Author Archives: Patrick Garratt

Wed, Feb 13, 2013 | 13:26 GMT

PlayStation 4: why Sony has a place in the next generation

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Sony is expected to announce PlayStation 4 in New York next Wednesday. Patrick Garratt explains why Sony has earned its place in living room gaming’s future.

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Wed, Feb 13, 2013 | 08:02 GMT

Killzone: Mercenary – the “definitive FPS” control freak

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Guerrilla is attempting to make the “definitive FPS” for Vita in Killzone: Mercenary, studio boss Herman Hulst tells Patrick Garratt in Amsterdam. It has every chance of succeeding.

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Thu, Feb 07, 2013 | 01:24 GMT

Remember Me – brand new gameplay videos

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Head below for new videos of Dontnod’s Remember Me, showing Nilin clambering round Neo-Paris, the game’s combat system and some memory remixing. Read our impressions of the opening sequences here. It’s out in May for PC, 360 and PS3.

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Mon, Feb 11, 2013 | 01:15 GMT

Remember Me? You’re unlikely to forget it

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Remember Me could mark the greatest commitment to solo gaming since Dishonored when it’s released in May. Patrick Garratt played the first two levels in Paris last week. New video and images included.

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Thu, Jan 31, 2013 | 15:24 GMT

Tearaway: how Media Molecule plans to light Vita up

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Can Media Molecule rescue Vita with its considerable creative talents? Jack Arnott visits the Guildford studio to see new IP Tearaway, finding something beautiful and unique. There’s hope yet.

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Thu, Jan 31, 2013 | 00:21 GMT

Killzone: Mercenary single-player – from PS3 to Vita

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Killzone: Mercenary may be a fresh take on Guerrilla’s shooter for Vita, but the PS3 quality of the experience is largely intact. Roll on September, says Patrick Garratt.

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Fri, Feb 01, 2013 | 00:24 GMT

Killzone: Mercenary multiplayer – shorelines and shanking

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Killzone: Mercenary is looking to deliver the full FPS experience on Vita, packing six multiplayer maps and three modes. Patrick Garratt gets helghasty deathmatchy.

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Thu, Jan 24, 2013 | 15:02 GMT

Young blood: is 40 too old for hack-n-slash?

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Patrick Garratt couldn’t play Ninja Gaiden 3 and DmC: Devil May Cry made his hands hurt, but he turned down the difficulty before throwing in the towel on twitch gaming for good.

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Thu, Jan 17, 2013 | 21:33 GMT

Showtime: PS4 rumoured at 1.84TF, Xbox 720 at 1.23TF

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Here we go. VG247 has been told that PlayStation 4 has a 50% raw power advantage over Xbox 720, based on information out of CES.

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Wed, Jan 16, 2013 | 21:51 GMT

Blockbuster UK latest retailer to go under

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Blockbuster UK has gone into administration, following the collapse of HMV earlier this week.

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Mon, Jan 14, 2013 | 21:33 GMT

Walking dead: is this really the last console generation?

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The chorus claiming the incoming console generation will be the last dedicated games machines won’t stop singing. The harmony’s starting to make a great deal of sense, says Patrick Garratt.

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Mon, Jan 14, 2013 | 13:48 GMT

PS4, 720: CES yields tech details, launch predictions

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Baird analyst Colin Sebastian, fresh from his round of CES meetings, has detailed features coming in the next console generation, and has regulated Nintendo to “niche” status for the coming round.

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Fri, Jan 11, 2013 | 00:23 GMT

Car crash: Far Cry 3 and the dedication to oddity

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Artistic success may require multiple products and bravery from both publisher and creative, says Patrick Garratt, with Far Cry 3 proving how valuable risk-taking can be.

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Wed, Jan 09, 2013 | 20:24 GMT

This changes everything: Valve enters console race

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Gabe Newell has confirmed Bigfoot, a Valve-made, Linux-based, console-like Steam box. Pay attention, says Patrick Garratt: the TV games market is about to be shaken to its “core”.

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Mon, Jan 07, 2013 | 21:47 GMT

2013 – the year PC gaming disrupts the console business

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The console market is begging to be broken, says Patrick Garratt, and Valve is more than aware of the opportunity. This is the year that could change video gaming for good.

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Sat, Jan 05, 2013 | 08:48 GMT

2012 in news: December sees THQ sold, Phantom Pain

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December wrapped up last year with THQ’s sale, the VGAs and a ton of Wii U dates. Head below for the twelfth and final part of our round-up of last year’s news.

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Thu, Jan 03, 2013 | 10:59 GMT

2012 in news: November gets Wii U launch, big hitters

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Wii U, Halo 4, Black Ops 2 and Far Cry 3 releases dominated November, after which the core industry started dropping news on GTA 5 and Mass Effect 4. Get the eleventh part of our 2012 news retrospective below.

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Thu, Jan 03, 2013 | 08:16 GMT

2012 in news: October hosts Dishonored and Doritos

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October marked the proper start of 2012′s release season, while Wii U and Halo 4 geared for launch. And there was something about Doritos. Get the tenth part of our retrospective of last year’s news below.

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Tue, Jan 01, 2013 | 16:53 GMT

2012 in news: Wii U’s launch detailed in September

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September saw Nintendo enter the final stages of Wii U’s launch, TGS appear and vanish with barely a whimper and doctors Ray and Greg quit BioWare. Head below for the ninth part of our 2012 news retrospective.

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Tue, Jan 01, 2013 | 22:33 GMT

2012 in news: Sony’s gamescom lights up August

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Gamescom led August’s headlines, but highs (Metal Gear Solid: Ground Zeroes) and lows (the closure of Studio Liverpool) vied for attention. Head below for the eighth part of our 2012 news retrospective.

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