Author Archives: Dave Cook

Wed, Jun 19, 2013 | 09:35 BST

Project Eternity: latest update discusses Paladin class & abilities

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Project Eternity developer Obsidian Entertainment has published a new Kickstarter update that talks about the game’s Paladin class, as well as its unique abilities.

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Wed, Jun 19, 2013 | 09:18 BST

Nintendo: competition from Xbox One and PS4 “puts no pressure on us at all”

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Nintendo’s president Satoru Iwata may have just said that the company alone is to blame for poor Wii U sales, but Nintendo of America head Reggie Fils-Aime is towing an opposite line. He has stated that the company feels no pressure from Microsoft and Sony’s next-gen consoles, as Nintendo is targeting a different area of the market.

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Wed, Jun 19, 2013 | 08:57 BST

Molyneux and Walking Dead writer head-to-head interview talks stories, emotion & more

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The Walking Dead lead writer Sean Vanaman and 22 Cans founder Peter Molyneux have interviewed each other on topics such as writing, character, story and emotion.

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Wed, Jun 19, 2013 | 08:48 BST

Steam game sharing feature appears in client code

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Steam owners Valve may be looking to allow game sharing in a future update, as suggested by a few lines of tell-tale code found in the store’s client code.

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Wed, Jun 19, 2013 | 08:27 BST

Destiny: match-making, public areas and social interaction discussed by Bungie

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Destiny’s persistent world is full of online features running constantly in the background, but Bungie doesn’t necessarily see it as an MMO. Lead engineer Chris Butcher has discussed how the game’s match-making, public areas, dynamic events and social features work within its ambitious world.

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Wed, Jun 19, 2013 | 08:11 BST

Pipe Trouble releases after being cleared of eco-terrorism accusations

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Pipe Trouble developer Pop Sandbox Production and Publishing was accused of advocating eco-terrorism in its mobile strategy game. Following an independent review of the claims, the title has now been cleared for release on iOS and Android devices.

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Tue, Jun 18, 2013 | 13:15 BST

Call of Duty Ghosts: next-gen AI development held-up by lack of final console tech

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Call of Duty: Ghosts is heading to PS4 and Xbox One some time after the game hits current-gen formats on November 5. However, Infinity Ward’s executive producer Mark Rubin has said that the creation of next-gen AI is taking longer than the game’s visuals due to the studio not having final consoles yet.

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Tue, Jun 18, 2013 | 13:00 BST

Legacy of Kain: 10 cancelled titles exposed by NeoGAF investigation – report

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The Legacy of Kain series has fallen silent for some time. Earlier this month we broke news that Nosgoth is coming via Square-Enix, and it marks the return of the franchise after many years. However, one NeoGAF user has dug through the bowels of the internet and has unearthed evidence of ten failed attempts at new games in the series.

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Tue, Jun 18, 2013 | 12:18 BST

Smash Bros. Wii U screens show Wii Fit Trainer smacking down fools

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Super Smash Bros’ new combatant Wii Fit Trainer has been showcased in a screen assault from Nintendo. Get all the images here.

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Tue, Jun 18, 2013 | 12:05 BST

Killer Instinct: Xbox One season pass confirmed, paid fight roster discussed

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Killer Instinct has received a bit of flack since it was announced for Xbox One, mainly because it’s now a free-to-play game that charges players for additional character. Everyone gets Jago for free, but developer Double Helix Games has argued that the game’s fight roster has been kept small because gamers don’t want a lot of fighters.

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Tue, Jun 18, 2013 | 11:49 BST

State of Decay: survival sandbox mode & Steam version in the works

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State of Decay is the monstrously fast-selling XBLA title from Undead Labs, and although they’ve done gangbusters already, the team isn’t stopping just yet. The studio has confirmed it is working on a pure sandbox survival mode and a Steam edition as well.

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Tue, Jun 18, 2013 | 11:35 BST

Rezzed 2013: Space Hulk alpha playable on show floor, new screens inside

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Space Hulk developer Full Control is bringing its PC, Mac and iOS strategy game to Rezzed 2013 this weekend. The indie and PC gaming expo will give gamers a chance to play the title’s alpha build and meet with the team behind it. We’ve got two new screens of the Warhammer 40K adaptation here.

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Tue, Jun 18, 2013 | 11:26 BST

Pikmin 3 is “ultimate version” of the original game, Miyamoto says

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Pikmin 3 will include all of the features Shigeru Miyamoto wasn’t able to get into the GameCube original due to technical limitations and because the man has a very massive imagination. Regardless, the Wii U romp will see all of those ideas brought back into one charming package of win.

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Tue, Jun 18, 2013 | 18:34 BST

FIFA 14: next-gen build not hitting PC as users have low-spec machines

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FIFA 14 is heading to PC this year, but it won’t be powered by EA’s next-gen Ignite Engine. The reason, the publisher says, is that too many people still have low-spec rigs that can’t handle the PS4 and Xbox One version of the game.

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Tue, Jun 18, 2013 | 18:36 BST

Xbox One: 10x more powerful than 360, more with cloud

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Xbox One was showcased on Jimmy Fallon recently, and during the show Microsoft’s Phil Spencer said the console was three times as powerful as Xbox 360. Given the leap of 512MB RAM to 8GB those maths simply don’t stack up. Spencer has now taken to Twitter to correct what he said.

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Tue, Jun 18, 2013 | 10:56 BST

Watch Dogs Live app turns your phone into a weapon

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Watch Dogs developer Ubisoft Montreal has released a trailer for the game’s ‘Live’ app, which they say will let players turn their phone into a weapon. They mean in the game people, let’s not start bashing each other’s skulls in with our iPhones and Galaxys please.

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Tue, Jun 18, 2013 | 18:34 BST

Black Ops 2: Vengeance DLC spotted, map names revealed

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Call of Duty: Black Ops 2′s third DLC pack is rumoured to be called ‘Vengeance’, as suggested by a piece of promotional art spotted online.

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Tue, Jun 18, 2013 | 10:25 BST

Titanfall: Xbox One’s cloud computing helped Respawn think differently, says Zampella

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Titanfall developer Respawn Entertainment is using Xbox One and Windows 8′s cloud computing technology to enhance its debut shooter. Announced at E3, the game is heavily interwoven with online aspects, and studio founder Vince Zampella has discussed the power of the cloud in a new interview.

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Tue, Jun 18, 2013 | 10:11 BST

Thief PS4: 33-minute presentation shows raw gameplay & mechanics

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Thief developer Eidos Montreal has published a 33-minute presentation of its next-gen stealth title running on PS4. The clip has insight from the team and plenty of gameplay to tide you over for now.

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Tue, Jun 18, 2013 | 09:08 BST

Microsoft’s ecosystem doesn’t encourage small development, says Molyneux

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Microsoft’s ecosystem across Windows and Xbox formats isn’t encouraging the influx of indie-to-small developments as it should, former Microsoft Game Studios exec Peter Molyneux has cautioned.

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