space: about a blob]]></category>
		<category><![CDATA[Tales from Space: Mutant Blobs Attack]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=233401</guid>
		<description><![CDATA[Indie developer DrinkBox Studios has confirmed Tales from Space: Mutant Blobs Attack is through final testing and on target to make Vita&#8217;s launch. It will officially release on the North American PlayStation Store February 21 for $7.99 and in supported European territories February 22. &#8220;We&#8217;re thrilled to have Mutant Blobs Attack as one of the [...]]]></description>
			<content:encoded><![CDATA[<p>Indie developer DrinkBox Studios has confirmed Tales from Space: Mutant Blobs Attack is through final testing and on target to make Vita&#8217;s launch. </p>
<p><span id="more-233401"></span></p>
<p><img src="http://images.vg247.com/current//2012/02/mutantblobsattack.jpg" alt="" title="mutantblobsattack" width="668" height="190" class="alignnone size-full wp-image-233403" /></p>
<p>It will officially release on the North American PlayStation Store February 21 for $7.99 and in supported European territories February 22. </p>
<p>&#8220;We&#8217;re thrilled to have Mutant Blobs Attack as one of the first PlayStation Vita downloadable titles, and for us to have hit our day-one launch goal,&#8221; said Ryan MacLean, DrinkBox CEO. &#8220;Everyone at DrinkBox Studios is super happy with the end product and we decided to sell it for only $7.99. </p>
<p>&#8220;It&#8217;s a crazy low price point. Insanely low.  I&#8217;m insane. HUUAGGGGH Backflip!&#8221;</p>
<p>The firm has also created a new bundle for the game&#8217;s PS3 predecessor, Tales from Space: About a Blob, which will include the game and &#8220;a bunch of&#8221; DLC for $9.99. </p>
<p>The original game will also be available for the new price point of $7.99 </p>
]]></content:encoded>
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		<title>Pandora&#8217;s Tower lands in the UK April 13</title>
		<link>http://www.vg247.com/2012/02/14/pandoras-tower-lands-in-the-uk-april-13/</link>
		<comments>http://www.vg247.com/2012/02/14/pandoras-tower-lands-in-the-uk-april-13/#comments</comments>
		<pubDate>Tue, 14 Feb 2012 13:50:00 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Pandora's Tower]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=233398</guid>
		<description><![CDATA[Nintendo has announced Pandora&#8217;s Tower will finally grace UK shops April 13. Previously listed only as a Q2 2012 release, NOA announced back in August it would not commit to releasing the Wii title in the US until European figures are in. So, in other words, if you don&#8217;t buy it, the US may not [...]]]></description>
			<content:encoded><![CDATA[<p>Nintendo has announced Pandora&#8217;s Tower will finally grace UK shops April 13. Previously listed only as a <a href="http://www.vg247.com/2011/12/13/nintendo-drops-q1-2012-release-schedule-for-wii-3ds/">Q2 2012</a> release, NOA announced back in August it <a href="http://www.vg247.com/2011/11/13/pandoras-tower-gets-first-european-trailer/">would not commit to releasing</a> the Wii title in the US until European figures are in. So, in other words, if you don&#8217;t buy it, the US may not get it. It&#8217;s up to you Europe, don&#8217;t let us down. Thanks, <a href="http://www.eurogamer.net/articles/2012-02-14-wii-rpg-pandoras-tower-release-date">Eurogamer</a>.</p>
]]></content:encoded>
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		<title>Pay what you want for the Be Mine Indie Bundle</title>
		<link>http://www.vg247.com/2012/02/14/pay-what-you-want-for-the-be-mine-indie-bundle/</link>
		<comments>http://www.vg247.com/2012/02/14/pay-what-you-want-for-the-be-mine-indie-bundle/#comments</comments>
		<pubDate>Tue, 14 Feb 2012 13:39:23 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Platformer]]></category>
		<category><![CDATA[Puzzler]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Be Mine Indie Bundle]]></category>
		<category><![CDATA[BEEP]]></category>
		<category><![CDATA[Sideways New York]]></category>
		<category><![CDATA[the ball]]></category>
		<category><![CDATA[Wasteland Angel]]></category>
		<category><![CDATA[Xotic]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=233395</guid>
		<description><![CDATA[Another pay what you want indie bundle goes on sale today through Groupees, and with this particular set, there are incentives for your purchase. It starts off with a $1 minimum, but as more money is tossed at it, more goodies open up. The first, called Game Madness Incentive, includes a bonus game which is [...]]]></description>
			<content:encoded><![CDATA[<p>Another pay what you want indie bundle goes on sale today through Groupees, and with this particular set, there are incentives for your purchase.</p>
<p><span id="more-233395"></span></p>
<p><img class="alignnone size-full wp-image-233396" title="be mine bundle" src="http://images.vg247.com/current//2012/02/be-mine-bundle.jpg" alt="" width="668" height="190" /></p>
<p><a href="http://groupees.com/bemine">I</a><a href="http://groupees.com/bemine">t starts off with</a> a $1 minimum, but as more money is tossed at it, more goodies open up.</p>
<p>The first, called Game Madness Incentive, includes a bonus game which is Nikopol: Secrets of﻿ the Immortals.</p>
<p>Some “soon to be released” DLC for one of the titles in the bundle will also be included, and there&#8217;s the Music Madness Incentive as well which includes soundtracks and exclusive music from three indie artists &#8211; none of which has been released prior. The music includes tracks and a video from “electronic artists” Celldweller, FantomenK, and Damage Vault.</p>
<p>Then, there&#8217;s the Mystery Madness Incentive and it has something to do with fish. We have no idea what this could be.</p>
<p>Games included in the bundle come with a Steam key, and three include an alternate download method in case you are not a Steam member.</p>
<p>Here&#8217;s what you&#8217;ll get:</p>
<ul>
<li>Wasteland Angel</li>
<li>Sideways New York</li>
<li>Xotic</li>
<li>BEEP</li>
<li>The Ball</li>
</ul>
<p>The Be Mine Bundle can be yours until February 28.</p>
<p>Thanks, <a href="http://www.indiegamemag.com/be-mine-bundle-revealed-available-on-valentines-day/">IndieGameMagazine</a>.</p>
]]></content:encoded>
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		<title>GDC 2012: Super Mario 3D Land and RE: Revelations postmortem talks added</title>
		<link>http://www.vg247.com/2012/02/11/gdc-2012-super-mario-3d-land-and-re-revelations-postmortem-talks-added/</link>
		<comments>http://www.vg247.com/2012/02/11/gdc-2012-super-mario-3d-land-and-re-revelations-postmortem-talks-added/#comments</comments>
		<pubDate>Sat, 11 Feb 2012 20:49:46 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[3DS]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[GDC 2012]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Koichi Hayashida]]></category>
		<category><![CDATA[Masachika Kawata]]></category>
		<category><![CDATA[Resident Evil: Revelations]]></category>
		<category><![CDATA[Super Mario 3D Land]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=233013</guid>
		<description><![CDATA[GDC organizers have announced Super Mario 3D Land and Resident Evil: Revelations postmortems from Nintendo and Capcom. Both are part of a series of Japanese-language talks from influential developers, and each will provide simultaneous English translations of all talks. In the Game Design track, Nintendo director Koichi Hayashida will lead a presentation called &#8220;Thinking In [...]]]></description>
			<content:encoded><![CDATA[<p>GDC organizers have <a href="http://www.gdconf.com/news/gdc/gdc_2012_reveals_super_mario_3.html">announced</a> Super Mario 3D Land and Resident Evil: Revelations postmortems from Nintendo and Capcom.</p>
<p><span id="more-233013"></span></p>
<p><img class="alignnone size-full wp-image-233014" title="supermario3dland" src="http://images.vg247.com/current//2012/02/supermario3dland.jpg" alt="" width="668" height="190" /></p>
<p>Both are part of a series of Japanese-language talks from influential developers, and each will provide simultaneous English translations of all talks.</p>
<p>In the Game Design track, Nintendo director Koichi Hayashida will lead a presentation called &#8220;Thinking In 3D: The Development of Super Mario 3D Land&#8221; where he will share several “Miyamoto-sayings” and describe how the development team for the game made it the fastest-selling hand-held Super Mario game in history.</p>
<p>In another talk, Capcom producer Masachika Kawata will host &#8220;Revealing the Truth About Resident Evil: Revelations,&#8221; where he will discuss why Capcom chose to release the game on 3DS and how it tried to stay true to the game&#8217;s survival horror roots while &#8220;rethinking and improving&#8221; the game&#8217;s controls and playability.</p>
<p>For more details of what to expect out of GDC 2012, visit our <a href="http://www.vg247.com/category/trade-shows/gdc-2012/" target="_blank">event hub</a>.</p>
<p>GDC 2012 runs March 5 through March 9 in San Francisco, California.</p>
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		<title>Tales of Graces F pre-orders through GameStop net you Tales of Destiny costumes</title>
		<link>http://www.vg247.com/2012/02/11/tales-of-graces-f-pre-orders-through-gamestop-net-you-tales-of-destiny-costumes/</link>
		<comments>http://www.vg247.com/2012/02/11/tales-of-graces-f-pre-orders-through-gamestop-net-you-tales-of-destiny-costumes/#comments</comments>
		<pubDate>Sat, 11 Feb 2012 20:37:35 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[Namco Bandai]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Tales of Destiny costumes]]></category>
		<category><![CDATA[tales of graces f]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=233008</guid>
		<description><![CDATA[Those who pre-order Tales of Graces F through GameStop will receive Tales of Destiny costumes for Asbel, Sophie, and Richard. The costumes will be equipped during battles and events when the music in the game changes. A code to download an XMB theme is also being handed out to those who pre-order. Game&#8217;s out March [...]]]></description>
			<content:encoded><![CDATA[<p>Those who pre-order Tales of Graces F through GameStop will receive Tales of Destiny costumes for Asbel, Sophie, and Richard. The costumes will be equipped during battles and events when the music in the game changes. A code to download an XMB theme is also being <a href="http://www.gamestop.com/ps3/games/tales-of-graces-f/92854#bonusFeatures">handed out</a> to those who pre-order. Game&#8217;s out March 13 for PS3. Thanks, <a href="http://www.siliconera.com/2012/02/10/tales-of-graces-fs-japanese-pre-order-bonus-offered-at-gamestop/?utm_source=feedburner&#038;utm_medium=feed&#038;utm_campaign=Feed%3A+siliconera%2FMkOc+%28Siliconera%29">Siliconera</a>. </p>
]]></content:encoded>
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		<title>Demo for Driftmoon now available</title>
		<link>http://www.vg247.com/2012/02/11/demo-for-driftmoon-now-available/</link>
		<comments>http://www.vg247.com/2012/02/11/demo-for-driftmoon-now-available/#comments</comments>
		<pubDate>Sat, 11 Feb 2012 19:11:15 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Driftmoon]]></category>
		<category><![CDATA[Instant Kingdom]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=233002</guid>
		<description><![CDATA[Indie developer Instant Kingdom has released a demo complete with editor tools for its RPG Driftmoon. The game is described by the developers as &#8220;a deep, captivating story, and the gameplay focuses heavily on adventure and exploration; spiced up with surprising twists, a nice touch of humour, and a world filled with detail.&#8221; It is [...]]]></description>
			<content:encoded><![CDATA[<p>Indie developer Instant Kingdom has released a demo complete with editor tools for its RPG Driftmoon. The game is <a href="http://www.instantkingdom.com/driftmoon/">described by the developers as</a> &#8220;a deep, captivating story, and the gameplay focuses heavily on adventure and exploration; spiced up with surprising twists, a nice touch of humour, and a world filled with detail.&#8221; It is currently in a pre-order phase which will provide the player with 5 to 10 hours of game time, with  the rest of the game available in the next few months. Download it through the link, and checkout a gameplay trailer below. Thanks, <a href="http://indiegames.com/2012/02/indie_rpg_driftmoon_demo_now_a.html?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+IndependentGaming+%28Indie+Games%29">Indiegames</a>.</p>
<p><span id="more-233002"></span></p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/eF4ObO0nI0w" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Radiant Historia reprints hitting stores in late March</title>
		<link>http://www.vg247.com/2012/02/11/radiant-historia-reprints-hitting-stores-in-late-march/</link>
		<comments>http://www.vg247.com/2012/02/11/radiant-historia-reprints-hitting-stores-in-late-march/#comments</comments>
		<pubDate>Sat, 11 Feb 2012 18:45:27 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[Atlus]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Radiant Historia]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=232999</guid>
		<description><![CDATA[As if Atlus didn&#8217;t rock enough already, the firm has sent out a lovely email letting Atlus Faithful, know that reprints of Radiant Historia will start hitting shelves in late March. If you want someone to thank for such wondrous news, take your right arm, reach it around your left shoulder, and start patting yourself [...]]]></description>
			<content:encoded><![CDATA[<p>As if Atlus didn&#8217;t rock enough already, the firm has sent out a lovely email letting Atlus Faithful, know that <a href="http://www.atlus.com/radianthistoria/home.html">reprints of Radiant Historia</a> will start hitting shelves in late March. If you want someone to thank for such wondrous news, take your right arm, reach it around your left shoulder, and start patting yourself on the back with with the hand attached. The DS game will not include the bonus soundtrack CD released with it the first time out, but still, more Radiant Historia hitting shelves is sufficient enough cause for celebration. </p>
]]></content:encoded>
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		<title>SWTOR weekly Q&amp;A details Legacy changes, future content</title>
		<link>http://www.vg247.com/2012/02/11/swtor-weekly-qa-details-legacy-changes-future-content/</link>
		<comments>http://www.vg247.com/2012/02/11/swtor-weekly-qa-details-legacy-changes-future-content/#comments</comments>
		<pubDate>Sat, 11 Feb 2012 18:14:45 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[EA]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[star wars]]></category>
		<category><![CDATA[Star Wars The Old Republic]]></category>
		<category><![CDATA[swtor]]></category>
		<category><![CDATA[The Old Republic]]></category>
		<category><![CDATA[TOR]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=232996</guid>
		<description><![CDATA[Bioware has posted its first weekly developer Q&#38;A over on the SWTOR forums, and in it, the firm addresses questions regarding upcoming content, and fixes currently in the works. According to the post, patch 1.2 will bring about the first rewards to the Legacy System, and will allow players to combine races and classes. More [...]]]></description>
			<content:encoded><![CDATA[<p>Bioware has posted its <a href="http://www.vg247.com/2012/02/04/bioware-to-release-video-guides-and-weekly-blogs-for-star-wars-the-old-republic/">first weekly developer Q&amp;A</a> over on the SWTOR forums, and in it, the firm addresses questions regarding upcoming content, and fixes currently in the works. <a href="http://www.swtor.com/blog/community-qa-feb-10th-2012">According to the post</a>, patch 1.2 will bring about the first rewards to the Legacy System, and will allow players to combine races and classes. More enhancements for the system are planned for future updates. Also, the next major addition to the MMO will add the Hue to Chest feature, social armor for Medium and Heavy wearers, guild banks, and a new same-faction Warzone. Read the Q&amp;A for yourself through appropriate the link. Thanks, <a href="http://massively.joystiq.com/2012/02/10/bioware-kicks-off-star-wars-the-old-republic-qanda-fridays/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+Massively+%28Massively%29">Massively</a>.</p>
]]></content:encoded>
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		<title>Salem players can face permadeath even when offline</title>
		<link>http://www.vg247.com/2012/02/11/salem-players-can-face-permadeath-even-when-offline/</link>
		<comments>http://www.vg247.com/2012/02/11/salem-players-can-face-permadeath-even-when-offline/#comments</comments>
		<pubDate>Sat, 11 Feb 2012 17:49:34 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[Free-to-Play]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Paradox]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Björn Johannessen]]></category>
		<category><![CDATA[permadeath]]></category>
		<category><![CDATA[salem]]></category>
		<category><![CDATA[Seatribe]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=232992</guid>
		<description><![CDATA[Seatribe&#8217;s creative director, Björn Johannessen, has said the team decided to add permadeath to its upcoming free-to-play MMORPG, Salem, because for one, it &#8220;enforces a subtle form of roleplaying.&#8221; Speaking with Massively, Johannessen said permadeath allows for the player to make more of an investment in the character created, instead of tossing its life away [...]]]></description>
			<content:encoded><![CDATA[<p>Seatribe&#8217;s creative director, Björn Johannessen, has said the team decided to add permadeath to its upcoming free-to-play MMORPG, Salem, because for one, it &#8220;enforces a subtle form of roleplaying.&#8221;</p>
<p><span id="more-232992"></span></p>
<p><img class="alignnone size-full wp-image-232993" title="salem concept art" src="http://images.vg247.com/current//2012/02/salem-concept-art.jpg" alt="" width="668" height="190" /></p>
<p>Speaking with <a href="http://massively.joystiq.com/2012/02/10/some-assembly-required-salem-dev-talks-permadeath-griefing-an/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+Massively+%28Massively%29&amp;utm_content=Google+Reader">Massively</a>, Johannessen said permadeath allows for the player to make more of an investment in the character created, instead of tossing its life away on &#8220;random acts of griefing&#8221; and expecting the character to respawn.</p>
<p>&#8220;Permadeath prevents griefing more than anything else,&#8221; he said, adding that its implementation is similar to that of the firm&#8217;s <a href="http://www.havenandhearth.com/portal/">Haven &amp; Hearth&#8217;s</a>. Characters in Salem can be summoned and killed if a serious crime has been committed &#8211; even when the player is offline.</p>
<p>&#8220;When you commit a serious-enough crime (e.g., murder, theft, vandalism), you leave a little clue behind that other players can use to track your homestead,&#8221; he explained. &#8220;If they reach the homestead, the clue can then be used to summon you (i.e., the offending character) into the game for some dispensing of justice.</p>
<p>&#8220;Basically you shouldn&#8217;t be running around killing people unless you can protect yourself.&#8221;</p>
<p>Salem is set in New England during the 17 century, and similar to the time frame, the game will be full of alchemy, folklore styled creatures and the prerequisite witches and crafting.</p>
<p>Johannessen said it shouldn&#8217;t be &#8220;too long&#8221; before the game goes into open beta.</p>
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		<title>KGRB posts rating application for Magic: The Gathering – Duels of the Planeswalkers 2013</title>
		<link>http://www.vg247.com/2012/02/11/kgrb-posts-rating-application-for-magic-the-gathering-%e2%80%93-duels-of-the-planeswalkers-2013/</link>
		<comments>http://www.vg247.com/2012/02/11/kgrb-posts-rating-application-for-magic-the-gathering-%e2%80%93-duels-of-the-planeswalkers-2013/#comments</comments>
		<pubDate>Sat, 11 Feb 2012 17:25:24 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[Korea]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Magic: The Gathering – Duels Of The Planeswalkers 2012]]></category>
		<category><![CDATA[Magic: The Gathering – Duels Of The Planeswalkers 2013]]></category>
		<category><![CDATA[wizards of the coast]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=232989</guid>
		<description><![CDATA[Siliconera has dug up a Korea’s Game Rating Board rating for Magic: The Gathering – Duels Of The Planeswalkers 2013, which was filed by Microsoft Korea. Wizards of the Coast hasn&#8217;t officially announced a sequel to Duels Of The Planeswalkers 2012, but still, the information is there for your consideration anyway. The site points out [...]]]></description>
			<content:encoded><![CDATA[<p>Siliconera <a href="http://www.siliconera.com/2012/02/10/magic-the-gathering-duels-of-the-planeswalkers-2013-is-in-development/?utm_source=feedburner&#038;utm_medium=feed&#038;utm_campaign=Feed%3A+siliconera%2FMkOc+%28Siliconera%29">has dug up</a> a Korea’s Game Rating Board rating for Magic: The Gathering – Duels Of The Planeswalkers 2013, which was filed by Microsoft Korea. Wizards of the Coast hasn&#8217;t officially announced a sequel to Duels Of The Planeswalkers 2012, but still, the information is there for your consideration anyway. The site points out that while the listing may have been filed under Microsoft, it doesn’t mean it will be an Xbox 360 exclusive. Last year’s version was also released on PS3 and Steam alongside the 360 version. </p>
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			<wfw:commentRss>http://www.vg247.com/2012/02/11/kgrb-posts-rating-application-for-magic-the-gathering-%e2%80%93-duels-of-the-planeswalkers-2013/feed/</wfw:commentRss>
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		<title>Eufloria HD now available on iPad</title>
		<link>http://www.vg247.com/2012/02/11/eufloria-hd-now-available-on-ipad/</link>
		<comments>http://www.vg247.com/2012/02/11/eufloria-hd-now-available-on-ipad/#comments</comments>
		<pubDate>Sat, 11 Feb 2012 16:50:27 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[Strategy]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Eufloria HD]]></category>
		<category><![CDATA[Omni Systems]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=232986</guid>
		<description><![CDATA[Eufloria HD is now available on iPad. The upgraded port of Omni Systems&#8217; lovely RTS debuted n eighth place on the iPad chats, and was listed as Apple&#8217;s iPad Game of the Week. In addition to the features and content included in the original PSN release, Efloria HD contains a 25-level campaign, multiple gameplay modes, [...]]]></description>
			<content:encoded><![CDATA[<p>Eufloria HD is now available on iPad. The upgraded port of Omni Systems&#8217; lovely RTS debuted n eighth place on the iPad chats, and was listed as Apple&#8217;s iPad Game of the Week. In addition to the features and content included in the original PSN release, Efloria HD contains a 25-level campaign, multiple gameplay modes, and Game Center achievements with a touch screen-optimized interface. Check out a video of it below. Thanks, <a href="http://indiegames.com/2012/02/eufloria_hd_out_now_for_ipad.html?utm_source=feedburner&#038;utm_medium=feed&#038;utm_campaign=Feed%3A+IndependentGaming+%28Indie+Games%29">IndieGames</a>.</p>
<p><span id="more-232986"></span></p>
<p><iframe width="420" height="315" src="http://www.youtube.com/embed/JAvomEUrGUI" frameborder="0" allowfullscreen></iframe></p>
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		<slash:comments>0</slash:comments>
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		<title>Japanese social games firm GREE sets up shop in San Francisco</title>
		<link>http://www.vg247.com/2012/02/11/japanese-social-games-firm-gree-sets-up-shop-in-san-francisco/</link>
		<comments>http://www.vg247.com/2012/02/11/japanese-social-games-firm-gree-sets-up-shop-in-san-francisco/#comments</comments>
		<pubDate>Sat, 11 Feb 2012 16:29:18 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[America]]></category>
		<category><![CDATA[Casual]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Gree]]></category>
		<category><![CDATA[OpenFeint]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=232980</guid>
		<description><![CDATA[GREE is setting up shop in San Francisco in order to facilitate the launch of its global platform during Q4 this year. The Japanese network operator, and social and mobile game developer, plans to use the time before launch to build relationships with local developers and publishers. Titles are to be offered through the firm&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>GREE is setting up shop in San Francisco in order to facilitate the launch of its global platform during Q4 this year. The Japanese network operator, and social and mobile game developer, plans to use the time before launch to build relationships with local developers and publishers. Titles are to be offered through the firm&#8217;s existing service, along with that of OpenFeint &#8211; its most recent acquisition &#8211; and the first two will go live next month. It&#8217;s Japanese service boasts 190 million registered users, and it expects to its fiscal year-end sale to reach $2.1-$2.5 billion. Currently, the service offers over 7,500 games from more than 20,000 partners, and has its own internal development studio. Other offices for the firm are located in Beijing, Dubai, London, Sao Paulo, and Seoul. Thanks, <a href="http://www.gamasutra.com/view/news/40252/Japanese_social_game_giant_Gree_opens_SF_area_dev_studio.php">Gamasutra</a>. </p>
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		<title>Bethesda concept artist Adam Adamowicz passes away after battle with cancer</title>
		<link>http://www.vg247.com/2012/02/11/bethesda-concept-artist-adam-adamowicz-passes-away-after-battle-with-cancer/</link>
		<comments>http://www.vg247.com/2012/02/11/bethesda-concept-artist-adam-adamowicz-passes-away-after-battle-with-cancer/#comments</comments>
		<pubDate>Sat, 11 Feb 2012 15:44:17 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Adam Adamowicz]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[concept art]]></category>
		<category><![CDATA[fallout 3]]></category>
		<category><![CDATA[Skyrim]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=232974</guid>
		<description><![CDATA[Bethesda concept artist Adam Adamowicz, who created amazing art for Fallout 3, Skyrim and other Bethesda titles, has passed away after a long battle with cancer. The sad news was quietly announced by Pete Hines after Skyrim won big during the Academy of Arts &#38; Sciences awards at DICE. A lovely tribute to the man [...]]]></description>
			<content:encoded><![CDATA[<p>Bethesda concept artist <a href="http://www.vg247.com/2011/10/28/concept-art-for-skyrim-brought-to-life-in-latest-video/">Adam Adamowicz</a>, who created amazing art for Fallout 3, Skyrim and other Bethesda titles, has passed away after a long battle with cancer. The sad news was quietly <a href="https://twitter.com/#!/DCDeacon/status/167829593665974272">announced</a> by Pete Hines after Skyrim won big during the Academy of Arts &amp; Sciences <a href="http://www.vg247.com/2012/02/10/skyrim-picks-up-five-awards-at-iaas/#more-232827">awards at DICE</a>. A lovely tribute to the man who helped create some of the wonderful games we enjoy, and written by a fellow concept artist, can be found over on <a href="http://www.awesome-robo.com/2012/02/farewell-adam-adamowicz-visual-mind.html">Awesome Robo</a>. Our thoughts and most sincere condolences go out to each one of his family and friends.</p>
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		<slash:comments>7</slash:comments>
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		<title>Bethesda list two steps PS3 users should follow when applying patch 1.4 to Skyrim</title>
		<link>http://www.vg247.com/2012/02/11/bethesda-list-two-steps-ps3-users-should-follow-when-applying-patch-1-4-to-skyrim/</link>
		<comments>http://www.vg247.com/2012/02/11/bethesda-list-two-steps-ps3-users-should-follow-when-applying-patch-1-4-to-skyrim/#comments</comments>
		<pubDate>Sat, 11 Feb 2012 15:19:59 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Skyrim]]></category>
		<category><![CDATA[Skyrim patch 1.4]]></category>
		<category><![CDATA[TESV]]></category>
		<category><![CDATA[The Elder Scrolls V: Skyrim]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=232970</guid>
		<description><![CDATA[For many PS3 users, the release of patch 1.4 for Skyrim was an absolute blessing, as it contains a fix to some lag issues players have been experiencing on the system since launch. However, a few players have noted they are still experiencing some issues, while others have reported smooth sailing. If you are one [...]]]></description>
			<content:encoded><![CDATA[<p>For many PS3 users, the release of patch 1.4 for Skyrim was an absolute blessing, as it contains a fix to some lag issues players have been experiencing on the system since launch. However, a few players have noted they are still experiencing some issues, while others have reported smooth sailing. </p>
<p><span id="more-232970"></span></p>
<p><img src="http://images.vg247.com/current//2012/02/dragon-skyrim-header.jpg" alt="" title="dragon skyrim header" width="668" height="190" class="alignnone size-full wp-image-232971" /></p>
<p>If you are one of the former, Bethesda has <a href="http://www.officialplaystationmagazine.co.uk/2012/02/10/new-ps3-skyrim-1-4-patch-has-the-update-fixed-lag/">posted the following</a> on the official forums, and hopefully it will fix any remaining problems you may be experiencing:</p>
<p>“The 1.4 patch for Skyrim includes many performance-enhancing updates for the PlayStation 3. A few important things to note:</p>
<p>1. To ensure the fastest jump in performance after applying the patch, be sure to first create a new manual save by entering the save menu and choosing “save game.” You should then restart your PlayStation 3 before continuing to play.</p>
<p>2. If you encounter strange behaviour while playing immediately following application of the patch, do not be alarmed – this is a temporary effect of Skyrim scripts correcting themselves after the update. Once this process runs its course, be sure to make a new save and restart your PlayStation 3.”</p>
<p>Try these steps out, and if it still doesn&#8217;t help matters, head over to the forums and post on the matter. <a href="http://www.bethblog.com/2012/02/01/1-4-update-now-on-steam/comment-page-3/#comment-234804">Bethesda has said</a> it looks &#8220;at forums (including our own), wikis, blog comments, YouTube videos, and more,&#8221; when it comes to user feedback. </p>
<p>Thanks, <a href="http://www.officialplaystationmagazine.co.uk/2012/02/10/new-ps3-skyrim-1-4-patch-has-the-update-fixed-lag/">OPM</a>.</p>
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		<slash:comments>5</slash:comments>
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		<title>Mass Effect 3 demo videos show the first and second missions</title>
		<link>http://www.vg247.com/2012/02/11/mass-effect-3-demo-videos-show-the-first-and-second-missions/</link>
		<comments>http://www.vg247.com/2012/02/11/mass-effect-3-demo-videos-show-the-first-and-second-missions/#comments</comments>
		<pubDate>Sat, 11 Feb 2012 15:03:04 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[mass effect 3]]></category>
		<category><![CDATA[mass effect 3 demo]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=232967</guid>
		<description><![CDATA[A YouTube user named NinjaDancer has uploaded a couple videos for the Mass Effect 3 demo, which he got early access to. The demo is posted in two parts, and contains the first two missions in the game. The user apologizes for his aiming at one point, but no matter, as you get the general [...]]]></description>
			<content:encoded><![CDATA[<p>A YouTube user named NinjaDancer has uploaded a couple videos for the Mass Effect 3 demo, which he got early access to. The demo is posted in two parts, and contains the first two missions in the game. The user apologizes for his aiming at one point, but no matter, as you get the general idea of what the demo will consist of when it drops next Tuesday on PSN and Xbox 360. Thanks, <a href="http://www.allgamesbeta.com/2012/02/mass-effect-3-demo-footage.html">AGB</a>. [<a href="http://garrettartlair.blogspot.com/">image</a>]</p>
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<p><iframe width="560" height="315" src="http://www.youtube.com/embed/ah6OAaekaWw" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/WCXHzbEDK5E" frameborder="0" allowfullscreen></iframe></p>
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		<slash:comments>3</slash:comments>
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		<title>Spec Ops: The Line given an &#8220;M&#8221; rating by ESRB for obvious reasons</title>
		<link>http://www.vg247.com/2012/02/11/spec-ops-the-line-given-an-m-rating-by-esrb-for-obvious-reasons/</link>
		<comments>http://www.vg247.com/2012/02/11/spec-ops-the-line-given-an-m-rating-by-esrb-for-obvious-reasons/#comments</comments>
		<pubDate>Sat, 11 Feb 2012 14:47:51 +0000</pubDate>
		<dc:creator>Stephany Nunneley</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Shooter]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[ESRB]]></category>
		<category><![CDATA[spec ops]]></category>
		<category><![CDATA[spec ops: the line]]></category>
		<category><![CDATA[The Line]]></category>

		<guid isPermaLink="false">http://www.vg247.com/?p=232959</guid>
		<description><![CDATA[The ESRB has rated Spec Ops: The Line M for Mature in the US, which is not really shocking, unless a shooter about Spec Ops missions wasn&#8217;t a large enough clue for some of us out there. However, apparently, you&#8217;ll be able to do more than just shoot people in the face in this game, [...]]]></description>
			<content:encoded><![CDATA[<p>The ESRB has rated Spec Ops: The Line M for Mature in the US, which is not really shocking, unless a shooter about Spec Ops missions wasn&#8217;t a large enough clue for some of us out there. However, apparently, you&#8217;ll be able to do more than just shoot people in the face in this game, thus the reason it has &#8220;The Line&#8221; as a subtitle. </p>
<p><span id="more-232959"></span></p>
<p><img src="http://images.vg247.com/current//2012/02/spec-ops-the-line-02112012.jpg" alt="" title="spec ops the line 02112012" width="668" height="190" class="alignnone size-full wp-image-232961" /></p>
<p>Here&#8217;s the description according to the <a href="http://www.esrb.org/ratings/synopsis.jsp?Certificate=32034&#038;searchkeyword=">ESRB</a>: </p>
<p>&#8220;This is a third-person shooter in which players assume the role of a special operations soldier who battles enemies in a storm-ravaged Dubai. </p>
<p>&#8220;Players use machine guns, shotguns, rocket launchers, and grenades to kill enemy soldiers in frenetic combat. Battles are highlighted by realistic gunfire, screams of pain, slow-motion effects (during headshots); injured characters emit blood splashes when hit, and continue to incur damage when killed. </p>
<p>&#8220;Players can also “execute” or incapacitate enemies at close range (e.g., punching soldiers in the face or snapping their necks). Some weapons cause damage such as dismembered limbs or scattered body parts; a handful of sequences depict severely burned or mutilated corpses. During the course of the game, players have the ability to shoot unarmed civilians or open fire on angry mobs. </p>
<p>&#8220;Cutscenes also include intense instances of violence: bloodied characters getting interrogated and/or executed; soldiers getting shot in the head at point-blank range. The words “fuck,” “shit,” and “asshole” can be heard in the dialogue.&#8221;</p>
<p>The developers have previously said finding the right tone for the game has been a tricky process, as it&#8217;s been <a href="http://www.vg247.com/2012/02/09/spec-ops-the-line-dev-wary-of-gore-porn-direction/">difficult to present the horrors of war</a> in a game without going the “gore porn&#8221; route.</p>
<p>Spec Ops: The Line will be released during the first half of Take-Two&#8217;s fiscal 2013 on PC, PS3, and Xbox 360.</p>
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