Author Archives: Keza Macdonald

Tue, Jun 14, 2011 | 13:30 BST

Flying high: Skyrim aims to redefine the open-world RPG

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The next Elder Scrolls game is everything we’d hoped for – based on the evidence of the E3 demo, anyway. Click to find out why it was one of our games of the show.

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Thu, Jun 09, 2011 | 04:32 BST

Ubisoft details Ghost Recon Online for Wii U

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The first actual game shown for Wii U comes from Ubisoft, and was introduced in detail at a third-party developer roundtable tonight.

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Thu, Jun 09, 2011 | 04:27 BST

Killer Freaks from Outer Space is a Wii U exclusive

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A second Ubisoft game for WiiU was introduced tonight at Nintendo’s third-party developer roundtable. Details inside.

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Thu, Jun 09, 2011 | 04:22 BST

Assassin’s Creed for Wii U announced in LA, new console “easy to develop for”

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Ubisoft cements its commitment to Nintendo’s new console with an Assassin’s Creed game, and positive commentary on the console’s power and architecture.

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Thu, Jun 09, 2011 | 13:14 BST

E3: Undivided House – SCEE boss open and optimistic

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The head of Sony Computer Entertainment Europe in a frank interview on Vita, PlayStation Suite, Move and 3D, Sony’s E3 and – of course – the PSN outage.

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Thu, Jun 09, 2011 | 00:06 BST

E3: Molyneux on Fable: The Journey: “It’s not on rails”

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Peter’s latest looks a lot better in the flesh than it did in Microsoft’s presentation. Molyneux explains why he thinks it is “Kinect’s finest game.”

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Tue, Jun 07, 2011 | 20:10 BST

WiiU – Hands-on impressions and hardware photos

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Keza MacDonald was one of the first journalists in the world to get hands-on time with WiiU, Nintendo’s next console, at E3 this morning. We have shots and impressions inside.

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Tue, Jun 07, 2011 | 11:39 BST

Tsunoda, Bleszinski “fricking love” Kinect Funlabs for developers, embrace homebrew

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At a developer roundtable after Microsoft’s E3 press conference yesterday, the Kinect division’s creative director Kudo Tsunoda detailed how developers can get their work into Kinect Funlabs, the shareware and hacking addition to Kinect’s service suite announced at E3 yesterday.

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Thu, Jun 02, 2011 | 06:19 BST

Ridge Racer: Unbounded champions ‘accessible racing’

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Namco-Bandai unveils a very different take on Ridge Racer, masterminded by Finnish studio Bugbear. We talk to producer Joonas Laakso about what it’s trying to achieve.

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Wed, Jun 01, 2011 | 06:29 BST

Call of Duty: Elite officially revealed – all the details

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Everything you need to know about Call of Duty’s new online service, plus quotes from Activision’s Jamie Berger and Beachhead’s Chacko Sonny.

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Fri, May 27, 2011 | 13:52 BST

Modern Warfare 3 shown in London – shots, impressions

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Activision officially pulls the curtain back on what will almost inevitably be the biggest game of the year. New screens, gameplay details.

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Fri, May 20, 2011 | 14:11 BST

Ace Combat: Assault Horizon to bring fun back to flight

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Can Project Aces use up-close shooter action to make the flight combat sim exciting again? VG247 speaks to executive director Kazutoki Kono over a hands-on test.

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Fri, Oct 21, 2011 | 02:40 BST

Still burning: Hisaharu Tago on Soul Calibur’s epic return

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Following the announcement of Soul Calibur V in Dubai last week, producer Hisaharu Tago speaks to Keza MacDonald about the series’s grand return, the general state of the genre and more.

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Thu, May 12, 2011 | 14:20 BST

Passionate psychopaths: Dark Souls debuts in Dubai

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Proud publisher Namco Bandai shows off Dark Souls in motion for the first time in Dubai. Impressions, quotes, new screens.

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Fri, Apr 15, 2011 | 06:44 BST

Rolston’s fantasy – inside the Kingdoms of Amalur

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Hardcore fantasy from an ex-baseball star and a group of dev legends. Is it good? Impressions, new shots and quotes from game design legend Ken Rolston.

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Mon, Apr 11, 2011 | 17:26 BST

American McGee: “We’re not trying to reinvent the wheel”

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Hands-on with Alice: Madness Returns reveals a puzzle-platformer that’s familiar, but the furthest thing from comforting. Quotes, quirkiness, interview with American McGee.

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Tue, Apr 12, 2011 | 16:03 BST

Holier than thou: Portal 2′s Faliszek on padding and pace

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With just over a week to release, we speak to Portal 2 writer Chet Faliszek and play through the game’s typically slick opening level. Consider our appetites comprehensively whetted.

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Sat, Apr 09, 2011 | 10:16 BST

Mind-blowing Battlefield 3 single-player shown in London

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The future. It is here. The first demonstration of Battlefield 3 absolutely BLEW MY TINY MIND. This is going to be one hell of a game about shooting things. Impressions, quotes, new shots.

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Fri, Apr 01, 2011 | 16:09 BST

Sony Network Entertainment’s Layden on Q Music, beyond

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In the wake of the launch of Sony’s Q Music subscription service across Europe and the US, VG247 speaks to Sony Network Entertainment’s Shawn Layden about the PlayStation Network, the feasibility of “cloud” media and the company’s network strategy.

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Wed, Mar 23, 2011 | 16:26 GMT

Dead Island: “There is an apocalypse happening”

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Techland showed Keza MacDonald Dead Island in London yesterday, revealing a schlocky lead and a quest for emotion. Welcome to the after-life. It’s a beach.

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