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Lord Shaxx tosses you "the keys to the Crucible" with Private Matches in Destiny: Rise of Iron

Your prayers have been answered.

destiny_rise_of_iron_clans

During today's Destiny livestream at gamescom 2016, Bungie announced Private Matches would be made available in Rise of Iron.

The matches will focus on Clan Battles, and players will be able to choose the game mode and map. There are various customization options available for the matches and around 30 maps to choose from.

As you can see in the screenshots above players can structure the arena by creating a competitive or casual match. And very one will take place in a "personal clubhouse" which bears the name of the Clan which is in control. Players need not be in a Clan to host a match.

Bungie has posted an explanation of how Private Matches will work. Since they can do it much better than we ever could, we've pulled the information straight from the Self-Help page for you and posted it below - verbatim.

Requirements

  • All players in a Private Match lobby must have an active PlayStation Plus or Xbox Live Gold membership in order to participate.
  • All players in a Private Match lobby must have Destiny: Rise of Iron to play the Supremacy Game Types, or play on the Floating Gardens, Icarus, Last Exit, or Skyline Maps.
  • PlayStation 4 and Xbox One players will have access to maps through Destiny: The Taken King following the release of Destiny: Rise of Iron.
  • Sector 618 and Icarus are only available for Private Matches to players on PlayStation 4.

How to create a Private Match lobby

To create a Private Match lobby, the Fireteam leader must open the Director in Orbit, select the Crucible, then select the Private Match node. This will then allow the Fireteam leader to select their desired match settings under the new "Game Options" menu.

This is where the Fireteam leader of the Private Match lobby creates the Private Match that will be played. Options that may be selected are:

Games Type

  • This selector determines which Crucible mode will be played during the Private Match.
  • All players in a Private Match lobby must own Destiny: Rise of Iron before Supremacy Game Types can be played.

Map

  • This selector determines which arena the Private Match will be held in.
  • All players in a Private Match lobby must own Destiny: Rise of Iron before the Floating Gardens, Icarus, Last Exit, or Skyline Maps can be played.
  • Sector 618 and Icarus are only available to players on PlayStation 4.

Score Limit

  • This selector determines at what point threshold the Private Match will end, and players will be returned to Orbit.
  • This selector becomes "Match Score Limit" when the Elimination Game Type is chosen. This setting will then determine the number of rounds that a team needs to win in order to complete an Elimination match.

Time Limit

  • This selector determines the time by which the Private Match will end if the Score Limit is not met.
  • This selector becomes "Round Time Limit" when the Elimination Game Type is chosen. This setting will then determine the time limit for each individual round in an Elimination match, not for the overall game.

Light Level: This selector determines whether or not a Private Match will be Level Advantage Enabled or Disabled.

These options will only be available/determined by the currently selected Map

Time of Day: This selector will determine the ambient lighting of the selected Map.

Vehicles

  • This selector will determine whether or not vehicles will appear on the selected Map.
  • This option does not affect Turrets, or the ability to summon Sparrows.

Once all desired Game Options have been selected, press Launch to begin the Private Match.

All players will have the ability to create and play Private Matches, players who do not own Destiny: Rise of Iron will not be able to play Supremacy game types, as well as access the Floating Gardens, Icarus, Last Exit, or Skyline Crucible Maps.

Switching Teams: In Private Matches, players have the ability to freely switch teams between Alpha and Bravo Team. This can be done while in Orbit prior to launching a Private Match, or while alive after a Private Match has started.

To switch teams in Orbit: Press L1/R1(PlayStation 4) or LB/RB(Xbox ONE) to switch teams.

In Private Matches, players may switch between the Team and Fireteam Voice Channels. The Team Voice Channel will only allow you to communicate with other players in your immediate team(ex: Alpha Team). The Fireteam Voice Channel will enable every player in a Private Match lobby to communicate directly.

To switch teams in a Private Match

  • While alive in a Private Match, enter Navigation Mode by pressing the Touchpad(PlayStation 4) or the View Button(Xbox ONE).
  • Use the D-Pad to view the Scoreboard.
  • Hold Right on the D-Pad to switch teams.

In a Private Match, players may switch to a team that is already full(6 players) only if a player from each team initiates a team switch at the same time. In this instance, players have a 15 second window to successfully switch teams with each other before the team switch results in failure.

When switching teams in a Private Match, the player who switches teams will die immediately, and their personal score will be reset to zero. Their contribution to the overall team score, however, will not be deducted.
Voice Channel

In Orbit, Voice Channels are disabled, and every player in the Private Match lobby can speak freely. Once the Private Match has been launched, each team will be defaulted to the Team Voice Channels.

Regardless of which Voice Channel is selected, players cannot communicate with other players in their lobby who are not in the same Voice Channel. For example: A teammate in the Fireteam Voice Channel cannot communicate with team members who have only opted to be in the Team Voice Channel, and vice versa.

To change Voice Channel while in a Private Match

  • Enter Navigation Mode by pressing the Touchpad(PlayStation 4) or the View Button(Xbox ONE).
  • Use the D-Pad to view Voice Channel.
  • Press Left on the D-Pad to enter the Fireteam Voice Channel.
  • Press Right on the D-Pad to enter the Team Voice Channel.

Vital Information

Listed below is additional information which players should know when participating in Private Matches.

Activity Rewards

  • Upon completing a Private Match, players may earn loot in the Post Game Activity Rewards screen. Only Rare gear can be awarded.
  • Exotic Engrams cannot drop from Three of Coins, and the Exotic Particles effect granted by Three of Coins will not be consumed upon the completion of a Private Match.

Heavy Ammo: Heavy Ammo always spawns on the round immediately following the third win in an Elimination Private Match, regardless of the number of rounds set in the Game Options.

Progression and Reputation

  • Progress may be earned in Private Matches toward Daily Crucible Bounties and Test Weapons received from the Gunsmith.
  • Progress MAY NOT be earned in Private Matches toward Quests, Record Books, or Weekly Bounties.
  • All participating players will receive 30 Crucible Reputation upon completing each Private Match. This can be increased with the Crucible Champion perk found of some Class Items, however Crucible Reputation Boosters will have no effect.

Teams

  • Private Matches may have up to 12 players for team Game Types, and up to 6 players for Free-For-All Game Types.
  • Individual team sizes cannot exceed 6 players.
  • Every Private Match Game Type can be launched with a minimum of 1 player.

Bungie said the information above "may be revised at Rise of Iron's release" and to check back with the Self Help page closer to and at release.

Destiny: Rise of Iron releases on PS4 and Xbox One September 20.

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Stephany Nunneley-Jackson

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