If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Titanfall 2 has such a good frame rate that you'd almost think it was a classic Call of Duty game

Titanfall 2 sticks to its 60fps target like glue, and that's something that's pretty rare these days.

Cover image for YouTube video

Titanfall 2 comes to us from Respawn, a team staffed by core former members of Call of Duty developer Infinity Ward.

In the latest frame rate and resolution analysis from Eurogamer's Digital Foundry, this heritage is cited as inspiration for Titanfall 2's "precision interface" -v ery low latency and solid performance delivering an experience that feels much more 1:1 than less slick titles.

Testing both console buidls of Titanfall 2, the report above concludes that while the shooter is not "absolutely perfect", dropped frames "extremely rare", and only occur at times when the engine is "under exceptional load". It's a remarkable improvement on beta performance.

Part of the secret of Titanfall 2's frame rate success is the dynamic resolution frame buffer; you won't be locked to 1080p as you play. In fact, the PS4 build sometimes falls from 1080p to below 900p, which is very rare for the console, and the Xbox One build gets well below 720p on the regs. This is a bit gross but the trade-off of solid FPS is probably worth it gameplay-wise - and that's no doubt why Titanfall 2 leans in that direction.

All in all, it's a hugely positive assessment - and just one of many. Titanfall 2 doesn't seem to be selling well, though - maybe it was released too close to Battlefield 1 and Call of Duty: Infinite Warfare?

Ah, well. No doubt Titanfall 2 find the hardcore shooter audience it was intended for even as the rest of us twitch-challenged players get on with something less intense.

Sign in and unlock a world of features

Get access to commenting, homepage personalisation, newsletters, and more!

In this article

Titanfall 2

PS4, Xbox One, PC

Related topics
About the Author
Brenna Hillier avatar

Brenna Hillier

Contributor

Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

Comments