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Pillars of Eternity saved Obisidan from closure

Pillars of Eternity helped save Obsidian from financial doom.

pillars_of_eternity

Pillars of Eternity is a really important game for Obsidian Entertainment. In the preview for documentary Road to Eternity below, the developer explains precisely why.

Turns out that back in 2012 Obsidian was working on a big game for new consoles, which was cancelled. The studio had to lay off staff, and was looking disaster in the face - it even had a set date for closure if it couldn't get a new project.

Enter Kickstarter, and the Double Fine Adventure campaign which convinced Obsidian crowdfunding was viable. Adam Brennecke, and later Josh Sawyer, put together a prototype and pitch and took it to the rest of the company.

The Project Eternity campaign closed on $3.9 million. The rest is - or soon will be - history.

It looks like this will be a great documentary; no release date as yet, alas. Enjoy the preview below.

Road to Eternity: Part 1 from Obsidian Entertainment on Vimeo.

Pillars of Eternity is due on March 26. A sequel is already on the cards.

Disclaimer: I backed the s**t out of Project Eternity on Kickstarter, and I'd do it again.

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Pillars of Eternity

PC, Mac

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Brenna Hillier avatar

Brenna Hillier

Contributor

Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

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