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Assassin's Creed: Syndicate team learning from Unity's problems

Assassin's Creed: Syndicate will be informed by the wave of negativity that greeted the release of 2014 series entry, Unity.

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Assassin's Creed: Unity released to mixed reviews and angry responses from players; it suffered from some spectacular bugs, a number of crashes, major problems with online connected features, and performance issues.

It was hailed alongside Halo: Master Chief Collection as one of 2014's worst launches, and Ubisoft eventually cancelled the Season Pass and gave away free content as an apology.

In the IGN video below, members of the Assassin's Creed development team discuss what it was like to witness that feedback, and how they're hoping to leverage lessons learned in the next entry, Assassin's Creed: Syndicate.

Cover image for YouTube video

I actually really liked Unity, especially after five patches dropped, and thought it was one of the best-written games in the series to date. We'll see how Syndicate builds on the good parts of Unity in late October.

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In this article

Assassin's Creed Syndicate

PS4, Xbox One

Assassin's Creed Unity

PS4, Xbox One, PC

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About the Author
Brenna Hillier avatar

Brenna Hillier

Contributor

Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

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