Author Archives: Stace Harman

Tue, Jan 15, 2013 | 11:21 GMT

Monkey Island’s insult sword-fighting is free for all

1300.Insult.jpg-610x0

The classic insult sword-fighting section from The Secret of Monkey Island has been coded to work in web browsers by a well-meaning modder named Karza. Grab the link through the break.

More »

Tue, Apr 02, 2013 | 07:21 BST

The DayZ interview: Part 2 – Being Dean Hall, living DayZ

Dayz dean hall

Part two of Sam Clay’s video interview with DayZ creator Dean Hall is live. In the second part of this interview from late last year, Hall talks about living and breathing DayZ, engaging fans via social media and the open nature of DayZ’s development.

Part one, in which Hall discusses development pressure, is here.

More »

Tue, Jan 15, 2013 | 10:05 GMT

Sir Hammerlock’s Big Game Hunt launches today for Borderlands 2

sir hammerlock - borderlands 2

As expected, the latest DLC for Borderlands 2 launches today (tomorrow for PAL PS3 owners). Sir Hammerlock’s Big Game Hunt takes place in the swamps of Pandora and pits would-be adventurers against Vampire Witch Doctors and Slagged Spores, all in the name of loot, of course.

Sir Hammerlock’s Big Game Hunt is the third of four DLC add-ons covered by Borderlands 2′s “season pass”, the fourth piece of DLC is due by June of this year.

More »

Tue, Jan 15, 2013 | 09:48 GMT

Braben on Elite Kickstarter: “I was a little nervous”

20130110_elite_dangerous

Veteran British developer David Braben has admitted to being a “little nervous” at around the midway point of his Kickstarter campaign for Elite: Dangerous and doubted if it was “the right thing to have done”. The space-epic sequel eventually met its Kickstarter target of £1.25m, raising £1.58m in total.

More »

Tue, Jan 15, 2013 | 09:09 GMT

GDC 2013 adds Spec Ops and FTL talks

ftl_faster_than_light

Two more talks have been added to the Game Developers Conference 2013 line-up, covering the narrative design of 2K’s Spec Ops: The Line and a post-mortem of Subset Games’ FTL: Faster Than Light.

More »

Tue, Jan 15, 2013 | 08:27 GMT

Square Enix teasing Final Fantasy V and VI reveals

Final Fantasy v

A sparse teaser page has been posted by Square Enix Japan that appears to suggest an announcement concerning Final Fantasy V and Final Fantasy VI is due this week.

More »

Tue, Jan 15, 2013 | 07:46 GMT

Rumour – PS4, 720 launch announcements “near GDC in late March”

ps4_playstation_4_orbis

Another day, another prediction concerning the next-gen console launch announcements. This time it’s print publication Game Informer, which believes we’ll see “special Apple-style press conferences” held by Sony and Microsoft around GDC in March.

More »

Tue, Jan 08, 2013 | 13:22 GMT

DmC – expectation can be a double-edged sword

dmc_devil_may_cry_dante_2

With DmC’s first reviews now live, Stace Harman plays the first ten levels and finds that while sticks and stones might break his bones, Dante’s still a smart-arse.

More »

Thu, Dec 20, 2012 | 02:14 GMT

Ron Gilbert’s The Cave: why you needn’t fear the Reaper

The Cave header

Stace Harman ventures into The Cave and speaks to adventure game veteran Ron Gilbert about the cheery subject of death.

More »

Wed, Dec 19, 2012 | 10:56 GMT

Metal Gear Rising: Revengeance – a slice of the action

metal Gear Rising banner

Stace Harman goes hands-on with Metal Gear Rising: Revengeance to find out what happens when two worlds collide and lengthy exposition meets lightning action.

More »

Tue, Dec 18, 2012 | 09:03 GMT

BioShock: Infinite’s opening hours: the tip of the iceberg

20121217_bioshock_infinite

Three hours spent playing BioShock: Infinite, reveals it to be one of 2013’s most complex and ambitious titles, but can it fully deliver on its potential?

More »

Thu, Dec 13, 2012 | 08:49 GMT

BioShock Infinite’s Ken Levine: of sounds and pixels

Bioshock infinite header

Stace Harman sits down with the man behind BioShock Infinite to get his views on story-telling, companion AI and why he believes that, ultimately, his intentions are irrelevant.

More »

Tue, Dec 11, 2012 | 13:32 GMT

Dead Island: Riptide – the importance of 4-play

dead_island_riptide_2

Stace Harman speaks to Deep Silver to discover what lessons have been learned from its commercially successful Dead Island and how they’re being applied to the next game in the series.

More »

Tue, Dec 11, 2012 | 08:24 GMT

Company of Heroes 2 multiplayer: lessons of midwinter

Company of heroes 2 header

RTS green cadet Stace Harman heads into the frozen wastes of Soviet Russia to receive an education in team-based winter combat, courtesy of Company of Heroes 2.

More »

Tue, Dec 04, 2012 | 17:50 GMT

Tomb Raider’s opening hours: preview, new video

tomb_raider_lara_croft_2

Stace Harman takes a spoiler-free look at the first three hours of Tomb Raider and speaks to Crystal Dynamics about the reinvention of one of gaming’s best-loved action heroes. New gameplay footage included.

More »

Wed, Nov 28, 2012 | 19:29 GMT

Hawken’s Mark Long on core F2P and VR pornography

20121128_hawken_2

Adhesive Games and Meteor Entertainment are aiming to reconcile core gamers with a meaningful free to play experience via killer mechs. Stace Harman speaks with Mark Long to find out how.

More »

Mon, Nov 26, 2012 | 02:29 GMT

Hitman: Absolution – welcome to the city of sin

20121124_hitman_absolution

Stace Harman accompanies Agent 47 on his journey of personal torment and professional betrayal to find out what new tricks the old dog has up his impeccably tailored sleeve.

More »

Thu, Nov 15, 2012 | 13:51 GMT

Sony’s Wonderbook: happy ever after or cautionary tale?

diggs header

As Sony launches Wonderbook, Stace Harman speaks to those behind the project about its seven-year gestation, its target audience and the software line-up that will make or break it.

More »

Mon, Nov 05, 2012 | 14:12 GMT

Savage beauty: Horton on redrawing Tomb Raider

tomb_raider_lara_croft

While Crystal Dynamics is preparing to put Lara through the wringer on a harsh and volatile Pacific isle, VG247 talks to the man behind the visual reinvention of both icon and environment: art director Brian Horton.

More »

Sat, Nov 03, 2012 | 09:33 GMT

PS Store revamp: Sony and the stay-at-home shopper

playstation_store

As Sony rolls out its new-look PS Store, Stace Harman speaks to those involved with its redesign to find out how it’s going to help rather than hinder those that want to spend money.

More »