Author Archives: Patrick Garratt
Thu, Feb 21, 2013 | 11:50 GMT
Wed, Feb 13, 2013 | 14:26 GMT
A VG247 source has seemingly confirmed that the PS4 controller will include a front touch-pad, speaking a week before the console’s expected reveal in New York.
Wed, Feb 13, 2013 | 13:26 GMT
Sony is expected to announce PlayStation 4 in New York next Wednesday. Patrick Garratt explains why Sony has earned its place in living room gaming’s future.
Wed, Feb 13, 2013 | 08:02 GMT
Guerrilla is attempting to make the “definitive FPS” for Vita in Killzone: Mercenary, studio boss Herman Hulst tells Patrick Garratt in Amsterdam. It has every chance of succeeding.
Thu, Feb 07, 2013 | 01:24 GMT
Head below for new videos of Dontnod’s Remember Me, showing Nilin clambering round Neo-Paris, the game’s combat system and some memory remixing. Read our impressions of the opening sequences here. It’s out in May for PC, 360 and PS3.
Mon, Feb 11, 2013 | 01:15 GMT
Remember Me could mark the greatest commitment to solo gaming since Dishonored when it’s released in May. Patrick Garratt played the first two levels in Paris last week. New video and images included.
Thu, Jan 31, 2013 | 15:24 GMT
Can Media Molecule rescue Vita with its considerable creative talents? Jack Arnott visits the Guildford studio to see new IP Tearaway, finding something beautiful and unique. There’s hope yet.
Thu, Jan 31, 2013 | 00:21 GMT
Killzone: Mercenary may be a fresh take on Guerrilla’s shooter for Vita, but the PS3 quality of the experience is largely intact. Roll on September, says Patrick Garratt.
Fri, Feb 01, 2013 | 00:24 GMT
Killzone: Mercenary is looking to deliver the full FPS experience on Vita, packing six multiplayer maps and three modes. Patrick Garratt gets helghasty deathmatchy.
Thu, Jan 24, 2013 | 15:02 GMT
Patrick Garratt couldn’t play Ninja Gaiden 3 and DmC: Devil May Cry made his hands hurt, but he turned down the difficulty before throwing in the towel on twitch gaming for good.
Thu, Jan 17, 2013 | 21:33 GMT
Here we go. VG247 has been told that PlayStation 4 has a 50% raw power advantage over Xbox 720, based on information out of CES.
Wed, Jan 16, 2013 | 21:51 GMT
Mon, Jan 14, 2013 | 21:33 GMT
The chorus claiming the incoming console generation will be the last dedicated games machines won’t stop singing. The harmony’s starting to make a great deal of sense, says Patrick Garratt.
Mon, Jan 14, 2013 | 13:48 GMT
Baird analyst Colin Sebastian, fresh from his round of CES meetings, has detailed features coming in the next console generation, and has regulated Nintendo to “niche” status for the coming round.
Fri, Jan 11, 2013 | 00:23 GMT
Artistic success may require multiple products and bravery from both publisher and creative, says Patrick Garratt, with Far Cry 3 proving how valuable risk-taking can be.
Wed, Jan 09, 2013 | 20:24 GMT
Gabe Newell has confirmed Bigfoot, a Valve-made, Linux-based, console-like Steam box. Pay attention, says Patrick Garratt: the TV games market is about to be shaken to its “core”.
Mon, Jan 07, 2013 | 21:47 GMT
The console market is begging to be broken, says Patrick Garratt, and Valve is more than aware of the opportunity. This is the year that could change video gaming for good.
Sat, Jan 05, 2013 | 08:48 GMT
December wrapped up last year with THQ’s sale, the VGAs and a ton of Wii U dates. Head below for the twelfth and final part of our round-up of last year’s news.
Thu, Jan 03, 2013 | 10:59 GMT
Wii U, Halo 4, Black Ops 2 and Far Cry 3 releases dominated November, after which the core industry started dropping news on GTA 5 and Mass Effect 4. Get the eleventh part of our 2012 news retrospective below.
Thu, Jan 03, 2013 | 08:16 GMT
October marked the proper start of 2012′s release season, while Wii U and Halo 4 geared for launch. And there was something about Doritos. Get the tenth part of our retrospective of last year’s news below.