Author Archives: Stace Harman
Tue, Jan 15, 2013 | 11:21 GMT
The classic insult sword-fighting section from The Secret of Monkey Island has been coded to work in web browsers by a well-meaning modder named Karza. Grab the link through the break.
Tue, Apr 02, 2013 | 07:21 BST
Part two of Sam Clay’s video interview with DayZ creator Dean Hall is live. In the second part of this interview from late last year, Hall talks about living and breathing DayZ, engaging fans via social media and the open nature of DayZ’s development.
Part one, in which Hall discusses development pressure, is here.
Tue, Jan 15, 2013 | 10:05 GMT
As expected, the latest DLC for Borderlands 2 launches today (tomorrow for PAL PS3 owners). Sir Hammerlock’s Big Game Hunt takes place in the swamps of Pandora and pits would-be adventurers against Vampire Witch Doctors and Slagged Spores, all in the name of loot, of course.
Sir Hammerlock’s Big Game Hunt is the third of four DLC add-ons covered by Borderlands 2′s “season pass”, the fourth piece of DLC is due by June of this year.
Tue, Jan 15, 2013 | 09:48 GMT
Veteran British developer David Braben has admitted to being a “little nervous” at around the midway point of his Kickstarter campaign for Elite: Dangerous and doubted if it was “the right thing to have done”. The space-epic sequel eventually met its Kickstarter target of £1.25m, raising £1.58m in total.
Tue, Jan 15, 2013 | 09:09 GMT
Two more talks have been added to the Game Developers Conference 2013 line-up, covering the narrative design of 2K’s Spec Ops: The Line and a post-mortem of Subset Games’ FTL: Faster Than Light.
Tue, Jan 15, 2013 | 08:27 GMT
Tue, Jan 15, 2013 | 07:46 GMT
Another day, another prediction concerning the next-gen console launch announcements. This time it’s print publication Game Informer, which believes we’ll see “special Apple-style press conferences” held by Sony and Microsoft around GDC in March.
Tue, Jan 08, 2013 | 13:22 GMT
With DmC’s first reviews now live, Stace Harman plays the first ten levels and finds that while sticks and stones might break his bones, Dante’s still a smart-arse.
Thu, Dec 20, 2012 | 02:14 GMT
Stace Harman ventures into The Cave and speaks to adventure game veteran Ron Gilbert about the cheery subject of death.
Wed, Dec 19, 2012 | 10:56 GMT
Stace Harman goes hands-on with Metal Gear Rising: Revengeance to find out what happens when two worlds collide and lengthy exposition meets lightning action.
Tue, Dec 18, 2012 | 09:03 GMT
Three hours spent playing BioShock: Infinite, reveals it to be one of 2013’s most complex and ambitious titles, but can it fully deliver on its potential?
Thu, Dec 13, 2012 | 08:49 GMT
Stace Harman sits down with the man behind BioShock Infinite to get his views on story-telling, companion AI and why he believes that, ultimately, his intentions are irrelevant.
Tue, Dec 11, 2012 | 13:32 GMT
Stace Harman speaks to Deep Silver to discover what lessons have been learned from its commercially successful Dead Island and how they’re being applied to the next game in the series.
Tue, Dec 11, 2012 | 08:24 GMT
RTS green cadet Stace Harman heads into the frozen wastes of Soviet Russia to receive an education in team-based winter combat, courtesy of Company of Heroes 2.
Tue, Dec 04, 2012 | 17:50 GMT
Stace Harman takes a spoiler-free look at the first three hours of Tomb Raider and speaks to Crystal Dynamics about the reinvention of one of gaming’s best-loved action heroes. New gameplay footage included.
Wed, Nov 28, 2012 | 19:29 GMT
Adhesive Games and Meteor Entertainment are aiming to reconcile core gamers with a meaningful free to play experience via killer mechs. Stace Harman speaks with Mark Long to find out how.
Mon, Nov 26, 2012 | 02:29 GMT
Stace Harman accompanies Agent 47 on his journey of personal torment and professional betrayal to find out what new tricks the old dog has up his impeccably tailored sleeve.
Thu, Nov 15, 2012 | 13:51 GMT
As Sony launches Wonderbook, Stace Harman speaks to those behind the project about its seven-year gestation, its target audience and the software line-up that will make or break it.
Mon, Nov 05, 2012 | 14:12 GMT
While Crystal Dynamics is preparing to put Lara through the wringer on a harsh and volatile Pacific isle, VG247 talks to the man behind the visual reinvention of both icon and environment: art director Brian Horton.
Sat, Nov 03, 2012 | 09:33 GMT
As Sony rolls out its new-look PS Store, Stace Harman speaks to those involved with its redesign to find out how it’s going to help rather than hinder those that want to spend money.