Author Archives: Patrick Garratt
Wed, May 08, 2013 | 12:58 BST
Ubisoft Toronto boss and Assassin’s Creed dev legend Jade Raymond gives a huge on-camera interview to Sam Clay, discussing her early career in the first part of this three-section monster.
Fri, May 03, 2013 | 05:53 BST
Beyond: Two Souls is more about its writer’s personal journey than Quantic Dream wanting to turn a dime. David Cage speaks to Patrick Garratt in Paris.
Thu, Mar 28, 2013 | 14:29 GMT
GDC 2013 shrugged off the despondency of recent years with the first true next-gen games and glimpses of photo-realism. We have every reason to be excited about the future, says Patrick Garratt.
Sun, Mar 24, 2013 | 23:40 GMT
Head in for a massive day of live e-sports from i48 in the UK, including the outcome of the ESET UK Masters StarCraft II final. Get the full schedule inside.
Sun, Mar 24, 2013 | 22:32 GMT
More from i48 in the UK this afternoon, with top Team Fortress 2 players going head-to-head for cash and glory. We’re now live.
Sat, Mar 23, 2013 | 19:18 GMT
Continuing with our i48 live coverage this weekend, check out top StarCraft II play from the UK’s biggest e-sports festival, live here at 11.00am UK time.
Fri, Mar 22, 2013 | 10:03 GMT
Most people want a cup with our logo on it. We don’t need to conduct surveys to know this.
Fri, Mar 22, 2013 | 08:05 GMT
Beyond: Two Souls will take David Cage’s narrative vision to the next level in October. Patrick Garratt visits Quantic Dream in Paris to go hands-on and see brand new gameplay sections demoed.
Wed, Mar 20, 2013 | 10:08 GMT
The release of Heart of the Swarm puts StarCraft II on track to be one of the greatest games ever made. Patrick Garratt luxuriates in what is likely to be a trilogy like no other.
Tue, Mar 19, 2013 | 12:57 GMT
EA confirmed last night that John Riccitiello is to step down as CEO at the end of the month, and Ex-Sega and Microsoft boss Peter Moore is the front-runner to replace him.
Tue, Mar 12, 2013 | 11:57 GMT
The second part of the StarCraft II trilogy is out now. Patrick Garratt plays through the opening hours, emerging a level 10, gum-chewing brosef on a mission to burrow for love and honour.
Fri, Mar 08, 2013 | 16:20 GMT
Composer Olivier Deriviere drew on Aphex Twin’s surreal music when creating Remember Me’s soundtrack, resulting in an organic soundscape of glitches and risk. Patrick Garratt reports.
Mon, Mar 04, 2013 | 03:26 GMT
Is iPad just for light gamers and kids? Patrick Garratt reckons it’s for everyone, and if you haven’t already you should be seriously considering blasting off to planet iOS.
Tue, Feb 26, 2013 | 13:18 GMT
The Tomb Raider content embargo’s up, so we’re free to chat Lara. Listen to me talk through Crystal Dynamics’ reboot with Brenna and Dave below. You’ll also get to hear my kids slamming doors and shouting in the background as it’s half-term. Double-win.
Mon, Feb 25, 2013 | 15:10 GMT
Xbox’s next-gen aspirations were dealt a bloody nose by Sony in New York last week: everyone’s talking about PlayStation 4. Going first works, says Patrick Garratt, and Microsoft has missed a great opportunity.
Thu, Feb 21, 2013 | 11:50 GMT
Wed, Feb 13, 2013 | 14:26 GMT
A VG247 source has seemingly confirmed that the PS4 controller will include a front touch-pad, speaking a week before the console’s expected reveal in New York.
Wed, Feb 13, 2013 | 13:26 GMT
Sony is expected to announce PlayStation 4 in New York next Wednesday. Patrick Garratt explains why Sony has earned its place in living room gaming’s future.
Wed, Feb 13, 2013 | 08:02 GMT
Guerrilla is attempting to make the “definitive FPS” for Vita in Killzone: Mercenary, studio boss Herman Hulst tells Patrick Garratt in Amsterdam. It has every chance of succeeding.
Thu, Feb 07, 2013 | 01:24 GMT
Head below for new videos of Dontnod’s Remember Me, showing Nilin clambering round Neo-Paris, the game’s combat system and some memory remixing. Read our impressions of the opening sequences here. It’s out in May for PC, 360 and PS3.