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10 things you need to know about what it's like to play the Battlefield 1 closed alpha, straight from the horse's mouth

There's a lot of misinformation going around about Battlefield 1. Here's what's actually going on in there - and some fresh gameplay footage.

Cover image for YouTube video

Battlefield 1 is one of the most anticipated games of the year after an explosive multiplayer reveal at E3 2016. Everybody wants to get in on the closed alpha testing, but it's locked down pretty damn tightly.

Luckily, Battlefield expert Westie is in on the action, and in a new EA-sponsored video, has ten bits of info to share from behind that tantalising locked door. With a communications channel direct to DICE, he's able to clear up some of the confusion that rose in the wake of a recent livestream, and share intel not available elsewhere. The lucky fellow.

You should watch the whole video for all the details, but here's what's on offer.

  1. Battlefield 1 will support high tick rate servers on release. Servers for the PC version will run at 60Hz minimum.
  2. Tank takedowns are not included in Battlefield 1 multiplayer. Sorry.
  3. Battlefield 4's visual recoil effects will not be returning. All recoil effects in Battlefield 1 are gameplay-dependent.
  4. Attack planes can only use timed explosive bombs, but bombers have impact explosive ordnance.
  5. Weather affects scope glint, so you can stealth during rain and fog.
  6. 3D spotting returns.
  7. Passive spotting won't be included in Battlefield 1.
  8. There are no cross-class weapons. All classes have a unique load out.
  9. Parachutes make a return.
  10. You can't block melee attacks.

Battlefield 1 releases in October for PC, PS4 and Xbox One.

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Battlefield 1

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About the Author
Brenna Hillier avatar

Brenna Hillier

Contributor

Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

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