If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Hello Games doesn't know how social No Man's Sky will be

No Man's Sky potentially contains billions of planets. What are your chances of meeting another player? Nobody knows.

no_mans_sky

No Man's Sky is procedurally generated from a set seed, which means that although the galaxy is being built around the player as they explore, everyone sees the same thing in the same place.

It's a clever way to get around the problem of limitations on game size, without roping players off from each other in unique worlds. But how will multiplayer actually work, when all players start at a random location? Will anybody ever meet up in the vast wilderness of space? How will they communicate?

According to studio boss Sean Murray, there's no answer to those questions - yet.

“We don’t know," he told the Guardian.

“We don’t know if people will spread evenly out across the universe, or whether they’re going to corral into areas that have already been explored, whether they will form little trade routes, little strips of familiar worlds, going from the outside edge like the spokes of a wheel toward the centre of the galaxy - or whether it will be totally random.”

Oh.

No Man's Sky is expected on PC and PS4 sometime in 2015. I can't wait to put this in my life.

Sign in and unlock a world of features

Get access to commenting, homepage personalisation, newsletters, and more!

In this article

No Man's Sky

PS4, Xbox One, PC, Nintendo Switch

Related topics
About the Author
Brenna Hillier avatar

Brenna Hillier

Contributor

Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

Comments