Author Archives: Stace Harman

Tue, May 22, 2012 | 22:06 BST

A cold day in Hell: Company of Heroes 2 moves east

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Relic Entertainment demonstrated the sequel to one of the highest-rated RTS games ever made at THQ’s pre-E3 showcase last week. Stace Harman’s impressions and a video developer interview inside.

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Tue, May 22, 2012 | 08:59 BST

Bat-shit crazy: Lollipop Chainsaw goes zombie-mental

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As Suda51 gears up to unleash multi-coloured hell, Stace Harman speaks to Scott Warr of Warner Bros. about the not-so-niche appeal of zombies and cheerleaders.

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Fri, May 18, 2012 | 12:54 BST

Sights on more – inspired by Sniper: Ghost Warrior 2

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After talking to Michael Sroczynski about Sniper: Ghost Warrior 2, Stace Harman imagines how it might feel to focus on the mentality of a sniper, and not the sensationalism of a kill-cam.

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Sat, May 12, 2012 | 14:16 BST

Hitman: Sniper Challenge – new video, play impressions

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Following Hitman: Sniper Challenge announcement yesterday, we go hands-on with IO Interactive’s exclusive pre-order bonus. Written impressions, new footage, video interview and new shots also inside.

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Fri, May 11, 2012 | 07:12 BST

Hitman: Sniper Challenge official, launching next week

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IO’s officially announced that Hitman: Sniper Challenge for PS3 and Xbox 360 will launch worldwide on May 15, after news of the stand-alone experience leaked this week.

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Tue, Apr 24, 2012 | 13:11 BST

Tekken Tag Tournament 2: down the rabbit hole

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Stace Harman ventures into the bright lights of Las Vegas to speak to series creator Katsuhiro Harada about expanding the audience of Tekken Tag Tournament 2.

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Tue, Apr 17, 2012 | 16:38 BST

Die another day: going masochist with Dark Souls on PC

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Stace Harman talks to Dark Souls producer Hidetaka Miyazaki in Las Vegas on balancing the giddy highs with the hellish lows of porting the hard-as-nails RPG to PC. New screens and art.

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Thu, Apr 05, 2012 | 14:32 BST

Ubisoft on digi-distribution, companion gaming and DRM

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Stace Harman sits down with Ubisoft’s VP of digital publishing, Chris Early, to discuss the future of digital content and what happens when things go wrong.

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Wed, Apr 04, 2012 | 17:05 BST

Far Cry 3: brand new HD video, why multiplay’s a beach

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Five minutes of brand spanking new in-game HD action plus impressions of the most beautiful action multiplayer in 2012. Stace Harman spends too long looking at Far Cry 3′s scenery.

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Thu, Apr 05, 2012 | 14:19 BST

Borderlands 2: giant video, how aesthetics and play fuse

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Here you have seven minutes of new Borderlands 2 gameplay in HD, a hands-on with multiplayer and a chat with Gearbox about quirky visuals and RoboCop. Ever seen a siren in action? Here’s your chance.

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Thu, Mar 29, 2012 | 17:51 BST

Share the Payne: Max Payne 3′s multiplayer debut

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Stace Harman discovers how Rockstar is helping one of gaming’s most troubled protagonists play nicely with others, as Max Payne 3′s multiplayer makes it grand debut. New shots inside.

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Tue, Mar 27, 2012 | 12:58 BST

Connor goes loud: Assassin’s Creed III gets first showing

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Can the turbulent backdrop of the American Revolution match the passion of the Renaissance era? Stace Harman attends the Assassin’s Creed III unveiling in London to find out.

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Fri, Mar 16, 2012 | 09:53 GMT

Climbing Mt Entry Barrier: a newb tackles Armored Core V

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Mech-virgin Stace Harman gets to grips with Armored Core V and ponders whether there’s more to these weapons of mass destruction than initially meets the eye.

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Wed, Mar 14, 2012 | 08:22 GMT

Solitary shed semantics: what it means to be indie

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For some, it’s already a way of life, for others it’s a long sought after ideal. Stace Harman chats to indie developers to get their thoughts on the hows, whys and wherefores of indie dev.

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Mon, Mar 12, 2012 | 07:20 GMT

Cut above: Witcher 2 teaches PC-to-console master class

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CD Projekt RED looks set to provide a PC-to-console master class with the adaptation of The Witcher 2. Stace Harman goes hands-on and speaks to level designer Marek Ziemak.

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Mon, Feb 13, 2012 | 10:51 GMT

Deep sleep: why we need to talk about Catherine

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With the arrival of its long overdue PAL release, Stace received a text from a friend asking about Catherine. The following is a transcript of their conversation.

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Thu, Feb 09, 2012 | 02:31 GMT

Maintaining Mass Effect: 90 minutes with ME3 single-play

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Buckle-up soldier; the Reapers are at the door and Shepard’s got a universe to save. Stace Harman goes hands-on with the first 90 minutes of Mass Effect 3 and chats to Bioware’s Mike Gamble about the evolution of a franchise.

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Wed, Feb 01, 2012 | 17:00 GMT

Syndicate multiplayer: getting some perspective

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Stace Harman grabs a final hands-on with Syndicate’s four-player co-op ahead of its February launch and speaks to lead co-op programmer Lars Magnus Lang about the game’s evolution since 2008.

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Thu, Jan 26, 2012 | 21:13 GMT

Waiting game: Ghost Recon heads on slips and creativity

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As Ghost Recon: Future Soldier readies its assault on consoles, Stace Harman tracks down director Eric Couzian and production manager Yann Suquet to talk delays and the on-off PC version.

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Sat, Dec 03, 2011 | 14:25 GMT

Notch quits as Minecraft lead for “rest and new projects”

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Minecraft indie maestro Markus “Notch” Persson has stepped down as lead developer of the game, handing the reins to Jens Bergensten with whom he’s worked for the past year.

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