If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Super Smash Bros. patch nerfs Diddy Kong - report

Super Smash Bros. 3DS and Wii U is great but Diddy Kong is a beast and must be stopped.

super_smash_bros_diddy_kong

The latest Super Smash Bros. 3Ds and Wii U patch seems to have nerfed Diddy Kong, a character so over-powered that serious tournament players generate controversy by choosing to use him.

Nintendo doesn't publish patch notes, but there seems to be no doubt about it. The /r/SmashBros has been compiling a list of changes, and reports the following tweaks to Diddy Kong:

  • Uair nerfed from 8% -> 6%, knockback reduced.
  • Fair nerfed from 12%/10% -> 10%/8%, knockback reduced.
  • Uthrow nerfed from 10% -> 8%, knockback reduced.
  • Dthrow nerfed from 7% -> 6%, knockback unchanged but hitstun reduced.
  • Monkey Flip (kick) nerfed 14%/12% -> 12%/10%, knockback reduced.
  • Monkey Flip (grab) nerfed 12% -> 10%, knockback reduced.
  • Banana (Throw) nerfed from 7% -> 5%

Although it hasn't been confirmed, it's also believed that Diddy Kong's charged Up B attack now has shorter range, and his Side B attack breaks charged shields.

The total effect is to make the character far less overpowered, meaning you may be able to use him without earning the disdain of your peers along with a trampling victory.

Hit up Kotaku for a collection of further commentary from the community on the changes and what they mean, including videos.

Many other characters have been rebalanced, too; go check the community's findings for details.

The patch is also rumoured to have yielded audio files hinting at Street Fighter DLC in the future.

Sign in and unlock a world of features

Get access to commenting, homepage personalisation, newsletters, and more!

In this article

Super Smash Bros.

Video Game

Super Smash Bros. Wii U

Nintendo Wii U

Related topics
About the Author
Brenna Hillier avatar

Brenna Hillier

Contributor

Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

Comments