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Biofeedback-based horror Nevermind back on Kickstarter

Nevermind is an ambitious horror game which reads your reactions and adjusts the gameplay according to your level of terror.

nevermind

Nevermind first took our fancy in March this year, but it wasn't able to gather sufficient crowdfunding with its first campaign.

Creator Erin Reynolds promised to have another go rather than let the project die, and in the interim managed to secure funding from Intel. Intel's contribution allowed her to expand her development team, create two new levels for the game, and create a polished PC build which leverages Intel's RealSense camera (as well as the Garmin Heart Rate Strap used by the original prototype).

Now, she'd like to make the game available on a wide variety of platforms, with support for many different biosensors. She's launched a second Kickstarter to help make this dream come true.

If successful, the Kickstarter will enable Mac, Oculus Rift and Xbox One ports, and support for sensors like the Apple Watch, Intel BioSport Headphones, Intel Basis Peak Smartwatch, Dash, Mio LINK and more.

"You may notice that this time around we didn’t include a biofeedback sensor reward tier option. That is because we’re hoping to find a way to provide a solution that doesn’t require any additional hardware (or, minimally, support as many existing hardware options as possible)," Reynolds wrote.

"In brief, we don’t want you to spend $100 on a chest strap that you may not even need."

For example, Reynolds and her team expect to be able to use Kinect 2.0 for the Xbox One version. ID@Xbox has thrown its support behind the project already, supplying dev kits.

Check out the pitch video below for more information. The team is seeking $75,000 for the project.

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About the Author
Brenna Hillier avatar

Brenna Hillier

Contributor

Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

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