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Gears of War designer reveals very interesting, lesser-known details about development

Cliff Bleszinski, better known for working on the Gears of War trilogy, has shared a few behind-the-scenes tidbits about the game's development.

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Gears of War: Ultimate Edition comes out this week and many fans, including designer Cliff Bleszinski, are feeling some nostalgia for one of the games that defined the Xbox 360, and the third-person shooter genre as a whole.

Having been involved in the development of the entire trilogy, Bleszinski has no end of interesting stories to tell. Which is exactly what he did through his Twitter account. His timeline is full of tweets and replies, but here some of the more interesting ones.

The hashtag #GearsFacts has even more probably NDA-breaking details, essential reading for any true Gears fan.

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Gears of War

Xbox 360, PC

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Sherif Saed

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Sherif (he/him) is VG247’s go-to shooter and Souls-likes person. Whether it’s news, reviews, or op-eds – Sherif is always eager to tell you about video games. He's one of VG247's most veteran writers, with 10+ years experience on the site.

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