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"For Immersion": Fallout 4 modders are doing important work

The Fallout 4 mod community does what Bethesda won't.

Fallout 4 is great but modders have shown that there are plenty of ways it could get better. From graphics tweaks to fixes for little annoyances to the plugging of mysterious gaps in the crafting cycle, a modded Fallout 4 experience is something everyone should experience.

And then... there's this kind of stuff: a Wearable Yao Guai Head by Devon Hartman

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If that's not your thing there's a Deathclaw version, too.

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Or what about Immersive X6-88 by Dexter Lynette , which does not change the Institute companion's appearance, powers or behaviour. All it does is add a pack of Fancy Lad Snack Cakes and a teddy bear to his inventory.

"For immersion," the creator explains. "Coursers love Fancy Lad Snack Cakes. Teddy bear because I'm convinced X6 is actually a big softie."

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Some things make sense, but are couched in mysterious terms - pun very much intended.

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That's the featured image from 70 nips and no couches by aesfocus, a retexture pack designed to address the fact that most of the game's furnishings are dirty, broken and otherwise gross, even though the denizens of the Commonwealth could presumably create new items, or at least wash the ones they've got (seriously why does everyone live like this? It's bizarre). Why is it called "70 nips and no couches"? I don't know, but that's not even strange by Fallout 4 modding standards.

This very small sample of mods was pulled from the top pages of the newest additions to NexusMods, which means they were uploaded over the past couple of days; it's not like I had to go searching wildly for stuff to highlight. If you go back through the archive it's stuffed full of odd pursuits, like the one that replaces Dogmeat with a cat shaped like a child's suitcase.

It's a beautiful world. I don't understand it, but I love it.

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Fallout 4

PS4, Xbox One, PC

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About the Author
Brenna Hillier avatar

Brenna Hillier

Contributor

Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

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