Firewatch has been patched, hopefully resolving any problems you’ve been having with the PS4
A new Firewatch patch is available via the PlayStation network, delivering on Campo Santo’s promise to address rare performance problems.
According to the Campo Santo blog, the update “significantly improves the experience across many aspects of the game”.
Campo Santo isn’t done optimising the gorgeous adventure, and is working with Unity to upgrade to a new version of the engine as well as add new subtitles, but doesn’t have an ETA. In the meantime, here’s seom of what’s been addressed in the patch:
- Draw distance and shadow render distance have been improved, which should remove significant texture popping.
- Streaming loading and unloading has been significantly adjusted with extra safeties so you should no longer see loading happen right in front of you.
- We got Unity to fix a very rare hang that could occur when loading and unloading scenes.
- Many instances of unstable framerate have been improved.
- Auto-saves are now far less frequent, as they were causing the worst framerate hitches we have been seeing.
- Several places where people were escaping the world or getting stuck in collision have been refined. Also, if you are stuck in an endlessly falling state, the game will attempt to put you back, either through loading the last save or respawning Henry aboveground.
- Various cases where you were able to interrupt or break your current quest have been safeguarded.
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