Author Archives: Dave Cook

Tue, Jun 18, 2013 | 12:18 BST

Smash Bros. Wii U screens show Wii Fit Trainer smacking down fools

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Super Smash Bros’ new combatant Wii Fit Trainer has been showcased in a screen assault from Nintendo. Get all the images here.

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Tue, Jun 18, 2013 | 12:05 BST

Killer Instinct: Xbox One season pass confirmed, paid fight roster discussed

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Killer Instinct has received a bit of flack since it was announced for Xbox One, mainly because it’s now a free-to-play game that charges players for additional character. Everyone gets Jago for free, but developer Double Helix Games has argued that the game’s fight roster has been kept small because gamers don’t want a lot of fighters.

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Tue, Jun 18, 2013 | 11:49 BST

State of Decay: survival sandbox mode & Steam version in the works

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State of Decay is the monstrously fast-selling XBLA title from Undead Labs, and although they’ve done gangbusters already, the team isn’t stopping just yet. The studio has confirmed it is working on a pure sandbox survival mode and a Steam edition as well.

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Tue, Jun 18, 2013 | 11:35 BST

Rezzed 2013: Space Hulk alpha playable on show floor, new screens inside

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Space Hulk developer Full Control is bringing its PC, Mac and iOS strategy game to Rezzed 2013 this weekend. The indie and PC gaming expo will give gamers a chance to play the title’s alpha build and meet with the team behind it. We’ve got two new screens of the Warhammer 40K adaptation here.

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Tue, Jun 18, 2013 | 11:26 BST

Pikmin 3 is “ultimate version” of the original game, Miyamoto says

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Pikmin 3 will include all of the features Shigeru Miyamoto wasn’t able to get into the GameCube original due to technical limitations and because the man has a very massive imagination. Regardless, the Wii U romp will see all of those ideas brought back into one charming package of win.

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Tue, Jun 18, 2013 | 18:34 BST

FIFA 14: next-gen build not hitting PC as users have low-spec machines

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FIFA 14 is heading to PC this year, but it won’t be powered by EA’s next-gen Ignite Engine. The reason, the publisher says, is that too many people still have low-spec rigs that can’t handle the PS4 and Xbox One version of the game.

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Tue, Jun 18, 2013 | 18:36 BST

Xbox One: 10x more powerful than 360, more with cloud

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Xbox One was showcased on Jimmy Fallon recently, and during the show Microsoft’s Phil Spencer said the console was three times as powerful as Xbox 360. Given the leap of 512MB RAM to 8GB those maths simply don’t stack up. Spencer has now taken to Twitter to correct what he said.

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Tue, Jun 18, 2013 | 10:56 BST

Watch Dogs Live app turns your phone into a weapon

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Watch Dogs developer Ubisoft Montreal has released a trailer for the game’s ‘Live’ app, which they say will let players turn their phone into a weapon. They mean in the game people, let’s not start bashing each other’s skulls in with our iPhones and Galaxys please.

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Tue, Jun 18, 2013 | 18:34 BST

Black Ops 2: Vengeance DLC spotted, map names revealed

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Call of Duty: Black Ops 2′s third DLC pack is rumoured to be called ‘Vengeance’, as suggested by a piece of promotional art spotted online.

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Tue, Jun 18, 2013 | 10:25 BST

Titanfall: Xbox One’s cloud computing helped Respawn think differently, says Zampella

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Titanfall developer Respawn Entertainment is using Xbox One and Windows 8′s cloud computing technology to enhance its debut shooter. Announced at E3, the game is heavily interwoven with online aspects, and studio founder Vince Zampella has discussed the power of the cloud in a new interview.

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Tue, Jun 18, 2013 | 10:11 BST

Thief PS4: 33-minute presentation shows raw gameplay & mechanics

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Thief developer Eidos Montreal has published a 33-minute presentation of its next-gen stealth title running on PS4. The clip has insight from the team and plenty of gameplay to tide you over for now.

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Tue, Jun 18, 2013 | 09:08 BST

Microsoft’s ecosystem doesn’t encourage small development, says Molyneux

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Microsoft’s ecosystem across Windows and Xbox formats isn’t encouraging the influx of indie-to-small developments as it should, former Microsoft Game Studios exec Peter Molyneux has cautioned.

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Tue, Jun 18, 2013 | 08:49 BST

Exploring The Bureau: XCOM Declassified’s tactical side

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The Bureau: XCOM Declassified has strategy fans in a cold sweat over whether or not 2K Marin can deliver a tactical experience. VG247′s Dave Cook talks with the studio to get some clear answers.

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Tue, Jun 18, 2013 | 09:19 BST

The Cave: Ron Gilbert’s puzzler is heading to iOS

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The Cave is heading to iOS formats, and Sega will be handling porting duties for Ron Gilbert’s subterranean adventure-puzzler.

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Tue, Jun 18, 2013 | 08:40 BST

Crimson Dragon: Panzer Dragoon creator hopes to make RPG sequel

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Crimson Dragon is heading to Xbox One after a long development schedule, but Panzer Dragoon creator Yukio Futatsugi hopes it will be successful enough that he can make an RPG follow-up. Fans of Panzer Dragoon Saga might want to hold on to something.

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Tue, Jun 18, 2013 | 08:28 BST

Akaneiro: Demon Hunters: Steam early access now open

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Akaneiro: Demon Hunters developer Spicy Horse has launched its action-RPG via Steam Early Access for PC, Mac and Linux.

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Tue, Jun 18, 2013 | 08:20 BST

Magic the Gathering 2014 features sealed play mode

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Magic the Gathering: Duels of the Planeswalkers 2014 comes with sealed play mode, allowing players to craft their own deck from random booster packs and use it to fight against their opponent. It’s the first time sealed play has appeared in the series.

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Tue, Jun 18, 2013 | 08:09 BST

“Almost deadly”: Smash Bros. director explains stress of choosing character roster

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Super Smash Bros. director Masahiro Sakurai has called the stress of deciding which characters stay and go in each iteration of Nintendo’s brawler “almost deadly”. It’s not a decision the man has made lightly for the incoming Wii U and 3DS editions.

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Tue, Jun 18, 2013 | 11:03 BST

“We’re over-delivering value”: Mattrick defends Xbox One pricing

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Xbox One’s $499 / £429 price-point has received some flack since it was confirmed last week, but Microsoft’s Don Mattrick believes the numbers stack up as the company is over-delivering value.

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Mon, Jun 17, 2013 | 19:39 BST

“You’re all being played”: Bleszinski slams Sony’s lack of used game blockers as a PR tactic

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Former Epic Games designer Cliff Bleszinski has been on something of a Twitter crusade lately, stating that the used games and AAA markets cannot co-exist while big budget games cost so much to make. Bleszinski has now suggested that Sony does have anti-used measures up its sleeve, and is using outrage over Microsoft’s Xbox One policies as a free PR tactic.

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