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Ubisoft: PS4, PC lead software sales, while Xbox One lags

Ubisoft has made interesting revelations regarding software sales by platform.

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As part of its latest financial report, Ubisoft opened up regarding software sales performance of its main supported platforms.

The PS4 is leading the pack despite the greater install base of PC and last-generation hardware, representing 27% of all revenue from Ubisoft games in the quarter ending June 30, 2015.

PC was in second place with 23%, a huge increase on the 14% it managed during the same period last year. This may surprise you if you're familiar with the publisher's poor reputation for delayed ports and the unpopularity of Uplay, but Ubisoft has several PC-centric properties including Anno, The Settlers, The Mighty Quest for Epic Loot, Might & Magic and the UGC-led Mania titles.

Trailing behind these leaders came the PlayStation 3, Xbox One and Xbox 360, each with about 11% of revenue. It's a bit painful to see the Xbox One failing to out-perform the Xbox 360 despite last year's new-gen exclusive, Assassin's Creed: Unity.

The Wii and Wii U combined represent just 3% of Ubisoft's software sales revenue, which is a bit disheartening, but that's up 2% from the same period last year. The remaining 14% of revenue was not detailed, but presumably includes 3DS and Vita as well as mobile.

I'd be very interested to see whether other publishers saw similar results this quarter. I wonder how these figures shape Ubisoft's future? The publisher has made a lot of noise about getting better at serving the triple-A scene on PC, for example.

According to Ubisoft's latest financials, it's enjoying better than expected sales performance in general.

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Brenna Hillier avatar

Brenna Hillier

Contributor

Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

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