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Oculus Rift makes devs sick

One developer has elected to abandon plans for Oculus Rift support due to insurmountable motion sickness.

routine

Routine is a non-linear adventure set in a moon base with perma-death, no HUD or other "gamey" elements, and multiple endings.

Originally expected in 2013, it's been pushed back, but that's probably because it's being built by Lunar Software, a team of just four people.

In the latest Steam Community update, Lunar Software took pains to reassure fans the game is still in the works, even if communications have slowed, but also announced the decision to drop Oculus Rift support.

"We are all extremely excited about VR because we believe it brings unparalleled immersion and that is something we would love to be a part of," the developer wrote.

"However at the moment we have had to slow down our VR integration as we all get extremely motion sick with the current kits.

"We will take another look at implementing VR closer to release but for now we can’t fully commit to a VR version of Routine."

That's disappointing, as the kind of immersion you get from VR really gels with Routine's vision. But you can't have developers spewing all over the office. It's not fair to the cleaners.

Thanks, Eurogamer.

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Brenna Hillier avatar

Brenna Hillier

Contributor

Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

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